Sima #395 by rewind

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Artist rewind [gallery]
Time spent 1 hour, 45 minutes
Drawing sessions 1
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Sima #395

Postby rewind » Fri Jul 04, 2014 3:18 am

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Simas are cat/wolf creatures basically. Their paws resemble a wolves while their body structure could resemble a cat. Simas are also known as 'Sword Mammals'. This name comes from their tail. The tail is the most important part of a Sima's body. They resemble a sword most of all. They are thick and fluffy at the base and when the go down the tail, it gets thinner then widens into two tail guards like the guards on a sword. The jewel acts like the blade.
The jewel of a Sima comes in various shapes, sizes and colors, in which they make a Sima unique. Their eyes are always the same color as he jewels unless they have a special condition. Simas have a furry body, their mane around the neck the most furry of all. Even their ears are fuzzy. Baby Simas are more so however, with furry lips, poofier manes and slightly larger ears than what their heads would allow.
Simas are omnivores, meaning they could eat anything from fruit to the meat of a rabbit and even to things like candy or cake. Their teeth are sharp in the front with molars in the back to chew with. All Simas live or come from tropical places. Most are house Simas though and are transferred to other locations where they live with humans. In the wild they are usually in packs of ten. They are social creatures so that's good. Some Simas mate for life, while others like temporary mates.
The jewels of Simas glow at the night, illuminating the darkness when they want. Some jewel colors however cause darkness while others cause more interesting powers.
A Sima has two types of horns that are found in the wild. They are uncommon though to find a lot with them. There are long ones and short ones. Babies don't know which they got until they grow up.
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well this guy has that evil taste to him

The Necromancer makes his appearance!
Part of the Elemental Mage Set.

Mage Sima Adopt Rules:
You may not try out for a mage if you own one of the same mage set (ie seasons, elementals)

DIY form must include:
Name:
Username:
Name Meaning:
Personality:
1 story, art, etc.
At least 1 extra

Infinite extras beyond the one.

Ends July 27.

itemless ref:
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Last edited by rewind on Fri Jul 04, 2014 3:49 am, edited 1 time in total.
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About:
life's a bit like my stevie nicks cassette,
you can't go back.
you've no choice but to go forward.

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"rewind walks around in an all-camo suit
trying to find another way to enter the
fae realm. No one saw anything."
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Re: Sima #395

Postby puffins » Fri Jul 04, 2014 3:21 am

Reserve. >.>
I need.


Username: puffins
Name: Jaxon
Name Meaning: Jaxon is his new way to spell his birth name, Jackson. Jackson/Jaxon means son of Jack.
Personality:

1 story, art, etc
x
x
(art made by Glispa and Pumpkin Cupcake)

At least 1 extra


Dropping out, I just don't have the time...
Last edited by puffins on Sat Aug 09, 2014 7:20 am, edited 6 times in total.
no longer use this website.
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Re: Sima #395

Postby shortstop » Fri Jul 04, 2014 3:22 am

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ғᴜʟʟ ɴᴀᴍᴇ;; Kuga Byron Donnan
ɴᴀᴍᴇ ᴍᴇᴀɴɪɴɢ;; Kuga has no meaning behind it. Byron means 'from the cottage'. Donnan is another form of Donn, the Irish king of the underworld.
ɴɪᴄᴋɴᴀᴍᴇs;; The Black Mage, The Story Keeper
ᴀɢᴇ;; Immortal, but appears to be in his early 20s
ɢᴇɴᴅᴇʀ;; Male
sᴇxᴜᴀʟɪᴛʏ;; Bisexual (Preference for males)
ʜᴇɪɢʜᴛ;; 5'9"

ǫᴜɪʀᴋs;;
Tail twitches slightly when he is nervous. He flicks his ears when he is concentrating on something.

