Does anyone else feel like Demand is killing CS?

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Re: Does anyone else feel like Demand is killing CS?

Postby Shaireen » Fri Dec 27, 2019 8:03 am

I have pretty mixed feelings about all that. It's rather clear that demand has always played a huge part when it comes to trading and I don't think it could ever be avoided. But... I feel like the situation was completely different few years back. Now it seems like except pets with huge demand, such as old Store pets which are never re-released, most of ex-lists aren't very much appreciated. Of course people get happy if they get them, f.ex. on 18th December, but trading them off for something with bigger demand, even if one's overpaying... that's way trickier.

I am fully aware that now, with discontinued rares list, there isn't really a rarity guide, but that makes it even worse in a way... Many people still have the list somewhere back in their mind, it's not like there has been such a big change in the value of pets, but it makes it very confusing to figure out what's a right trade and what's not. Demand for certain pets just keeps getting bigger and bigger and other ones seem to be almost forgotten. Without having pets with high demand it makes it extremely difficult to trade for any pet with higher value. People don't just want ex-lists anymore, almost everyone wants the same pets and it has taken a lot of fun out of trading. Most of them will never be re-released, more and more players are joining CS, so of course the demand keeps rising... And trading for high value pets gets more and more difficult. I've had plenty of different (ex)list pets since I have joined CS and back in the time it was pretty easy to trade for other ones, because the demand wasn't THAT important.

I read all posts in this topic and I completely adore the idea of making a re-release box in the store. I heard that Store pets aren't getting re-released because it would be unfair to people who have purchased C$ in order to get them. If getting the re-release box would require C$ (and would be also limited the way that 18th December adoptions are, maybe 2 or 3 pets per person), then it could be a huge game changer. It wouldn't be unfair to people who have purchased their Store pets and it could really improve trading possibilities, also for new players. Of course not everyone has to have all valuable pets, but I think it's ncie if everyone has a chance of obtaining their dream ones and, to be honest, at this moment lots of old Store pets are completely out of reach for new players/the ones that don't have lots of valuable pets with great demand.

EDIT: I just saw that it was mentioned by Tess that store pets are never going to be re-released no matter what, so I nevermind it I guess ^^' I understand the reasons behind it, but I just wish people were a bit more focused on other pets too
Last edited by Shaireen on Fri Dec 27, 2019 8:13 am, edited 1 time in total.
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Re: Does anyone else feel like Demand is killing CS?

Postby Animall » Fri Dec 27, 2019 8:07 am

~kærlighed~ wrote:I read all posts in this topic and I completely adore the idea of making a re-release box in the store. I heard that Store pets aren't getting re-released because it would be unfair to people who have purchased C$ in order to get them. If getting the re-release box would require C$ (and would be also limited the way that 18th December adoptions are, maybe 2 or 3 pets per person), then it could be a huge game changer. It wouldn't be unfair to people who have purchased their Store pets and it could really improve trading possibilities, also for new players. Of course not everyone has to have all valuable pets, but I think it's ncie if everyone has a chance of obtaining their dream ones and, to be honest, at this moment lots of old Store pets are completely out of reach for new players/the ones that don't have lots of valuable pets with great demand.


To me, the whole point of store pets from the store is that they are never to be rereleased. I would not personally agree with a paid box because that changes the perception of buying from the store in general. I buy because I know they arent to be rereleased, thats it. I dont even like most of them but its the inherent value that I like.

Just because something is harder doesnt mean its unfair, and a collection game is supposed to be challenging. Tess has even noted that store pets arent to be considered part of the main game anyways.
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Re: Does anyone else feel like Demand is killing CS?

Postby Loelya » Fri Dec 27, 2019 8:26 am

Animall wrote:I buy because I know they arent to be rereleased, thats it. I dont even like most of them but its the inherent value that I like.

I think, at the end of the day, the tension between the two playstyles of "playing for achievement" and "playing for preference" are going to mean that there never really will be an "answer" to demand values.

Some players prefer to play the game in such a way that they get the pets they personally like; that's playing for preference. Some players prefer to play the game in such a way that they accumulate as much "value" as possible; that's playing for achievement.

neither playstyle is an "incorrect" usage of petsite game mechanics, but the two will often butt heads in understandable ways. and like others have said, inflated demand values are somewhat inevitable with petsites in general.

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Re: Does anyone else feel like Demand is killing CS?

Postby Shaireen » Fri Dec 27, 2019 8:48 am

Animall wrote:
Just because something is harder doesnt mean its unfair, and a collection game is supposed to be challenging. Tess has even noted that store pets arent to be considered part of the main game anyways.


