Omega Timeline (homestuck OPEN)

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Omega Timeline (homestuck OPEN)

Postby dark_lava » Fri Jul 01, 2016 7:53 am

This is the Omega Trolls and there experience in the game, there are no humans and all OC Trolls. Rules, Shipping Chart, Forums, and Character list will be in different posts after this.
Last edited by dark_lava on Sat Jul 02, 2016 5:47 am, edited 1 time in total.
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Re: Omega Timeline (homestuck DNP)

Postby dark_lava » Fri Jul 01, 2016 8:03 am

Rules
1. No OP characters, yes the highbloods are more durable than the others, but they can still die.
2. You don't have to act the same as the Alpha or Beta trolls, give them different personality and you don't have to type the same either.
3. There a troll Skype so that way they can see each other and hopefully there'll be more to post then what their typing, if this doesn't work out I'll remove this.
4. You can make as many characters as you want, but you need to rp them all.
5. Please stay in the rp, don't just post once and leave, if your going to be gone, please post here or pm me.
6. The genders and God Tiers are premade so that there is no repeat of the cannon ones, the some genders have be changed because of the God Tiers, I also did this so their wouldn't be fighting over them.
7. You can't be in a quadrants with yourself.
8. When you reach God Tier you has personal changes that you have to pass to unlock the full power of God Tier.
9. In other of your forums put your OTP so that I know you read the rules.
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Re: Omega Timeline (homestuck DNP)

Postby dark_lava » Fri Jul 01, 2016 8:42 am

God Tiers, Powers, Challenges, and Clothes


Morgai Magido/Rust blood/Aries/Sylph of Time/Derse/Female/Taken
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Powers:Sylphs are a passive healing class, using their aspect to heal others or healing their own aspect. Time is about independence, linearity and time itself. The Sylph of Time will be able to repair broken timelines and speed up the recovery and healing processes of their teammates. With the help of a Seer, they could create loopholes in a players timeline to keep them from ever getting hurt. They would also be responsible for the emotional health of their teammates.

Challenges:Sylphs have to learn to find their inner strength and power and put it to use in healing. Many Sylphs have a feeling that they have that strength and power but don’t know what it is, how to get to it or how to use it. Some do’t even realize it’s there. If that isn’t the lesson, it is in Time. Time players have problems with independence. They are either too independent and won’t ask for help, or too dependent on other people. A balance between the two must be found.

______ Nitram/Bronze blood/Taurus/Mage of Breath/Moon/Male/Open
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Powers:Mages and Seers are alike in the sense that they both have a deep understanding of their aspect. The difference is that a Mage’s aspect affects them more negatively. Breath is the flow of things and quite literally, Breath (wind). Breath players are usually very heroic, and so looking at only the first level of the Mage of Breath, it seems that though they have a deep understanding of how things flow and work and heroism, but it affects them negatively.

Challenges:Looking at the under layers, the challenge comes into play. If you can go with the flow and not resist change (Breath), the thing to learn is in your Class. Mages need to learn to realize their skills and not get caught up in self-deprecation (the negativity part of the outer layer). If you know your skills and you appreciate yourself, your lesson is in the aspect and you must learn to go with the flow and welcome change rather than resisting it.

______ Captor/Yellow blood/Gemini/Page of Doom/Moon/Male/Open
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Powers: Pages start out as very weak and passive, and as they ascend they grow and grow and become possibly the most powerful class. They can will something into existence (or nonexistence) and embody their aspect. Doom represents death and sacrifice. The Page of Doom can embody death and doom, sort of a grim reaper. They can will doom upon others and cause them to sacrifice anything and everything they have.

Challenges:Pages need to learn to step out of the shadows and to showcase themselves and their talents. Pages are often behind the scenes people when they should be on the front line of battle. If your lesson is in Doom, it is about anxiety. Doom players tend to have a very high or very low anxiety level. High anxiety people need to take a few deep breaths and low anxiety people need to look at the world a little differently.

______ Vantas/Red blood/Cancer/Maid of Blood/Moon/Female/Open
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Powers: A Maid is one who serves her teammates with her aspect. Blood is about unity, loyalty and bonds. The Maid of Blood will be the ultimate peacemaker, mending bonds and creating unity within her team. The Maid will also be able to destroy bonds that would be holding her team back. She’ll be the one to go to for every kind of problem.

