✧ MarshClan V2 | Inactive | Rest in Pepperonis ✧

Roleplays featuring animals or non-human fantasy creatures which are based on a book/movie/tv show (e.g. Warrior Cats, My Little Pony, Pokemon)

✧ MarshClan V2 | Inactive | Rest in Pepperonis ✧

Postby Lunarsnow » Sat Mar 19, 2016 4:49 pm

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Yet another Warriors RP

Though the Clan may live in the forest, the nearby marsh is the Clan's namesake. Through flood and fire, MarshClan has survived and thrived in their home for many seasons. Swimming is an important skill as the marsh is prone to flooding the surrounding area in times of heavy prolonged rain.

Do you have what it takes to live in MarshClan?


~[Discussion/Form Thread]~
~[Thread for gatherings and communicating with StarClan]~

Neighboring Clans:
none


=================================================

~[RULES]~

  • Forms go on the discussion thread! One form per post please
    (I link names in the allegiances to their form post for quick reference)

  • Follow all CS rules
  • Use some kind of brackets or parenthesis when talking out of character though try to limit ooc posts on this thread
  • You can have as many cats as you can keep track of
  • Please do not join if you know you won't keep up
  • Do not be your own mate/crush/mentor
  • No motherless kits unless the kit is older than 8 weeks (2 moons). A kit younger than that wouldn't be able to survive alone
  • Killing another person's character requires permission either through PM or on the discussion thread
  • Do not use man-made materials in your cat's name (ex. no Rubberclaw or Steelfang)
  • Realistic fur patterns and eye colors please

~[GUIDELINES]~
Not rules, but just things to keep in mind

  • Remember: Just because you know something, doesn't mean your character does too!
  • Try to keep genders fairly even - if there's 14 she-cats and 8 toms, then make a tom etc.
  • If you ask for a recap please post along with it the last thing you remember happening (Ex. "what happened since so and so did this"). It makes it easier to fill you in!
  • If you see someone being excluded, try to interact with them! But also don't expect people to always come to you; you have to make an effort for your character to be included. Write your character doing something or going up to another character
  • I prefer every cat in the clan to have a different prefix. If you've got a Leafsong and a Leafwhisker things might get a bit confusing. And if their ages are similar that means at one point there were two Leafpaws at the same time!

=================================================


~[Forms]~
You can have whatever type of form you'd like as long as its got necessary info and is readable. I've got a simple form you can use over on the discussion thread. And speaking of the discussion thread - Post forms on the discussion thread! One form per post please.


Last edited by Lunarsnow on Sat Apr 01, 2017 10:55 am, edited 8 times in total.
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News

Postby Lunarsnow » Sat Mar 19, 2016 4:51 pm

~[News]~

-Prophecy-
none

-Current Event(s)-
Leafbare has been exceptionally cold and the clan is welcoming the warm weather that Newleaf has finally brought in. The forest is unusually dry and the marsh + surrounding river bodies are low.

Cindersky has had two kits, Amberkit and Birdkit. Amberkit, a tom, is up for adoption. Post in the discussion thread if you'd like to play him!

_________________________________________________________________________________

==General Info==
-Patrols-
Morning Border Patrol: Thornclaw, Driftmoon, Spiderpounce, Autumnpaw, Bagerpaw
Impromptu Hunting Patrol: Smokycloud, Sparrowclaw, Snowpaw, Spottedpaw

-Time & Weather-
Mid Newleaf - Sunrise; warm and calm.

  • Recent rank changes: Sandbranch is the clan's newest warrior
_________________________________________________________________________________

==Recent Events==
(newest to oldest)
  • The morning patrol stumbled across rogues inside of the territory. The encounter left some warriors wounded and a rogue dead.
  • The clan is in good health again and cats are looking forward to the prey returning and herbs blooming.
  • The freezing weather of the past moons brought out a greencough outbreak. Prey was scarce from the unusually cold weather so the illness hit the clan hard.
Last edited by Lunarsnow on Tue Aug 09, 2016 10:50 am, edited 7 times in total.
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Allegiances

Postby Lunarsnow » Sat Mar 19, 2016 4:59 pm

Allegiances
** = temporary hiatus/inactivity

Leader
Rainstar (grey tabby w/ white paws and chest; green eyes) - She-cat - 80 moons
Apprentice: Autumnpaw

Deputy
Thornclaw (silver tabby; green eyes) - Tom - 26 moons
Apprentice: Badgerpaw

