✧. dream warriors ─ forms & discussion

Create threads to collect roleplay applications, discuss your roleplays, or post additional information for them.

✧. dream warriors ─ forms & discussion

Postby bigwig. » Sat May 06, 2023 5:49 pm

█║
█║
█║
█║
█║
█║
█║
█║
█║
█║
█║
█║
█║
█║
█║
█║
█║
───── 𝙒𝙀'𝙍𝙀 𝙏𝙃𝙀 𝘿𝙍𝙀𝘼𝙈 𝙒𝘼𝙍𝙍𝙄𝙊𝙍𝙎 ─
Image
───── 𝘿𝙊𝙉'𝙏 𝙒𝘼𝙉𝙉𝘼 𝘿𝙍𝙀𝘼𝙈 𝙉𝙊 𝙈𝙊𝙍𝙀 !!!

    ✧.
    character forms and ooc discussion go here yayayay
Last edited by bigwig. on Sat May 06, 2023 6:08 pm, edited 1 time in total.
User avatar
bigwig.
 
Posts: 7033
Joined: Fri Jul 23, 2010 11:35 am
My pets
My items
My wishlist
My gallery
My scenes
My dressups
Trade with me

✧. dream warriors ─ will graham

Postby bigwig. » Sat May 06, 2023 5:50 pm

┏────────────────────┓
___Image
┗────────────────────┛

    𝐍𝐀𝐌𝐄 ; Will Graham
    𝐀𝐆𝐄 ; 34
    𝐆𝐄𝐍𝐃𝐄𝐑 ; male
    𝐒𝐏𝐄𝐂𝐈𝐄𝐒 ; human
    𝐒𝐄𝐗𝐔𝐀𝐋𝐈𝐓𝐘 ; bisexual
    𝐅𝐀𝐍𝐃𝐎𝐌 ; Hannibal

    𝐇𝐄𝐈𝐆𝐇𝐓 ; 5'11"
    𝐖𝐄𝐈𝐆𝐇𝐓 ; ~160 lbs.
    𝐇𝐀𝐈𝐑 ; dark brown, short and somewhat curly
    𝐄𝐘𝐄𝐒 ; blue-gray

    𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒 ; Will Graham is a talented investigator with a knack for psychoanalysis, able to deduce large amounts of information from little evidence and to perceive and understand the motives of others in a way very few people can.

    𝐖𝐈𝐋𝐋 𝐆𝐑𝐀𝐇𝐀𝐌 . is a reserved, seemingly solemn, and often cryptic individual, Will Graham is an enigma on the outside - and not much easier to understand beneath that. Will has a history of being quite awkward in social situations and plays his metaphorical cards very close to his chest. He's clever, highly intelligent, and incredibly driven; once he sets his mind to something, it is hard to deter him, especially if he knows that he's right. In addition to this, he is also highly empathic, but despite his powerful capacity to connect with others he generally comes off as very withheld. He is a complex individual who is well aware of how complex he is, but rarely seeks to be understood, instead usually preferring to keep the inner machinations of his mind to himself. Thus, he is fairly solitary most of the time, often being short or avoidant with others and certainly introverted, keeping himself to himself and generally not liking it when other people try to get inside his head. Though somewhat taciturn and defensive, he is rarely hostile and can be quite protective of those he considers friends. Though Will is often plagued by dark thoughts, he is usually relatively passive and has little desire to hurt others - most of the time. He is also a keen manipulator when he wants to be, and can make for a reasonably powerful foe if provoked - not through physical power, but through subtle and cunning turns that lead others towards or away from those he might choose to target.
Last edited by bigwig. on Sun May 07, 2023 12:56 pm, edited 2 times in total.
User avatar
bigwig.
 
Posts: 7033
Joined: Fri Jul 23, 2010 11:35 am
My pets
My items
My wishlist
My gallery
My scenes
My dressups
Trade with me

✧. dream warriors ─ adrian kai

Postby bigwig. » Sat May 06, 2023 5:51 pm

┏────────────────────┓
___Image
┗────────────────────┛
    𝗡𝗔𝗠𝗘 ; Adrian Kai
    𝗔𝗚𝗘 ; 19
    𝗚𝗘𝗡𝗗𝗘𝗥 ; demiboy, he/him
    𝗦𝗣𝗘𝗖𝗜𝗘𝗦 ; human
    𝗦𝗘𝗫𝗨𝗔𝗟𝗜𝗧𝗬 ; pansexual
    𝗙𝗔𝗡𝗗𝗢𝗠 ; Pokemon (oc)

