Poculum warg v.7 | Lore, FAQ, Etc!

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Poculum warg v.7 | Lore, FAQ, Etc!

Postby koegami » Wed Oct 04, 2017 9:34 am

HOTLINK TO POCULUM WARG HOME
NOT the fanclub!
1 -- meet Tundra! (you are here)
2 -- species lore
3 -- rarity chart
4 -- PPS hotline (WIP)
5 -- FAQ (WIP)

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TUNDRA - MALE - POCULUM WARG MASCOT
Personality:
Last edited by koegami on Sun Nov 12, 2017 12:48 pm, edited 2 times in total.
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Species, Orb + Feather Lore

Postby koegami » Wed Oct 04, 2017 9:38 am

Size
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The normal size of a full grown poculum warg is arund the size of a smaller horse. They tend to vary in size depending on where the warg lives and what diet it prefers to eat. Wargs which live in a rocky biome tends to be smaller since they mainly eat moss, small rodents and twigs. Wargs in a biome with larger prey and higher food source as trees are usually bigger.


Their Orb

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A poculum warg is born with their orb, no exceptions. They can loose it or break it. An orb will contain a certain fluid, which can be a mix of different powders, salves or herbs. Wargs do not tell other wargs what they contain. It's a silent law of theirs. They may figure it out on their own though, since the wargs are allowed to use it in their presence. At birth the warg does not know what's in their orb. It's likely they have a power or mixture simliar to their parent's, but that's no guarantee. The warg itself must figure out what the orb can do, and if it's a great power it contains, then it can, or will, happen an accident when trying it out.

Wargs can loose their orb when unconcious, the orb will stop floating around their horns and can give someone else the power to steal it. When unconcious the orb may also break when falling to the ground. The orbs are the wargs most precious thing, and also the most vurnurable. One hit and it's gone. They can never reclaim their orb once broken or gone. They can steal another wargs orb however and replace it. But it's punishable if found out.


Their Feathers

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A wargs feathers are decorative and useful. Same as with the orb, a warg is born with their feathers, which at the moment are small and downy. They get bigger the older a warg become. They stop growing completely when a warg turns 2 years. After that age a warg can no longer grow new feathers when dropped. If a warg hurts a feather, breaks it, burns it or anything harmful, it will be passed on to nextcoming generations. No exceptions. Harming a feather equals to deceased genes, it will not hurt them directly but broken or destroyed feathers are considered low standard among the wargs. Therefor the feathers are the second most precious thing after the orb.
Last edited by koegami on Wed Oct 04, 2017 10:33 am, edited 1 time in total.
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Edit Rarity Chart

Postby koegami » Wed Oct 04, 2017 10:32 am

      Rarity Edit Chart, Google EDITION


      Poculum Warg Adopts
      --- Rarity Chart ----

      Retired Edits
      burnt feathers, extra eyes on the body -- [cannot be passable to children]

      non rarity traits
      expression, eye shape, weight edit, accessories

      common traits
      orb: round orb
      edits: small fangs, ear tufts, claws, heterochromia, sclera color

      uncommon traits
      shaped orbs: square
      edits: small feather edits, short hair [above jawline], shorter horn length, small fur edits [small fluff], moderate custom ears [nothing past the shoulders], custom tails [must have jewel], eye-jewel heterochromia, 3 eyes

      rare traits
      shaped orbs: diamond, heart orbs
      edits: 4 eyes, medium fur edits [shorter fur, large fluffs], backmane, long hair [nothing past the shoulders], tail length edits [shortened], additional crystals [max of +2], missing limbs, broken crystals, custom feathers [cannot be larger than these], small non functional fins, shards on the body [no more than 2 clusters], glow, halos


      ------------------------ Below: Cannot be used for Main Adopts! ---------------------------


      very rare traits
      shaped orbs: star, triangle
      edits: small non functional wings, additional limbs [max of +2 legs, +2 tails], metal limbs, cracked/ leaking orbs, goop edits, fullbody fur edits, orbs on the body [no more than 3], substance body parts, scale edits, custom hair [to the feet]

      legendary traits
      shaped orbs: custom
      edits: no feathers, additional limbs [+2 heads, 4+ tails, 4+ feathers], no crystals, no orb, multiple crystals on the tail
Last edited by koegami on Wed May 16, 2018 7:29 am, edited 8 times in total.
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Jewel Rarity Chart

Postby koegami » Wed Oct 04, 2017 10:40 am

Jewel/Crystal Color Chart, CS Edition!


