████████████████████████ Welcome to the Exploration Hub! ████████████████████████
Here, you can send a party of Panthers that you own out to one of the Eight available explorable biomes to collect Alchemical Reagents- items which can be crafted into potions in the Alchemy Lab! Take note, however, that not every cat is suited to every biome- you'll have to make sure you aren't sending your party out unprepared into hostile territory!
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████████████████████████ Guidelines ████████████████████████
You may only send up to 5 Panthers in a single Exploration Party. Each Panther in the party adds their Elemental Affinity to the party total- for good or for bad!
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You may only send one Exploration Party out per day.
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You must own the Panthers you are trying to send out to explore.
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████████████████████████ Alchemical Reagents ████████████████████████
Alchemical Reagents are the items which are used to create Potions! Reagents come in Six different Types, Eight different Elements, and Four different Rarities, which are as follows:
The Reagent Types are Plants, Critters, Bones, Minerals, Hides, and Meats. Each Breed of Arkylian Riding Panther gathers two of these Reagent Types when out exploring.
Saddlebred Panthers collect Plants and Critters.
Warmblood Panthers collect Bones and Minerals.
Draft Panthers collect Hides and Meats.
When you send a party of multiple Panthers with different Breeds, the party can come back with a mix of different items, depending on how many of each Breed was included. A Party with multiple Saddlebred Panthers and one Warmblood Panther, for example, may come back with a lot of Plants and Critters, and only a few Bones or Minerals.
Alchemical Reagents also each have an Element. These Element Types are the same as the Elements that a Panther can have. The Reagent's Element corresponds to which Biome it is found in. For example, going exploring in the Volcanic Island biome would net your party Reagents with the Fire Element.
Finally, Each Reagent also has a rarity: Common, Uncommon, Rare, and Mythic. Rarer materials are harder to find, and often are used in more powerful potions! In order for an Exploration Party to find rarer materials, they must be well-suited to the biome they are sent to explore in.
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████████████████████████ Biomes and Elemental Affinity ████████████████████████
Depending on an Panther's magic element, they can be more suited or less suited to explore certain biomes. Each explorable biome is affiliated to a specific element. The further away from that element your Panther is, the more penalties they will incur!
Savannah
Non-Elemental Biome
A windswept savannah where non-magical creatures feel at
home.
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Elemental Affinities:
Non-Elemental: +2
Water: -3
Earth: -3
Air: -3
Fire: -3
Life: -5
Death: -5
Arcane: -10
Non-Elemental Biome
A windswept savannah where non-magical creatures feel at
home.
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Elemental Affinities:
Non-Elemental: +2
Water: -3
Earth: -3
Air: -3
Fire: -3
Life: -5
Death: -5
Arcane: -10
Tidal Wetland
Water Biome
A saltwater marsh where the incoming tides reveal new items
every day.
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Elemental Affinities:
Non-Elemental: -3
Water: +2
Earth: -3
Air: -3
Fire: -10
Life: -3
Death: -5
Arcane: -5
Water Biome
A saltwater marsh where the incoming tides reveal new items
every day.
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Elemental Affinities:
Non-Elemental: -3
Water: +2
Earth: -3
Air: -3
Fire: -10
Life: -3
Death: -5
Arcane: -5
Desert
Earth Biome
A sand-strewn desert where only the hardy can survive.
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Elemental Affinities:
Non-Elemental: -3
Water: -3
Earth: +2
Air: -10
Fire: -3
Life: -5
Death: -3
Arcane: -5
Earth Biome
A sand-strewn desert where only the hardy can survive.
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Elemental Affinities:
Non-Elemental: -3
Water: -3
Earth: +2
Air: -10
Fire: -3
Life: -5
Death: -3
Arcane: -5
Alpine Forest
Air Biome
A thickly forested mountainside where the wind howls through
the branches.