    𝗛𝗘𝗜𝗚𝗛𝗧 ; 5'11"
    𝗪𝗘𝗜𝗚𝗛𝗧 ; ~131 lbs.
    𝗛𝗔𝗜𝗥 ; black, shaved into an undercut
    𝗘𝗬𝗘𝗦 ; red

    𝗔𝗕𝗜𝗟𝗜𝗧𝗜𝗘𝗦 ; He has a team of five pokemon with him currently.
    ImageImageImageImageImage

    𝗔𝗗𝗗𝗜𝗧𝗜𝗢𝗡𝗔𝗟; His fc is Uta from Tokyo Ghoul, although if anyone would want to play that canon character I can easily remove/change his faceclaim; I just wanted him to have an image for reference

    𝗔𝗗𝗥𝗜𝗔𝗡 𝗞𝗔𝗜 . is a sly, wily, and amoral young man. He's not particularly cruel or nefarious, though he does come off as strangely indifferent towards a lot of things most people would find objectionable - including stealing, which is a rather unsightly habit of his. He is street smart and clever beyond his years, and not given to trusting others easily. He considers himself a pretty good judge of character, and tends to make up his mind about someone right away. People seldom convince him to change these assumptions much once they've formed. Overall, Adrian is a surprisingly laid-back individual, though he always seems to know more than he lets on. He withholds information to gain information, playing his cards very close to his chest. He is cunning and quick-thinking, as well as very even-tempered. Few things ever agitate him and you'll rarely see him angry - though you'll rarely see any other emotions from him either. Although, if you earn Adrian's loyalty, he'll stick by your side no matter what. Though generally he doesn't seem to care about much, he does care about his pokemon and his allies, he just doesn't express it very openly. Quiet, cunning, and withheld, Adrian always seems to have an answer to every situation, even if it isn't always the most noble or ethical one available.
Last edited by bigwig. on Wed May 24, 2023 8:15 pm, edited 1 time in total.
User avatar
bigwig.
 
Posts: 7033
Joined: Fri Jul 23, 2010 11:35 am
My pets
My items
My wishlist
My gallery
My scenes
My dressups
Trade with me

Re: ✧. dream warriors ─ forms & discussion

Postby cocogerber13 » Sat May 06, 2023 7:19 pm

Image

𝒜𝓁𝒷𝑒𝒹𝑜
-
Age: 500+ years ; appears in his twenties
Gender: male
Sexuality: pansexual
Fandom: Genshin Impact
Canon or OC?: canon
Species: homunculus
-
Description: Albedo is someone with an average height and build with very light blonde hair and very pale skin. His eyes are a light teal, and he was a four-pointed yellow star shape on his neck. He is indistinguishable from actual humans save for the star mark and his lack of visible breath in the cold.
-
Personality: Albedo is a calm, introverted person that pursues his own goals very seriously. With that said, he will help others in need despite the complexity he sees in relationships, and will become very invested if someone piques his interest. Albedo tends to keep his personal life a secret from most others, however in such a situation as this he might not feel quite as inclined to hide things, as everyone here is out of their element. He seems to be rather good at dealing with others even with his preference for being alone, will instigate bad jokes for his own entertainment, and is not shy about showing his expertise and intellect on subjects. Albedo is curious about the world around him and although he may withhold information from others, he will share it if/when he feels that it is relevant.
-
History: Albedo was seen as the successful project of an alchemist (and his master) known as Gold around 500 years prior to the current day in Teyvat. He was asleep for most of that time, however had followed his master around as she did research until they came across a discovery that caused Gold to leave and give Albedo a letter of recommendation for another alchemist in the city of Mondstadt. He later travelled there and became an alchemist for the Knights of Favonius, continuously looking for the “truth of this world” as he was instructed to do. This was also where he started working under another alchemist named Alice and has helped raise her daughter Klee as a younger sister to him.

Items & abilities: Albedo is a skilled alchemist and artist, and is able to use the power of the earth (geo) with an object called a vision that hangs around his neck. With this, he is able to create a metallic construct in the shape of a flower that can raise a few meters into the air like an elevator as well as create a field in which surrounding enemies are pelted with sharp stones. He also has and can use a sword, and has the ability to create potions with alchemy and the right ingredients.

