
As some adventurers approach level 3 [we may even see some levels tomorrow, perhaps], I can now unveil the Skills system!
When an adventurer first reaches level 3 in an exploration, this text will be displayed, and they are given one 'skill point' to spend on whatever skill you would like to choose for them!
Adventuring results for Q! (Reference #3254 posted on 04-09-24)◦•●◉✿ A Touch of Style ✿◉●•◦
Icarus wrote:
Level 3
[2/60 EXP] [+3 EXP]
[ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ]Icarus found 1 Green Flower in the road while travelling.
1
Green Flower . This item can be applied to any of your adventurers. Ask for a preview if needed!
Icarus has earned the merit Stylist I from the Guild for collecting 5 apparel while exploring! You can now add this image to their trophy case, if you'd like:
- Code: Select all
[img]https://i.imgur.com/Jb1rfmz.png[/img]
Your adventurer has reached level 3! They are now eligible to choose one new skill.
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Skills are exploration-only abilities that are given to adventurers when they reach levels 3, 6, and 9. Each adventurer is allowed to choose the skill they want when they level up, from the list of available skills- but they cannot stack two copies of the same skill. Currently, there are 21 skills that an adventurer can choose from- each having varying levels of synergy with each other, allowing for you to design the perfect collector, battler, explorer, or silver earner you need. Once chosen, a skill is a permanent ability that cannot be exchanged [at least, not yet- and it won't be easy], giving a bit more incentive to have a variety of different 'classes' for your explorers, depending on what you're on the hunt for.
Not every exploration will activate your adventurer's skills [such as when the % for that skill is not reached], but the ones that do will look like this, and provide a list at the bottom of what skills were active for that encounter.
Not every exploration will activate your adventurer's skills [such as when the % for that skill is not reached], but the ones that do will look like this, and provide a list at the bottom of what skills were active for that encounter.
Adventuring results for Q! (Reference #example posted on 04-09-24)◦•●◉✿ A bit of Resourcefulness ✿◉●•◦
Pitaya wrote:
Level 12
Pitaya found 3 Singing grassblades while wandering through the Serene Fields.
3
Singing grassblades . Current as of this post Singing grassblades amount is 298.
These skills were activated during this explore:
A Bit of Charm, A Bit of Strength .

Skills wrote:
- Silver Tongue- NPCs will only give out apparel or other items to this adventurer when encountered, instead of silver.
- A Bit of Charm- Boosts the adventurer's charm stat by +3 points when exploring [does not effect Arena or any other features].
- A Bit of Strength- Boosts the adventurer's strength stat by +3 points when exploring [does not effect Arena or any other features].
- A Bit of Smarts- Boosts the adventurer's intelligence stat by +3 points when exploring [does not effect Arena or any other features].
- A Bit of Clarity- Boosts the adventurer's perception stat by +3 points when exploring [does not effect Arena or any other features].
- A Dash of Luck- Adventurer has a 25% chance to double any silver they earn while exploring.
- A Sprinkle of Resources- Adventurer has a 25% chance to double any resources [Singing Grassblades] they earn while exploring.
- Midas's Touch- Adventurer has a 15% chance to double any gold they earn while exploring.
- Natural Brawler- This adventurer is likely to use their strength skill 85% of the time when battling an enemy or miniboss.
- Thinking Tactician- This adventurer is likely to use their intelligence skill 85% of the time when battling an enemy or miniboss.
- Charismatic Bard- This adventurer is likely to use their charm skill 85% of the time when battling an enemy or miniboss.
- Forager- This adventurer has an approximate 80% chance to gather grassblades when exploring.
- Metal Detector- This adventurer has an approximate 80% chance to gather silver or gold when exploring.
- Fashionista- This adventurer has an approximate 80% chance to gather apparel when exploring.
- Bad News- This adventurer has an approximate 80% chance to battle regular monsters when exploring.
- Chatty- This adventurer has an approximate 80% chance to talk to NPCs when exploring.
- Hiker- This adventurer is more likely to explore two times on one trip, around 30% of the time.
- Boss Buster- This adventurer has an approximate 80% chance to battle minibosses when exploring.
- Passive- This adventurer is much less likely to encounter bosses or enemies when exploring. [85% of the time, these encounters will have no chance of being rolled.]
- Seeker- This adventurer is slightly more likely to encounter wanderers while adventuring, around 25% of the time.
- Lucky- This adventurer is ever so slightly more likely to find gems or valuable shop items, around ~10% of the time.
Edit to add: Having a flare up today so now that I’ve got all this done and coded into the system I will respond to purchases / breeding picks / etc tomorrow <3