(Primary character in restarted version)
Iskari KazakaGender: Female
Age: 21
Alias: The Arachnid
Occupation: Freelance Assassin
Residence: Nomadic
MBTI/Alignment/Enneagram: ISTP-A, Neutral Good, Investigator (type 5)
Appearance: Iskari stands at approximately 5'4, not particularly tall nor short for her age. She has rather pale skin, and short hair, that fades from auburn-red on the left, to grey on the right. Her eyes are a rather cold shade of blue-grey. Most of Iskari's facial features are rather small, yet sharp on her face, which could be classified as a slightly wide inverted triangle. In terms of clothing, Iskari wears a half-red, half-grey robe, mirroring her hair, over simple grey, dobok-style combat attire. Beneath her robe, Iskari conceals two dark katana, despite the weapon's rather outdated nature.
History: Iskari was raised by a rather poor family in the outskirts of a small city. At the age of three, she and her seven-year-old brother were orphaned after their parents lost their lives to a plague outbreak that they were too poor to defend themselves from. After fleeing the city for several weeks in an attempt to avoid the plague, Iskari was abandoned by her brother, supposedly unable to care for her, in an abandoned spire-colony of Cyth. On the brink of death, she was found by a clandestine group of assassins, and taken in. For years, Iskari trained as an assassin, accumulating skills in many areas - most notably a few rather archaic skills, such as martial arts and swordsmanship.
Over the years, Iskari has committed many crimes, namely assassinations, leading a rather dangerous life. She has assassinated several significant political figures in her career, however her identity is widely unknown. Rather, those who are aware of her existence because of the crimes she has committed know her simply as 'The Arachnid', denoting her elaborate traps, which few have escaped, her swift, silent, yet deadly skills in combat, and the fear that stories of her crimes inspire in the minds of the general public.
At the age of sixteen, Iskari abandoned the group of assassins that she had been a part of for so long, and begun to work as a freelance assassin, taking on whatever jobs happened to come her way.
Personality: Iskari is a loner, of sorts. She rarely agrees to work with others, and is stubbornly independent, to the point of refusing to ask for help even when she desperately needs it. Iskari is very distant from others, acting in a rather cold, detached, and curt manner when around strangers or casual acquaintances. Iskari has rather major trust issues, which contributes greatly to her reluctance to work as part of a team. She is quite paranoid when forced to rely on others, constantly worried that they will betray her.
After one does manage to earn Iskari's trust, she appears to be a much different person. Although she often seems very cold and logical, she can be much kinder, relaxed, and reflectively insightful once she truly trusts a person. When it comes to her skills in combat, swift, critical thinking, and immense, instinctual intellect, Iskari is very reliable and is quite commonly admired by those around her. She can, however, be very unreliable, especially when it comes to more social situations that are less urgent.
Iskari's greatest fear is true commitment. When it comes to a contract in work, Iskari has no problems with fulfilling her promised duties, however commitment in terms of loyalty and social stability is rare for Iskari. She shies away from it at all costs, leaving loose ends amongst many after having simply disappeared. Iskari is recognized as a nomad for this; she quietly slips into groups, however never stays for long and never forms many bonds, even distant ones, silent slipping away before anyone has a chance to protest.
Iskari firmly believes that respect must be earned. She is never outright rude to someone for no reason, however she never goes out of her way to give more respect than is common courtesy to anyone who has not earned that respect. This personal belief does not change for her elders or other groups who may consider themselves superior to her; true respect must always be earned, no matter one's social standing.
With a rather dangerous lifestyle, Iskari has had little choice but to be constantly alert and concentrating her whole life. She is a very calm and level-headed person, generally, rarely finding herself too flustered or anxious to manage. She avoids wasting time at all costs, swiftly completing whatever work needs to be done with little time spent procrastinating. This rule differs, however, when it comes to Iskari's internal problems. External work is always completed immediately, however internal problems are often pushed away and left unresolved for long periods of time.