Challenges: Maids need to learn to care and provide for others, even if their efforts go unnoticed. Many Maids will feel discouraged from doing things for others because their efforts go unrecognized. They will need to learn to keep at it no matter what. Blood players need to learn about sensitivity; they are either robotic and unfeeling or an emotional roller coaster. Both can be very unattractive, so the player will need to find the balance between the two.

______ Leijon/Olive blood/Leo/Heir of Heart/Moon/Female/Open
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Powers:The Heir is an active class. The Heir is surrounded by their aspect and is either protected or consumed by it. Upon reaching full realization of their title, the Heir will gain control of the full power of their aspect. Heart is about soul, emotion and motivation. The Heir will protect themselves by expressing their emotions, and the splinters of themselves will come to their aid in a time of need. They will eventually be able to change their emotions on a dime.

Challenges:Heirs need to learn to communicate and work with others in order for a job to get done. Heirs will often seclude themselves when they are doing a project, even if the help of someone else is required. They will get so frustrated when they can’t get something right. They will need to learn to ask for help before they get to this level. If the lesson isn’t there, it is in Heart. The Heart lesson is walking the path of self, breaking down the walls heart players tend to put up against their emotions and becoming more sensitive to the world around them. It could also be the other way around; perhaps the player is TOO sensitive and needs to harden up against the world.

______ Maryam/Jade blood/Virgo/Knight of Space/Moon/Female/Open
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Powers:Knights are a warrior class, weaponizing their aspect to protect others. Space is creation and the actual fabric of space itself. A Knight of Space can use planets and other spacious bodies in battle to protect themselves and those around them, such as manipulating the size of themselves or the enemy or teleporting across space-time.

Challenges:Knights often have an issue with sticking by their friends. Knights are often called flakes and “that one undependable friend”. They also have an issue with taking off the mask they put on for others (Dave’s “cool guy” mask, for example). They need to learn to overcome these bumps in the road. Space players have an issue with abstractness; they are either too abstract or not at all. Those who are need to come down from the clouds and those who aren’t need to let themselves go.

______ Pyrope/Teal blood/Libra/Thief of Mind/Moon/Female/Open
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Powers:Thieves are the active counterpart to the Rogue, stealing their aspect for their own benefit rather than for the good of the team. Mind is about strategies, decisions, logic and consequences. A Thief of Mind will act like the solo spy, stealing strategies and decisions from the opposing team and using it to benefit themselves. This would leave the other team disheveled and the Thief one step ahead.

Challenges:Thieves need to learn to stop thinking so much about what other people think of them. Thieves tend to be image focused, but not narcissistic. Thieves will have lower self esteem, and uses their grand image to boost their self confidence. Mind players will have a problem with logic and making decisions. Mind players tend to be indecisive, and they are either too smart or too stupid. Those who are too smart need to come down to the level at which others can understand them and those who are too stupid need to realize their intellect.

______ Serket/Cerulean blood/Scorpio/Bard of Light/Moon/Male/Open
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Powers:Bards are passive destroyers, allowing their aspect to be destroyed or allowing destruction through their aspect. Light is fortune and knowledge, and so the Bard of Light will either allow everything to crumble with a single stroke of bad luck, or fail completely to provide anyone with helpful knowledge or a small stroke of luck because of the fact that they are too caught up in their own spiritual journey. However, with the right player by their side, their destruction can be directed at the opponents by allowing THEIR luck to fall through.

Challenges:Bards must learn to care about other’s spirituality and well-being rather than just their own. The Bard is often too caught up in their own spirituality to realize that their teammates are struggling. The lesson in light is to be more or less sensitive. Most of the time, Light players will be robotic in their approach to life and hard situations, but they must learn to feel the emotional consequences of their actions.

______ Zahhak/Colbalt blood/Sagittarius/Prince of Void/Moon/Open
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Powers:Princes actively destroy through their aspect, and Void is the aspect of nothingness, concealment and secrets. Essentially, the Prince of Void is a giant black hole that will most likely suck every player and planet into the nether. This is a big issue for the team, unless the Prince can be controlled and uses his voidy powers to destroy all secrets and concealment on the opponent’s side, leaving them vulnerable.