Maybe it wasn't the purpose, but now store pets are pretty much part of the main game, since they are the ones valued the most, they have the highest demand and most players are looking for them. I can just see how that might actually become a pretty big issue in the near future, if the demand will keep rising and few people will actually be interested in trading for any other ex-lists or valuable pets. It has already made trading a bit more dull and less exciting, I just stick to looking for all of the outcomes from events, I rarely try to go for any high-value trades, simply because I don't really own what most people are after. And that's fair enough I guess, trades are trades, I am just personally not a big fan of the change that has happened here over past few years.


Loelya wrote:I think, at the end of the day, the tension between the two playstyles of "playing for achievement" and "playing for preference" are going to mean that there never really will be an "answer" to demand values.

Some players prefer to play the game in such a way that they get the pets they personally like; that's playing for preference. Some players prefer to play the game in such a way that they accumulate as much "value" as possible; that's playing for achievement.


That's a very good point. I personally don't care very much about old Store pets because I adore the design of many newer ones way more. I would want to collect them as much no matter if they were store pets or casual rares, I just love how they look. And even though lots of old Store pets have crazy demand and value currently, I definitely prefer sticking to my "casual" ex-lists, even if people are not so crazy about them. The only problem that I have here is that it has become rather difficult even to trade for casual ex-lists, because many people that own them are after the high demand and value of store pets and it doesn't have that much to do with personal pet preferences. But again, as mentioned, there isn't really a wrong way of playing, it's up for everyone to choose what they are trying to achieve.
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Re: Does anyone else feel like Demand is killing CS?

Postby Edgeyworthy » Fri Dec 27, 2019 9:07 am

Like everyone's been saying, demand's always been an issue and store pets are the primary cause of that. I 100% agree with having a box that must be paid for with C$ similar to re-releases, maybe during the summer event to prevent confusion with Dec 18th.

If we're bringing up the list, I honestly think it was part of the problem with demand, granted without it isn't much better either. I guess my issue with it was it was too big, too strict, too "tyrannical" over trading, and people who "followed it" barely followed it anyway. Perhaps this is due to me being a more casual player, but I've personally had more fun trading without it ( I traded a Dogtag, my one omgsr, for the new UR I honestly couldn't care less). Not going to lie, I still use it's general values when trading, but that's honestly because most still somewhat abide by it. The best way to put it is it made you climb this ladder of pets you didn't care about to get pets you actually cared about, pets that unless it was a store pet, are literally all re-released every year, and are likely not as far apart in value as the list made them to be. My point is the list arguably was a factor in creating artificial demand for pets that I personally and others likely wouldn't care about if it. Not only that, as people have said already, if you have something you know you could get more for, you'll try to get more for it, therefore, the list didn't matter anyway, demand has always been the primary factor when trading. If there ever is a list revival, which I do advocate for, it should be much more broad, and perhaps smaller, maybe only including omgsr/pets in flux, idk.

If you prefer the more "competitive" side of trading, that's perfectly fine, so long as you're having fun! People like to have the rarest, coolest pets on the website, however with or without the list, I think people have lost the fun in the game. For me, I've become much more lax when realizing there are things I can't change within CS, store pet demand being one of them. Unless the staff find away to re-release store pets whilst being fair to those who initially bought them, I'm fine knowing I won't get some pets I want, I’m not going to spend years of my life trying to get something that will likely end up impossible to trade for anyway. I probably won’t even play that many years from now. Demand on other pets will ebb and flow and are completely dependent on the person. Heck, rats, bunnies and other pets with bad demand will always have someone who wants them. There is a community issue however in we've become too reliant on demand, yes everyone of course doesn't want to be cheated and to some extent yes there are definite ways to be cheated badly, but you can't always predict the value of things in game as it's ever-changing. If it's a pet you want that has low demand, it honestly isn't anymore fair to the other person to trade for as low as you can go. There's also disconnect between more experienced players with abundant collections and newer ones, but I'm unsure of how to really describe it, perhaps someone else can better articulate what I mean by that. Overall, maybe my opinions will change as I've just recently come back to the game and have only played for about 2 years, but It seems the fun in general has been sucked out, and people are afraid to trade with each other out of greed and fear of not getting more for what you've given. I think that problem is simply human nature that can't really be fixed as it's in all aspects of life. I'm sorry that this was so long, and honestly kind of weird and stupid :D.
Last edited by Edgeyworthy on Fri Dec 27, 2019 12:22 pm, edited 3 times in total.
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Re: Does anyone else feel like Demand is killing CS?

Postby Edgeyworthy » Fri Dec 27, 2019 9:12 am

Loelya wrote:
Animall wrote:I buy because I know they arent to be rereleased, thats it. I dont even like most of them but its the inherent value that I like.

