

It started out as fun.
Just yet another way to escape the humdrum of your lives.
School, girlfriends, boyfriends, jobs, exams: life as a teen in the 22nd century can be tough. In its own way, it's worse than the dark days of the 21st century. Sure, the modern gadgets do make life easier. Sure, pretty soon the terraforming of Venus will be complete, and a trip to another continent is almost as easy as hopping down the street for a ice-cream. Sure, a trip to the moon-tunnels is considered a pretty standard graduation present from your parents - a trip to Titan is for the rich.
Unfortunately, there are traps now. Long ago, you could get into trouble in only a few ways: get drunk, get pregnant, take drugs, drop out of school, fight with your parents, run away, or all of the above. Now the traps are more sinister, and less easy to spot. Don't do drugs? Okay, fine, got it.
Too bad no one told you not to try new inventions before they'd been thoroughly tested.
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You and your friends are at a birthday party: a mobile one. Marie Bryton Kurone, a popular kid with an air of maturity and mystery has invited you all along with her while she celebrates her seventeenth birthday. Some of you are friends, some of you have no clue why you were invited.
You've had the cake, opened the presents, and played the standard party games (levitating glasses, video-strategy games, DDR among other diversions). You're at the grand finale: The Simulacrum down at the shopping center: a place much like a movie theater, but with interactive simulations and programs that seem almost exactly like the real thing. It's new, and no one know anything about it. The owners are pleasant enough, and happy to have a large party with which to try their invention out on.
Yeah, it hasn't been tested on teens yet, but would that be a problem?
Yes. Yes it would. A big problem.
