Warriors: Choose Your Own Adventure (COMPLETE)

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Re: Warriors: Choose Your Own Adventure

Postby ~*Amber*~ » Mon Dec 07, 2015 9:18 am

Start with the call girls
Last edited by ~*Amber*~ on Tue Dec 08, 2015 3:07 am, edited 1 time in total.
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Re: Warriors: Choose Your Own Adventure

Postby abxy » Mon Dec 07, 2015 12:09 pm

Start with Thimble. She needs to know what happened, anyway.
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Re: Warriors: Choose Your Own Adventure

Postby lady chocobo » Mon Dec 07, 2015 12:12 pm

Start with the patrols
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Re: Warriors: Choose Your Own Adventure

Postby agathokakologic » Mon Dec 07, 2015 6:04 pm

I decide to start with the patrols.
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Re: Warriors: Choose Your Own Adventure

Postby Wolvine » Mon Dec 07, 2015 7:36 pm

Start with the patrols
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Postby detective who. » Tue Dec 08, 2015 1:56 am

    Start with the call girls.
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peter/sherlock / adult / genetics major
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ask / wc au / 1x1 / trade
━━━━━━━━━━━━━━━━━
ImageImageImage

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Re: Warriors: Choose Your Own Adventure

Postby Arcaii » Tue Dec 08, 2015 5:34 am

Choices:

1: Patrols
2: Patrols
3: Call girls
4: Thimble
5: Patrols
6: Patrols
7: Patrols
8: Call girls

Roll says... 7: Patrols.



Things will go a lot smoother if you know exactly where and when to expect a patrol. From what you know, the mobs here are basically just a bunch of groups working together to fight the Corps. How they give and receive their orders, you can't tell, but the head honchos must all work with each other to keep things organized. And that means there's a system of patrols set up to keep groups from leaving one area bare of guards.

You wait a little while, watching the various crews walk around below, until you find one that catches your attention. It's a group of about ten, all broad-shouldered toms covered in scars, with one slightly older cat at the lead. They aren't speaking to each other - their heads are lowered, their ears back, and their tails perfectly still. They're walking with purpose.

You slink down from your perch, winding around the dusty pipes and half-finished floors, keeping your eye trained on the group. They move without acknowledging any of the other cats, who all very quickly step out of their way. They don't look over at a particularly vicious fight, nor do they notice the faint sound of a dog barking. They just keep walking in a straight line, never changing their expressions or saying a single word.

It takes almost an hour for them to finally stop at what you think is their other border, where the city finally starts coming to life. The captain (you presume) walks back and forth a little, glaring into the street. The wisers move around until they're in a line, all waiting silently. You narrow your eyes.

Another group eventually steps out into the open. There's a little bit of talking about boundaries, and then they launch into a fight. You scowl and leave.

It's possible that you'll have to listen in to a few conversations, or even speak to somebody. You're not exactly on a time limit, but you want to get out of this place as soon as possible. You don't even care where you'd go, just that you're gone. Maybe you should decide on that too, after a while.

It starts raining. You count the drops that hit you before you take shelter in an alley window. Twenty-seven. You don't like the rain very much.

It's cold.

Someone's running around, trying to find shelter. You catch a glimpse of them - a small, dark cat, possibly a molly, by the breathing. You weigh your options. Maybe you can get some information. Maybe she'll call for the dogs.


Call her over.
Ignore her.
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Re: Warriors: Choose Your Own Adventure

Postby abxy » Tue Dec 08, 2015 5:39 am

Call over.
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Re: Warriors: Choose Your Own Adventure

Postby Comettail76 » Tue Dec 08, 2015 7:34 am

Call her over.
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Re: Warriors: Choose Your Own Adventure

Postby ~*Amber*~ » Tue Dec 08, 2015 7:48 am

Call her over
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