ᴘᴇʀsoɴᴀʟɪᴛʏ;;
words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words

ʜɪsᴛoʀʏ;;
words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words

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sᴛoʀʏ;;
words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words

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Last edited by shortstop on Tue Jul 29, 2014 8:48 am, edited 6 times in total.
we do the best we can with what we have
┏━━━━━━━━━━━┓
toyhouse
flight rising
arpg storage
discord: shortstop.

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avatar by Stivkie
previously shadow9119 (2011-2021)
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Re: Sima #395

Postby shinjitaro » Fri Jul 04, 2014 3:30 am

I think i'm actually going to try, because wow *o* Reserve!
Name:
Username:
Name Meaning:
Personality:
1 story, art, etc.
At least 1 extra
-
    Image


┌───────────────────────┐


hey, i'm shin.
i've pretty much quit cs, but feel free to
contact me if you need me!
i'll check back every now and then.
🌼
yojire <--- my username everywhere else

└────────────────────────┘
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valefor † we are the fallen angels

Postby epimetheus » Fri Jul 04, 2014 3:32 am

dropping out,
just dont feel it anymore. winner can have my art;

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    ----------------------------------------------------
    n a m e
    Valefor Behemoth Helle
    n i c k n a m e
    Val
    g e n d e r
    Male
    a g e
    He is immortal, but appears around 22

    ---------------------------------------------------
    form formatting by galaxy cat ;; // slight editing done by troye sivan
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g o o d t r a i t s
protective ☠ smart ☠ quiet ☠ sophisticated
b a d t r a i t s
trickster ☠ deceiving ☠ uncivil ☠ unreliable
p e r s o n a l i t y
not much is known about val, as he prefers
to stay quiet and be left alone, hiding in th
e confines of his apartment. but when he d
oes come out, and interact with others, he
can be described as a 'total jerk,' 'impolite
and standoffish,' 'a trickster,' 'unreliable, u
nhelpful and doesn't care,' and many other
harsh terms. but he isn't all that bad - he is
noted to be protective of loved ones and to
care for animals quite a lot... i assume tha
t it's his angelic blood taking over.

l i k e s
being alone, the dark, music, writing, cats
d i s l i k e s
brightness, light clothes, crowds, loud noises
d r e a m s
val has quite odd dreams, really. what he
mostly dreams of is owning a lot of cats a
nd finding a friend who will appreciate it
as much as he does. he also dreams of pu
blishing a book someday. he is actually wo
rking on doing that at the moment.
f r i e n d s
here
e n e m i e s
here
c r u s h
here
s e x u a l i t y
here

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a story by troye sivan//me

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wip!!
important threads & such;
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Last edited by epimetheus on Sat Jul 26, 2014 3:51 am, edited 3 times in total.
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Re: Sima #395

Postby corazone » Fri Jul 04, 2014 3:33 am

CRAWLIIIING IN MY SKIIIIN

basic info
name: emery
name meaning: a mineral usually found in turkey and greece. also a common boy's name,
species: sima
element: death
fur color: dark gray
eye color: black
based off of: a necromancer

going deeper
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emery may look scary, but he is really quite timid and awkward. he is, basically, a turbonerd. even though he usually tries to act intimidating, you can almost always tell that it's a ruse, unless you're really gullible. he claims that he uses his necromancer powers to revive humongous beasts to wreak havoc, but he actually uses his powers on roadkill, pets, and other small critters. nobody knows why he is so shy, since he has never told anybody his past, not even his closest of friends.
likes:
bones
red meat
weapons
sunsets
small furry creatures
rainy days
bitter food
dislikes:
excess gore
overly cold or hot weather
lightning
bugs (esp. spiders)
peppers
Last edited by corazone on Tue Jul 22, 2014 12:34 pm, edited 3 times in total.
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The Broken ones have Nothing left to Lose

Postby fairy king » Fri Jul 04, 2014 4:50 am

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You can call me Olympians or Oly, whichever you prefer.
I am currently the owner of five wonderful Simas who I'm
always finding new ways to develop further. I wasn't going
to try out for anymore Simas for awhile since I'd tried out
for one recently, and won another fairly recently also. But
I just couldn't pass up this perfect opportunity to add another
Sima to my family, as he is gorgeous and looks so powerful.
I think he'd be a perfect addition and I'd welcome him with
open arms, and lots of art. What you see in this form is only
a fraction of what I plan to give him if I win. If I do happen
to win this beauty, I will instantly turn around and give him
accessories and role-plays and much more art, as well as
give him a page on my sima sight, and find new ways to
develop his personality.
















