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dog arpg interest check? by doodledoggy

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Artist doodledoggy [gallery]
Time spent 7 hours, 55 minutes
Drawing sessions 24
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dog arpg interest check?

Postby doodledoggy » Fri Jan 16, 2026 1:23 pm

tldr wrote:
ok, so I don't see many dog arpgs here, so I decided to do it myself! this will be called Unleashed- A Dog ARPG Game

i've had this whole idea of writing or making a comic of a world full of dogs since I was a kid, so why not make it a thing (on here as a game at least). i've got this crazy idea rattling in my head when i first got my hands on Petz Dogz 2 and countless Disney movies about dogs. then came Survivors and whatever came next, i was hooked. xenofictions about dogs (namely without humans as a focus or not there at all) was a main focus here. a small escapism as you will whatever that means .

I don't see a lot of dog content to "play" as one of your dogs compared to cat related content (which I do love but still). I seen some on DA, some forums, and on here as well over the years, but to be fair, they're not as explorative, or heavily strict (or not inclusive either, yeesh). So, I just had a late night idea, started making bases, and BAM. dog ARPG. you don't "own" these dogs, because they own the world!

tldr; I wanted to make a dog arpg that has worldbuilding and other cool things in it.


stuff wrote:
ideas
---
-a dog worldbuilding arpg game; pretty much go crazy with your lore
-you can draw your own dog! (for myos and adopts only; bases needed!)
-free to explore, tell stories, or really do whatever your pack is born to do! writing and art can lvl up your pack/group.
-many dogs to invite into your pack; from purebreds to mutts! (to encourage the use of many different breeds of dog that's not too popular here as well!)
-semi-genetic breeding; dog genetics will be at play here (unless an item is used to skew things)
-they will have rare unnatural edits to make sparkledogs because why not
-wild dog/hybrids are here too, available for special breedings or events to prevent overuse
-mythical dogs might be added for events
- raits like floppy ears, curled tails, etc. will not be edits like scars or accessories; these are default for the dogs
---

suggestions?
---
feel free to add suggestions for anything else! different wording for "nursery", "exploring", "prompts/quests", and "archive" would be appreciated as well!
---
the preview's a wip at the moment. i'll show off the bases sooner or later. i've done different sizes for the bases; xs, small, medium, large, and xl (ranging chihuahua size to great dane size with guidelines basically)




note: bases may or may not be a thing for art reasons. so free drawing it is!

this may launch maybe in spring or summer idk really. but rest assured, i'm currently cooking
here's the arpg's doc (beware: it's really sloppy)

bg credit by @/spideysense (when the cover is shown!)
Last edited by doodledoggy on Mon Jan 19, 2026 6:31 am, edited 4 times in total.
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Re: dog arpg interest check?

Postby coolrat » Fri Jan 16, 2026 1:46 pm

this sounds really interesting and i would def be interested! i think allowing customs lines is the way to go, that way lots of breeds can be included without having a million sets of lines, and it attracts users who don't like using bases
uh content wise, this is just me tossing spaghetti at the wall here, but maybe for some common and uncommon traits you could have stuff like longer/shorter fur than breed standard, larger/smaller, long ears/tail, stuff like that? so not too out there but still distinct from other dogs? i'd also recommend having some kind of guide handy for typical breed features
some silly stuff here but i think having consumable items (like myos and breeding tickets) be stuff like dog treats and bones would be cute
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Re: dog arpg interest check?

Postby doodledoggy » Fri Jan 16, 2026 2:20 pm

coolrat wrote:this sounds really interesting and i would def be interested! i think allowing customs lines is the way to go, that way lots of breeds can be included without having a million sets of lines, and it attracts users who don't like using bases
uh content wise, this is just me tossing spaghetti at the wall here, but maybe for some common and uncommon traits you could have stuff like longer/shorter fur than breed standard, larger/smaller, long ears/tail, stuff like that? so not too out there but still distinct from other dogs? i'd also recommend having some kind of guide handy for typical breed features
some silly stuff here but i think having consumable items (like myos and breeding tickets) be stuff like dog treats and bones would be cute

there’s not exact breed standard for any dog but adding edits like this can actually work out a lot! especially as this a fantasy game, unnatural edits like this can honestly go super well wow
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Re: dog arpg interest check?

Postby doodledoggy » Fri Jan 16, 2026 2:25 pm

BingoDingo03 wrote:
coolrat wrote:this sounds really interesting and i would def be interested! i think allowing customs lines is the way to go, that way lots of breeds can be included without having a million sets of lines, and it attracts users who don't like using bases
uh content wise, this is just me tossing spaghetti at the wall here, but maybe for some common and uncommon traits you could have stuff like longer/shorter fur than breed standard, larger/smaller, long ears/tail, stuff like that? so not too out there but still distinct from other dogs? i'd also recommend having some kind of guide handy for typical breed features
some silly stuff here but i think having consumable items (like myos and breeding tickets) be stuff like dog treats and bones would be cute

there’s not exact breed standard for any dog but adding edits like this can actually work out a lot! especially as this a fantasy game, unnatural edits like this can honestly go super well :)
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Re: dog arpg interest check?

Postby COOLDOGOOO » Fri Jan 16, 2026 5:10 pm

yessss id love to. tbh tho i mean is ther any possibility that the genetics aspect is optional? if i have time id prob like to try out for an artist but those tends to be where i struggle :c
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Re: dog arpg interest check?

Postby doodledoggy » Sat Jan 17, 2026 4:31 am

COOLDOGOOO wrote:yessss id love to. tbh tho i mean is ther any possibility that the genetics aspect is optional? if i have time id prob like to try out for an artist but those tends to be where i struggle :c

Not really but they’ll be some simplified visual guides!
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Re: dog arpg interest check? looking for base artist!

Postby spideysense » Sat Jan 17, 2026 5:10 am

I have been itching to play with a new anthro story so if this gets off the ground I’d totally be there! Even though I’m much more of a kitty enjoyer I have def noticed the absence of dog arpgs and filling the niche is smart!

different wording for "nursery", "exploring", "prompts/quests", and "archive" would be appreciated as well!

I love thinking up synonyms lol -
Exploring = roving, foraging, tracking, trailing, adventuring
Prompts/quests = missions, tasks
Archive = registry ?
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Re: dog arpg interest check? looking for base artist!

Postby stars_impurities » Sat Jan 17, 2026 10:20 am

I live this idea sm!! I'm not the greatest at dog genetics, but I do have a basic knowledge and would love to try out for artist c:
For nursery you could do nest?
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Re: dog arpg interest check? looking for base artist!

Postby AncientEldritch » Sat Jan 17, 2026 10:22 am

I would be very interested! I'd love to help out as an artist too, if you need them ^^ I do a lot of canine art
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Re: dog arpg interest check? looking for base artist!

Postby doodledoggy » Sat Jan 17, 2026 1:54 pm

spideysense wrote:I have been itching to play with a new anthro story so if this gets off the ground I’d totally be there! Even though I’m much more of a kitty enjoyer I have def noticed the absence of dog arpgs and filling the niche is smart!

different wording for "nursery", "exploring", "prompts/quests", and "archive" would be appreciated as well!

I love thinking up synonyms lol -
Exploring = roving, foraging, tracking, trailing, adventuring
Prompts/quests = missions, tasks
Archive = registry ?

trailing or adventuring, tasks, and registry (i can't think of a better word for it either lol) sounds great! foraging and tracking could be mashed in explore somehow
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