Delta Velorum Foxes #10, #11, #12, #13, and #14 by SnowStar

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Artist SnowStar [gallery]
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Drawing sessions 32
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Delta Velorum Foxes #10, #11, #12, #13, and #14

Postby SnowStar » Mon Sep 01, 2014 7:39 am

Image
Delta Velorum Foxes are tall looking foxes that are only located on the remote planet of Delta Velorum.

Standing between 2 - 2 1/2 feet at the should, Delta Velorum Foxes are very tall in appearance compared to Red Foxes on Earth. They tend to be long legged in appearance and are well known for their endurance and agility. Males tend to be more muscular then females while female are more slender and elegant in appearance. A Delta Foxes fur tends to be very soft and short, and come in a wide variety of natural colors. It is not uncommon to see them in roans and dun colors similar to horses and are commonly seen in cat colors and patterns as well (such as calico, tabby, bengal markings ect). However the combination of colors and patterns are limitless, and each Delta Velorum Fox is different from the next. No two are ever the same in looks. Delta Velorum Foxes can come in any eye color and combination - no matter if it's natural or unnatural. A fox with two or more eye colors (known as Heterochromia) is uncommon but not unheard of.


Out of the secret caves of The Void, five strange looking teen emerge into a cold part of the Northern lands. Their pilgrimage has just begun! All have similar looking yet very different stripes, perhaps they are related? You decide!

A mini event has started in celebration of the rise of the clans! All DVFs shown are pre-approved for any clan, including the Voudrunners. Extras and are are unlimited, you are free to add whatever you wish to your form!
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Delta Velorum Fox #10
(design inspired by Zorses and Melanism)
Variety: Custom curled tail, Custom facial markings, red swirled cloak. Fluffy Ears
Bags: Unknown count

This DVF is rather weary of strangers but tends to have a friendly attitude. They are very dark in design looks when even darker stripes, rather off looking compared to the rest. However it's design is mostly hidden under a red swirled cloak, might take some time to truly see the full looks of this teen. It's tail is very fluffy and always curled.
---
Delta Velorum Fox #11
(design inspired by Zebra foals)
Variety: Custom zebra tail and mane, Custom facial markings, yellow swirled cloak.
Bags: 1

This Delta Velorum Fox looks very much like a zebra back on earth with it's design - white base color with brown/black looking stripes. He/she has a mane that always stands upright and a zebra looking tail that they love to flip around. They seem to be the most talkative among the group, it only takes a few questions before this fox is talking your ears off!
---
Delta Velorum Fox #12
(design inspired by Albino Zebras)
Variety: Custom horse tail and zebra mane, Custom facial markings, dark purple swirled cloak. Fluffy ears.
Bags: Unknown Count

This Delta Velorum Fox is a albino, which is almost unheard of. Their stripes are greatly diluted in color and they sunburn very easily. Their red/pink eye are extremely sensitive to sunlight so they should be careful when traveling. However despite all that, this is one the most adventurous in the group, always wanting to be in the front in line and always finding new places and things. He/she has a horse like tail, and a mane similar to DVF #11
---
Delta Velorum Fox #13
(design inspired by Zonkey foals)
Variety: Custom Extra Long tail, Custom facial markings, blue swirled cloak with harness.
Bags: 4

This female Delta Velorum fox tends to stay quiet and is focused on completing her pilgrimage as soon as possible. She has a extremely long tail, and ears larger then average. It is unknown if she'll ever grow into those or not, it is impossible to get any answers from her.
---
Delta Velorum Fox #14
(design inspired by Zorses!)
Variety: Custom Long tail with band, Custom facial markings, unknown swirled cloak with harness.
Bags: 4

This Delta Velorum Fox is having a extremely hard time on choosing a cloak color, you will need to choose one for them. They tend to stay close #13, it is unknown if they are siblings or if they are just friends. They seem to enjoy accessories - already they have a necklace and a leather band around their tail.
WINNERS ANNOUNCED ON PAGE 4!
Last edited by SnowStar on Fri Nov 07, 2014 10:51 am, edited 4 times in total.
So full of hate were our eyes
That none of us could see
Our war would yield countless dead
But never victory
So let us cast arms aside
And like discard our wrath
Thou, in faith, will keep us safe
Whilst we find the path

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ImageImage
ImageImageImage
ImageImageImageImage
Art block is hitting hard, sorry about not drawing much or being on lately.
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Re: Delta Velorum Foxes #10, #11, #12, #13, and #14