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Name: Achmetha Mortimer
Name Meaning: Achmetha means brother of Death
and Mortimer means Dead Sea/Death. So together I'd imagine
them meaning Brother of the Dead Sea, or simply, Brother of Death.

Nickname: He goes by Mortimer, nothing more, nothing less.
If you call him differently, you're dead. Quite literally.

Gender: Male
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Arrogant ~ Competitive ~ Detached ~ Pessimistic
Mortimer can't seem to see the good side of things in any situation. He always thinks of the way things can go wrong, but that doesn't really bother him anyway. Things going wrong, just makes things more interesting. He tends to get into trouble and make lots of messes, and then rarely cleans up after himself. He believes himself higher and more important than most other Simas, always putting himself in priority before others. Mortimer, no matter how much he thinks otherwise, is very competitive. Because of his Arrogance, he doesn't believe that there is any competition to be had, and yet he's always trying to beat others at everything. Other than competing, Mortimer doesn't really talk to other Simas. He spends time with his 'imaginary friends', as most other's see it. Though to him, they're the dead. Most of the time Mortimer is very irresponsible and sometimes even childish. He plays pranks with the help of the deceased, and enjoys to laugh at the failure of others. Mortimer can be a bit of a bully at times, as he doesn't really understand that other people can feel pain just as much, or even more than he can. Hurting the feelings of others seems to come naturally to Mortimer, no matter what he says or does, somehow someone else seems to get hurt.



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Death

Darkness

Loneliness

Magic

Potions

Winning

Skeletons

Ghosts
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Simas

Light

Sunshine

Crowds

Cities

Parties

Flowers

Bright colors

Daytime
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Hobbies: Mortimer doesn't have very many
hobbies other than exploring cemeteries and talking to the dead.

Fears: Mortimer's main fear is that he'll somehow lose
control of his powers and, in turn, losing his only 'friends'

Goals: Mortimer insists that he doesn't have any
goals because he's already the best he can be, and better
than everyone else. If he does have any goals, they're all
secrets.

Weaknesses: Mortimer's main weakness would be
his arrogance. He believes he's better than everyone else,
so he doesn't try as hard as he can.

Strengths: Strangely enough, his competitiveness is one of
his greatest strengths. It pushes him to work to his limit, even if he
believes he'll win no matter what.

Quirks: Mortimer usually reacts to things with anger or
violence. He doesn't know how to deal with emotions very well,
so he gets frustrated and angry. He tends to destroy things when
he's mad, which can get him into trouble and send him on another
fit of rage.

Myers Briggs Test: I took the Myers Briggs Personality
test
while keeping Mortimer's personality in mind to figure out
his letters. The results of the test stated that Mortimer is ISTP;
Introverted, Sensing, Thinking, Perceiving. More information
on ISTP can be found here.
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Page 1
Sorry for the sloppiness. Hopefully
it's not impossible to read.

