by Bellarocks123a » Sat Aug 05, 2023 4:56 pm
Alright, here goes. Unpopular thoughts/opinions below.
I've been on this site since 2012. I took a couple long (greater than 1 year) hiatuses, and I have to say, this age of CS is much different than when I first started.
(I have not been able to keep up with all comments. I saw this post when it was first posted, and tapped back every once in a while to see what is happening. My comments are regarding the topics from the spreadsheet linked on OG post)
In terms of the site being friend oriented and having limitations with discord etc:
This is not how it used to be. When I first started playing, it was with my friends from school, and once I had gotten comfortable, I joined RPs. RPs used to be how you made friends. The amount of warrior cat RPs I was in/created/did one on one spin offs from was astounding. That's how you made friends, you have a common interest, write stories on forums, and connect that way. I got gifted the whole warriors pet set from a user who was quitting because they saw my name come up so often on warrior RPs, they recognized me and wanted to give the set to someone who would appreciate it. I joined dreamie centers (rip) because of fellow role players who were a part of them, and was able to help people achieve their dream pets and spread joy.
With role playing not being nearly as popular as it was back in 2014, I feel that this is a big reason why folks don't feel like it's easy to make friends on here. Social media progressions have made society, as a whole, more comfortable on things like Discord and allows added convenience for other things, such as calls and channels for different groups/games. It's simply easier to communicate through one platform for everything. That's not CS's fault.
As for why role playing has decreased in popularity, well, who truly has that sort of time or attention span anymore? Those of us who are adults with full time jobs, families, or college courses to worry about aren't going to keep up with pages and pages of RP progression that they missed because well, life happened first. I feel like a lot of the newer generation of CS users don't feel the need to get into RPs because, again, discord is more convenient. You don't have to worry about catching up on details missed, you can pop in for a few minutes at a time, you can get direct notifications to your laptop/phone when someone is referencing you in a chat (so yes, I do fully support the pinging users from forums as that would help with this). Discord and other platforms like that are just more convenient than the old school ways of getting to know people.
More detailed rarity system
For people who are saying they would love to know exact pet count numbers, this would fluctuate so much, it wouldn't even be of use. Dec 18th would change the whole system. You'd have to re-familiarize yourself with every single pet every single year to know how many are in circulation. Add on top of that people who are inactive and have the pets, that creates an inaccurate number. Or people who have hoards of the pet and do not trade them at all. A more helpful system, in my opinion, would be to have some sort of centralized database in which users can say "yes I have this pet", "yes I have this pet for trade", or "I'm looking for this pet" (for reference, perhaps not the best example, but pinpics, a database for disney pin collectors, has this feature. You search the pin you want, which in this case would be pet, and there's a little box underneath with the own/for trade/have options). The months and months it took me to find the halloween moon tree dog to finish one of my collection sets was insane because I would go through the "who's online" and open every single user profile and hope to find that they owned the pet so I could trade for it. A system like the one on pinpics would make it easier to trade, and bonus, it's completely optional. You wouldn't have to say "yes I own this pet" if you don't want to, or advertise it for trade if you don't want to get flooded with trades for it if it's a very high demand pet.
Limit C$ Inflation
Inflation happens everywhere. Other sites, the real world, everything. There's no way to control it unless you were to prohibit off-site trading. I know personally, I also pop in on wajas every once in a while, and they have black Friday sales on their currency where you get extra for buying during that time. Buy there, get more for your buck, trade to CS for pets. Or both wajas and FR have a free to earn currency that can be traded to paid currency. Dedicate time to earning free currency, trade to paid currency, trade to CS. You've spent no money and gotten pets. That's just kinda how it is. I have no idea how to fix it.
Increased Pound Capacity/WL Pound Page
The pound currently has over 800,000 pets in it. Yes, I think it would be beneficial to add more pets to each pound release. But, I think it would be more beneficial for any pet that there is more than say, 50+ of in the pound, just get deleted. All those very common rats that sit there and are always the last to get adopted during pound openings, people just take them because they missed the start of pound open and want to get something. Then they sit in their trade fodder for months or years without doing anything (I am guilty of this). Purge the "filler" pets, delete something like 50% of the ones that have excessive multiples. That limits the frequency that they show up in pound openings, and leave open more spots for better pets.
WL pound pages would make the pound even more unfair. Even now, some users only WL rare+ pets so they can see them easier in the pound. If a WL page came up during pound opening to show them just all the rares? It's hard enough as is with the oldest pet always being at the top of pound opening. Don't complicate it further.
I do think pound pets should populate in a random order, not age order, as that would force users to actually look through all the pets, rather than spam click pet #1 on their screen.
Newbie Exclusive Pound
Many users make "free adopt" boards for specifically new users. If you make a "newbie exclusive pound" run from CS, guess what, you get folks making second accounts and getting banned. Or, let's say this is implemented and staff somehow are able to keep up and deter folks from making new accounts. "Pets are for users who have joined in the last year". Person B who joined a year and a day ago is mad that they never get to receive pets. Person C who joined 6 months ago is mad that they only get to pick pets from the pound for 6 months since it just released now. Person D who joined 3 days ago gets access to a bunch of potentially high value pets, has no idea how to trade them, and as soon as they post a "hi there! I'm new to CS, introducing myself here!" They get flooded with unfair trades they can't navigate through.
Hire additional coders/Increased admin activity
The only way I can see this happening is if CS starts charging a membership fee for access. CS is not, from my understanding, a profitable website. The only way of bringing in cash is through C$ sales, which as mentioned above, cross site trading makes for easier attainability of C$ and does not bring any profit to CS. It's a free to play site, with minimal ads that most of us use ad blockers against anyways.
My Final Thoughts
The CS community is what has made this site successful. Not the art (no offense to the artists, yes the pets are gorgeous and beautiful and you find the ones that you like, but there's nothing flashy about these pixel pets now a days that draw in new users), not the forums (which have minimal personal interactions now a days), not oekaki (aspiring artists have those new fancy tablets with all sorts of higher tech features than oekaki), it's the fact that CS community as a whole is actually a community. Trading isn't one sided. Event hype isn't one sided. Problem solving isn't one sided. CS has always been full of truly beautiful and kind souls and that is what makes this website worth coming back to time and time again. If you make drastic changes that make the site more flashy, more event oriented, whatever else, you invite in new people who may not match the current quality of smoothians we have now. You invite jealousy, anger over not getting the fancy new thing, people who think they can be slick and pull a fast one on others. Guys, people quit games all the time. They did here even back in 2012. Are more people quitting per year now than back then? Yes, but that's because there's how many more users? Life gets in the way. People prioritize. People lose interest. Don't change things so much to try and retain or gain users that you destroy the foundation on which the site was built.
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I am a holibomber!
I have gifted 87 people.
I have received 33 gifts.
I have nuked 95 people.
I have received 6 nukes.