Because of this reluctance to deal with her own, personal issues, Iskari tends to suppress negative emotions, which leads to major buildups of stress, grief, and doubt. She experiences frequent periods of mental instability due to this, though depending on the severity, she is usually able to ignore it in urgent situations which require clear judgement. When in very concerning mental states, Iskari often attempts to wait her situation out, refusing to talk to anyone or ask for even the slightest bit of help, no matter how hard it may be.
In terms of her worldviews and approach to life, Iskari has a very strong, notable moral code. Although she is an assassin, she would never kill simply for her own personal gain, and refrains from killing anyone, if not under orders to, if she does not truly believe that their death would benefit society as a whole. When it comes to contracts, Iskari will accept almost any task, without questioning why her client may want the subject killed, however she will make exceptions and refuse jobs if they go strongly against her moral code.
Iskari is not an overwhelmingly optimistic person, however she wouldn't necessarily be classified as pessimistic either. Iskari considers herself to be more of a realist, taking situations as they are and considering all their aspects. Iskari finds that she has little time for hopes, dreams, and fantasies; she focuses on the present, and what she can confirm to exist, rather than imagining what could be or might have been.
Due to her issues with trust and reliance, as well as her need for her priorities to be palpable, Iskari considers herself incapable of faith or spirituality. She holds great respect for those who are religious, and thinks of religion as a beautiful thing, however she finds herself incapable of believing in, worshiping, and dedicating herself to something that she has no manifest proof of.
Iskari's main motivation in life is simply that she sees no other choice but to live. To her, giving in to death without much of a struggle would be easily considered giving up, something which Iskari would be rather ashamed to do. Her more tangible motives are a desire for knowledge, and answers. Iskari longs to find her brother, Fornix Kazaka, however has never been too intent on revenge. Although she despises her brother for abandoning her to die, she has always been more interested in simply knowing why than actually exacting some form of revenge.
.jpg)
(Secondary Character)

ɢᴇɴᴇʀᴀʟ
Full Name: Newton Azubah Kilwraith
Known As: Newt
Gender: Male
Age: 17
ᴀᴘᴘᴇᴀʀᴀɴᴄᴇ
Physical: Newt, standing at just under 5'7, has a rather lithe, ectomorphic build. He has a rather round face, with thin lips and a small yet defined nose. His hair is short, dusty blonde, reaching to around his ears, and is usually windswept and disheveled. Newt's eyes are a rich shade of teal.
Style: Newt usually wears rather plain clothes - whatever's available and practical. His clothes are generally torn and patched, due to the limited budget he lives on. The hues of his attire range from various shades of black, grey, or brown, to darker shades of colours. He can most commonly be seen wearing a rather worn beige t-shirt, dark grey cargo pants or shorts, and a black utility-style jacket or vest.
ʙɪᴏɢʀᴀᴘʜɪᴄᴀʟ
Personality: Newt is generally a rather easygoing, laid-back person. He is quite level headed, and rarely loses his calm disposition, very hard to anger or frustrate. He doesn't care much when insulted, however he cares deeply for those he is close to, and would stop at nothing to protect him. Newt has a strong sense of loyalty and duty, and will never go back on his word. He can be quite logical and reserved at times, though he is usually a very considerate person. Newt is a firm realist, never twisting a situation to pretend it's better or worse than it actually is.
History: Newt was raised by a mother alone, never having known a father or paternal figure. His mother was always quite reserved and distant, though she certainly cared for him greatly. Living honest lives in a colony of criminals and outlaws, Newt and his mother were always rather poor. His mother, paralyzed by a childhood accident on the spires, was unable to work, thus leaving Newt to provide as much as he could for the two of them. Newt worked as a scavenger for most of his life, finding semi-valuable equipment and mechanical parts in the wreckage of old spires and trading them, usually on the black market due to it being the only trading venue available.
ᴏᴛʜᴇʀ
Occupation: Scavenger
Physical Skills/Traits: Agile, nimble, deft, quick
Trivial Information: Middle name and surname meanings translate vaguely to 'forsaken son of ghosts'.