Re: Frozen Rendezvous CYOA (Day 2 Start)

Postby Vanillasaur » Wed Jun 19, 2024 3:23 pm

Frozen Rendezvous
username + CS ID: Vanillasaur 316184
Your choice: Option B all or nothin baybee
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Re: Frozen Rendezvous CYOA (Day 3 Start)

Postby FluffyBirdie » Wed Jun 19, 2024 7:22 pm

Frozen Rendezvous
username + CS ID: FluffyBirdie 750079
Your choice: option A
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Re: Frozen Rendezvous CYOA (Day 3 Start)

Postby kijauni » Thu Jun 20, 2024 5:05 am

Frozen Rendezvous
username + CS ID: kijauni + 107596
Your choice: Option B
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Re: Frozen Rendezvous CYOA (Day 3 Start)

Postby Aldersnap » Thu Jun 20, 2024 5:13 am

Frozen Rendezvous
username + CS ID: Aldersnap 1102116
Your choice: Option A
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Hatching in progress…
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Re: Frozen Rendezvous CYOA (Day 3 Start)

Postby rabbit... » Thu Jun 20, 2024 8:27 am

Frozen Rendezvous
Your choice: Option C

Let's go fishing bay beeee!!
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Re: Frozen Rendezvous CYOA (Day 3 Closed - Rolling)

Postby ophanimera » Thu Jun 20, 2024 12:56 pm

closed to roll results!
i need to walk the dogs also so i’ll brb in a momenttttt
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Re: Frozen Rendezvous CYOA (Day 3 Closed - Rolling)

Postby ophanimera » Thu Jun 20, 2024 2:22 pm

Day 3 Results

Group A


rabbit... - option C - (rolled an 8)

You pick up the fishing rod and continue down the trail. The roar of the rushing water increases as you approach a waterfall to one side of the path, with a pool big enough to fish in. The water is an inky void and you’re uncertain how safe it is to pull a creature out of it. Despite this, you decide you’re going to try anyway. What’s the worst that could happen?

You wiggle the rod around in the pool absentmindedly. There are more pressing matters than killing time by catching fish right now. After about thirty or so minutes of chasing any potential catch away, you put the rod aside and move on to the next chamber. The honeycomb passageways are confusing, but you ponder your options. (continue to day 4)


Vanillasaur - option B (rolled a 3)


You take the leap of faith, hoping that you haven’t chosen to plummet to your untimely death. After a good several minutes’ drop, you collide feetfirst with a vast pool of water. You swim your way to the edge and shake yourself off. It takes you a moment, but you regain your footing. It’s an underground sea, with a pirates’ sloop resting in a spotlight pillar of sunlight. There’s a natural bridge of ice around the sailing vessel, as though they simply fell from the ocean and have lain here ever since. How else would a boat wind up here, anyhow? You wonder if it belonged to pirates, stowing away treasure from time immemorial. You have no choice but to investigate, to discover any secrets for your own.

You enter the vessel, and your eyes adjust to the dimness. It seems to be in relatively good condition, for however long it’s been down here. It’s still afloat and not taking on any water, so you feel comfortable exploring a bit further. You see something beneath your feet and peel up one of the floorboards. Inside is a small box, no bigger than a loaf of bread. It’s gilded from end to end, with ornate scrollery work on the outside. You open it cautiously and discover a small scrimshaw figurine of an animal and a small amount of currency. You pocket it and move on.

(+1 random pet, 50 c$, 100 Sundew, 1 random item, continue to day 4)

You reach the other end of the ship and find the stairs, with a Sylphanian Shard resting atop them. You grab it and add it to your collection. When you ascend the stairs up and out, you are no longer in the room with a pool but in a new room entirely. Here, all paths merge into one central chamber, with a strange, honeycombed nature to it. (Continue to day 4.)


Monotoad - option C (rolled a 7)

You pick up the fishing rod and continue down the trail. The roar of the rushing water increases as you approach a waterfall to one side of the path, with a pool big enough to fish in. The water is an inky void and you’re uncertain how safe it is to pull a creature out of it. Despite this, you decide you’re going to try anyway. What’s the worst that could happen?

You cast your rod and take a seat. Fortune favors the patient. You start reciting the poetry you had memorized for the Summer Festival Recital… After a while, you notice a firefly flicker of a glow coming from the depths and circling your hook. Snagged!

You pull your harvest in eagerly, hoping for a tasty meal. It would be even better if it were some treasure. You have an anglerfish! Although it seems kind of strange… On better inspection, the lure part of the fish is a Sylphanian Shard that the Noctilucent attempted to steal away. You remove the Shard from the fish and the fish poofs away in a bit of magic dust. Reward in tow, you happily dash down the tunnel until you reach a new strange room, with honeycomb pathways intermeshed.