I think, at the end of the day, the tension between the two playstyles of "playing for achievement" and "playing for preference" are going to mean that there never really will be an "answer" to demand values.

Some players prefer to play the game in such a way that they get the pets they personally like; that's playing for preference. Some players prefer to play the game in such a way that they accumulate as much "value" as possible; that's playing for achievement.

neither playstyle is an "incorrect" usage of petsite game mechanics, but the two will often butt heads in understandable ways. and like others have said, inflated demand values are somewhat inevitable with petsites in general.


This is exactly how I felt much more concise in comparison to the long essay I wrote :lol:
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Re: Does anyone else feel like Demand is killing CS?

Postby FriedApplePie » Fri Dec 27, 2019 11:34 am

~kærlighed~ wrote:I read all posts in this topic and I completely adore the idea of making a re-release box in the store. I heard that Store pets aren't getting re-released because it would be unfair to people who have purchased C$ in order to get them. If getting the re-release box would require C$ (and would be also limited the way that 18th December adoptions are, maybe 2 or 3 pets per person), then it could be a huge game changer. It wouldn't be unfair to people who have purchased their Store pets and it could really improve trading possibilities, also for new players. Of course not everyone has to have all valuable pets, but I think it's ncie if everyone has a chance of obtaining their dream ones and, to be honest, at this moment lots of old Store pets are completely out of reach for new players/the ones that don't have lots of valuable pets with great demand.

EDIT: I just saw that it was mentioned by Tess that store pets are never going to be re-released no matter what, so I nevermind it I guess ^^' I understand the reasons behind it, but I just wish people were a bit more focused on other pets too


Another main reason behind it is that they aren't technically considered to be a part of the game, but they are in a large aspect. They are very sought after, and it seems like regular adoptable pets have dropped in popularity, as seen with many of the ex-list pets.

For example, the red and orange Cerberus have insane demand, but the skelebun is even more so (with the recent activity I've seen with it) but regular URs like the Zebras have very poor demand in comparison, even though they are OMGSR. It will only get worse with time if things continue this way. Don't get me wrong, there will always be demand in a collection game, but it does seem like lately that it is extreme to me with the skelebun being offered 10+ nons.

Although it won't be a reality, I personally wouldn't mind a rerelease box for older store pets with a small limit for members who are willing to pay, mainly because it would help all players by easing the demand-and this is coming from someone who has bought older pets like the Raven.


Edit: Just read your other post, but I still think there needs to be something to help the ease of demand with store pets

Another Edit: To add to perspective, here’s a trade for a skelebun I had done years ago. There’s no way you can get it now for this, and I remember someone telling me they thought this was unfair to me because bunnies had low value.
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Re: Does anyone else feel like Demand is killing CS?

Postby ahirked » Fri Dec 27, 2019 12:29 pm

    mark because this is interesting and I agree with the belief that some users are exploiting demand for their benefit, however I'm not educated enough on this due to continuous hiatus' so I will just slink in the back and read others' posts instead if that's okay!!

    However, I will say that in particular, due to this "demand" increase, although a lot of people have started, for example, valuing the Raven less than before, I do feel as though it has made it harder to trade older pets. People are less likely to accept massive overpay in terms of rarity for URs/VRs/etc simply because the newer ones aren't on the discontinued list, and because of demand being so great that all they can think about is "more, more, more". It's almost Scrooge-like, in a sense.
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Re: Does anyone else feel like Demand is killing CS?

Postby bark » Fri Dec 27, 2019 1:06 pm

Yes.
Greedy demand is killing cs.

I'm just so tired of people claiming OMGSR rats are worthless. They're not worth less than a VR guys.

It's to the point where I'm just not going to be too active on here due to people being greedy over pixels. :/

When others start asking a bunch of VR's to even an OMGSR for a Shima LT, it turns regular-healthy demand to unhealthy-market-ecomony-crashing demand.
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Re: Does anyone else feel like Demand is killing CS?

Postby Demonking Urizen » Fri Dec 27, 2019 1:16 pm

    Yes.
    Demand is definitely killing CS ...

    I never understood why people say that rats, horses, chickens (and many other species) are worth less than dogs/dragons.
    Not to mention I'm so annoyed about this "ex"-list bashing.
    I have the feeling since the list was discontinued the demand of some pets even got worse than it already was.

    I mean, it's okay within reason, especially when it comes to store pets as they will never be released again.
    But come on people, what is this hell with overvalueing pets like the Shima Longtail or any of those "warrior cats"?

    Oh and don't forget the "if this person looks for it they will overpay" demand.
    I've encountered this greed way too often now.
    People wanted me to pay like twice the value of a blue rose and I was like ???
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