Other: x

———

Image

ℛ𝓊𝑔𝑔𝒾𝑒
-
Age: 17 years
Gender: male
Sexuality: bisexual
Fandom: Disney: Twisted Wonderland
Canon or OC?: canon
Species: hyena beastman
-
Description: Ruggie is a teenager with a thin build and average height, with blue-grey eyes and spiked dirty blonde hair. He is also a beastman, meaning that he has the ears and tail of a hyena and sharp teeth to match. He usually wears clothing that is easy to move around in if he is not confined to his uniform.
-
Personality: Ruggie is a hard-working, laid-back teenager that is also quite cunning and resourceful. He takes advantage of the people and situations around him to benefit both himself and those that he can relate to, although he will help others if there’s something in it for him. He has a shrewd sense of judgement and is not very quick to trust, however he will not start or participate in any conflicts unless he has a good reason. Ruggie is also generally very adaptable to most situations. Although he can come off as a bit selfish sometimes, he does have the pack mentality of a lot of other beastmen that makes him very loyal to groups that he recognizes himself to be a part of.
-
History: Ruggie lived in the sunset savanna up until he joined Night Raven College when he was 16 years old. He did not grow up with a lot of wealth and was raised by his grandmother, who he cares a lot about and will try to support to the best of his ability. This upbringing, and his current role of helping Leona in NRC, has lead to him being very appreciative of things that he has, crafty and having shrewd judgement, and generally taking what life gives him and changes it to benefit himself. His major goal is to become successful in order to help the people in his neighborhood while hopefully enjoying such luxuries himself.

Items & abilities: Ruggie is originally in mage in his universe and can use spells, primarily dealing with fire, water, or floral magic. His most powerful and signature spell is an ability called “laugh with me”, which makes it so that he can make others copy his body movements for a short duration. He also has enhanced senses as a beastman. In order to use his spells, he requires his wand, which has a magestone that collects “blot”, or a byproduct created when one does magic.

Other: Ruggie is a bit of a survivalist and also a pretty good cook
Last edited by cocogerber13 on Sun May 07, 2023 6:31 pm, edited 2 times in total.
User avatar
cocogerber13
 
Posts: 12299
Joined: Sun Dec 01, 2013 1:53 pm
My pets
My items
My wishlist
My gallery
My scenes
My dressups
Trade with me

( ✧. the crimson tyrant )

Postby molotov » Sun May 07, 2023 11:21 am

Image

    name. riddle rosehearts
    age. seventeen years old
    gender. male
    fandom. twisted wonderland

    hair. red
    eyes. bluish-gray
    height. five foot two
    weight. 109 lbs

    personality. riddle has a strong commitment to maintaining order among his peers. he makes it his duty to uphold hundreds of strange rules created by the queen of hearts as per his dorm’s customs. he can be seen as strict and intimidating by his fellow dorm members due to his severe punishments towards those who break the queen’s rules, no matter how insignificant they may seem. he considers any written rule, whether it be from the school, the teachers, or the queen herself, to be of utmost importance, and believes that any disobedience will cause unneeded chaos. riddle is very dedicated to his studies at night raven college, and seeks perfection in every aspect of his life. he can be a bit irritable at times, sometimes for unnecessary reasons, like when someone mentions his height. he has a tendency to lash out against those who disagree with his way of thinking, as he considers his values to be morally right no matter what. while his strictness seems to come from a place of entitlement at first, he act this way more out of obligation. deep down, he wouldn’t mind breaking the rules now and again, but was taught the hard way as a child that rebelling against the status quo will only make things worse for himself and others. though with time he has learned to be less strict to his fellow dorm members, as well as with himself. he seems to accept the fact that not everything has to be perfect, and works to find compromises with rule-breakers instead of immediately punishing them.

    abilities. having received intense training from a very early age, riddle had developed to be an incredibly skilled magician for his age, even overpowering many of his upperclassmen. out of the three main elements, riddle seems particularly skilled with fire magic, and uses it frequently. riddle's signature spell is called "off with your head!" It causes a heart-shaped collar to lock around the target's neck, sealing away their magic until riddle chooses to remove it. although the spell is seemingly invincible, especially for inexperienced magicians, it can be countered by protective magic, or broken by a strong-enough target. if he uses his magic too frequently, or additionally finds an accumulation of negative emotions, he becomes susceptible to an overblot, a means of magical corruption that causes him to lose control.
    weapons/items. magical pen, which helps regulate his magic usage so that he doesn’t easily overexert himself.
User avatar
molotov
 
Posts: 17808
Joined: Sun Feb 23, 2014 7:59 am
My pets
My items
My wishlist
My gallery
My scenes
My dressups
Trade with me

Re: ✧. dream warriors ─ forms & discussion

Postby bigwig. » Sun May 07, 2023 1:00 pm

    hello, thank you for joining! riddle is accepted why did i think the rose on his cape was a d20 at first afhggf
User avatar
bigwig.
 
