patrol: blankface doubleface
stupidface blahface
hunting: wingtail tailwing
tailwhip nuzzle
medicine:
consumption:
custom prey / predators list
here’s some of the prey and predators my cats encounter when travelling to softclan’s territory!
prey
one fp — skitters [tiny specks of seemingly living dust that skitter around, can be found pretty much everywhere but most commonly found near the void’s walls or in dark dry places. imagine dust bunnies but literally]
one fp — aubade’s tears [tiny, strangely crystalline berries that seem to glisten and shine in the sun like glass. connected to the legend of aubade and her sacrifices, which is where the berries got their name from. despite their looks, they aren’t very tasty and are hardly filling]
one fp — snails [desperate times, desperate measures]
two fp — phosphenes [small birds whose shiny feathers seem to reflect the cosmos and its stars themselves]
two fp — sproutlings [a kind of mouse-like rodent covered in overgrown plants, they seem to be born like this. kind of plant varies but most common ones are moss and vines]
three fp — marmorie [elusive mermaid like critters that can be found swimming in the meraki river. quite hard to catch but a pretty clever feline can fish them out of water easily]
three fp — lucente [weasels with faintly glowing orbs on their tails, a good source of light at night. tend to live underground, rarely come up, one should look for their burrows to find them]
four fp — bobbles [floating round frogs! squishy and friend-shaped. also very, very tasty.]
five fp — nefelibata [white snakes with a layer of fluff that can grow as long as a small tree’s stem. they’re a rarity to find in the forests but when a patrol successfully catches one, the cats feast happily.]
predators
voidlurker — fox-like, yet cat-like at the same time. these black, inky creatures with glowing eyeless sockets are felines that have been corrupted by the void, usually former softclan cats. they have no recollection or any memories of being a cat, their only goal is to corrupt. they can’t corrupt cats of the vacancy since…they literally live in the void but can cause mass damage / death anyway with their powerful jaws / claws. they are the results of a dimensional leak / a mistake the gods made.
the marcid — melione’s children, the marcid are withered stag-like creatures of darkness. branches are embedded into their skin, giving them a bark/tree like appearance. found mostly in the deepest parts of the petrichoric woods. they can cause hallucinations and illusions to appear to trick their prey. also they have scary mouths. you don’t want to meet one.
brontidé (bron-ti-day) — storm dragons! more like giant falcon bird dragon things. range from grey-dark blue in colour, usually to blend in with the sky when they swoop down to attack. appear during cloudy or rainy days / during storms, don’t usually attack cats but i mean… one can always use a little feline snack…
arkasias — cave-dwelling greedy serpents who only cause destruction. found most commonly in the depths of the selcouth mines, they seek to consume and devour, and will try to eat almost anything that gets in their way.
they have one weakness: they hate light and cannot stand to be near it.
however, they have begun to venture out of their cave systems at nightfall in search of food as their prey sources have been dwindling…
ARPG Specific Terminology:
Xumsain is an extraterrestrial fungi that has decimated the human's global population. It creates spore clouds that drift on the wind before settling to grow a new patch, called a spore field. It's growth peaks during Greenleaf and maintains moderately through Leaffall before dropping significantly over Leafbare. Anything that inhales a large enough quantity of spores will develop Gravebone disease
Guides are special cats that have been mutated by the Xumsain spores and now are immune to its negative effects. They will show traits such as unnatural fur coloring, munchkin or reverse-munchkin, polymelia, split tail, double tails, or double ears. Guides are seen as emissaries of Starclan due to their ability to heal infected cats and thus hold an elevated ranking within the clan. Cats with unnatural pupils or eye colors are not Guides, but have a stronger immune system against the spores. If a clan has no Guide, then it defaults back to a standard medicine cat.
Gravebones is a fully infected creature that was exposed to large quantities of Xumsain spores and now exhibits terrifying symptoms; increased aggression, insatiable hunger, and decaying bodies, as if they are living death. Consuming infected meat will have a 50% chance of developing into hazelcough, and instead is best thrown into the nearest spore field to be broken down by the bengla plant.
Hazelcough is a disease that cats can catch if they eat infected prey, go into a spore field, or are bitten by a Gravebone. It is not contagious otherwise and an infected cat does not need to quarantine themselves, but they are weakened and disoriented. A Guide has 3 chances to cure an infected cat, and each attempt has a 50% chance of success. This percentage can increase depending on the Guide's skill level. [Each successful healing of hazelcough will add 5% to the next attempt]. If a cat is not cured within 1 in-game season, they will turn into a Gravebone
Bengla is a plant that seems to thrive in the decay of the Xumsain and can only be safely collected and handled by Guides as it will infect those not immune to Gravebone disease. Any common cat can still attempt to collect bengla, but will have an 90% chance of developing hazelcough
Found prey (5% chance to be infected)
[1 FP] Small rodents - mice, moles, etc
[2 FP] Medium rodents - squirrels, gophers
[3 FP] Large rodents [prairie required] - rabbits, prairie dogs
[1 FP] Small birds - sparrows, cardinals, starlings, etc
[2 FP] Medium birds - robins, doves, bluejays, etc
[3 FP] Large birds - crows, ducks, grouse
[1 FP] Small Fish - minnows, whitefish
[3 FP] Medium Fish [large river required] - bass, carp
[2 FP] Bird eggs [Newleaf/Greenleaf only]
[1 FP] Snakes
[2 FP] Toads
Medicinal Herbs
- Yarrow
- Purple coneflower
- Wheat grass
- Bengla
- Moss
- Alder bark
- Bindweed
- Pine sap
- Blackberries
- Honey
Natural Disasters
- Blizzards
- Flooding
- Drought
- Forest Fires
- Xumsain Spore Cloud
Regional Predators
- Gravebones^
- Coyote
- Wild dogs
- Eagles
- Badgers
- Foxes
- Rogues
- Rattlesnakes
- Human traps
Rolling Mechanics
Gravebone Table: Roll a 1d10 if there is a Gravebone attack to determine what creature it is
Mice
Squirrel
Rabbit
Jay
Crow
Hawk
Snake
Wild dog
Badger
Fox
Explore Example
A short paragraph highlighting the events within my explore turn wil go here~
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