Jewel/Crystal Color Chart, CS Edition! *Common:
Red - A warg with a red jewel has the power of fire. They can use their potions to entice lost wargs, or cause mischief. They do not have the power to disintegrate anyone. potions can be placed on the paws, jewel, or ingested. 1 potion can last for about 2 hours.
Green - wargs with the green crystal have the power of nature and can create life wherever they please. they are limited to creating plants and small animals. but their potions are in high demand by brown jewel weilders. potions are applied to the paws and or consumed to "breathe" life into an area.
Blue - a warg with a blue jewel has the power of water. they can use their potions to create small bodies of water or manipulate them into doing menial tasks. their water does not have the power to alter water any larger than the average swimming pool in radius. their potion is placed on the paws of a warg so they can manipulate the water with ease.
* Uncommon:
Orange - a warg with an orange jewel has the power of harvest. Everything they touch that produces some form of nutrition for a warg, will always be of plenty. 1 potion can only help 5 different types/
Grey - a warg with a grey jewel has the power of rock. they can only manipulate stone and not earth. they can hurl small rocks, around the size of a 175 pound boulder, but no larger. moving this boulder would take up all of their potion and energy.
Brown jewel - wargs with a brown jewel harness the power of earth and are able to manipulate the terrain around them and shape it to their will. they can only manipulate around 100 square feet at a time. a warg with this power cannot create life or make rivers with water, but they can if they have the help of other wargs.
* Rare:
Purple - wargs with this rare power are revered. they have the power of hypmosis. they can hypnotize other wargs and creatures for a short time. each warg usually consumes a potion or two depending on their will. but they keep someone hypnotized forever.
Yellow - a warg with a yellow jewel has the power of light. They can use their potions to give light to the darkest regions, and guide other's. Their light does not have the power to alter one's thinking, but cast a warm glow over those who need it. their potion is consumed by the warg so their crystal iluminates the area.
Pink - A warg with a pink jewel has the power to make color changing potions. They can use their potions to alter colors of plants and wildlife. They do not have the power to alter their design in any way, or dye their Crystal different colors. potions can be placed anywhere on the body but are usually placed on the object. 1 potion can change around 10 items.
* Very rare:
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Black - wargs with this very rare power are revered. they have the power of shadows and their potions are sought after by many wargs. the are able to blend in with shadows and manipulate them to their will. the only limitation is the day, most shady places are long gone during the day. one potion can be used on 2-3 wargs, but have a short timespan. warg pups enjoy them because they can play hide and seek.
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White - wargs with this power are incredibly rare, but their not unheard of. wargs with this jewel have teleportation powers. they can teleport short distances away, through the use of their jewel. but over use can lead to mistakes and shorter teleport distances. it is reccomended you dont give white potions created by white jeweld wargs to pups or you may not find them. potions are ingested and last about an hour from the time of taking it.
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Broken/Cracked - a warg with a damaged Crystal can no longer use their powers. If they try they risk damaging their jewel further and/or shattering it. Once the Crystal has grown to its largest size as an adult, it can grow no further.
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* Legendary:
Rainbow - emotions - wip
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2 Colors - dual wield of the jewel is not broken
* God:
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No jewel - does not have any powers. Cannot make potions. It is outlawed for wargs who do not have a jewel, OR the incorrect jewel color to create potions pertaining to the color they desire.
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3+ colors - triple+ wield powers. reserved for god wargs only