Posts: 7033
Joined: Fri Jul 23, 2010 11:35 am
My pets
My items
My wishlist
My gallery
My scenes
My dressups
Trade with me

Rory Latissa Marilyn Deamonne

Postby wolfrunner » Sun May 07, 2023 3:19 pm

Name -
Rory Latissa Marilyn Deamonne

Aliases -
The Golden Guard, assumed identity and introduces herself as
Pancake, has only ever been called by her parents and is protective of this name
Nestling
Half-A-Witch,  by her friends affectionately
The Natural Born Oracle

Age -
15

Gender -
Female

Sexuality -
Pansexual

Fandom -
Boiling Isles in the Demon Realm, she is an Oc for The Owl House

Species -
Half-Human, Half-Grimwalker

Height -
Slightly shorter then average for her age

Weight -
Average weight for her age

Hair -
Ombre. Her hair starts off as dark brunette and gradually turns blonder eventually ending in almost platinum blonde ends

Eyes -
Hazel

History -
Rory's upbringing really hasn't been anything all that impressive. Born on the Boiling Isles, a giant decomposing ancient corpse of a creature called a Titan laying in the middle of a forever boiling sea of water, Rory is the only child of a father who is a Palismen Carver and a mother who is a Veterinarian for mythical beasts. She grew up raised by her parents in the woods resting just outside of the town of Bonesborough spending her days flitting between them and the rest of her rather large and admittedly odd family. She is half Human through her mother being Human.

Yet all the same her parents were loving and attentive.

Her grandparents and rest of the family a mixed wild bag and it wasn't uncommon for them to spoil her as most who aren't a child's parent are won't to do.

Rory's schooling has been typical of a Witchling or young Demon of the Isles, having started Kindergarden age at Hexside School for Magic and Demonics before, eventually when she was of age, taking the placement exam for High School Level courses, and being placed with her friends in the advanced classes. Her track, well tracks, of choice being all of them making her the first student since her mother to study every single magic track. A busy bee the girl joined the school's Grudgby Team, became President of the Writing Club, joined the school's newspaper the Hexside Free Press as a writer and helps her grandaunt as a Junior Archievist for the Supernatural History Museum to try and keep herself busy and control her endless energy. All the while doing very well academically.

But this seemingly normal half-Human Witchling has a few secrets even with her apparently normal appearing upbringing.... Ever since she can remember Rory has been able to see people clad in white hooded cloaks and a golden owl-like mask accompanied by different sensations or shocks of sudden pain. It won't be until later that the girl learns the identities of these ghosts only she can see to be those of past Golden Guards or, more accurately, Grimwalkers.......magically created artifical Witches based around someone whose long since gone. Magical clones basically. Though unaware of her exact connection to them being her father is actually the last living Grimwalker, thus making her half-Grimwalker and half-Human instead of half-Witch, Rory could tell they were appearing to her for a reason. As though they wanted something or to tell her something. So Rory did a little digging as the knowledge-hungry teen she is.

Since then the past few months has seen the return of the Golden Guard as Rory has made it her goal to correct the mantle's legacy and secretly taken it up herself breathing new life back into the mask.

Abilities -
Wood Carving.
With a parent who is a Palismen Carver, Rory has been watching wood carving since she was small and has begun learning from her father on how to carve Palismen. Though she is still very much a novice and is still learning.

Limited Mediumship.
Due to being half Grimwalker and sharing a connection with them, Rory is able to occasionally see the ghosts of past Grimwalkers. Though they never come into physical contact with her or speak. They useually appear as a warning of danger or to guide her, each appearance marked by and bringing on Rory experiencing the sensation of how the one appearing died.