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"Come on Sep, before the sun comes up!" Mortimer called behind him as he ran towards the cemetery. "You know they don't like the sun! You're going to make us late!" The little kit was already panting, which broke his speech up into little segments. "I'm coming, don't rush me." Sep said grumpily from behind Mortimer. "The dead have never been very patient, and the sun waits for no one." Mortimer reminded him. Sep just rolled his eyes. It wasn't much longer before they got to the cemetery, the stone grave markers and dead trees giving off an eerie effect that just made Mortimer even more excited. "Which one should we talk to?" He asked Sep, walking between the gravestones and checking out each one. "What about one in the big temple-like things?" Sep suggested. "That means they're important, right?" Mortimer hesitated slightly to think about it, then nodded. "Yeah, I think so." The boys smiled mischievously and ran up to the biggest grave marker in the whole cemetery. "Do you think you can do it?" Sep asked, "Do you think you're powerful enough to talk to someone so important?"
"Is that even a question?" Mortimer scoffed, "Of course I can!"
Sep rolled his eyes again and chuckled softly. "Okay," he said sarcastically. Mortimer ignored him and opened his potion bottle, pouring it's contents into the grave. "I request a visit from the soul within." The little kit shouted with an air of importance. For a minute, nothing happened, causing Mortimer to frown. "I wonder wha-" But before he could finish, a light mist came from the grave. The boys smiled and grew ecstatic at the sight. "I told you it'd work!" Mortimer exclaimed. "Yeah... whatever," Sep replied, his voice laced with sarcasm. The mist began to form the shape of an old Sima, tall and sickly, most likely the condition he was in just before he passed. The ghost coughed and stretched, as if it were waking up from a long nap. "Yes? What do you want?" The spirit asked. The boys stared in awe, but didn't speak. "Hello?" Sep snapped out of it, then nudged Mortimer in the side. Mortimer looked flustered for a moment, then quickly pulled himself together and attempted to look sophisticated. Sep laughed. Mortimer glared at the other kit, then smiled up at the ghost. "I wanted to see if I could summon a spirit!" He replied. The ghost didn't seem happy about his answer. "So you woke me up and brought me to this world, simply to see if you could? You don't have any task for me, any real reason?" He looked annoyed, and Mortimer frowned once again. "Well, yeah. But that's a good reason!" The spirit shook it's head and turned around to head back to it's coffin. "Wait!" Mortimer shouted, "What if I give you a task, an Important one?!" The ghost turned back around, "Oh? And what would this important task be, may I ask?" Mortimer quickly looked towards Sep for help, as he was dependent on him for an answer. "Of course you'll hear the task, how else will you complete it for us!" Sep said to the ghost, mainly stalling as he came up with an answer. "And it's so important, don't you worry!" Mortimer added. Sep glared at him with a look equivalent to telling him he was ruining the plan. Mortimer frowned. "You must find us a treasure!" Sep continued, "One that is buried somewhere in town!" And only a ghost can get it, because we believe that it's buried underneath a building." The ghost smiled, "now that is something that I can handle." Mortimer grinned and looked towards Sep. "good job!" He whispered, but Sep ignored him and kept his attention on the ghost. "We believe there is a map in town square that will show you which building the treasure is hidden under, but other than that, we can't help you. You'll have to find the secrets hidden in the map yourself, and then fetch the treasure." The ghost nodded and waited to see if they would give him any more information. "Now go on, we don't have all day!" Mortimer said, shooing the ghost in the direction of town square. Mortimer turned to Sep, frowning as he though to the fault to their plan. "Sep, what happens when he doesn't find the treasure? Won't he be angry with us?"


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Friends on the Other Side
~ Princess and the Frog

Jar of Hearts
~ Christina Perri

Poor Unfortunate Souls
~ The Little Mermaid

My Songs know what you did in the dark
~Fallout boy

The Phoenix
~ Fallout boy


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I've really wanted a powerful, or even villain-like Sima for a while, just someone who can be completely different from my others because I've noticed lately that mine all have a few things in common. This sima, I think, would be someone completely different from my others, exactly what I wanted. I also love the idea of death Simas and necromancers, they're just so neat and intriguing. There's so much that I could do with him, and it makes me excited every time I think about it. Even simply having the opportunity to make this form and develop his personality is simply amazing. I can't wait to see who wins him, and I know whoever is chosen will take great care of him, I'm sure.

