Suatrone wrote:Is there a system to apply enregy to a snap thats not hunting yet? Because I'm not sure how you mark this. (Or is that also on the energychange thingy on their da-page? Cause I've seen you write down the energy changes of the hunting snaps there.)
What I ask me... do you mean with injuri over reward that they come home with an injury, but without any reward? Then I would suggest a mixed system, like: snap can home healthy with a reward, injured but with reward (of course less than healthy, maybe only by "smaller" injuries?) or injured without any reward. I think this way I would be more likely to take a higher injury-risk, even for 10 Energy-Points.
As for the time, I have a question first: are we allowed to store more snaps at one place? Since I like 2 snaps hunting "together", so I would need a second snap in the attic when my one in the garden should hunt evry day. That would influence my answer, because If we are allowed to store two snaps at each place, I would say 2 snaps per week, ir you say one per place, I would say1 per week.
That event-hunting sounds pretty nice. Would make it pretty interesting to send more than one snap in (if allowed), because of the choices you can make. Ghost-Moths would also be really cool. (Inspired by the story of a Ghostgirl, created by a Moth & a lamp, that saved a whole train because the bridge the train wanted to pass was crashed & the conductor stopped the train because he tough there was a girl standing on the rails.)


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