Magic
Being born and raised on the Boiling Isles, Rory is capable of using magic just like the rest of the residents which call the ancient massive corpse home. However. Unlike them, due to her lack of a Bile Sac attached to her heart, Rory can not cast magic by hand using spell circles like they can.
*Glyph Magic - Performing glyph magic effectively requires that both the glyph is drawn accurately enough and that the caster know what they need the glyph to do when they activate it, else they will receive underwhelming and/or unintended results. Glyphs can also sometimes generate spell circles themselves when cast. It has been shown that this can be used in order to have a spell active not where the glyph was placed, but to a nearby location the caster wants the spell to be, such as when used a plant glyph to make a tower of vines underneath her instead of where the glyph was placed in front of her, the glyph forming a spell circle connecting to it around the castor. Furthermore, although usually they need to be placed on an object to directly affect it (rather than indirectly, such as launching ice at something instead of freezing it), there are cases where a glyph only needs to be activated in an object's vicinity to have its magic affect it, such as when a fire glyph is held up in front of a metal grate for the heat to melt it.

There are four natural glyphs and each has to do with an element, but these can be combined with each other in spacific combos to create other desired spells.

+Light Glyph - one of the four basic natural glyphs and Rory's go-to, when cast it generates a floating sphere of white light. The intensity of the spell can be changed depending on the size of the glyph/spell circle. The light spell is considered a basic spell that can be cast at a very young age.

+Plant Glyph - one of the four basic natural glyphs, when cast flowers, and other types of plants or trees, sprout from the glyph. The plants can be any size, even towering over people.

+Fire Glyph - one of the four basic natural glyphs, when cast, it conjures a ball of fire. If cast on the surface of an object, it will set that object on fire and can be used to generate heat.

+Ice Glyph - one of the four basic natural glyphs, when cast, it causes a pillar of ice to form. The diameter, speed of growth, and the height of the ice pillar depends on the size of the glyph.

+Snow Combo - The glyph combo for snow is a light glyph at the top of the circle, two ice glyphs on the left and right sides, and a fire glyph at the bottom. When cast, it creates snow. It can also command existing magic to become snow.

+Invisibility Combo - The glyph combo for invisibility is a light glyph in the center of the circle, another light glyph on the top left corner of the circle, and two ice glyphs on the bottom left and right corners. When cast, it can render anyone or anything it is placed on invisible. However, the invisibility spell only lasts for as long as the caster, not the person they used it on, holds their breath, even if the glyph is used on an inanimate object.

+Mist Combo - The glyph combo for mist is a fire glyph on the left side of the circle, with an ice glyph on the right side. Occasionally, it is drawn with a smaller empty circle at the bottom to place an item in. When cast, it conjures up a thick mist. Additionally, by including pollen from sleeping nettle flowers, the combination will create a sleep-induced smoke.

+Safety Hover Combo - acts like a safety net for when someone is falling, making them hover for a couple seconds just before they hit the ground and then dropping them. The combination is a light glyph inside a larger circle between an ice and fire glyph.

+Wind Combo - casts a powerful wind spell using a light glyph in the outer circle and an ice glyph in the center, surrounded by three fire glyphs.

*Artificial Magic -
Like many Witches and Demons from the Boiling Isles, Rory carries with her a Witch's Staff. With this staff she is able to use magic despite her unnormal biology. This magic is Artificial Magic. It takes the form of tell tale crimson magic.
+Uniform Spell - when she takes hold of the staff, Rory automatically is robed in the uniform of the Golden Guard.

+Flight - as with all Witch Staffs, Rory is able to use her's for flight by riding on it and can even carry others on it with her. She rides it as one would ride a horse side-saddle. Also, as long as she has physical contact with the staff, Rory can hover in midair even if she isn't actually riding it.

+Magic Blasts - she is able to fire off blasts of red magic from her staff.

+Teleportation - one of the main ways Rory uses her staff, she is able to teleport short distances in high speed dashes using her staff. When she does this her form is temporarily blurred out by red magic each time.

+Telekinesis - one of the main ways Rory uses her staff, she is able to move people and objects through the air at will without touching them with simple gestures of her staff. When she does this, the object or person is surrounded by a red magical aura and artificial magic gathers around the gem of the staff.

+Earth Magic - Rory is able to use her staff to cast earth magic. With this magic she can control the earth and sand, even being able to change between the two when applying her knowledge of Construction Magic. When she uses this magic, the earth she is manipulating becomes outlined in red artificial magic.

