𝕎𝕙𝕒𝕥 𝕚𝕤 𝕒 ℙ𝕣𝕚𝕞𝕒𝕝?
Primals are the original species of the felidus genus. These ancestors possessed three jewels and relied
more on their strength rather than the magic within their jewels. Their bodies were more than double the size of their
modern cousins, with muscle to take down prey larger than themselves.
Despite the misconception that they were lawless beasts, they had a rigid hierarchy similar to their descendants.
They lived in small tribes ruled by an Alpha- who possessed a specialized jewel and scars that demanded respect.
Cubs born with the Alpha jewel were automatically considered to be heirs to the throne of their tribe, although they
still must prove themselves to their brethren as the rightful leader.
In early Spring, Primal tribes were discovered in few remaining numbers carrying out their seasonal migration in order to
evade the yearly freeze of their homeland.
- ┎------------- { nursery guidelines;; } -------------
➸ You may only obtain a Primal cub from the nursery if both parents are Primals.
➸ Primal nursery starts with their own numbers like an event would.
➸ Primal tickets cannot use triplet/quadruplet items, but twin items are okay.> Note, pass it on curses cannot be used on their jewels.
➸ Artists may begin opening slots as soon as the migration begins.
> Remember, you can only breed your primal after two weeks of owning them.
➸ Rare / legendary edits + mutations inherited must be approved by a species owner before posted.
➸ Ownership must be announced within a month of the cub(s) arrival.
➸ If you have multiple Primal couples, you may only breed two per month.
┗------------- { ^^^^^^^^^^^^ } -------------
- Code: Select all
[center][b]username(s);;[/b] (+ screenshot of permission to breed if another person's involved)
[b]artist desired;;[/b]
[b]Parent #1;;[/b] (link to the parent in our archives + an image of the parent.)
[b]Parent #1 Hex Codes & List of Edits;;[/b]
[b]Parent #1 Previous Breedings;;[/b]
[b]Parent #2;;[/b] (link to the parent in our archives + an image of the parent.)
[b]Parent #2 Hex Codes & List of Edits;;[/b]
[b]Parent #2 Previous Breedings;;[/b]
[b]Item(s) to use;;[/b] (write 'none' or 'n/a' or leave blank if none)
[b]Other;;[/b] (suggestions for the design, family notes, etc. keep in mind this has the potential to not be followed)[/center]
- ┎------------- { primal rolls;; } -------------
*note that we typically use random.org for rolling*
(☆ means it must be rolled for prior to starting the breeding)
➸ Number of Kits: ☆★ 1-60 - Single | 61-90 - twins | 91-98 - triplets | 99-100 - quadruplets
➸ Dwarfism: ☆★ 1-50 || 1, 2, 25, 45 = Dwarfism Gene
for teacup if original roll is successful; (note to request the PSD from corviidae)
★ 1-50 || 40-50 = Teacup
➸ Mutation Chance:★ 1-100 || 1-30 = no mutation
then, if successful roll:
★ 1-100 || 1-60 common | 61-90 uncommon | 91-98 rare | 99-100 legendary
➸ Edit Inheritance:★ | 0-25 fail | 26-60 - common | 61-90 - uncommon | 91-98 - rare | 99-100 - legendary
➸ Jewel Inheritance:★ | 1-55 - Novice | 56-80 Warrior | 81-100 Alpha |
┗------------- { ^^^^^^^^^^^^ } -------------
┎------------- { nursery ticket;; } -------------
┗------------- { ^^^^^^^^^^^^ } -------------