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ABOUT
Dreamwalkers are supernatural beings, in the same vein as angels/demons/vampires etc. They have the unique ability to enter dreams and manipulate them using their magic, which they refer to as dreamweaving. They are morally gray entities.
APPEARANCE
Although they look similar to humans, they are not. Dreamwalkers can have unnaturally colored eyes. Mature dreamwalkers have horns of any size or shape, but the color always matches their eyes. Straight hair is more rare than curly texture among their kind.
Within dreams, walkers look like their true selves. However, on Earth their horns are not visible to humans. Their unnatural eye colors also appear differently to a human. A purple eyed, purple horned dreamwalker will look like a human with no horns and brown eyes. A neon green eyed/horned walker will have no horns and dull green eyes to a human, etc.
As for clothing, it can depend. Dreamwalkers do have traditional clothes from their homeland: these are lightweight fabrics heavily ornate in design. However, since the majority of dreamwalkers live on Earth, most sport the fashion of the culture they reside in.
Walkers, as a whole, are flashy creatures. They like to wear tailored outfits. All genders wear piercings and paint their nails. It's praised to create your own signature look. Fast fashion is not something dreamwalkers practice, their clothing is well made although they may not have as big of a wardrobe as the humans.
Misconceptions: They don't have tusks, claws, or fangs. They don't have pointed ears. They don't have alien skintones.
MAGIC
A walker cannot dreamweave until they reach puberty. Their dreamweaving looks like colored, sparkling light. The shade of each walker's magic is unique and comes in every hue under the rainbow.
Dreamweaving is not all encompassing magic. Each walker will have their own specialty. Some specialities are more rare to see than others. When a dreamwalker is using their magic for the first time, their specialty is influenced by their caretakers. It's not a guarantee, but typically the adolescent will develop the same specialty, or an offshoot, of the guardian they are closest to. Very sparingly a speciality not seen in a household will manifest.
Dreamweave magic has been described as feeling a warm, full sensation in the abdomen. Like the feeling you get after eating a large meal, it's comforting and reassuing. Walkers can focus on the presence of their magic within them and tell if they have a full supply to pull from or if their magic feels low. When your stomach is empty you have a hollow feeling. When your stomach is full it feels stuffed. It's feelings like this that dreamwalkers gauge if they are out of magical amo or not. When they use up all their magic they won't be able to use their powers, simple as that.
A dreamwalker's magic starts out small. They can only use it for a short period of time. Their dreamweaving supply only grows if all their magic is used up. Each time a walker's dreamweave reserve is exhausted, their magic will refill a little larger. The dreamwalkers that practice their magic frequently, using every drop of their powers, grow the most in magical ability. They will be able to perform dreamweaving for longer and create/manipulate on a larger scale the greater their magical skills.
Dreamweaving can only be done within dreams*. Unless, the dreamwalker ingests an illegal substance known as dream juice. This liquid is banned because it is an elixir made from harvesting the aura of dreamers. Depleting dreamers of their aura is prohibited by dreamwalker law. Only walkers that participate in the underground market produce, trade, sell, and use dream juice. Law-abiding citizens only dreamweave in a dream and not on Earth.
DREAMS
Dreams are not creations of humans. They're actually their own plane of existence. Humans, when they are sleeping, project their souls and are drawn into dreams, whether good dreams or nightmares. Human souls, called dreamers, stand out from creations from the dream thanks to colored aura that surrounds a dreamer. This colored aura is only visible to a dreamwalker. If two human souls wander the same dream, they can't see the aura that surrounds them.
Dreamwalkers enter and exit dreams through a dreampath. A dreampath is an invisible thread/path/trail that walkers detect with their dreamweave magic and follow with their dreamweave magic. To a walker, it can feel like a cold trail in the air they can run their hand over but can't see. Humans can not feel or use dreampaths. Dreampaths connect dreams to the Dream Realm. The Dream Realm is a plane that is nothing more than an endless fog. Walkers can wander the Dream Realm and feel all the dreampaths that lead to different dreams. There are dreampaths that leave the Dream Realm and connect to the dreamwalkers' destroyed home world, The Fringes, and dreampaths that connect to Earth.
All dreamers and dreamwalkers enter a dream, top down, and follow an invisible path to the ground floor. It's like riding an elevator down. You can't break free of this magnetic pull downwards unless a walker has magic that allows them to fly, fly off. Dreamers can exit a dream simply by waking up, however, dreamwalkers can only exit a dream if they locate the dreampath that leads back out to the Dream Realm.
Dreamers and dreamwalkers can't die in a dream. Instead, if they are in a nightmare and are "killed" the dreamer will wake up while the dreamwalker is ejected from the dream. Walkers end up on a plane called, The Void. It's an endless forest always obscured by fog. The dreampath exit out of The Void is extremely hidden. Most walkers live all their lives wandering the forest, trying to find a way out. Dreamwalkers avoid "dying" in a dream at all costs. Most walkers don't enter nightmares, the ones that do stick together in groups, and they use all their magical abilities to survive the nightmare and find the dreampath exit.
Top 5:
Producer
Substitution
Shadows
Architect
Seer
Other Specialties
Beasts/Nightmare entities
Elemental
Illusion/Mirage
Gruesome/Decay/Abomination
Cute/whimsy
Trippy/Surreal
Explosions/Chain reactions
Experimental
Flight
1. Somnus Mortus: Powerful family, all producers, control the dream juice racket
2. Vipers Vigil: Somnus' dogs, shadow other crews, the enforcers
3. Knifepoint: Distribute the nightmare territories, oversee contracts, collect the dream juice
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