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Really, the cloak just makes him feel more powerful. With the skull and the billowiness of it, he feels as if he can accomplish anything. Not that he doesn't already feel that way, but at the same time, it also feels like a source of protection, even if it doesn't actually do much protecting.


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Thanatos Sephtis: Sep and Mortimer have been friends since they were kits. They tend to argue about silly pointless things, but they really do get along quite well. They have a few things in common, like being death simas, so they bond over that fairly often. Sep and Mortimer love to talk to the dead together, share their stories of different dangerous adventures they've been on, and pull silly pranks on other Simas. When Mortimer was ignored and made fun of by so many other Simas, Sep was the only one that believed in his stories. They compete and argue all the time, but they really couldn't be better friends.

Louis: Though Mortimer may say that he hates Louis, he really does enjoy his company from time to time. They get into fights and arguments at every meeting, and they don't agree on anything other than 'fists speak better than words'. They are always doing things just in spite of the other, like calling them by the names they despise. They get into arguments mainly because neither of them knows how to communicate differently, but that's part of the reason they need each other's company. When either of them gets frustrated it's best for them to take it out on each other. God knows the other one probably needed it too.

Callisto: Callisto is one of the only Simas that doesn't get offended by Mortimer's insults, and that drives him crazy. Mortimer has gone to the point of almost bullying Callisto just to get a reaction out of him, but it never works because Callisto doesn't know that he's trying to be rude. Callisto doesn't find him annoying or offensive, and Mortimer doesn't understand why. Mortimer is really annoyed and frustrated by Callisto, while the other doesn't mind at all. In fact, Callisto sees Mortimer kind of like a friend, despite Mortimer's constant hatred towards him.

Alden: Alden's friendliness bugs Mortimer, the first time they met, Alden treated Mortimer like they were old friends, and it ticked him off. If he does something wrong, Mortimer wants the other person to acknowledge it, not to turn around and do something nice for him like Alden does. They're both stubborn and unwilling to change their ways, and they're so different from each other that this often times causes trouble. They get into arguments and often times end up seeing who can stand their ground the longest, without changing their views. However, Alden is very loyal and can be counted on, if Mortimer ever gets into so much trouble that he'd even consider asking for help {which doesn't happen often, if ever}, but it's nice to know that someone is there to help, even if you don't think you'll ever need it.


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For as long as he can remember, Mortimer has been able to talk to the dead. When he was little, everyone thought it was normal, that he was just talking to his imaginary friends. But then he started telling his parents and neighbors about the stories that his 'friends' would tell him. Sometimes it was a story of the way that they died, sometimes it was about the life they had before their death, and sometimes it was about what it's like to be dead. When he told these stories his parents started to get worried, a little kit telling stories about things that most adults couldn't comprehend, and on top of that, they were stories about death. So even as a little boy Mortimer was taken to many different therapists, none of which were able to 'help' him. And because his parents never believed the stories he was telling, and instead took him to different people to fix this 'problem' that he had, he began to lose any trust that he had ever felt towards his parents. For years Mortimer was taken to therapists on a regular basis, until finally he gave up and stopped telling his stories. The only way to win this fight was to lose. So he stopped with his stories, just as they had wanted, but he dropped any social life he may have had beforehand as well. He started slacking in school, his grades quickly decreasing, and he hardly ever talked to anyone other than the deceased. Even into his late teens someone would catch him talking to the dead and his parents would always give him a stern talking to afterwards, threatening to send him back to therapy. So he tried to speak with them in private instead. Soon enough Mortimer was hardly ever found outside of his room, people assumed he was depressed and sulking in a dark room by himself. He didn't really care what others thought though, because he had come to the decision that nobody else mattered, that everyone else was on the earth simply to punish him or make fun of something he had done. He was content, sitting in his room and practicing necromancy, at least for a year or two. But after a while he wanted to do more, he wanted to embrace this power that he had within him and learn how to control it better. And so he set out on his own, moving away from his parents and ignoring their warnings. He traveled for a while, visiting new areas and finding new simas who had fallen to the curse of death, but traveling didn't suit him. Sure it was cool to hear new stories, but he didn't like all the bustle of travel, meeting new simas that hadn't died, or anything else that came with it. So after a few months of travel, and lots of new knowledge about necromancy, Mortimer went back home. He avoided his parents as best he could, but he met back up with his only childhood friend, Sep, and they'd explore the cemetery together again. Not much has changed since then, he still lives in his hometown, practicing his necromancy and visiting the cemetery on a regular basis. He mainly became nocturnal by this point, preferring to work in the dark of night for many reasons, including the fact that the deceased prefer it as well. There is still much to come in his life, but even Mortimer doesn't know what.


