Username: Verdana
Name: Hilarion (meaning 'joyful' in Greek)
Age :170 years
Personality:Hilarion's name is self-explanatory, but it seems a very serious understatement to call a charismatic, wild, mischievous, adventurous young saber simply 'joyful'. It is a bit like calling an elephant 'big and grey'. It's true, but at the same time does not even begin to describe the situation.
Hilarion is built small for a saber, and slender. While he sincerely hopes that a rapid growth spurt will cure this problem, for the moment he is at a serious disadvantage around his peers. While he is fast and nimble, in the world of physical prowess, he does not have the brute strength to compete. Fearing being lost in the background, the young male has had to develop other means to be noticed. And noticed he inevitably is.
Hilarion loves to be the centre of attention. Rarely alone, he is a natural-born socialite. He makes friends easily, and because he also has a thirst for adventure, inevitably leads them into situations which he calls 'exciting' but most creatures dub 'incredibly dangerous'. With a penchant for trouble, Hilarion is often in some sort of peril, be it slight or mortal. Thankfully, as skilled as he is getting into trouble, he is equally adept at getting out of it, and would never leave a friend behind. Faultlessly loyal, once he has made a friend he keeps them forever.
Hilarion hates as devotedly as he loves. Enemies beware, for they are guaranteed no rest with Hilarion on their tails. He has a flair for invention and tall tales, and will devoted plenty of time to the downfall of a disliked creature.
There's no doubt about it, in this case, dynamite comes in small packages.
Personality PositivesAdventurous
Brave
Strategic
Inventive
Loyal
Passionate
Personality NegativesStubborn
Impulsive
Mischievous
Proud
Does not take orders well
Attacks:Noxious Gas:DescriptionAt will, Hilarion can force a toxic gas out of glands on the sides of his neck. In a weak dose, this gas leaves enemies disorientated and sleepy. In strength, it can render a foe unconscious, and even kill weaker creatures. However, it takes great amounts of time for the gas to be restored, and so once he has used it up, he has to wait several weeks, even months, to use it again. A strong wind will weaken this attack, or even render it useless. Creatures, if not killed, can revive in fresh air.
StrengthAnywhere from one(1) to about eight(8) out of ten(10), though one is easiest and best for frequent use. It depends on the situation.
Toxic Bite:DescriptionInside his hollow fangs, a neurotoxin can be found. It is only released when Hilarion bites down. He has to hold his bite to inject the poison. A quick scrape will cause irritation, light sensitivity and dizziness. A more prolonged bite causes seizures, paralysis and death. This venom can be injected at will. He is immune to his own venom.
StrengthAnywhere from a three(3) (this attack is never very weak) to a nine(9) out of ten(10).
Poisoned radiusDescriptionBy touching an object with his nose, he can make it toxic to contact. The pads of his feet can also do this, making the ground around him harmful to the touch. This poison will sear the flesh of other creatures which touch it. He is immune to this, and can do it at will. However, as with the first attack, it takes a huge amount of effort and so can only be used infrequently.
StrengthAbout four (4) to six (6) out of ten (10), depending on how much contact the enemy has with the poisoned area.
UnseenDescriptionThe stripes and green patterns on Hilarion's coat can shoot their hairs, which become toxic upon leaving the body. These hairs, while causing irritation to any flesh they get into contact with, are primarily useful when they get into the eyes of an opponent. This causes burning in the eyes and surroundings, as well as temporary blindness. This is therefore very useful for a quick escape.
StrengthAnywhere from two(2) to five(5) out of ten(10), depending on the amount of hairs shot.
Special Ability: CharismaHilarion just has this way with other creatures. When he turns on the charm, it is very difficult to say no.
This subtle ability is the one that Hilarion uses the most frequently, if sometimes subconsciously. Something in the pheromones he secretes makes other creatures more malleable to his will. He cannot change other creatures' minds, but he can manipulate their train of thought to match his on a small level. He can make creatures hesitant about attacking him, make them think about his argument and mostly, he uses this to make himself very likeable. He is not a psychic. He cannot manipulate the minds of others. However, with his natural charm and this skill, he can make himself very convincing indeed.
Armor Type : Gold (yellowy hue, with a greenish tint if possible? If not, that's completely okay.) If possible, could someone help me design it? I'm not very good at drawing armour.
Story: Hilarion's mother was a young, flighty cat. She was a loner, and had been since she was old enough to wish for solitude. A saber of darkness, she preferred the night and her own company to anything around her. She was cold-hearted and shallow, and took any saber which crossed her path as a temporary mate.
She had not planned for pregnancy. However, she did not kill Hilarion when he was born. Neither did she name him, or show him any kindness. She was very blunt and brutally honest with the runtish, inquisitive cub. She made no secret of how little she wanted him around. Hilarion, then nameless, came to hate his mother and promised himself to be as little like her as possible.
As soon as the cub was getting old enough to feed himself (in his mother's eyes, at least), she left in the night. The nameless cub awoke, hungry, cold and confused. It took only a cursory sniff for the cub to realise that his mother was gone, and he was alone. He wasted no time moping. In a surprisingly practical manner, he got off and went in search of somebody to feed him.
He was lucky. He could have died out in the empty wilderness. However, he soon came across a small, ragged band of elderly sabers, grouping together in order to survive. Without the least trace of shyness, he wandered up to them and asked if they had anything for him to eat. Astonished and perhaps taking pity on the lost little creature, they fed him and promised to take care of him, at least for a while.
It was these elder sabers that gave him his name, Hilarion, due to his joyful and viviacious nature. He was happy with them, for they were kind. However, a small pride of elders is no place for a growing young male. The sabers had no wish to fight, and he every wish to stake out a name for himself. So, with some reluctance, he said goodbye to his self-appointed guardians and made his way out to the rest of the world.
It was not easy for Hilarion. He was a very young saber, up against a hostile world. He flitted from pride to pride. Sometimes he was accepted easily, and other times not so much. He had his fair share of fights and spills, adventures and mishaps. However, his travels helped him to grow. He became wiser, stronger, more aware of himself and his abilities. His hardship was no greater than any other young saber, or so he felt, and through it all he kept his optimistic temperament and sunny outlook on life.
Hilarion is a natural wanderer, but he longs to settle down and become part of a group. He wishes for the stability. He hopes for the protection. He craves acceptance.
His path is misty and weaves through the undergrowth. Who knows where it will take him?
Art of it:Rough sketchSome sketches and whatnot (I hope to colour at lease the full-body)