~[Weather]~The weather for most of the year is quite hot and humid. The cold weather really doesn't come into full swing until near the end of leaf-fall. Snow is a rare oddity.
Season wrote:Newleaf [X]
Greenleaf []
Leaf-fall []
Leaf-bare []
Temperature/Feel wrote:Humid []
Dry []
Sweltering []
Hot []
Warm [X]
Cool []
Cold []
Freezing []
~[Territory]~ForestThe forest has both a heavily wooded and lightly wooded area to it. The
thicker forest is where the camp is located. There are a few wooden paths that run through the territory and the twolegs seem to stick to them for the most part. The nearest twoleg nests are a few hours away by paw. There is a spacious clearing not too far from camp where most mentors take their apprentices to battle train. A fallen log lays on the edge of it and is a good place to sit and observe.
The
thinner forest is mostly made up of pine trees. It's a spacious area but hard to navigate because of the tall grass - though a good spot to train apprentices to track by scent and sound instead of sight.
CampCamp is surrounded by
thick bushes. The
nursery is inside of a large bush with thorns weaved into the outside and the inner branches were broken off leaving a cozy, hollow inside. The
leader's den is in the roots of a tree and they speak to the Clan from the branches. The
medicine cat's den is dug out under some rocks. The dirt and shade keep it cool even in the hottest moons. The
elder's den is located right next to the medicine cat's den, under the same rocks, though the two dens are not connected. The
warrior's den is dug into another tree. The inside is quite roomy and the roots make up the ceiling. The
apprentices have a similar set up as the warriors do, without the tree.
A short ways outside of the camp there is a
small cave entrance used for whenever the forest floods. The entrance tunnel slopes down a ways before taking a sharp turn back up to the actual cave - this keeps the inner cave from flooding except in extreme cases. Kits, pregnant queens, and elders take priority as they are the most likely to have trouble swimming.
A view from the marsh towards the forestMarshA
wooden path runs from the forest into the watery marsh to the south. It's good for cats who don't want to get muddy, well, as long as there are no two-legs around. There is barely any solid ground in the marsh to stand on so it's not much of a popular place for the Clan to hunt in. Apprentices like daring each other to chase the herons and egrets that frequent the area. It usually ends in soaking wet, muddy pelts and maybe a feather or two. If one can actually find a solid place to stand, fish can be caught sometimes as well as crabs or crawfish (but watch those claws!).
StarClan Meeting Place - The StarpoolsThe entrance to the Starpools is located in a
cave a few foxlengths outside of the edge of the territory. Inside, the ground slopes deep into the earth before forking in two directions. One leads even deeper into the earth and an underground lake, the other slopes back upward, but doesn't break back out onto the surface. The higher path leads to the Starpools. It is a spacious area with
glowing strands hanging from the ceiling. Water drips down from the surface into pools on the ground that reflect the lights making the ground look like it has pockets of the night sky.