Medicine Cat
Brambleleaf (ragged brown tabby with torn ears; amber eyes) - Tom - 60 moons
Medicine Cat Apprentice
Fawnpaw (smoky grey fur; blue eyes) - She-cat - 14 moons

Warriors
Duskclaw (grey tabby; blue eyes) - Tom - 83 moons
Smokycloud (grey tabby longhair; blue eyes) - Tom - 32 moons | Apprentice: Snowpaw
Crowsong (black and white fur; green eyes) - She-cat - 27 moons
Sparrowclaw (brown and white tabby longhair; green eyes) - Tom - 25 moons | Apprentice: Spottedpaw
Lunareye (black and white tabby longhair; green eyes) - She-cat - 23 moons
Quietheart (grey fur; green eyes) - She-cat - 23 moons
Driftmoon (white fur; left eye blue, right green) - She-cat - 12 moons
Mistfire (grey and white; gold eyes) - Tom - 12 moons
Sandbranch (golden fur; amber-brown eyes) - Tom - 12 moons

Apprentices
Autumnpaw (tortoiseshell fur; green eyes) - She-cat - 10 moons | Mentor: Rainstar
Snowpaw (white longhair; green eyes) - She-cat - 9 moons | Mentor: Smokycloud
Badgerpaw (black and white fur; green eyes) - Tom - 8 moons | Mentor: Thornclaw
Spottedpaw (silver spotted tabby; left eye green, right blue) - She-cat - 6 moons | Mentor: Sparrowclaw

Queens
Cherrymoon (brown longhair; green eyes) - She-cat - 49 moons | Kits: Airkit, Bearkit
Cindersky (white longhair with brown tabby bits; blue eyes) - She-cat - 22 moons | Kits: Amberkit, Birdkit

Kits
Gingerkit (orange and white tabby; green eyes)- Tom - 5 moons
Airkit (calico fur; blue eyes) - She-cat - 3 moons
Bearkit (black fur; yellow eyes) - Tom - 3 moons
Birdkit (brown and white tabby; hazel eyes) - She-cat - newborn
Amberkit - Tom - newborn

Elders
Gatorfoot (scruffy grey tabby, missing a hind leg; gold eyes) - Tom - 134 moons


Outside Cats
Tux (grey and white tabby; green eyes) - Rogue - Tom - 27 moons
Slate (black and white fur; green eyes) - Rogue - Tom - 12 moons



Currently Inactive

The Dead
Last edited by Lunarsnow on Tue Aug 09, 2016 10:49 am, edited 26 times in total.
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Character Relationships & Other Info

Postby Lunarsnow » Sat Mar 19, 2016 5:04 pm

~[Relationships]~


Romantic Relationships wrote:--Returned Romance--
* Driftmoon and Badgerpaw like each other

--One-sided Romance--
* Cindersky has a crush on Thornclaw who doesn't know it
* Sandbranch has a crush on Autumnpaw who doesn't know it



Family Relationships wrote:--Parent Relations--
* Tux is the father of Driftmoon, Slate, and Mistfire
* Cherrymoon is the mother of Airkit
* Cindersky is the mother of Birdkit and Amberkit

--Sibling Relations--
* Lunareye and Bearkit are siblings
* Driftmoon, Slate, and Mistfire are siblings
---
* Driftmoon, Slate, and Mistfire are Thornclaw's half-siblings

--Other Blood Relations--
* Sparrowclaw is Snowpaw's uncle

--Non-Blood Relations--
* Cherrymoon is the adoptive mother of Bearkit




Ailments & Disabilities wrote:* Gatorfoot is missing his right hind leg
* Rainstar is infertile
Last edited by Lunarsnow on Mon Aug 01, 2016 7:27 pm, edited 10 times in total.
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Territory & Weather

Postby Lunarsnow » Sat Mar 19, 2016 5:06 pm

~[Weather]~
The weather for most of the year is quite hot and humid. The cold weather really doesn't come into full swing until near the end of leaf-fall. Snow is a rare oddity.

Season wrote:Newleaf [X]
Greenleaf []
Leaf-fall []
Leaf-bare []


Temperature/Feel wrote:Humid []
Dry []
Sweltering []
Hot []
Warm [X]
Cool []
Cold []
Freezing []


~[Territory]~
Forest
The forest has both a heavily wooded and lightly wooded area to it. The thicker forest is where the camp is located. There are a few wooden paths that run through the territory and the twolegs seem to stick to them for the most part. The nearest twoleg nests are a few hours away by paw. There is a spacious clearing not too far from camp where most mentors take their apprentices to battle train. A fallen log lays on the edge of it and is a good place to sit and observe.