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I don’t know why my therapist is making me keep this stupid journal. It’s not going to help with anything. She says she wants me to write down my feelings instead of destroying things or coming up with attention-seeking stories. I don’t know why she thinks I’m the one who comes up with them, I’ve already told her that the spirits tell me. Nobody believes me though, and instead they make me write down stupid pointless things in stupid notebooks. All adults are the same. They’re all idiotic and make kids do what they feel is right without the insight of the one’s they’re telling.

Whatever,
Mortimer


07, month, 20xx

Apparently I’m required to put a date on the top of the pages, and I have to write more than a paragraph each time. What a waste of time. I hope you adults know that this isn’t helping anything, nor will it ever. This will only make me frustrated even more. The spirits are telling me to suck it up, it’s their fault though, and I don’t see them having any punishment. Why do I have to pay for the dead sima’s crimes, anyway? Stupid jerks, they’re all old too.

I guess if I have to write more, I might as well write what the spirits told me. One of them called me Achmetha today, even though I tell them not to. They’re just like those adults, calling me whatever they feel like calling me, without a second thought to what I may think about it. I wish they still had bodies so I could punch them in the face. Another one told me what it’s like to live in h*ll, though I’ve found that it’s different for pretty much everyone. One Sima told me of the depths it goes to, one talked of the fires that thrive there, and another told me of the laboring hours they spend. Sounds rough; kind of makes me wish I were immortal. Of course I’ve heard talk of heaven as well... It’s not as interesting though.

Whatever,
Mortimer


14, month, 20xx

What’s with these adults? Punishing me for writing about the spirits. Isn’t that why I’m forced to write in this thing? So that I’ll stop talking about them? I can’t talk about the spirits, I can’t write about them. They’ll get angry with me, you know. They want to be heard by more than just me, and you’re preventing that. And who’s the one who gets punished for the affairs of the spirits? Me, that’s who. I always get hit in the crossfire.

I get hit and I get broken, just like you wanted. I’m warning you though, the broken ones have nothing left to lose.

Whatever,
Mortimer

21, month, 20xx

I warned you not to punish me, I told you I was broken. Didn’t you read it? I know you did, that’s what you punished me for this time. Just wait, you’ll be sorry when the time comes. You’ll wish you never gave me these punishments in due time, I promise I won’t let you down. In the meantime I’ll keep writing what you tell me to write, and I’ll keep going to the dumb therapist, but I’ve got the spirits on my side, and some of them owe me some favors. I’m stronger than the little kit you think I am, and you better not forget that. It could be the worst mistake you’ll ever make, and it could be your downfall.

Whatever,
Mortimer


28, month, 20xx

Can’t you see that this stupid journal is only making things worse? Can’t you tell that I’m not going to change my opinion? If you can’t see these things, you’re dumber than I thought you were. Sep sees them too, you know. The ghosts, he sees them. I can’t believe that two kits are smarter than all the adults on the planet. Do you lose all your brain capacity when you get older? I certainly hope I’m nowhere near as dumb as you when I’m grown up. Maybe Sep and I are just more evolved or something, we seem to be the only smart ones around here anyway.

