by SkyGold » Wed Feb 28, 2018 2:45 pm
not a trait
no rarity
heterachormia
weight edits (chubby, muscluar, thin, etc...)
missing limbs from injury (must have ref with)
sclera color
scars
basic
feathered wings (base lines or other birds. Can not be much smaller)
short fur edit (a fur edit that is only slightly longer than the base. Can also make the echon hairless)
teeth edit
common
bat wings
edited back mane
claw edits
tail edits
longer fur
pupil edit
one pair of horns
uncommon
small wings (any kind but smaller. Orginal wing still has its type rarity and is still a trait on its own.)
ear edits
two tails
more than one pair of horns
colored blood
feathers on spine, face or elbows
floating accessories/companion (orbs, halos, etc…)
tongue edit
dragon whiskers
spine spikes
jaw spikes
rare
no wings
three tails
glow
elemental powers (only natural things)
munchkin
giant
extra toe
insect wings
body spikes (exclding horns and spine)
birth missing limbs (for NBs only)
feathers elsewhere
edited muzzle (small change, nose, bridge)
more than one set of ears (up to two extra sets)
slime (body parts can be made of it or just extra saliva/tears)
Very rare
edited muzzle (extreme, different species)
wings somewhere other than back
extra limbs (no more than 6 in total)
four tails or more
one pair of extra eyes
myth
-only available in customs or 100s (1% in NBs)-
unnatural powers (teleporting, shapeshifting, etc)
more than one pair of wings
scales
more than one pair of extra eyes
multiple heads
Nursery mutations (defects)
munch(pass like normal rare trait)
giant (^)
extra toe (^)
albino (can only pass if two ancestors had it [getting a smaller percentage per generation] or will pass for 50% if two albinos breed)
deaf (10% to pass)
blind (10% to pass)
overbite/underbite (15-30% to pass depending on severity)
twisted paw/leg (very rare, 5% if both parents have it. 1% if one)
missing limb (mutation roll only. Parents having this trait do not effect the percentage)
extra legs (pass as rare trait)
Mutation roll numbers (optional in breedings)
Out of 100
for the number of mutations:
None: 1-50
One: 51-80
Two: 81-99
Three: 100
munchkin 1-4
giant 5-8
extra toe (polydactyl) 9-12
albino 13-14
deaf 15-16
blind 17-18
overbite/underbite 19-24 (roll 50/50 if trait is gotton)
twisted paw/limb 25
missing limb 26-27
extra legs 28-30
common trait 31-65
uncommon trait 66- 85
rare trait 86-95
very rare trait 96-99
myth 100
Last edited by
SkyGold on Sun Mar 25, 2018 8:13 am, edited 13 times in total.