Postby SnowStar » Wed Sep 03, 2014 2:09 am

The cover has been removed, forms are now welcomed! Unlimited extra, art, and prettying up allowed.
Individual refs will be provided.
So full of hate were our eyes
That none of us could see
Our war would yield countless dead
But never victory
So let us cast arms aside
And like discard our wrath
Thou, in faith, will keep us safe
Whilst we find the path

ImageImage
ImageImage
ImageImageImage
ImageImageImageImage
Art block is hitting hard, sorry about not drawing much or being on lately.
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Re: Delta Velorum Foxes #10, #11, #12, #13, and #14

Postby whisky » Wed Sep 03, 2014 3:55 am

    I'm a little confused about the "bag count," I checked the front page and it doesn't have anything on it. I apologize greatly, but could you please clarify what you meant? ^^;;
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. . ; ; Z e r 0

Postby HannahBug » Wed Sep 03, 2014 4:11 am

Image
═════════════════════════════════════════════════════════
..; Name ;..
Zero
..; Meaning ;..
A state of total absence or neutrality
..; Gender ;..
Todd
..; Number ;..
10
..; Growing or PKS ;..
Growing
..; Bag ;..
One, hidden under his cloak and worn around the neck, near the shoulders. Although he wishes to
collect a large amount of items to prove his worth, he's extremely picky about what he gathers.
Nothing seems to be good enough for him to take, therefore, his single bag holds a sad amount
of items.

..; Returning home ;..
He has no intention of returning home, as he left for a reason. He would like to find a clan, but is
finding that none of them quite suit him. If he could mix and match elements from several places,
then maybe he could be happy, but such an act is impossible. He is well adapted to cold weather
and snow, but his dark pelt sticks out like a sore thumb, so he assumes none of the clans that live
in colder places would accept him. He wouldn't be able to relax in any of the more wooded places
and the other options are too warm for his liking. He has determined that he would do best in a
place both rocky and cold, but, after repeating his ideals to himself, he realized he was fantasizing
of returning home to the Void and dismissed the idea from his mind.

═════════════════════════════════════════════════════════


..; Personality ;..

    It could be said that Zero is a creature of illusions. He keeps up walls, making it a goal to appear indifferent and serious. If a specific emotion is drawing attention to him, he will hide it away. Despite his attempts to stay indifferent, the male often gets jumpy and will bear his fangs at strangers that wander too close. He doesn’t want to appear violent, but living in the Void has forced him to be extra cautious. It’s safe to assume he won’t hurt anyone until he’s absolutely sure they wish harm on him. In fact, he is very protective of the innocent and will jump to defend them in a moment’s notice. Zero will never admit to being afraid of something and he keeps his complaints and weaknesses to himself. He never opens his mouth if he doesn’t know what he’s talking about. When he does talk, he gets straight to the point and tends to be blunt without realizing it. He can’t stand when others wander away from the topic and it puts him on edge. To escape conversations like these, he’ll retreat into his mind while still nodding and smiling in all of the right places. He’s learned how to glean information from this type of conversation, so he’s not missing a lot. Zero has a very active imagination which often serves as a brief escape from reality, although he’s made sure not to depend on this. If it isn’t clear by now, he is very antisocial, preferring to be alone. He’s a serious creature and also a perfectionist. He is always doing something and, although he would prefer to do something important, that may just be pacing or picking at his cloak. Focused and good at strategies, Zero would make a good leader, yet he chooses to quietly follow in the back. On a final note, it is impossible to gain Zero’s trust. You are always a stranger and you are always considered dangerous.
“Remember, this is important: Never trust that you will be saved by anyone.”
― Amanda Boyden

Image

..; Relations ;..
"The ones I travel with are good company... amongst themselves. I cannot acknowledge them as anything more than strangers, as I fear a repeat of past events. I believe some of them think we are a sort of family or a group of close friends. I play along with their illusion sometimes, but it only fuels the sliver of fear inside my mind. I honestly wish I could do this on my own, that it wasn't too dangerous to venture into the more open lands, but wishing never gets me anywhere. I must travel with the others for my own safety. I only hope -- there I go again -- that this will be over with quickly."



..;Habits;..
Whispering to himself -- If Zero could keep some sort of diary, a pad of paper to
write his thoughts on, maybe he wouldn't whisper so much. It might also help
if he had a friend to talk to, or didn't fear silence. He has a habit of whispering
to himself constantly with lapses of nervous silence in between. He'll speak of
anything, as it doesn't seem to matter to him what he says, only that there are
words being spoken and that the world isn't completely quiet.
Image

Fidgeting with his cloak -- When Zero doesn't have anything better to do, he'll pull at the loose strings of his cloak and readjust it often. Someday, he won't have a cloak, rather just a pile of strings from his anxious fidgeting.

