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Cyomagi may have edits, however they must be appropriate for their respective class. Some of these edits are free, some of them are available to purchase, and others are exclusive to events, milestones, and breedings.
Tellurian
Tellurians always have one keratin horn on their forehead, like a unicorn. This horn can be made of things besides keratin, but only things related to their magic. For example, a Tellurian with earth powers can have a horn made of clay, branches, plant life, etc, but may not have a horn made of lava. However, Tellurians with fire magic may have a horn made of lava, or ash, or magma, but not plant life. Any and all Tellurians may have a horn made of keratin, as this is the most common.
Edits available to purchase for Tellurians include:
-Horn material
-Elemental body parts/features (limbs/tail/stomach)
-fur edit
-ear shape edit
-major weight/body type edit
-tail edit
Anomalous
Anomalies have two keratin horns on their head, which can take any shape, but are typically akin to devil horns, gazelle horns, ram horns, or antlers. If the horns are not made of keratin, they will be made of something that in some way has to do with the Anomaly’s magic. For example, an Anomaly with x-ray vision might have transparent horns. An Anomaly with super strength might have horns made of a very hard material. An Anomaly which can fly may have feathered horns.
Edits available to purchase for Anomalies include:
-horn material
-physical manifestation of their magic (ex wings for flying, compound eyes or transparent body parts for x-ray vision, etc)
-fur edit
-ear shape edit
-major weight/body type edit
-tail edit
Innate
Innates have both a unicorn horn and a pair of horns, making the horn total three. No more, no less. These three horns can be any shape, so long as they sprout from the proper place- one on the forehead and two on the head. If not made of keratin, the horn will be made of a magical substance, which have much looser limits than the two more common classes. The only real limit is that the horns still be able to be read as horns.
Edits available to purchase for Innates include:
-horn material
-physical manifestation of their magic (ex floating/disconnected limbs for telekinesis, an aura for healing, extra eyes for mind reading, color changing for emotion reading, etc)
-fur edit
-ear shape edit
-major weight/body type edit
-tail edit
Empyrean
Empyreans may have any number of horns greater than 3. They can have 4, 5, 200, or infinitely many, so long as at least 4 are visible at any given time. Material is not limited, nor are edits. The only limitation is that they must still be recognizable as their species in their main reference, even if they can shapeshift.
Only one item exists to purchase for Empyreans:
-Unlimited edit (once approved, if you want to add more, you must purchase another)
Free edits for ALL classes include:
-accessories
-expression
-scars/disability/injury etc
-minor weight/height edits (within what’s possible anatomically)
-any eye shape, teeth shape, or tongue shape so long as there remains two eyes and one tongue
-the shape of the horn(s)
-claws
-very minor fur style change (ex. A tuft on the head, removing a tuft, reshaping a tuft for the purpose of edits)
Traits which cannot be purchased and may only appear in events/breeding include:
-Flightless wings on Tellurians, Innates, or non-flying Anomalies
-Body parts made of other materials which have nothing to do with their magic on Tellurians, Anomalies, and Innates
-Multiple body parts (legs, eyes, ears, tongues, etc) on Tellurians, Anomalies, and Innates which do not have magic related to said body part
-Halos/other floaty things around Tellurians, Anomalies, or Innates which have nothing to do with their magic
-Any sort of growth (scales, feathers, gems, etc) on Tellurians, Anomalies, or Innates which have nothing to do with their magic
-Any other trait which may pop up in the future on any Cyomagi that is not Empyrean