Personality -
Quite the interesting combination of emotions, which she is extremely bad at keeping from others as other people always seem to be able to peg her feelings and thoughts just as a glance, this young Witchling has been effectively described well as having her mother’s ferocity and creativity along with her father’s thirst for knowledge and softer side. Rory is inherently snarky, loud and out-spoken to almost the point of being obnoxious at times, kind-hearted, eccentric and slightly naive. The first to admit that, as a general rule, she has a authority issue Rory never backs down from the opportunity to let her voice be heard..especially when she sees something she thinks is blatantly wrong. It takes a firm hand to handle her. Like the saying “It takes a village to raise a child.”, well in this case it takes a parcel of Witches, a few Humans, a Basilisk, a Grimwalker  a immortal God that visits from time to time when they are in the area and a furry God-like being of the realm to raise this particular Witchling. She has a bad habit of learning the hard way and is a near endless ball of chaotic energy. It’s why she has so much on her plate (Grudgby. Hexside Newspaper Reporter. Writing Club President. Assisting her Grandaunt Lilith at the Supernatural History Museum.) Too keep her busy and out of trouble which, obviously, doesn’t always work thanks to her actually being able to handle such multiple activities surprisingly well. About the only things that can get her to sit still and calm for any significant length of time is reading The Good Witch Luzura or learning or studying about magic.

It may seem impossible that a teen with as much energy as Rory has could be still at all let alone be still enough to read or study for any length of time, but it’s true. Many times the young Deamonne can be found just laying in the middle of a hallway or outside without a care in the world and with either several of the Luzura titles around her or scattered papers, texts and writing implements. This is how she relaxes. When Rory reads or practices with glyphs her typically plague of thoughts and energy simmers down to a low controlled hum. Everything becomes clear and organised. She is able to think and plan clearly, even to the point of becoming many a time shockingly introspective. And her love of it will keep her in such a state for hours if not all day if allowed. Where normally a creative, knowledge thirsty mind would create more energy and unruliness with Rory it actually has the opposite effect of creating laid back intelligence coupled with a snarky sharp wit. Something that has been noted by her family and taken full advantage of over the years when moments of peace have been needed....not that the girl cares. She loves it too much to care.

And yet, for as kind and soft as she is Rory is just as equally fierce. Her temper rarely flares up outside of her normal high energy-induced childish behavior but when it does its been known to send a shock through whoever it was directed towards. Even if they are older or more skilled an opponant then herself. Perhaps her defining feature, Rory can be highly protective over anyone with her affections and  murderously relentless if someone who has it is threatened or otherwise brought to some form of harm. Not unlike a Cardinal all poofed up with their feathers and crests fluffed up. Things like betrayle do not sit well. However redemption is a possible thing in Rory's eyes and, should the person prove themselves to be actually  good and trustworthy, then they will once again earn the teen's loyalty to be counted among her friends.

Whe acting as the Golden Gaurd, Rory is typically silent so that nobody can recognize her voice. However her energy, snark and fierceness tends to come through the most from behind the golden mask she wears.

Appearance -
Rory’s physical appearance is generally hidden beneath her Golden Guard Uniform as she dones the signature uniform of said Gaurd. This uniform includes; a pair of dark brown leather gloves and matching boots, an ivory hooded cloak with a golden triangle clasp at the throat but with a golden Pauldron on the left shoulder and the Sigil of the Golden Gaurd stitched onto the centre of the back of the cloak which looks to be a bird in flight upwards under an arc. Her face is hidden behind a golden pointed two-faceted mask with a thin slot across it that looks similar to the face of a Barn Owl in design. Her hood is always up.

However. Under the uniform Rory is a fifteen year old humaniod who shares an appearance with the Witches of the Boiling Isles while having a softly tanned complexion, hazel eyes and long brunette hair which becomes blonde midway and steadily fades becoming lighter going downwards before reaching totally pale blonde at the ends. She useually keeps her hair up in a ponytail with the help of vines she creates with a Plant Glyph. Her ears are pointed, though slightly smaller then Witch ears, and she tends to ware small golden feather stud earrings. Around her neck hidden under her clothes she wears a hand carved wooden male Northern Cardinal Necklace which she never takes off. For her clothing Rory's attire typically consist of varying shades of purples and yellows. Generally this is in the form of fitted dark jeans, a yellow button down shirt with purple plaid lines over it, a simple white tank top underneath the button down and her mother's old high school lettermen jacket which has a star on one shoulder and a large E on the other used mainly to hold slips of paper or similar materials.

