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Re: SOTF • Hunting Grounds

Postby scottermite » Fri May 29, 2026 7:11 pm

    Username: scottermite
    Clan link: the Fuller-Haast
    Cat(s) link: Earnhardt, Smokescreen
    Stat generation method: Random Roll

    p.s. please let me know if i should rescind my patrol :,^3 i couldn't figure out if they were open or not :,^0
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Re: SOTF • Hunting Grounds

Postby winx » Mon Jun 01, 2026 4:59 pm

scottermite wrote:
    Username: scottermite
    Clan link: the Fuller-Haast
    Cat(s) link: Earnhardt, Smokescreen
    Stat generation method: Random Roll

    p.s. please let me know if i should rescind my patrol :,^3 i couldn't figure out if they were open or not :,^0


I'll work on your patrol tomorrow! <3 Was traveling for a coworker's wedding this week so have been super absent, sorry for the wait.

Earnhardt was rolled in a previous post. Quoting here! Total was 260

winx wrote:
scottermite wrote:

    Cat(s) link: earnhardt
    Stat generation method: Random Roll


STR: 44 / AGI: 20 / END: 5 / SWM: 44 / CLM: 31 / FGT: 28 / HERB: 6 / CHA: 39 / STL: 10 / LCK: 33


Smokescreen
STR: 4 / AGI: 32 / END: 28 / SWM: 29 / CLM: 50 / FGT: 37 / HERB: 30 / CHA: 12 / STL: 37 / LCK: 5
Total: 264
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Re: SOTF • Hunting Grounds

Postby Wicked Circus » Wed Jun 03, 2026 2:03 pm

      Not sure how to do this but I have a jumble of things and I need to catch up / update my EXP!

      Starting point is this patrol (296)! Chronological order and posting was a bit off so forgive me ;w;
      adding EXP from event:
      +7
      +1
      +1
      +30
      +50
      +3
      New total: 388

      And the next patrol + response to that patrol. I realize I must have tallied my event EXP and not provided proof in this post! Because the points read 321 ;w; I apologize but I hope this breakdown helps!
      Final EXP: 434

      So I believe I need level up rewards for both 3 and 4 whew~ lol

      While I'm here XD

      Username: Wicked Circus
      Clan link: Starfall Mountain
      Cat(s) link: Robinflight
      Stat generation method: Random Roll
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Re: sotf | Fuller-Haast patrol 3

Postby winx » Wed Jun 03, 2026 4:43 pm

Wicked Circus wrote:
      Not sure how to do this but I have a jumble of things and I need to catch up / update my EXP!

      Starting point is this patrol (296)! Chronological order and posting was a bit off so forgive me ;w;
      adding EXP from event:
      +7
      +1
      +1
      +30
      +50
      +3
      New total: 388

      And the next patrol + response to that patrol. I realize I must have tallied my event EXP and not provided proof in this post! Because the points read 321 ;w; I apologize but I hope this breakdown helps!
      Final EXP: 434

      So I believe I need level up rewards for both 3 and 4 whew~ lol

      While I'm here XD

      Username: Wicked Circus
      Clan link: Starfall Mountain
      Cat(s) link: Robinflight
      Stat generation method: Random Roll


Using this post to archive your rewards for level 3 and 4!

Level 3 — 300 XP — Rewards: +2 RP, +1 Herb, +10 Stat Points, +25 CR
Level 4 — 400 XP — Rewards: +2 RP, +2 Herbs, +10 Stat Points, +50 CR

Total Rewards: +4 RP, +3 Herbs, +20 Stat Points, +75 CR

Robinflight
STR: 31 / AGI: 33 / END: 15 / SWM: 1 / CLM: 2 / FGT: 42 / HERB: 48 / CHA: 6 / STL: 47 / LCK: 41
Total: 266

---

scottermite wrote:
    The rivers are running warmer. It's still quite biting and unpleasant for Kofoid to stick her nose under the gentle stream of water in the mornings, but she shivers less when she feels more neutral winds rake over the wet fur on her face. The water seems to run quicker, leaping further and more intensely over the rocks and roots in its path. It teems with energy and life, most noticeably when she spies undulating eels exploring the shallow water from her vantage point in the trees.