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Elemental Affinities:
Non-Elemental: -5
Water: -3
Earth: -10
Air: +2
Fire: -3
Life: -3
Death: -5
Arcane: -3
Air Biome
A thickly forested mountainside where the wind howls through
the branches.
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Elemental Affinities:
Non-Elemental: -5
Water: -3
Earth: -10
Air: +2
Fire: -3
Life: -3
Death: -5
Arcane: -3
Volcanic Island
Fire Biome
An island constantly being expanded by the active volcano in
its center.
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Elemental Affinities:
Non-Elemental: -5
Water: -10
Earth: -3
Air: -3
Fire: +2
Life: -5
Death: -3
Arcane: -3
Fire Biome
An island constantly being expanded by the active volcano in
its center.
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Elemental Affinities:
Non-Elemental: -5
Water: -10
Earth: -3
Air: -3
Fire: +2
Life: -5
Death: -3
Arcane: -3
Rainforest
Life Biome
A dense jungle teeming with life where every creature is
fighting to survive.
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Elemental Affinities:
Non-Elemental: -5
Water: -3
Earth: -5
Air: -3
Fire: -5
Life: +2
Death: -10
Arcane: -3
Life Biome
A dense jungle teeming with life where every creature is
fighting to survive.
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Elemental Affinities:
Non-Elemental: -5
Water: -3
Earth: -5
Air: -3
Fire: -5
Life: +2
Death: -10
Arcane: -3
Poisonous Bog
Death Biome
A dank, silent swamp where the foul stench of decay wafts
through the air.
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Elemental Affinities:
Non-Elemental: -5
Water: -5
Earth: -3
Air: -5
Fire: -3
Life: -10
Death: +2
Arcane: -3
Death Biome
A dank, silent swamp where the foul stench of decay wafts
through the air.
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Elemental Affinities:
Non-Elemental: -5
Water: -5
Earth: -3
Air: -5
Fire: -3
Life: -10
Death: +2
Arcane: -3
Crystal Cavern
Arcane Biome
A cave deep beneath the earth where magic naturally pools
and crystallizes.
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Elemental Affinities:
Non-Elemental: -10
Water: -5
Earth: -5
Air: -3
Fire: -3
Life: -3
Death: -3
Arcane: +2
Arcane Biome
A cave deep beneath the earth where magic naturally pools
and crystallizes.
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Elemental Affinities:
Non-Elemental: -10
Water: -5
Earth: -5
Air: -3
Fire: -3
Life: -3
Death: -3
Arcane: +2
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████████████████████████ Biome Bonus Effects ████████████████████████
The overall total of your Party's combined affinities to the biome you are trying to explore is what is known as your party's Biome Bonus. This number determines how many items you can find, as well as how rare they can be!
Biome Bonus below -10: Your party is very unsuited to this biome. They fail to find any items.
Biome Bonus of -5 to -10: Your party is unsuited to this biome. They only find 1-2 common items.
Biome Bonus of 0 to -4: Your party is uncomfortable in this biome. They manage to find 1-3 items up to uncommon quality.
Biome Bonus of 1-4: Your party is comfortable in this biome. They can find 2-4 items up to rare quality.
Biome Bonus of 5-9: Your party is very comfortable in this biome. They can find 2-5 items up to mythic quality.
Biome Bonus of 10+: Your party is perfectly suited for this biome. They will find 3-6 items guaranteed to be uncommon+, and have a chance of finding a very special drop!
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████████████████████████ Exploration Form ████████████████████████
- Code: Select all
[b][u]I'm Sending Out an Exploration Party![/u][/b]
[b]Panther(s) in Party:[/b] [url=link here]#000 - Name[/url] (add up to a max of 5!)
[b]Chosen Biome:[/b] Savannah, Tidal Wetland, Desert, Alpine Forest, Volcanic Island, Rainforest, Poisonous Bog, or Crystal Cavern
[b]Party Biome Bonus:[/b] Remember to check your party's elements against the biome affinity!