Watching the sky -- He believes he blends into the snow better at night, so he's always checking the sky to see how much longer he has to wait, how much longer he'll feel exposed. Even when it's finally dark he'll check, just to see how much time in "safety" he'll have.


"Don't Image too much.
Don't Image too much.
Don't Image too much,
because that too much
can Image you
so
much."

..;Fears;..

"I believe it is fairly obvious to those that I travel with that I fear silence. Or they could think I'm crazy, I suppose....
Either way, I can't stand for there to be nothing. In the Void, when there weren't any animal noises or rustling of foliage, there was something quietly creeping up on you. You learn to fear signs of danger and to run from them, but one cannot run from silence. Maybe this is one of the reasons I chose to travel with a group.... There is hardly ever silence with them... especially with that one fox with the yellow cloth. Although they annoy me to no end and trap me in their never ending conversations, they keep the quiet at bay. It keeps me sane to be with them, but weighs be down with stress at the same time. They keep one fear calm and fuel the other. The fear of trusting others... or, should I say, lacking the ability to trust others. I have learned never to let anyone get close enough to stab me in the back, yet here I am, faking friendships with these strangers that I know painfully little about. All I can think of is them plotting against me and, perhaps the worst thing, is I cannot reassure myself that this is a lie made up by my mind. I almost wish they would attack me just so I could have a definite answer...."

“To embark on the journey towards your goals and dreams
requires bravery. To remain on that path requires courage. The
bridge that merges the two is commitment.”

― Steve Maraboli


..;History;..

"The information you seek is not for your ears. Although...not all of my past is secret. I will only tell you what
you could glean from others, no more. When I lived in the Void, I was an outcast. Not because I'd done anything wrong, rather I made myself an outcast. I dislike other's company, so I distanced myself. This was a mistake, of course, as the Void is an extremely dangerous place. It's not wise to be alone, but...I am not wise. It is a miracle that I wasn't picked off in the first day of my exile. Yet, I did not return to safety. No, I was sure I could survive by myself. I did a good job of proving myself wrong, that's for sure. After a week, maybe two, I located a small crack in between some rocks and I hid there. The reason that I hid was that I was near death. I'd obviously done a wonderful job of defending myself and was simply taking a break. I stayed there for several days before another wanderer showed up. It wasn't difficult for them to find me as it wasn't a very clean hiding spot. Considering the wounds I had gained, anything with a sense of smell could find me. That traveler helped me for a long time. They too were an exile and they showed me how to live on my own in the harsh environment. I grew very attached to them.... But, there was one other wanderer with them. Something always seemed wrong about the second, but I never said anything about it. They were too quiet...too close to the first. It wasn't my business. That's what I like to tell myself, anyway.... I wish I had said something. Let's just say this: I found myself alone again. That is all you need to know."
Last edited by HannahBug on Sun Oct 12, 2014 1:56 pm, edited 6 times in total.
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Re: Delta Velorum Foxes #10, #11, #12, #13, and #14

Postby SnowStar » Wed Sep 03, 2014 4:14 am

Whisky wrote:
    I'm a little confused about the "bag count," I checked the front page and it doesn't have anything on it. I apologize greatly, but could you please clarify what you meant? ^^;;


During their pilgrimage they collect things such as proofs of hunts, trinkets, herbs ect. Once they're done and go back home they bring everything they collected with them to present to the clan. During this time of pilgrimage they need something to carry all these things, which is why I gave them all little pouches/bags.

I'm sorry for the confusion I will try to clarify things on the front page soon.

Edit: And as for the count on how many, It doesn't really matter. Though the bags are small over time they will get weighted down with stuff in them (which is why I limited the max to 4). The more you have the more things you can carry, but those with say 1 don't have the problem of of being weighted down and can always travel light.
So full of hate were our eyes
That none of us could see
Our war would yield countless dead
But never victory
So let us cast arms aside
And like discard our wrath
Thou, in faith, will keep us safe
Whilst we find the path

ImageImage
ImageImage
ImageImageImage
ImageImageImageImage
Art block is hitting hard, sorry about not drawing much or being on lately.
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Re: Delta Velorum Foxes #10, #11, #12, #13, and #14

Postby whisky » Wed Sep 03, 2014 4:24 am

    Oh, I see!
    Thank you for clearing that up! ^^;;
Image Bae Image
I’m weak, and what’s wrong with that ? Boy oh boy I love it when I fall for that.