    She's being told she needs to grow up, now. Misty is nudging her in a more mature direction, or anyway, she's trying to, and Kofoid is nervous and skittish. She's avoidant, escaping from their makeshift camps early in the mornings and making her own entertainment in the tangled, dense bush they occupy this time of year. It's her first cycle around the wilderness with the Fuller-Haast, and she finds much novelty in the newfound vistas devoid of twoleg life or debris. Just huge, rolling hills blanketed with the foliage of the tightly-packed trees.
    Horse, for now, is patient with her running away all the time to loiter in spoken-for but deserted wildcat territory, annoying birds and surveying the movement of eels. He thinks, perhaps naively, that Mister Kofoid will come to her senses and see the value in following Horse and Monday around and copying their every move until her muscle memory is robust and she can contribute properly. He thinks she will come to view the Fuller-Haast as not some passing allegiance, and will apply herself to the group's survival.
    She is young, and simple, and the world around her is beginning to stir and buzz. Her last spring was spent among the dregs, having not even met her patron saint Misty yet, and her fragile mind has still not recovered from that hostile environment. It's the first time in her life she doesn't have to worry about her own survival and she revels in it-- takes advantage of it completely to lounge about someplace beautiful and soak up the burgeoning sun, growing warmer every day; heating her fur further every day. She's too preoccupied with the spring's gentle warmth to imagine how hot the summer might be.

    Horse wakes up every day now, and sniffs the air. It's become his new paranoid morning ritual, stretching to life as soon as he opens his eyes, stalking around his sleeping groupmates' limbs and intently tasting the air. His jaw drops low, teeth bared, eyes wide. He smells something. It makes his fur raise uncomfortably.
    Misty is the only other 'adult' he can fraternize with. He finds a spare moment to sidle up next to her as she's tonguing her paws or chewing dirt out from under her claws.
    "Have you been smelling that?"
    Her eyes remain on the task at hand as she pauses her work to speak. "I smell a lot of things, Horse. They blend together sometimes." Her eyes dart to the ground momentarily, a pang of shame at her recent absent-mindedness hitting her unpleasantly. She doesn't like the way her mind has slowed as of late. Away from the dregs once more, her guard is down, and now she finds herself aimless. Kofoid's comfortable, what does she do now?
    Horse huffs in intellectual effort as he projects the strange, unfamiliar scent in his mind for the umpteenth time. "It's a new smell. I know what strays and twolegs smell like, and it's not that. I know what dregs smell like. It's something else, I'm sure of it. Something else is lurking around."
    Misty's incessant gnawing ceases. She thinks for a moment. "Wildcats, you think?"
    "I don't know. I don't know what wildcats smell like."
    She hums. She wonders if he even really knows what dregs smell like enough to rule their presence out. Horse doesn't speak as they both consider.
    "We need to eat, anyhow." Her head dips. "Kofoid needs to learn to feed herself, too."
    Horse nods, tail flicking back and forth thoughtfully. "We'll see, then. Check it out some." Misty purrs quietly in acknowledgement.


🎲 Encounter Roll: 41
🗂️ Encounter Type: Peaceful Patrol
📖 Plenty of prey, no injuries, steady
XP and items

📊 Total Rolls: 12
✅ Successes: 2/12 → 17%
(adjusted to 29% for trio)
🎖️ Outcome Tier: Mixed
💰 Base Rewards:
XP 12, SP 1, CR 8
✍️ After Word Count Bonus:
XP 16, SP 2, CR 8
👥 After Patrol Size Modifier (trio):
XP 19, SP 2, CR 8
🏆 Total Rewards:
XP 19, SP 2, CR 8
+1 RP (rat)
+1 RP (yellow-eyed mullet)
+25 CR (patrol post prompt bonus)
+20 CR (prompt reward)
+5 STL to Horse (prompt reward)

🐾 Cat 1 Rolls:
AGI: Rolled 66 vs Stat 10 - ❌
END: Rolled 33 vs Stat 30 - ❌
SWM: Rolled 90 vs Stat 0 - ❌
LCK: Rolled 17 vs Stat 5 - ❌
🍽️ Hunger: 100% -> 100% (-0%)
❤️ Health: 100% -> 100% (-0%)
⚠️ Injury roll result: No injury
🤒 Illness roll result: No illness

🐾 Cat 2 Rolls:
AGI: Rolled 45 vs Stat 34 - ❌
END: Rolled 13 vs Stat 35 - ✅
SWM: Rolled 80 vs Stat 43 - ❌
LCK: Rolled 11 vs Stat 11 - ✅
🍽️ Hunger: 100% -> 100% (-0%)
❤️ Health: 100% -> 100% (-0%)
⚠️ Injury roll result: No injury
🤒 Illness roll result: No illness

🐾 Cat 3 Rolls:
AGI: Rolled 59 vs Stat 46 - ❌
END: Rolled 60 vs Stat 35 - ❌
SWM: Rolled 91 vs Stat 48 - ❌
LCK: Rolled 20 vs Stat 12 - ❌
🍽️ Hunger: 100% -> 100% (-0%)
❤️ Health: 100% -> 100% (-0%)
⚠️ Injury roll result: No injury
🤒 Illness roll result: No illness

👥 No clanmate roll for this patrol type
or encounter.