Challenges:Princes often need to learn to become less image-focused and narcissistic. Not to be confused with the Thief, which image-focusedness stems from needing people to like them, the Prince must have any and all kinds of attention. Void players tend to be introverted and anti-social, which completely contradicts with the Prince lesson. This player must break out of their own mental shell CORRECTLY, without overdoing it on the confidence scale.

______ Maraka/Indigo blood/Capricorn/Seer of Rage/Moon/Male/Open
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Powers:Seers have a vast knowledge and understanding of their aspect and use it to aid their team. They can also manipulate the literal side of their aspect to some extent. Rage is about passion and anger, and so a Seer of Rage will be able to see what makes people angry and how to make them angry when they need to be pushed far enough. Anger can make people do some crazy things, including killing someone that needs to be killed. The Seer will also be able to calm them down to a small extent, making them a great auspitice.

Challenges:Seers need to recognize their intuition and trust in it so they can help others. Seers are often wracked with self-doubt and they need to push past it and use the talents they have to move their game along. The Rage aspect is in tension and anxiety. Rage players tend to be either always angry or anger repressing (like Gamzee repressing it with all the substances). Either way, they will need to get that under control.

______ Ampora/Violet blood/Aquarius/Witch of Hope/Moon/Female/Open
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Powers:Witches actively manipulate their aspect in order to help themselves. Hope is about belief, holy magic and spirit. The Witch of Hope will be incredibly persuasive, the most persuasive person in all of history. She will be able to manipulate the beliefs and values another person has. She will be able to use the beliefs of others as a weapon of mass destruction.

Challenges:Damara, as Jade and Feferi had no trouble being inspirational or staying optimistic. Witches will often not care or let someone else handle it when they really should be doing it. You know what they say, if you want something done right, do it yourself. Hope players have a hard time with open-mindedness. They either believe anything they hear or won’t believe anything at all. They need to find the balance between acceptance and skepticism.

______ Peixes/Fuchsia blood/Pisces/Rogue of Life/Moon/Male/Open
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Powers:Rogues are the Robin Hood of all the classes, stealing their aspect from their opponents to benefit their team. Life is about, well life. The life-force and energy that is in all living beings. A Rogue of Life will be able to take energy and life from their opponents to make their team faster, stronger and more energized. This is a wonderful asset to have on the team.

Challenges:Rogues need to learn self-control and independence. Most Rogues have trouble controlling their impulses and emotions and need to learn that control. Rogues also tend to be either incredibly clingy or complete hermits. They need to learn to either separate or integrate. If your lesson is in Life, it is in liveliness. Life players can come off as either listless and lazy or hyper-active and high-energy. Both can be a turn off for some people, and they will need to adjust.
Last edited by dark_lava on Sat Jul 02, 2016 5:47 am, edited 1 time in total.
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Re: Omega Timeline (homestuck DNP)

Postby dark_lava » Sat Jul 02, 2016 4:00 am

(pic here)
Name-
Age-(6-7sweeps)
Gender-
Blood-
Sign-
Username-
Moon-(derse or prospit and only Captor can go to both)
Land-
Quadrants-(if any)
God Tier-
Other-

There is a site I use for my troll ocs that you can use
http://owodoomkitty.deviantart.com/art/ ... -310517687
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Re: Omega Timeline (homestuck DNP)

Postby dark_lava » Sat Jul 02, 2016 4:32 am

I have made a chart for the relationships and here it is
https://docs.google.com/spreadsheets/d/ ... edit#gid=0

Red=Matespirt
Pink=Moirail
Black=Kismesis
Gray=Auspistice

If the colored space has a question mark means that its a crush and if there is this mark / that means they had that ship, but it didn't work out.
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Re: Omega Timeline (homestuck DNP)

Postby dark_lava » Sun Jul 03, 2016 10:56 am

Image

Name- Morgai Magido
Age- 6 sweeps
Gender- Female
Blood- Rust
Sign- Aries
Username- crackedGlass
Moon- Derse
Land- Land of Sand and Caves
Quadrants- None/Open
God Tier- Sylph of Time
Other- Grandhighblood<3Red Glare
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Re: Omega Timeline (homestuck OPEN)

Postby dark_lava » Tue Jul 05, 2016 7:48 am

(Bump)
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