Please stay safe. Do you need help?
Please look at the info below? <3

7 Cups of Tea
Lifeline Crisis Chat
For Telephone support in the U.S.:
1.800.SUICIDE
(800)442-4673 .... U.S. Suicide Hotline
(877)838-2838 .... Veterans peer support line
(800)784-2432 .... Spanish speaking suicide hotline
(877)968-8454 .... teen to teen peer counseling hotline
(800)472-3457 .... Grad student hotline
(800)773-6667 .... Post partum depression hotline
International Suicide Hotlines.:
here !
Outside the U.S. site: befrienders
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-------------------
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Re: Delta Velorum Foxes #10, #11, #12, #13, and #14

Postby SnowStar » Wed Sep 03, 2014 4:34 am

Whisky wrote:
    Oh, I see!
    Thank you for clearing that up! ^^;;


No problem!
I'm happy to clarify and/or answer any questions. I'll try to clear up everything on the front page when I can. c:
So full of hate were our eyes
That none of us could see
Our war would yield countless dead
But never victory
So let us cast arms aside
And like discard our wrath
Thou, in faith, will keep us safe
Whilst we find the path

ImageImage
ImageImage
ImageImageImage
ImageImageImageImage
Art block is hitting hard, sorry about not drawing much or being on lately.
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Re: Delta Velorum Foxes #10, #11, #12, #13, and #14

Postby Amberlilli » Wed Sep 03, 2014 4:36 am

Name: Asha
Name Meaning: Hope or wish.
DVF #: #10
Gender: Female
Bag it carries: 2
Growing or PKS: Growing
Will they return home once they complete their pilgrimage? She is open minded about the situation. She thinks that she will most likely branch out and join a clan. She likes the idea of being in a place where she can help others. However, if she cannot find a clan, she would accept the fate of a loner or head home. She doesn't think she would go home though, their are some other foxes there that she dislikes.

Personality: She is very cautious, but once she is sure they are friend, (Even if it means physically interrogating them) she will be very open and honest to them (most of the time). She is stronger than the average vixen, but she dislikes fighting for old family reasons. She is quite the trickster, and has put the journey on hold a few times with her sly moves. She is a bit self conscious, which is why she wears her cape, to hide herself. (May add on more)
Relation to the rest of the group: She finds that talkative DVF extremely annoying, and avoids them at all costs. She also tends to be close to #12, she loves that they have a similar desire to explore.

Extras:

Wip








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my kalons kalon adopts my viscets dd
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ok


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Delta Velorum Foxes #13;; Vagus

Postby wonderwolf1 » Wed Sep 03, 2014 11:46 am

Image
~ Name: ~
Vagus
~ Name Meaning: ~
"Though this name can have a few meanings, it means ranging or wandering, in this sense."
~ DVF #: ~
"I am the thirteenth"
~ Gender: ~
"I am a Vixen. You can refer to me as a female but never as a Todd"
~ Collected items: ~
"Oh, one has a few tails to tell you. I have procured as much as I can carry, but one is remaining with the group. Why? I wish for all of us to return as one large group, though one will branch off if one finds it necessary. I shall tell you of how I obtained these items, and their meanings."
Image
"First is this herb. At first glance it is little more than a shoot of some random plant. That is where you would be wrong however, it is a rare type of herb that one had to travel very far to find. It has rather efficient healing properties, the juice can be used to prevent infections and eating it can solve stomach pains. It has a bitter taste and does sting more than is desirable but its better than being in pain. I found it close to Dellhaven's land and I might have strayed over the border once or twice without my own realization."
Image
"Now if tales of danger is more to your taste, this should be right up your street. When one foolishly strayed from the others, one met with something rather unfriendly. I suspect it would have been safer to run into Wolfmarsh territory. A huge creature with a thick brown pelt, strong muscles, razor sharp teeth and fearsome claws (similar to one of your Bears) had been sleeping behind a fallen tree. I was scouting out the area and had used the trunk as a vintage point. As one continued onwards one stepped on the beast. As expected it was less than happy. I almost got another chunk out of my ears as it lunged for me. Quick as a flash I darted away, more intent on getting space between myself and the 'bear' over finding cover. I raced around the tree's roots and back the way I had come, but my pursuer was not a fool. They leaped over the tree after me. I found a small hole at the base of another tree and squeezed myself in. After failed attempts of puling one out and making the hole bigger, the creature left. When one ventured out, one spotted a claw logged in the tree's bark. I pulled it out then returned to the rest of the group."
Image
"Honestly one does not know what this perticular plant is. All I can say is that a cluster of them were emiting a pleasent aroma that drew my attention. They are pretty to look at and taste sweet. Indeed it was foolish to taste them, but they were so inticing and I was fine after and mearly had a nice flavor in my mouth for the rest of the day. Little is to be said about this flower, but I guess experimenting can pay off. "
Image
"My final Item would be a facinating story to hear about you might be thinking, but, unforchinetly, it is even more foolish than the last. Near to the Rockhollow teritory, as our group continued onward, I found myself at the back. Our passing had dislogged some of the rocks so that when one went to folow the rest, they crumbled down taking oneself with it. I had to travel one layer lower than my friends for a while until the opertunity to join them came up. It did not take to long for us to reunite and I was unharmed my by fall. But before I got back to the same level, something caught my eye. Amoungst the skree was a gem, gittering blue. Thankfully It was small enough to fit inside the last of my bags. That conclues how I obtained my pilgrimage items. I hope you found my stories somewhat interesting."