The thinner forest is mostly made up of pine trees. It's a spacious area but hard to navigate because of the tall grass - though a good spot to train apprentices to track by scent and sound instead of sight.

Camp
Camp is surrounded by thick bushes. The nursery is inside of a large bush with thorns weaved into the outside and the inner branches were broken off leaving a cozy, hollow inside. The leader's den is in the roots of a tree and they speak to the Clan from the branches. The medicine cat's den is dug out under some rocks. The dirt and shade keep it cool even in the hottest moons. The elder's den is located right next to the medicine cat's den, under the same rocks, though the two dens are not connected. The warrior's den is dug into another tree. The inside is quite roomy and the roots make up the ceiling. The apprentices have a similar set up as the warriors do, without the tree.
A short ways outside of the camp there is a small cave entrance used for whenever the forest floods. The entrance tunnel slopes down a ways before taking a sharp turn back up to the actual cave - this keeps the inner cave from flooding except in extreme cases. Kits, pregnant queens, and elders take priority as they are the most likely to have trouble swimming.


A view from the marsh towards the forest
Marsh
A wooden path runs from the forest into the watery marsh to the south. It's good for cats who don't want to get muddy, well, as long as there are no two-legs around. There is barely any solid ground in the marsh to stand on so it's not much of a popular place for the Clan to hunt in. Apprentices like daring each other to chase the herons and egrets that frequent the area. It usually ends in soaking wet, muddy pelts and maybe a feather or two. If one can actually find a solid place to stand, fish can be caught sometimes as well as crabs or crawfish (but watch those claws!).

StarClan Meeting Place - The Starpools
The entrance to the Starpools is located in a cave a few foxlengths outside of the edge of the territory. Inside, the ground slopes deep into the earth before forking in two directions. One leads even deeper into the earth and an underground lake, the other slopes back upward, but doesn't break back out onto the surface. The higher path leads to the Starpools. It is a spacious area with glowing strands hanging from the ceiling. Water drips down from the surface into pools on the ground that reflect the lights making the ground look like it has pockets of the night sky.
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Prey and Local Wildlife

Postby Lunarsnow » Sat Mar 19, 2016 5:06 pm

((This post is literally just because I wanted to do some research. If you're interested I've got the clan's real world location mirror as somewhere in Big Branch Marsh National Wildlife Refuge in south Louisiana.))

FOREST
Twolegs are occasionally found on small wooden paths in the forest - they like to point and look at things. Rarely twolegs are found off the path and can be seen hunting things like deer. Because of the threat of hawks, kits aren't allowed out of the nursery unless other cats are in camp. At night smaller cats should be wary of great horned owls. Bird of prey attacks aren't too common but a desperate hawk or owl could kill or carry a kit/small apprentice off.

Common

Uncommon

Rare

MARSH
Twolegs can be found in the deepest parts of the marsh on strange floating monsters. The cats don't normally venture out that far as there are large rivers of water cutting through the muddy grasses. If you were to keep heading south you would hit a lake.

Common

Uncommon

Rare
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Fighting Moves & Other Canon References

Postby Lunarsnow » Sat Mar 19, 2016 5:08 pm

~[Warrior Code]~

  • Defend your Clan, even with your life. You may have friendships with cats from other Clans, but your loyalty must remain to your Clan, as one day you may meet them in battle.
  • Do not hunt or trespass on another Clan's territory.
  • Elders, queens, and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders. If any warrior or apprentice is sick or injured, they may eat while the elders, queens, and kits are eating.
  • Prey is killed only to be eaten. Give thanks to StarClan for its life.
  • A kit must be at least six moons old to become an apprentice.
  • Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.
  • A cat cannot be made deputy without having mentored at least one apprentice.
  • The deputy will become Clan leader when the leader dies, retires or is exiled.
  • After the death or retirement of the deputy, the new deputy must be chosen before moonhigh.
  • A Gathering of all Clans is held at the full moon during a truce that lasts for the night. There shall be no fighting among Clans at this time.
  • Boundaries must be checked and marked daily. Challenge all trespassing cats.
  • No warrior can neglect a kit in pain or danger, even if the kit is from a different Clan.
  • The word of the Clan Leader is the warrior code.
  • An honorable warrior does not need to kill other cats to win his/her battles, unless they are outside the warrior code or if it is necessary for self-defense.
  • A warrior rejects the soft life of a kittypet.

