♔lumos' toys

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♕cinders

Postby sinopa » Mon Oct 12, 2015 3:03 pm

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♔squirrelpaw

Postby sinopa » Wed Oct 14, 2015 6:39 am


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━━━━ TROUBLE ━━━━
comes for
Image come on,
...lose your mind...
it's alright
T H E
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━━━━ NEVER die ━━━━
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x x x x x x xxxx x x x x x x x.
name. squirrelpaw
gender. tom
age. eleven moons
rank. apprentice
fur. ginger tabby w/ white
eyes. honey amber
build. tall and lightly muscular
other. nothing
skills. swimming and fighting
positive traits. charming, courageous,
enthusiastic, gallant, passionate

neutral traits. amusing, determined,
proud, stubborn

negative traits. arbitrary, complacent,
difficult, impulsive, troublesome

mother. open
father. open
kin. open
crush. open
mate. too young
kits. too young
x x x x x x xxxx x x x x x x x
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♔mottlenose

Postby sinopa » Wed Oct 14, 2015 11:56 am

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xx x x x x x x x x x x x x


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xx x x x x x x x x x x x x

x mottlenose tom forty-two moons medicine cat
meet mottlenose; mottle- for his white and black patched pelt and -nose for his sense
of smell and observation skills. his fur is short yet soft and he stands tall but slightly
stocky. on his back, noticeable if looking hard enough, you can see old scars that rake
from just under his shoulder blades down to his lower spine; it is just slightly covered
with new fur. his eyes are a lovely bright shade of a golden yellow. he is a tom at the
age of forty-two moons and has always followed the path of becoming a medicine cat,
which he is currently.

x healing & tracking skillful unpredictable melancholic
lets talk skills first, mottlenose being a medicine cat is very well trained and know-
ledgable in the art of healing and herbs. along with this, the patched tom has a great
sense of smell and has become known also for his tracking and of course his observa-
tions in his surroundings and other cats. onto his positive traits, this tom is quite a
warm and loving cat to be around. he's overly helpful and kind - sometimes a little
bit over zealous. but he always means well. mottlenose is also a very charming tom
and a little bit of a hopeless romantic - even for a medicine cat. moving onto his more
neutral traits, he can sometimes be rather unpredictable in his actions - though he is
mostly nice he can be a little snappy or forceful in the way he speaks or acts. he's got
a rather breezy type of first impression, but he's very complex and hard to understand.
he's very reserved when it comes to his own feelings and is stubborn to admit them,
mottlenose can get snappishly sarcastic if prodded to much. continuing on with his
negative traits, he can be very abrupt sometimes and maybe a little anxious. during his
apprenticeship he was a playfully devious tom - sometimes getting out of hand and
still does have his moments. the tom can be difficult and now a days a little bit moody.
hidden within his heart is a deep set feeling of hurt and loss for his recent loss - but
he tries to hide it for the sake of his clanmates and the need to care for them.

x crush open mate forbidden kits forbidden kin deceased
the beginning of his past was a normal one. he had loving and doting parents; his
father moleclaw and mother paleflower. mottlenose grew up with one other sibling, his
adoring sister, patchheart. the two were inseparable since the beginning of their kit-
hood. patchheart always supported her brother in his path of being a medicine cat and
he never let her forget her dream of wanting to be leader. when they were apprentices
mottlenose had been out with his mentor and his sister - including her mentor, getting
herbs that needed restocking when a eagle swooped down to grab his tiny sister, the
taller tom had knocked her out of the way only for the eagle's talons to rake roughly
a crossed his back. buzzardstripe - patchheart's mentor had been able to scare the
eagle off and the three of them were able to get mottlenose back to camp so that his
own mentor, gingerleaf, could patch him up. he healed slowly and after a few moons
only scars remained which can still be seen under his fur. he soon after received his
full medicine cat name a few moons after patchheart received her own warrior name.
their parents soon passed of old age after their naming ceremonies and gingerleaf
soon followed several moons later. now the avalanche has stuck the clans old home,
causing a great devastation to all that they knew. patchheart, was lost to mottlenose
in the deep snow, taking his sister away from him. he aches at the thought of her and
is haunted by her death but he hides it deep within himself to not let the rest of his
clan worry. but it hurts and he doesn't know when it will stop...
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♕sycamorepaw

Postby sinopa » Sat Nov 07, 2015 5:50 pm





































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            name. sycamorepaw gender. she-cat age. eight moons rank. medicine cat apprentice







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fur. tortie with white eyes. dull yellow
build. petite and agile other. nothing

skills. healing and agility
positive traits. charismatic, clever, fun-loving, gentle,
patient neutral traits. dreamy, soft, whimsical
negative traits. calculating, difficult, quirky, secretive,
vague

mother. open father. open
siblings. open kin. open
crush. open
mate. too young / forbidden
kits. too young / forbidden
Last edited by sinopa on Sun Nov 08, 2015 7:47 am, edited 31 times in total.
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♕appleheart

Postby sinopa » Sat Nov 07, 2015 5:55 pm





































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              name. appleheart gender. she-cat age. twenty-eight moons rank. warrior







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fur. ginger tabby with white eyes. bright gold
build. average height and lithe other. nothing

skills. climbing and leading
positive traits. admirable, challenging, efficient, honorable,
protective neutral traits. amusing, freewheeling, proud
negative traits. assertive, fiery, impulsive, single-minded,
wishful

mother. open father. open
siblings. open kin. open
crush. open
mate. open
kits. open
Last edited by sinopa on Sun Nov 08, 2015 7:46 am, edited 5 times in total.
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♔ripley

