Table of Contents:
1. Introduction and Rules
2. The World of Rally
3. Making a Character
4. Character Sheets and Maps/Information
1. Introduction and Rules
2. The World of Rally
3. Making a Character
4. Character Sheets and Maps/Information
Introduction
This RP is a bit different from most you’ll find here – it’s a cross between a regular RP and a D&D game, where players have their characters within a world that is completely created by a presiding Game Master (GM). Players can move their characters around in this world, interact with it and each other, and uncover new items, places, plots and adventures as they go along, all of which are created by the GM (in this case, me). You don’t need to be familiar with D&D to play, but it might help to know the basics. :3
The players cannot make up their own objects, places or people within the game outside of their own specific characters, but the characters can investigate and interact with their environment to find things, talk to non-player characters (NPCs, which are all created and controlled by the GM), discover new places, etc. Characters can also try to make new objects from things they already have, like sewing a handkerchief into a purse – their attempts may or may not be successful. Characters can learn skills as they go along to help them succeed at various things.
If your character walks into a shop, as an example, you cannot give any description of that shop interior until I’ve posted what your character sees there. The most you can say at that point is, ‘<Character> walks into the shop’, at which point I would post with a description of the inside of the shop, who’s in it, various things your character sees, etc. There may even be Badly Drawn Pictures. Your character can then interact with what has been described and take closer looks at things. All actions your character takes should be viewed as attempts to do something, not a guarantee that the character will succeed in whatever he’s trying to do, as sometimes things might not turn out quite how the character or the player expected. ;3
There is no pre-set course your characters must follow, but there are many potential quests or adventures you might come across by talking to people, investigating new places, etc. Only the GM can introduce new outside plot elements, although players can bring in their own interpersonal plot elements, so while players can not create a mysterious bolt of lightning or a dragon invasion as their own plot lines, they can come up with plots involving their character interacting with other characters (e.g. romances, personal vendettas, competition, etc.).
If your character gets in a fight, the ‘all actions are attempts to act’ rule becomes very important - your character might try to hit her opponent, but the opponent might block the attack, dodge, or even make a counterattack. For both player characters and NPCs or creatures you might come across, there is always a chance for the opponent to avoid being grabbed, hit or killed (apart from a few situations, like if they’re unconscious or significantly outclassed). Even if the player states an action as definite (e.g. ‘Bob grabs the thief and stabs him’), it will be treated as an attempt (e.g. the thief might twist away and escape). If a player is attacking an NPC, I decide if the NPC gets hit and how the NPC responds, but if they’re attacking another player’s character, the players can RP the fight out completely between them.
An important thing to note is that not all fights are necessarily winnable – some enemies may be too powerful to be injured at all and be capable of killing your character easily. I won’t have any NPC kill your character outright, but if your character persists in trying to fight an opponent who is vastly stronger, your character could get badly injured (this is one of the few situations where an NPC can make an automatic hit on a character, so the player can’t just continually dodge attacks when significantly outclassed). Finally, remember to keep any fighting PG-13 at most. ;3 No guts, gore or excessive brutality/gross stuff.
Rules
1. All players must use good spelling and grammar, and try to write at least a paragraph with every post.
2. If you want to join, you must be willing and able to be active in the RP – I ask that you post at least once a day if possible. If a person goes many days without showing up, their slot may be given to a new person if someone else wants to join.
3. Only the GM (me) can introduce new objects, places or people into the game (apart from the players’ characters) or introduce outside plot elements.
4. You cannot control any character other than your own in any way, including automatically grabbing/injuring them. In short, no power-playing or god-modding.
5. No gory or brutal battle descriptions; again, PG-13.
6. If talking OOC, use ((double brackets)). OOC should only be used for RP-related discussion.
7. Please write in present tense, not past tense (e.g. ‘he says’, not ‘he said’). If you really don’t like present tense, then past tense is okay, but present tense is the standard form for this style of RP.
8. For now, this RP is limited to six players, not including me, and each player may have only one character.
9. All other RP board rules apply
Now, if you’ve gone through all the above and are still interested in the game, continue on to find out about the world you would be playing in. :3
There are currently 6 slots available; each person can only have one character.
1. Battleberry - The Dungeon Mistress
2. Fillana (Fill-Ay-Nah) 'Layna' Milick, female kirda - Toppyrocks
3. reserved - Niney
4. 'Slink' Solomon Launcelot Kellsinger Y. Hatchett, male human - Solfeggio
5. Alexandra 'Alex' Max Roseblade, male torriyn - Gleeky~Cheeze
6. Raku Razorwing, male human - Redsparrow