🎉 Starting XP: 64 + Reward XP: 19 =
Final XP: 83

Writer's Note: Really had fun
writing this! SO much to work with
with these unique personas.
Hopefully I did them justice!
The patrol ends up being slower than Horse
would've liked. Not because anything goes
wrong. Nothing goes wrong, really.
The weather is agreeable, the trees whisper
overhead, and nothing leaps out of the
bushes to attack them. They don't even find
whatever has been leaving that strange
scent hanging around the territory. Horse
catches traces of it every now and then
enough to remind him that it exists, but
never enough to actually track it anywhere.
It seems to linger in the same way old
smells do, caught in bark and moss and
earth long after whatever made them has
already moved on. Which is frustrating
because Horse likes knowing things, of
course.

Kofoid, meanwhile, doesn't seem bothered
by the mystery at all. The young molly is
busy sticking her nose into everything.

Every fallen log is worth climbing on.
Every insect is worth watching. Every
strange plant is worth sniffing. At one
point she crouches beside the stream for
so long that Horse begins to think she's
actually hunting, only for her to suddenly
call back over her shoulder. "I think that
eel is the same one from yesterday."

Misty blinks. Horse stares. Neither of them
know how to respond to that.

The eel slips beneath the water and
disappears anyway. Kofoid seems
disappointed. The actual hunting goes
about as well as Horse's patience.

A rat darts out from beneath a clump of
roots and vanishes before he can react.
Something splashes in the stream and is
gone before Kofoid even realizes she was
supposed to be paying attention. Misty
nearly catches something hiding beneath a
patch of ferns, but her paws close on empty
air instead and she has to stand there
pretending she hadn't wanted it that badly
in the first place.

Horse doesn't comment. Mostly because he
had just missed something too. The whole
thing left him increasingly irritated in
that way he tends to get, where his ears tip
backwards and his tail flicks a little harder
than necessary, without realizing.

Misty notices. She notices most things.

It's strange seeing him so invested in all
this. Not long ago Horse had been worrying
mostly about where their next meal would
come from, whether they'd wake up
somewhere safe, whether the dregs would
find them again. Now he's worrying about
Kofoid's future and mysterious scents in
the forest and whether the three of them
are becoming complacent.

Misty almost thinks it's funny. Almost.

Eventually, after enough wandering and
enough failed attempts that Horse begins
to suspect the entire forest is making fun
of them, they manage to catch a little
something for their efforts. A scrawny rat
makes the mistake of lingering beneath a
tangle of roots a moment too long, and
later Kofoid's persistence at the stream
finally pays off when she snatches a
yellow-eyed mullet from the shallows.

Not much. Certainly not enough to make
Horse feel accomplished. But enough that
none of them would be going hungry.

Kofoid acts as though they've just taken
down a deer. The mullet isn't particularly
impressive.

Horse has to make sure he points this out.

"It's still a fish..." she argues.

"It barely qualifies."

"It was bigger when I caught it."

"It absolutely was not."

"It shrunk."

Misty snorts so suddenly that she sprays
water from her nose. Kofoid looks pleased
with herself. Horse looks exhausted.

The sun hangs lower overhead now, bathing
the hills in gold and warming the rocks
beneath their paws. Kofoid chatters
occasionally about things she'd seen
throughout the day, a bird here, an eel
there, something strange she'd found
growing on a tree. Horse listens despite
himself. Misty listens too.

Maybe Horse is right. Maybe Kofoid does
need to grow up, but...

...watching her trot ahead of them,
talking about absolutely nothing with
complete sincerity, Misty finds herself
thinking that there are worse things a
young cat could be than comfortable.
Especially after everything she'd been
through. The thought stays with her
until their paws reach home.
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The Forsaken Refuge's Territory Description

Postby Moza24 » Thu Jun 04, 2026 9:05 pm

A territory with no border, as long as the residents know their way back home. The Forsaken Refuge is located in the heart of West Yellowstone, surrounded by meadows, coniferous forests, small rivers, and rocky hills. The area is also home to several prey and predators commonly found in Yellowstone, which the refuge’s cats have to keep their attention up diligently lest danger approaches. Some current residents and passing travelers had seen many abandoned twoleg places scattered throughout the area, just like the refuge’s shed. No one knows why twolegs left this area, and nobody bothers to find out either.

North

A large, abandoned twoleg place lies in ruin (motel). It is built with rocky structures and wood, now rotting as support, with broken glass scattered near window openings. It has already been taken by the earth, tangled with lush vines and other wild plants. The outside is a barren meadow, while the inside is forgotten, with only slivers of rays breaching through the holes of the ruin. Some cats have visited the place to test their wits during the night, but warnings have also been given, as other animals may visit the same place at the same time. Several old, broken, rusty twoleg items are still scattered inside the ruin. Rare herbs can also be found growing at the edges of the ruin.