Whatever,
Mortimer

35, month, 20xx

I see you’ve finally come to your senses about one thing, at least. I overheard you talking to the therapist about stopping the journals soon. You know that I won’t write anymore after this, don’t you? Even if you were only considering ending them, I won’t write anymore, you can’t make me if you try.

Goodbye,
Mortimer



diediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediediedie
Last edited by fairy king on Sun Aug 10, 2014 5:35 pm, edited 6 times in total.
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Re: Sima #395

Postby Novi » Fri Jul 04, 2014 6:51 am

Image

I know that this site isn't as much as others have on their forms. I just pray that it's enough to win me this lovely Sima. <3 Good luck to all!
please do not copy/take ideas from my form. that is rude and highly offensive, and I will pm you and ask you to remove it.
Last edited by Novi on Mon Aug 11, 2014 1:09 am, edited 4 times in total.
Now that the existential crisis has passed, I'm not leaving! Sorry for the momentary scare, folks!
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Re: Sima #395

Postby sinnadaddy » Fri Jul 04, 2014 7:00 am

      hides in a corner while reserving
      reserved with the name Vincent

      Name:
      Username:
      Name Meaning:
      Personality:
      1 story, art, etc.
      At least 1 extra
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Re: Sima #395

Postby bananer » Fri Jul 04, 2014 7:13 am

Name:

This one, would be called Dean if I get him ^^

Username:
My username is bananer, nice to meet you!

Name Meaning:

Deans name means the Law. He is the law. The law is him.

Personality:

This fella, has quite a personality. With his hot temper there is also great calmness. He can only find the great calm inside of him when he meditates. This ancient meditation has been learned through generations when his grand, grand, grand father learned the technuique by the great master himself.
Dean is not generous though. He has no shame when children run by asking for money to buy food. He denies them and continues eating on his tripple cheesburger 'n bacon mac feast with a large diet coke.
Together with a stray cat called mugsy, Dean has no friends n'or family. His father, who learned his meditation and Kung Fu is gone.
Which gave Dean a hard time relying n people, except for Mugsy. Together they've done aweful lot of things.

1 story, art, etc.
Dean was born in southern nebraska. His mother left him when he where four years old. He had no sisters, n'or brothers. Alone child with his up to no good father. He barely knew how to microwave a noodle package, but together Dean and his father grew up and Dean became a lil' bit slobby. He hang out in the bad parts of the city and found Mugsy, a tabby cat who has a face only a mother could love. How bad he has two fathers.
Dean and Mugsy roamed the city. Dean made a llot of aweful things with Mugsy, they robbed people, they harassed and humiliated them. Dean was filled with rage tat he took out on others. That day dean's father saw what his son did he learned him meditation in order to control his rage. Dean was very talented and wanted to learn the meditation. when he controlled it, his father continued to learn him the ancient sport, Kung Fu. Kung Fu is not a sport to harm others, it's only for defence and Dean respected the tradition. He cut his own staff, he forged his own sword. He trained day and night to master the sport.
One day when dean was out with Mugsy, they saw a female Sima, unknown still today, getting mugged by two males. Dean tried to help, with his fighting. They ought them off, even if Dean broke the rule of Kung Fu. He used thoose kicks to break ones nose, and his punch to break a rib on another. That's not acceptable.
The female sima was scared. She ran with tears down her face. Dean stood there, alone since Mugsy ran away. With an aching body, and his heart ripped to pieces. He's a monster. He creates pain wherever he goes. People are afraid of him.
Dean locked himself inside of a room and never left. His father left him because he couln't see his son become worse than he already are. Dean turned. His soul was dark, the meditation was long forgotten and now is the time to rule the world again.

At least 1 extra
Dean, The tattered soul
Image
Art made by me ^W^
Last edited by bananer on Sat Jul 19, 2014 10:15 am, edited 2 times in total.
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