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Looter's Island v.2 by Spockylass

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Artist Spockylass [gallery]
Time spent 28 seconds
Drawing sessions 1
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Looter's Island v.2

Postby Spockylass » Mon Jan 23, 2012 4:59 am

Revamped Locations Map. Probably going to get this RP set up soon, so why not? Click the "Based On" link to the the terrain and POI version.
Why is there and "F" instead of an "S"? Because it's 1621, that's why. 8D

Image © Spockylass/Wyn

Guide
Cold Hills
Rolling hills and hillocks of all sizes, many streams and generally windy. Often quite cold and desolate though the grazing is good and it's covered in wildflowers in the spring and fall.
Foggy Forest
Located in a sort of dip in the land, but protected from flooding and severe rain by the mountains. During the fall and sometimes other seasons, it gets quite foggy.
Scurvy Sandbar
The sandbar extends too far for a ship to anchor in this bay, but the nearby high cliff to the west offers a great vantage point and the sandy beach makes an excellent racing ground for pirates. Because it's so close to the main pirate camp, most wild horses avoid it.
Quicksand Cliff
The sand here is soft, soggy, and deep. It is prone to flooding and there's an almost unscalable cliff opposite the beach so that one has to go through the marshlands to get anywhere else on the island. The opposite side of the peninsula is thrashed violently by waves, making this area an undesirable place to be
Cypress Marsh
The marsh stretches out into the bay and back into the forest, but it's shape and borders are constantly changing due to erosion and soil deposition from the many cypress trees. Many believe it haunted, as only the darkest and most powerful creatures can survive here.Very little is known about it's interior - nobody has explored deep enough(or lived long enough) to report.
Death Edge
An eroded, slippery face on Horse Haunt Mountain that, especially when wet, has caused many animals to fall to their deaths on the slope.
Horse Haunt Mountain
The domain of Looter's herd, this is the largest mountain on the island and provides an excellent view of the rest of the isle. The Pool of the Spoken resides at it's peak and most important events transpire here.
The Quiet Place
A fertile, but almost deathly still place between the mountains, marshes, woods, and badlands, this area is generally considered neutral territory. Much wildlife is to be found here and healers, elders, and specters often come to it seeking solace.
Exile's Rocks
A dreary, lifeless place with only the barest bristly bushes to graze from and no water. It has no beaches but rather an almost sheer cliff along the entire southeastern border of the island.
Haunted Bay
A large bay often ravaged by storms. It's depth varies near the marsh but is deceptively shallow and clear near the Quicksand Cliffs and very deep near Glutton's Falls.
Wet Woods
The rainiest, most tropical part of the island. It alternates between thick forest and sparse, grassy new growth making it a haven for all types of animals and difficult to navigate for men.
Shallow Bay
A shallow, almost pristine place with clear water that provides a buffer to the cove from strong winds
Treasure Cove
The domain of Treasure Cove herd, the only way to reach it is through the Wet Woods. At the other end of the beach, near the peninsula, there is a sandy cave with a great amount of treasure and a freshwater pool.
Last edited by Spockylass on Wed Feb 01, 2012 6:55 am, edited 1 time in total.
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Re: Looter's Island v.2

Postby Toppyrocks » Mon Jan 23, 2012 2:37 pm

Looks awesome, Spocky! Can't wait to play it out!
"Unless someone like you cares a whole awful lot, nothing is going to get better, it's not."
-Dr. Suess


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Re: Looter's Island v.2

Postby Spockylass » Tue Jan 24, 2012 5:11 am

Thanks! x3 Me either!
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