South

A tree-length sloping waterfall facing south. It’s significantly sloped, with smooth boulders and rocks, making it easy to visit and navigate. It offers a breathtaking view from below the rushing water, with no wastes from the twolegs to soil the earth. As such, this place is considered sacred to locals, and many would avoid conflict near the waterfall. If it were not for how dangerous the waterfall can be during high tide, of course. During low tide, cats and animals alike enjoy sliding down a safe slope, especially for youngsters trying out for the first time. This sloping waterfall has been deemed a second “clearing” for the refugees to share tongues outside the shed. It may get slippery during leafbare, and cats may get injured if they are not careful.

East

Hills of coniferous forest. Some parts of the contours are so steep that they require great grip and stamina to travel through, or they can take a longer route around to get up the hill. Wolves frequently patrol this area, either to mark their territory, hunt, or find a nest. Underground nests can be found scarcely from the forest to the open meadow. Cats need to be careful during winter, as food competition is high. Both plentiful prey and herbs, patrols most frequently send to the east to gather resources, but the numbers shouldn’t go below 3 per patrol in case of emergencies.

West

A wide stream of river going downhill to the south. It is deep enough for fish to thrive, shallow enough for cats to swim safely. Wildlife often visits for a sip, making this territory both rich in prey and dangerous from predators. Water rises to its maximum height during leaffall. Fish are plentiful, but the rushing water is deemed dangerous during this time. The surface water freezes during leafbare, requiring cats to break a hole each time they want access to water. It’s also home to various herbs that grow in damp areas.


Doing Forsaken Refuge's territory description!
Words: 553
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Re: The Forsaken Refuge's Territory Description

Postby winx » Wed Jun 17, 2026 2:45 pm

Moza24 wrote:
A territory with no border, as long as the residents know their way back home. The Forsaken Refuge is located in the heart of West Yellowstone, surrounded by meadows, coniferous forests, small rivers, and rocky hills. The area is also home to several prey and predators commonly found in Yellowstone, which the refuge’s cats have to keep their attention up diligently lest danger approaches. Some current residents and passing travelers had seen many abandoned twoleg places scattered throughout the area, just like the refuge’s shed. No one knows why twolegs left this area, and nobody bothers to find out either.

North

A large, abandoned twoleg place lies in ruin (motel). It is built with rocky structures and wood, now rotting as support, with broken glass scattered near window openings. It has already been taken by the earth, tangled with lush vines and other wild plants. The outside is a barren meadow, while the inside is forgotten, with only slivers of rays breaching through the holes of the ruin. Some cats have visited the place to test their wits during the night, but warnings have also been given, as other animals may visit the same place at the same time. Several old, broken, rusty twoleg items are still scattered inside the ruin. Rare herbs can also be found growing at the edges of the ruin.

South

A tree-length sloping waterfall facing south. It’s significantly sloped, with smooth boulders and rocks, making it easy to visit and navigate. It offers a breathtaking view from below the rushing water, with no wastes from the twolegs to soil the earth. As such, this place is considered sacred to locals, and many would avoid conflict near the waterfall. If it were not for how dangerous the waterfall can be during high tide, of course. During low tide, cats and animals alike enjoy sliding down a safe slope, especially for youngsters trying out for the first time. This sloping waterfall has been deemed a second “clearing” for the refugees to share tongues outside the shed. It may get slippery during leafbare, and cats may get injured if they are not careful.

East

Hills of coniferous forest. Some parts of the contours are so steep that they require great grip and stamina to travel through, or they can take a longer route around to get up the hill. Wolves frequently patrol this area, either to mark their territory, hunt, or find a nest. Underground nests can be found scarcely from the forest to the open meadow. Cats need to be careful during winter, as food competition is high. Both plentiful prey and herbs, patrols most frequently send to the east to gather resources, but the numbers shouldn’t go below 3 per patrol in case of emergencies.

West

A wide stream of river going downhill to the south. It is deep enough for fish to thrive, shallow enough for cats to swim safely. Wildlife often visits for a sip, making this territory both rich in prey and dangerous from predators. Water rises to its maximum height during leaffall. Fish are plentiful, but the rushing water is deemed dangerous during this time. The surface water freezes during leafbare, requiring cats to break a hole each time they want access to water. It’s also home to various herbs that grow in damp areas.


Doing Forsaken Refuge's territory description!
Words: 553


✅ Prompt Complete: Mapping the Territory (+25 CR)

---

I have patrols open! Will accept any (:
x
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