(+Sylphanian Shard, +1 random pet, 50 c$, 100 Sundew, 1 random item, continue to day 4)


Group B

yeena - did not choose, disqualified


FluffyBirdie - option A - (rolled a 7)

You cautiously enter this passageway, still uncertain where the noise is coming from. Behind you, the tinkle crescendos into a chorus of chimes. You look back to notice the floor is gone. The finality of your choice starts to sink in. With every step, the thin ice shatters and falls away. You never hear it hit the bottom. It’s getting closer to where your feet are now and if you aren’t fast enough, you may fall through. There’s no telling where you’d end up. Possibly deeper in the caves or worst case, lost altogether to spikes or some other trap. You make a break for it and…

You trot through the path as fast as your feet can take you. The ice tinkles away with each step, a panicked race to the finish. Out of breath and heart throbbing in your chest, you screech out a victorious yell as your feet contact stronger ice. You made it! Unfortunately, you only had tunnel vision for the end point and missed anything along the way, if there was anything at all to miss. You take a moment to look back behind you into the gaping maw of the floor and turn away to safer pastures. You come face-to-face with a strange, honeycombed room. All paths merge into one central chamber. (Continue to day 4.)



kijauni - option B (rolled an 8)


You take the leap of faith, hoping that you haven’t chosen to plummet to your untimely death. After a good several minutes’ drop, you collide feetfirst with a vast pool of water. You swim your way to the edge and shake yourself off. It takes you a moment, but you regain your footing. It’s an underground sea, with a pirates’ sloop resting in a spotlight pillar of sunlight. There’s a natural bridge of ice around the sailing vessel, as though they simply fell from the ocean and have lain here ever since. How else would a boat wind up here, anyhow? You wonder if it belonged to pirates, stowing away treasure from time immemorial. You have no choice but to investigate, to discover any secrets for your own.

You reach the other end of the ship and find the stairs, with a Sylphanian Shard resting atop them. You grab it and add it to your collection. When you ascend the stairs up and out, you are no longer in the room with a pool but in a new room entirely. Here, all paths merge into one central chamber, with a strange, honeycombed nature to it. (Continue to day 4.)


Aldersnap - option A - (rolled a 7)


You cautiously enter this passageway, still uncertain where the noise is coming from. Behind you, the tinkle crescendos into a chorus of chimes. You look back to notice the floor is gone. The finality of your choice starts to sink in. With every step, the thin ice shatters and falls away. You never hear it hit the bottom. It’s getting closer to where your feet are now and if you aren’t fast enough, you may fall through. There’s no telling where you’d end up. Possibly deeper in the caves or worst case, lost altogether to spikes or some other trap. You make a break for it and…

You trot through the path as fast as your feet can take you. The ice tinkles away with each step, a panicked race to the finish. Out of breath and heart throbbing in your chest, you screech out a victorious yell as your feet contact stronger ice. You made it! Unfortunately, you only had tunnel vision for the end point and missed anything along the way, if there was anything at all to miss. You take a moment to look back behind you into the gaping maw of the floor and turn away to safer pastures. You come face-to-face with a strange, honeycombed room. All paths merge into one central chamber. (Continue to day 4.)

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Re: Frozen Rendezvous CYOA (Day 3 Closed - Rolling)

Postby ophanimera » Thu Jun 20, 2024 2:28 pm

Day 4 Adventurers

rabbit...
Vanillasaur
Monotoad
FluffyBirdie
kijauni
Aldersnap


All groups merge back into one honeycombed room. You are doggedly tired and see this as an opportunity to rest and recover before continuing. However, you think you could muster one last burst of energy and push on... Make your choice.

A - Dream.
B - Push on.


Today's route outcomes are primarily determined by your choice of the above + how many Sylphanian Shards you collected in prior days. If you chose well up until this point and make wise decisions, you may be handsomely rewarded...


Due to the delay in posting, decisions will be allowed for 24 hours from this post. Alternately, if everyone chooses faster than that, I'll go ahead and determine results for Day 4 and post dialogue, as well as any potential options for day 5 early to allow for more decision time.
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Re: Frozen Rendezvous CYOA

Postby FluffyBirdie » Thu Jun 20, 2024 2:39 pm

Frozen Rendezvous
username + CS ID: FluffyBirdie 750079
Your choice: option A
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──── ────
|| Kalons || TH ||
★★★
Selling OCs, lf art/c$!
Pixel animation shop

──── ────




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click on art for credit! avatar credit
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Re: Frozen Rendezvous CYOA (Day 4 Active)

Postby rabbit... » Thu Jun 20, 2024 2:49 pm

Frozen Rendezvous
Your choice: Option B

I didn't get very many shards the other days so it's time to hustle!!
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