For roleplays featuring human or human-like characters which have inhuman abilities or live in an (original) fantasy world. E.g. vampires, shape-shifters, werewolves. However this category does not include roleplays based on existing fandoms such as Twilight or Harry Potter
by Azuro » Fri Jan 01, 2016 11:32 am
The year is 2047. Technology has greatly improved with fully aware robotics, hover bikes and boards, repair nanobots, holograms and plenty of other great futuristic gear. While all of this is awesome,
War never changes.You have been recruited into a Black Operations Unit for your...... unusual
Abilities.Abilities that can't be revealed to the public. Any attempt to do so will result in your immediate termination. You will be working cooperatively with the CIA and various security forces around the world.
Any questions?......No?...Great. You start in 24 hours for your first mission.
Hendricks Out.
Discussion
viewtopic.php?f=85&t=2927262Loosely based on Black Ops 3.
Last edited by
Azuro on Sat Jan 02, 2016 4:33 am, edited 5 times in total.
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Azuro
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by Azuro » Fri Jan 01, 2016 11:34 am
In the year 2047, a Black Operation Unit is created. This Squad is different from the rest however. They possess unique abilities to aid them to battle. They are limited however, Fire and Ice are the only known elements. Invisibility and Shape shifting are the only known powers. Very versatile and adaptive, this Black Op Unit can accomplish almost any mission, if they work together that is.
They have futuristic military gear and weapons. Including the single most important piece of technology on the battlefield, that only select few battalions get to use.
A Direct Neural Interface or DNI. This connects you with your squadmates. Whatever your squadmate sees, you see through your HUD or Heads Up Display. Whatever they hear, you hear. This DNI has plenty of new features including a (almost) telepathic commutator. Making radios a thing of the past. This technically makes you cybernetic, since you can hack any robotic interface in the world, put biometric into your weapons so no one could use it but you. Make your body pump adrenaline, use thrusters to gain the upper ground against your opposition. There is still so much more! With Cyber Cores and Tac Rigs, improved healing capabilities and your very own Biometric Senser to search out enemies in smoke or darkness.
Hi!
Just call me Sky!
Feel free to PM if you wish. I don't mind talking.
Be The Wolf

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Azuro
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by Azuro » Fri Jan 01, 2016 11:39 am
The Black Operatives
Commanding Officer: Mark Hendricks Callsign "Overlord"
Delta Squadron
Leader:
Second in Command:
Heavy Gunner(s):
Sniper(s):
Hacker(s):
Informalist:
Pilots(If Any):
Negotiator:
Drone/Robot Handler:
Regular(s):
These are types of soldiers. We don't need to fill the entire thing.
The Rules
1. Follow Tess's rules
2. No godmodding/power playing
3. Only 5 spots. I will add more once we get some steam
4. You are allowed to have one power OR one element
5. You don't have to pick your power or element from what I said in the intro. It's just really hard to find a person who has super speed or can talk to animals. They can be so hard to find that the CIA believes they are only those listed above
6. We pick missions by a vote. Try to vote at least once on a poll.
7. Please be active. It sucks when a roleplay dies because of that.
8. Have fun!
Last edited by
Azuro on Sat Jan 02, 2016 4:45 am, edited 1 time in total.
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Azuro
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by Azuro » Fri Jan 01, 2016 11:40 am
The Mission
Currently Active: No
Days Active: 0
Operatives in AO(Area of Operation): No
Operatives in Safehouse: Yes
RTD(Ready to Deploy): No
On Standby: Yes
Location: CIA Safehouse, Zurich, Switzerland
Time: 12:23 AM March 23, 2047
Weather: 38°F Cloudy with Strong Wind
Description: For their first mission, Delta Squadron will investigate a mysterious disappearance of a fellow CIA Agent. Last transmission was 3.5 miles from Zurich, Switzerland. Agent holds highly sensitive information.
Equipment: We must be discrete about this. Silenced Weaponry and no vehicles. Stealth modules will be in your DNI.
Excepted Resistance: Using Satellite Reconnaissance or SatCon, a little around 30 men with 2 vehicles. MG nests also bolster their defense. Seems to be guarding a outpost. Biometric scans show that the Agent is in the area.
Estimated Time (ETA): 5 hours
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Azuro
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by Azuro » Fri Jan 01, 2016 11:42 am
Cyber Cores and Tac Rigs
Cyber Cores are the most important weapons you will possess. They use your cybernetic mind to....do incredible things. Like hacking enemy turrents and overloading human enemy's senses, making enemy robots explode. They are revolutionary. Cyber Cores are split into 3 different cores. Hack, Speed, and Chaos. Hack is self explanatory, focusing on hacking various robotics to use to advantage, enhancing your basic hack abilities. Speed focuses on your movement and to some extant, your accuracy. Some examples include Mag Gloves, Gloves that grip the wall, giving you a superior tactical advantage. Rush is another example of a Speed Core ability. It forcefully makes your body pump adrenaline, giving you significantly increased strength, speed, and your thinking speed. It is a double-edged sword however, as using it too much will overload your body, killing you in a rather disturbing way, making your heart and lungs explode. The Chaos Core is what it says, to induce chaos on the battlefield. Examples of these include the Nanobots, a very lethal ability. They are sent out in swarms, going from enemy to enemy, destroying them piece by piece. Another ability called Blaze, brings attention to robotic combatants. It hacks the robot's energy core, making it explode. This automatically disables the robot if not destroy. All the abilities for all the Cyber Cores are displayed below
Hack
Alpha Dog
Control
Mist
Trailblazer
Glitch
Speed
Mag Gloves
Rush
Focus
Slow Down
Charge
Chaos
Nanobots
Blaze
Freeze
Racket
Whiteout
Last edited by
Azuro on Fri Jan 01, 2016 4:58 pm, edited 1 time in total.
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Azuro
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