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Handler
Groom I:
• Create a stable and bank.
• Create a Founder.
• Post your career choice in the Registry.
• Write or draw about using grooming to bond with your founder.
xx> Must be at least a clean sketch, or 150 words.
More has a chance to award bonuses.
Groom II:
• Enter one In-Hand show.
• Place in one specialty show.
• Purchase one item from the shop.
• Write or draw readying before a competition with your founder.
xx> Must be at least a clean sketch, or 200 words.
More has a chance to award bonuses.
Groom III:
• Place in three shows, In-Hand or Specialty.
• Earn 5,000 SS, not including you joining bonus.
• Adopt or Purchase at least one other horse.
• Write or draw about finding your founder a complete mess after a rainstorm.
xx> Must be at least a clean sketch, or 250 words.
More has a chance to award bonuses.
Trainer
Riding Instructor I:
• Create a stable and bank.
• Create a Founder.
• Post your career choice in the Registry.
• Write or draw a training session with your founder.
xx> Must be at least a clean sketch, or 150 words.
More has a chance to award bonuses.
Riding Instructor II:
• Enter one In-Hand Show and One Specialty.
• Earn a placing in two shows.
• Purchase any two competition boosters from the shop.
• Write or draw about a first major competition with your founder.
xx> Must be at least a clean sketch, or 200 words.
More has a chance to award bonuses.
Riding Instructor III:
• Place four times with the same horse.
• Earn 5,000 SS, not including your joining bonus.
• Adopt or Purchase one horse.
• Write or draw an instructor session with two or more riders and their mounts.
xx> Must be at least a clean sketch, or 250 words.
More has a chance to award bonuses.
Manager
Ranch Manager I:
• Create a stable and bank.
• Create a Founder.
• Post your career choice in the Registry.
• Write or draw about the preparations made for your founder before arrival.
xx> Must be at least a clean sketch, or 150 words.
More has a chance to award bonuses.
Ranch Manager II:
• Adopt or purchase one horse.
• Have three first places in In-Hand shows.
• Offer studding or leasing services with one horse.
• Write or draw a helping your founder settle in after a long travel.
xx> Must be at least a clean sketch, or 200 words.
More has a chance to award bonuses.
Ranch Manager III:
• Purchase four items from the store.
• Adopt or Purchase three horses.
• Sell or auction two horses.
• Write or draw a scene involving a dispute between two hired personnel and your hand in keeping the peace.
xx> Must be at least a clean sketch, or 250 words.
More has a chance to award bonuses.
Judge
Learner Judge I:
• Create a stable and bank.
• Create a Founder.
• Post your career choice in the Registry.
• Write or draw a practice judging session you did with your founder.
xx> Must be at least a clean sketch, or 150 words.
More has a chance to award bonuses.
Learner Judge II:
• Apply to shadow one weekly show run.
• Earn 5,000 SS, not including your joining bonus.
• Adopt or Purchase one horse.
• Write or draw the experience of a first time judging an In-Hand competition.
xx> Must be at least a clean sketch, or 200 words.
More has a chance to award bonuses.
Learner Judge III:
• Apply to shadow at least three weekly show runs.
• Have four placings in any show type.
• Purchase one of each competition booster.
• Write or draw a major competition where you have been asked to step in for an ill judge.
xx> Must be at least a clean sketch, or 250 words.
More has a chance to award bonuses.
Farrier
Apprentice I:
• Create a stable and bank.
• Create a Founder.
• Post your career choice in the Registry.
• Write or draw a failed hands-on exam with a very upset horse.
xx> Must be at least a clean sketch, or 150 words.
More has a chance to award bonuses.
Apprentice II:
• Purchase two Horseshoe items from the shop.
• Enter two Specialty shows with one horse.
• Earn 5,000 SS, not including your joining bonus.
• Write or draw a mentor helping with your very first shoeing session with your founder.
xx> Must be at least a clean sketch, or 200 words.
More has a chance to award bonuses.
Apprentice III:
• Adopt or Purchase two horses.
• Have four placings in any competition type.
• Sell or auction at least one horse.
• Write or draw an experience working with your first client’s horse.
xx> Must be at least a clean sketch, or 250 words.
More has a chance to award bonuses.
Veterinarian
Technician I:
• Create a stable and bank.
• Create a Founder.
• Post your career choice in the Registry.
• Write or draw assisting an employer with an unruly patient..
xx> Must be at least a clean sketch, or 150 words.
More has a chance to award bonuses.
Technician II:
• Have two placings in In-Hand competitions.
• Purchase two Splint Boots from the shop.
• Earn 5,000 SS, not including your joining bonus.
• Write or draw an experience practicing your job skills with your founder.
xx> Must be at least a clean sketch, or 200 words.
More has a chance to award bonuses.
Technician III:
• Adopt or Purchase one horse.
• Enter four Specialty shows with any horse.
• Offer studding or leasing services with one horse.
• Write or draw about taking charge during an emergency situation involving two others and one or more horses.
xx> Must be at least a clean sketch, or 250 words.
More has a chance to award bonuses.