*Common:
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Red - A warg with a red jewel has the power of fire. They can use their potions to entice lost wargs, or cause mischief. They do not have the power to disintegrate anyone. potions can be placed on the paws, jewel, or ingested. 1 potion can last for about 2 hours.

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Green - wargs with the green crystal have the power of nature and can create life wherever they please. they are limited to creating plants and small animals. but their potions are in high demand by brown jewel weilders. potions are applied to the paws and or consumed to "breathe" life into an area.

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Blue - a warg with a blue jewel has the power of water. they can use their potions to create small bodies of water or manipulate them into doing menial tasks. their water does not have the power to alter water any larger than the average swimming pool in radius. their potion is placed on the paws of a warg so they can manipulate the water with ease.

* Uncommon:
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Orange - a warg with an orange jewel has the power of harvest. Everything they touch that produces some form of nutrition for a warg, will always be of plenty. 1 potion can only help 5 different types/

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Grey - a warg with a grey jewel has the power of rock. they can only manipulate stone and not earth. they can hurl small rocks, around the size of a 175 pound boulder, but no larger. moving this boulder would take up all of their potion and energy.

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Brown jewel - wargs with a brown jewel harness the power of earth and are able to manipulate the terrain around them and shape it to their will. they can only manipulate around 100 square feet at a time. a warg with this power cannot create life or make rivers with water, but they can if they have the help of other wargs.

* Rare:
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Purple - wargs with this rare power are revered. they have the power of hypmosis. they can hypnotize other wargs and creatures for a short time. each warg usually consumes a potion or two depending on their will. but they keep someone hypnotized forever.

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Yellow - a warg with a yellow jewel has the power of light. They can use their potions to give light to the darkest regions, and guide other's. Their light does not have the power to alter one's thinking, but cast a warm glow over those who need it. their potion is consumed by the warg so their crystal iluminates the area.

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Pink - A warg with a pink jewel has the power to make color changing potions. They can use their potions to alter colors of plants and wildlife. They do not have the power to alter their design in any way, or dye their Crystal different colors. potions can be placed anywhere on the body but are usually placed on the object. 1 potion can change around 10 items.


* Very rare:
[img]WIP[/img]
Black - wargs with this very rare power are revered. they have the power of shadows and their potions are sought after by many wargs. the are able to blend in with shadows and manipulate them to their will. the only limitation is the day, most shady places are long gone during the day. one potion can be used on 2-3 wargs, but have a short timespan. warg pups enjoy them because they can play hide and seek.

[img]WIP[/img]
White - wargs with this power are incredibly rare, but their not unheard of. wargs with this jewel have teleportation powers. they can teleport short distances away, through the use of their jewel. but over use can lead to mistakes and shorter teleport distances. it is reccomended you dont give white potions created by white jeweld wargs to pups or you may not find them. potions are ingested and last about an hour from the time of taking it.

[img]WIP[/img]
Broken/Cracked - a warg with a damaged Crystal can no longer use their powers. If they try they risk damaging their jewel further and/or shattering it. Once the Crystal has grown to its largest size as an adult, it can grow no further.

---WIP----

* Legendary:
ImageImage
Rainbow - emotions - wip

[img]2%20dual%20possibilities%20-%20possibilities%20are%20endless%20though[/img]
2 Colors - dual wield of the jewel is not broken

* God:
[img]WIP[/img]
No jewel - does not have any powers. Cannot make potions. It is outlawed for wargs who do not have a jewel, OR the incorrect jewel color to create potions pertaining to the color they desire.

[img]WIP[/img]
3+ colors - triple+ wield powers. reserved for god wargs only
Last edited by koegami on Sun Nov 12, 2017 12:42 pm, edited 2 times in total.
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Re: Poculum warg v.7 | Lore, FAQ, Etc!

Postby koegami » Wed Oct 04, 2017 10:40 am

res for faq



you guys can post/ ask questions
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