Weapons/Items -
*Northern Cardinal Necklace - Rory wears a necklace of a handcrafted wooden red male Northern Cardinal filled, unknown to her, with Titan's Blood. It was given to her and made by her parents. She never takes it off and is a reason she can use magic outside the Demon Realm.

*Artificial Magic Staff - Rory's staff is a dark brown slightly worn wooden pole with a top that appears to be white and gold with a mechanical wing. The Golden Guard's staff does not feature a palisman atop it like a normal Witch Staff, and in its place there is a red tip that acts as a focusing point for magic when being used. It lets her use magic outside the Demon Realm and serves as her main mode of transportation. The staff is retractable into just the red gem topped cylinder so that it can easily be put away out of the way.

*Carving Knife - a simple small knife which she keeps on her. Despite being a knife, it's meant for carving wood so its really not much larger then a medical scalpel.

Other-
*Rory doesn't have her Palismen yet which is lart of the reason she uses the Artificial Magic Staff, which is the same one her father used as the Guard.

*Her goal has changed since accepting the mantle of the Golden Guard. Now her desire is to right the legacy attached to her new mantle.

*as the Golden Guard, Rory doesn't use her glyphs instead relying on her staff for her magic. It helps hide her identity.
User avatar
wolfrunner
 
Posts: 28005
Joined: Sun Mar 01, 2009 1:38 pm
My pets
My items
My wishlist
My gallery
My scenes
My dressups
Trade with me

Re: ✧. dream warriors ─ forms & discussion

Postby wolfrunner » Wed May 10, 2023 10:07 am

Can't wait to start.
User avatar
wolfrunner
 
Posts: 28005
Joined: Sun Mar 01, 2009 1:38 pm
My pets
My items
My wishlist
My gallery
My scenes
My dressups
Trade with me

Re: ✧. dream warriors ─ forms & discussion

Postby bigwig. » Wed May 10, 2023 11:52 am

    i'd like to hopefully get at least another person or two before we officially start. obviously I don't want to wait too long but i'm hoping for at least slightly better numbers first
User avatar
bigwig.
 
Posts: 7033
Joined: Fri Jul 23, 2010 11:35 am
My pets
My items
My wishlist
My gallery
My scenes
My dressups
Trade with me

❝May our hearts be our guiding key❞

Postby Ploegy » Thu May 11, 2023 5:30 am

Image
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓

name; aqua
age; 18
gender; female
sexuality; bisexual
crush; none
species; human
fandom; kingdom hearts

hair; blue
eyes; blue
height; 5'6
weight; 114 lbs

weapon; due to her time in the realm of darkness, aqua currently wields the keyblade known as
master's defender

abilities; while she's more than capable physically, her prowess lies with a more magic-oriented fighting
style, being versed in all forms of it. she has her own special variations of the fire, ice, and thunder spells.
fire spells include triple firaga, firaga burst, and raging storm. ice spells include triple blizzaga, glacier,
and ice barrage. thunder spell wise she can use thundaga shot. aqua also is able to make a barrier around
herself to protect from oncoming attack. she also is able to cure allies around her though it is not all that
powerful compared to her other magics.


personality; aqua is a self-willed individual who holds firm to her own beliefs. she displays true elegance
while fighting, and will do anything to protect her friends. when relaxed she can be very gregarious and
comedic, but when angered, she can become bellicose. she also has a sisterly affection for her closest
friends, which sometimes extends to others she takes a liking to. aqua is also very sociable, especially
with those younger than herself and often finds it easy to befriend them. she is remarkably even-
tempered and dead-set on her goals, and only threats on her loved ones seem to make her lose her
composure. she is comedically insecure in a romantic sense and will desperately try to compose herself.
aside from this, aqua is very modest about herself and is very respectful towards those older than she
is. even though she is a master, she hardly calls herself one. despite her flaws, when the situation
demands it, aqua's overall skill, determination, wisdom, and kindness make her a reliable and competent
ally and keyblade master.


other; -she will be based before the events of kingdom hearts 3 thus will be pulled from her being trapped
in the realm of darkness


┕━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┙
User avatar
Ploegy
 
Posts: 46917
Joined: Sat Apr 04, 2009 11:31 am
My pets
My items
My wishlist
My gallery
My scenes
My dressups
Trade with me

Who is online

Users browsing this forum: No registered users and 4 guests