~ Growing or PKS: ~
"One is ever growing. The day I cease to age will be my last."
~ Will they return home once they complete their pilgrimage? ~
"Of course one shall return home once one completes her pilgrimage. Was that not the whole point? To leave, then return with experience and tales to tell. The true question is whether I would stay. Life outside of The Void is fascinating, and rather appealing. It is much different to the lifestyle of harsh snow that one is accustomed to. The other clans intrigue me, and one finds oneself, inexplicably drawn to the smallest of the clans, Rockhollow. I think I shall leave after my pilgrimage is completed and see if they will be willing enough to accept an outsider such as myself into their midst."
~~~~~
~ Personality: ~
Vagus is rather quiet and composed. She isn't one to speak out in the beginning conversations, but once she has taken a moment to ponder she will give a long intellectual reply. She has a vast vocabulary along with a tenancy of referring to herself as 'one'. This is something Vagus does unconsciously and can arouse some amusement in others. As Vagus doesn't really have a sense of humor, she will be confused if other DVFs start to laugh while she is talking. She never jokes around and asks others reasoning behind foolish comments when they are being sarcastic. She has rather sensitive ears and hates loud sounds, not as much as their size being pointed out though. She is quite touchy and tucks herself away if she feels insulted or hurt. When someone other than herself is physically harmed Vagus will fuss over them, partly due to the fact she is quite caring and partly due to the fact she knows injuries would delay a jobs completion. She is focused on one task at a time and likes to see them finished as soon as possible. If something is taking a while Vagus gets slightly edgy and twitchy.
~ Relation to the rest of the group: ~
"My four traveling companions are my family, more or less. One sees them, not as one's blood family, but one's second family. Each one of them is unique and has their own quirks. Admittedly I am not one for conversing much, but I always make sure to listen in on their conversations when they are to be heard by all. They have gotten irritating me down sufficiently well - mostly by producing loud and bothersome noises - when I seem particularly distant or tired. I feel like we are all brothers and sisters, so I treat them as such, shearing caught prey, making sure that they are all well and fussing when one of them gets a simple scratch. They, in-turn, put up with me."
~~~~~
~ Extras: ~
Image
Vagus stood up and stretched. She, along with the others, had been resting in a clearing after a long days travel. But sitting around seemed to be a waist of valuable time that could be used searching for things for their pilgrimage. As she started to walk away a voice called out, "Vagus, where are you going?" She didn't stop, or even look around. "One is going for a walk, rather than doing nothing. One shall return shortly." She announced. "Alright, don't get lost." Whoever it was replied. Vagus frowned. One is not going to get lost, for one's memory is not miniscule, she thought to herself. She began to walk deeper into the forest, picking up the pace. As she broke into a run Vagus noticed a log in the distance. The air was roaring in her ears and the distance was closing fast. She leaped over is with ease, momentum carrying her further than she had expected. As she landed Vagus stumbled a bit but kept going. She slowed down and began to take in her surroundings. Birds flew overhead twittering to each other, leafs rustled in the wind and small mammals scampered about on the ground. Overall, it was a rather peaceful aura. She sat down, to take it all in. For a little while, she sat there enjoying the soft sounds of the forest. They will probably be wondering where I am by now, Vagus decided. She trotted back to the clearing where the others lay. They were looking more rested, and ready to continue on with the journey. "And you thought one would get lost." she said, matter of factly. She sat down beside them all, and waited for the group to continue.
Last edited by wonderwolf1 on Sun Oct 19, 2014 2:49 am, edited 4 times in total.
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Re: Delta Velorum Foxes #10, #11, #12, #13, and #14

Postby SuperVerl » Thu Sep 04, 2014 7:11 am

How did I not see this before... I'm so going for 14 because I wanted 13 but wonderwolf's form is too great to compete with >u<
-Event gem found-
Last edited by SuperVerl on Fri Nov 07, 2014 3:33 pm, edited 2 times in total.
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