
hmm landmarks I'll get thinking about that. also how was the map made its beautiful?
MariaShade wrote:Sorry about that
hmm landmarks I'll get thinking about that. also how was the map made its beautiful?
rainbowpanda101 wrote:It definitely is the perfect map!
Speaking of landmarks, is Moth the only one.....without any? Looks like the island of Bekent doesn't, either. O.o Not that I really mind. Now I don't have to worry about figuring out what sort of landmark to have! xD
My stable name has been changed! ^_^
MariaShade wrote:Hmm, I was just wondering how big each of these lands are? So I can better get an idea of what to place as those landmarks. Also for those who wish to know other than probably a section near the border most of Nanwe is wild, the most tame land Amaya would own would be from the border to where you would draw the shortest line across from water to water, if that makes sense. And that is really only tame because its grasslands not forest.
MariaShade wrote:Okay so Nanwe is all forest, I'll keep that in mind, I still say the tamest part will be where I said, mainly because the forest is thinner and it is closer to where Amaya has made her home... I'm just playing around with the map now to highlight some features I would like.
Dragoness wrote:So far mine are The Archange Tree which is a giant oak/maple-like tree the over shadows my main meadow. The Yirath Rune-stones which are some stone henge like rocks carved with runes, they have some strange stories about them. Then The Sepher Caves, which is a good sized cave system. And then Tiberias Lake (I'm adding a lake & river because none are shown but I think they're should be some).
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