Snap Dragons: Discussion thread/Fanclub

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Re: Snap Dragons: Discussion thread/Fanclub

Postby Metallic Dragon » Mon Oct 16, 2017 3:04 pm

Maybe the forest would be a 5-10 energy place. You don't have to lock a snap in like the attic or garden. The rewards could be worth between 20 and 50 points, but it's a 75% chance of injury over reward? Or closer to 60/40? And hunted less often? Maybe like 2 snaps per user once a week? Twice a week? I dunno haha

Also for the event, maybe a special hunting area with special creatures like were-rats and vampire bats? Also somewhat high risk/high reward, with the opportunity to occasionally come across special rare-edited snaps hiding in the area? I'd like to do something role-playingish where you choose between two options to make your way through the area, coming across dangerous creatures and rewards based on your choices
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Re: Snap Dragons: Discussion thread/Fanclub

Postby Suatrone » Mon Oct 16, 2017 7:04 pm

Is there a system to apply enregy to a snap thats not hunting yet? Because I'm not sure how you mark this. (Or is that also on the energychange thingy on their da-page? Cause I've seen you write down the energy changes of the hunting snaps there.)
What I ask me... do you mean with injuri over reward that they come home with an injury, but without any reward? Then I would suggest a mixed system, like: snap can home healthy with a reward, injured but with reward (of course less than healthy, maybe only by "smaller" injuries?) or injured without any reward. I think this way I would be more likely to take a higher injury-risk, even for 10 Energy-Points.
As for the time, I have a question first: are we allowed to store more snaps at one place? Since I like 2 snaps hunting "together", so I would need a second snap in the attic when my one in the garden should hunt evry day. That would influence my answer, because If we are allowed to store two snaps at each place, I would say 2 snaps per week, ir you say one per place, I would say1 per week.


That event-hunting sounds pretty nice. Would make it pretty interesting to send more than one snap in (if allowed), because of the choices you can make. Ghost-Moths would also be really cool. (Inspired by the story of a Ghostgirl, created by a Moth & a lamp, that saved a whole train because the bridge the train wanted to pass was crashed & the conductor stopped the train because he tough there was a girl standing on the rails.)
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Re: Snap Dragons: Discussion thread/Fanclub

Postby Metallic Dragon » Tue Oct 17, 2017 2:23 am

Suatrone wrote:Is there a system to apply enregy to a snap thats not hunting yet? Because I'm not sure how you mark this. (Or is that also on the energychange thingy on their da-page? Cause I've seen you write down the energy changes of the hunting snaps there.)
What I ask me... do you mean with injuri over reward that they come home with an injury, but without any reward? Then I would suggest a mixed system, like: snap can home healthy with a reward, injured but with reward (of course less than healthy, maybe only by "smaller" injuries?) or injured without any reward. I think this way I would be more likely to take a higher injury-risk, even for 10 Energy-Points.
As for the time, I have a question first: are we allowed to store more snaps at one place? Since I like 2 snaps hunting "together", so I would need a second snap in the attic when my one in the garden should hunt evry day. That would influence my answer, because If we are allowed to store two snaps at each place, I would say 2 snaps per week, ir you say one per place, I would say1 per week.


That event-hunting sounds pretty nice. Would make it pretty interesting to send more than one snap in (if allowed), because of the choices you can make. Ghost-Moths would also be really cool. (Inspired by the story of a Ghostgirl, created by a Moth & a lamp, that saved a whole train because the bridge the train wanted to pass was crashed & the conductor stopped the train because he tough there was a girl standing on the rails.)


Yes, you can apply energy to any of your snaps through the bank. It'll just be recorded on their DA archive page. That way if you're planning to breed one in the future you can apply energy to it over time instead of all at once to build up to the 200 needed.
As for the high risk high reward system, yes, I'd do a mixed system. There would be the possibility of major vs minor injuries. Minors would prevent further hunting without a healing salve but would return with a small reward. Majors would prevent further hunting without two healing salves and would return without a reward.
Currently everyone can have 2 snaps per hunting ground. I plan on increasing to 3 or 4 in the future if more people start using it and when more prizes and energy-related activities are available.

I haven't decided how many snaps can be sent into the Halloween place yet. I think maybe 2, but it'll depend on how I work it out. I'm probably going to have a system where the snap you're using for the hunting area is locked in until they reach an end point, run out of energy, or become too injured to continue. There'll be an auto-banking system where any prey you catch there will have the option of being eaten for energy or banked for later. You'll be unable to access the bank otherwise with your chosen snap until they exit the area so you'll have to be strategic about their energy level. If they run out of energy, they'll be forced to exit and you'll have to restart at the beginning to continue hunting there.

I can do ghost moths! I've got zombunnies, wererats, and vampire bats so far. I plan to try and make 6-7 prey items for the area. Then I've got to come up with the options and dangers in the area

Edit: Halloween Hunting
It's not open yet, but I'll post on the main thread when I'm ready. It'll hopefully be open sometime today or tomorrow
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Re: Snap Dragons: Discussion thread/Fanclub

Postby Catskitten » Tue Oct 17, 2017 2:39 pm

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Hallows Queen/Female

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Spook/Female

Happy i managed to get a couple:)
(Though i stayed up late one night i missed the one i wanted and got Spook instead i love them
not a lost for me no regrets:)

Also the pumpkin queen gives me life
im eager to see what the halloween event gives me
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Re: Snap Dragons: Discussion thread/Fanclub

Postby Metallic Dragon » Tue Oct 17, 2017 3:02 pm

I hope that you guys will have fun with the event, It'll be more interactive than normal hunting, more like a choose your own path game than just sending them out to hunt
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Re: Snap Dragons: Discussion thread/Fanclub

Postby Suatrone » Thu Oct 26, 2017 9:01 am

oh yeah, I think I'll have much fun in there. right now, I'm so happy that I already have 4 snaps so the 2 that are not in the attic/garden can join me :D
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Re: Snap Dragons: Discussion thread/Fanclub

Postby Metallic Dragon » Sat Oct 28, 2017 3:41 pm

Man, if the woods didn't take up so much time with coming up with events and what not, I'd make all the hunting similar. I think it's entertaining xD
Honestly I'm surprised at how few injuries there have been though. I have all the rewards and injuries in a list and just random number generate what ya'll get and there's so freaking many injuries on the list that seem to get missed every time xD
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Re: Snap Dragons: Discussion thread/Fanclub

Postby Suatrone » Sun Oct 29, 2017 2:34 am

Maybe you could use a kind of reusing system? like: way a or b (or more choices), if succes: random or predetermined (how you would prefere it) next steps, if fail: out of wood. Especially when you mix randomnes & predetermination it would still be fun (as the results are still random), but it could give you the chance to use this system for all hunting.

(To be true, that was how I tought you do this at first :D )
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Re: Snap Dragons: Discussion thread/Fanclub

Postby Metallic Dragon » Sun Oct 29, 2017 4:02 am

You mean like, have a bunch of predetermined plot lines? I'm not sure i understand
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Re: Snap Dragons: Discussion thread/Fanclub

Postby Suatrone » Sun Oct 29, 2017 7:20 am

well, right know it is like that:

you give us a choice, we react & you tell is if it is a sucess or fail. Then another choice and so on. Some of them using the description of the previous choice (which makes totally sense when one follows a trail or so.), some lead to new situations.

what I mean is, that for that new situation it could be possible that multiple Users get the same one (like comming to the blood river, choice of crossing over loose stones or search for a save pass), only with different outcomes based on what the number generator says.
It would (at least for me) be very interesting how others would decide in some Situations and how it turns out.
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