~[Fighting]~

  • Back Kick - Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully, then lash out with your back legs, taking all weight on your front paws.
  • Belly Rake - A fight-stopper. Slice with unsheathed claws against the soft flesh of the opponent's belly. If you're pinned down, the belly rake quickly puts you back into control.
  • Front Paw Blow - Frontal attack. Bring your front paw down hard on your opponent's head. Claws sheathed.
  • Front Paw Strike/Forepaw Slash - Frontal attack. Slice downward with your front paw at the face or body of your opponent.
  • Killing Bite - A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.
  • Leap-and-hold - Ideal for a small cat facing a larger opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of the opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. Watch for the drop-and-roll counter move, and try to jump free before you get squashed.
  • Partner Fighting - Warriors who have trained and fought together will often fall instinctively into a defensive position, each protecting each other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.
  • Play Dead - Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes his/her grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in attacking position.
  • Scruff Shake - Secure a strong teeth grip in the scruff of your opponents neck; then shake violently until he or she is too rattled to fight back. Most effective against rats, who are small enough to throw. A strong throw will stun or kill them.
  • Tail Yank - Grab your opponent's tail and yank it with such force your opponent is thrown off balance.
  • Teeth Grip - Target your opponent's extremities- the legs, tail, scruff or ears- and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight.
  • Upright Lock - Final, crushing move on already weakened opponent. Rear up on back legs and bring weight down on opponent. If opponent does the same, wrestle and flip him under you. This makes you vulnerable to the belly rake, so it takes great strength and speed.
  • Half-Turn Belly Rake - Turn onto your side, slip under the opponent's belly, rake it with your claws, then swiftly turn back onto all fours out from under your opponent.
  • Duck and Twist - Simple defensive move. The cat ducks then twists around, rolling over onto his/her back, and then springs to their paws.
  • Jump and pin - Complicated move. Leap backwards, and bounce off the wall. With precise accuracy, land on the cat.

~[Hunting]~

  • Mice and voles - Drop into a crouch and take all your weight into your haunches so that your paws have no impact on the forest floor. They will feel the vibrations in the ground before they see or hear you. Pounce and when you are close enough kill it with one swift bite to the neck.
  • Squirrels - Speed is the key for squirrels, you may start out slow but you must strike quickly or they will scamper into trees. They can be pursued into the branches, but it much more difficult and you have more chance on being injured.
  • Rabbits - A rabbit will smell you before it sees you so approach it with the wind blowing in your direction. If you are fast enough, simply chasing the rabbit and catching up to it will work, but for slower cats, you must stalk slowly and very, very quietly. Pounce as soon as your close enough and kill it with one swift bite to the neck.
  • Birds - They can be hunted in short bursts of stalking to get close. If you aren't close enough, during the final leap the bird could fly away easily. Even if you stalk them close enough, be ready for a leap to hook your kill. Larger birds can be a challenge even if they aren't birds of prey.
  • Fish - Fishing takes patience, sit by the side of a river or stream and make sure you shadow doesn't cast itself into the water. Wait until a fish is close enough and plunge your paw into the water and scoop out the fish. Make sure to kill it quickly, fish can still jump back into the water.
  • Frogs - These things are tricky to catch, not only to they leap, they live in marshy areas. A big jump into the frog will do the trick, but you might have to chase it if that doesn't work.
  • Birds of Prey - One cat cannot take down a hawk or larger owl easily - especially if the bird attacked first. It's best to leave them alone but if killing it is necessary then a group of three cats should give you the upper hand. Go after the wings and try to get on it's back, away from the talons.


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Deceased Characters

Postby Lunarsnow » Sat Mar 19, 2016 5:10 pm

StarClan
[name - age at death - cause of death - roleplayer]


Night (Driftmoon and Mistfire's mother) - 36 moons - killed by two-leg kits - N/A
Nettlefang (Rainstar's mate) - 35 moons - Bear - N/A
Silverwind (Snowpaw's mother) - 21 moons - Greencough - N/A
Frostkit (Snowpaw's brother) - 4 moons - Greencough - N/A
Willow (Spottedpaw's mother) - 20 moons - killed by rogue group - N/A
Dove (Spottedpaw's sister) - 5 moons - killed by rogue group - N/A
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Postby Lunarsnow » Sat Mar 19, 2016 5:50 pm

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Postby Lunarsnow » Sat Mar 19, 2016 5:50 pm

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