Postby sinopa » Sat Nov 07, 2015 5:55 pm





































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                name. ripley gender. tom age. thirty-two moons rank. rouge







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fur. black with white eyes. bright gold
build. muscular and tall other. torn ears and several scars

skills. fighting and stealth
positive traits. alert, charming, firm, observant, witty
neutral traits. aggressive, complex, mystical
negative traits. arbitrary, coarse, deceitful, haughty,
possessive

mother. open father. open
siblings. open kin. open
crush. open
mate. open
kits. open
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Postby sinopa » Thu Nov 19, 2015 8:55 am

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welcome to acaciaclan,
a clan that is full of many
life threatening challenges.
everyday life puts every
cat to the test of survival.
dropping temperatures in
leafbare - bringing blinding
snow storms and icy slopes
then followed by a blister-
ing heat in greenleaf - that
causes droughts. they live
in a brutal landscape with
extreme complications and
hungry predators. but
surprisingly acicaclan has
been thriving for genera-
tions.
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d i r e c t o r y
intro
rules
territory
traditions
allegiance
relations
extra
currently
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these mountains are home to acaciaclan and this place is where anything could be your downfall. they
hold no room for the meek or incompetent, upon these sturdy imposing rock structures, death can
come easily and swift. a small misstep could bring you crashing down the cliffside or leaning too
close to the rapid river to get a drink could bring you to a watery grave. predators lurk in the shadows
of every crevice and the seasons all seem to bring something deadly to the mountains. but walking
among them, it is easy to realize that there is no other place any of them would rather call home.
signs of life seem to be everywhere around, prey and predator almost seemingly living in harmony.
over many generations these cats ancestors have made this place their home, they have fought tooth
and claw to survive whatever mother nature threw at them and have made a name for themselves as
one - and always seem to thrive from what they have been given. just as the strengthening stone
beneath their paws, they are unbreakable in their hearts and spirit.
Last edited by sinopa on Fri Nov 20, 2015 4:49 pm, edited 3 times in total.
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Postby sinopa » Thu Nov 19, 2015 3:40 pm

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one. cs rules
two. literacy
three. forums
four. reserving
five. realism
six. drama
seven. activity
eight. other
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d i r e c t o r y
intro
rules
territory
traditions
allegiance
relations
extra
currently
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one. you should know the cs rules. follow them. two. this is a literate roleplay. i expect to see a couple
detailed paragraphs of several lines or more. proper grammar and punctuation. i understand writers
block but it should not be used as a excuse all the time. three. forms and ooc talk should only be
posted on the discussion thread. forms should be detailed and hold all information that is needed. i
have every right to reject forms or ask for them to be changed. only two characters [ one female one
male ] per person - please try and keep names as traditional as possible, i'll let some slide but not all.
four. pm all reserves to me. if you post a character on the discussion thread without reserving i
will not accept you. this is basically my way of knowing you read the rules but also it is not first-come-
first-serve, i want to know your literacy level and that you can keep it going throughout the roleplay.
five. keep everything realistic. no powers, no oddly colored pelts or eyes. this is also where
god-modding and power-playing comes in - i don't want to see it. six. drama is nice, fun, and
encouraged just none outside of roleplay - respect and include everyone. nothing over the top should
happen without my permission. seven. please try to post at least once or twice every few days, keep
the roleplay going. don't leave people hanging and waiting for your reply. please let me know if real
life things might be in the way of being able to post for awhile. eight. signatures should be removed
from forms and roleplay. small text is not mandatory - though do remember to make things look
appeasing to the eye. no changing the plot or whats happening in the roleplay just because you
might not like where it's going. rules are subject to change.
Last edited by sinopa on Fri Nov 20, 2015 4:53 pm, edited 2 times in total.
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Postby sinopa » Thu Nov 19, 2015 3:48 pm

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p r e y
mouse [ common ]
vole [ common ]
squirrel [ common ]
bass [ common ]
trout [ common ]
birds [ uncommon ]
rabbit [ uncommon ]
falcon [ rare ]
hawk [ rare ]
salmon [ rare ]

p r e d a t o r s
fox [ common ]
birds of prey [ common ]
snakes [ common ]
badger [ uncommon ]
wolf [ rare ]
bear [ rare ]
mountain lion [ rare ]
bobcat [ rare ]

o t h e r
beaver
bighorn sheep
deer
elk
groundhog
moose
mountain goats
porcupine
raccoon
skunk
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d i r e c t o r y
intro
rules
territory
traditions
allegiance
relations
extra
currently
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this place that acaciaclan calls home is a place of beauty, where the world seems to be full of wonder,
a place of lush forests and clear streams. but beneath the beauty of the terrain is a danger unlike any
other - the mountains are a ruthless place. found on the southwestern part of the territory would be a
thick evergreen forest. the trees are barley spaced apart in most places, with a few clear patches of
undergrowth. as you go north the territory becomes a gentle hilly landscape, barley dotted with trees;
though lush with flowers in newleaf - a perfect place for the medicine cat - and then it begins to slope
upward to form the mountain. giant redwoods and sequoias can be seen towering above the ground atop
the mountain terrain. dawn redwoods can also be found on the mountain dotting around its much larger
counter parts. cutting through part of the territory is a thunderpath, found on the northeastern part of
the territory and even going through the east part of the evergreen forest - its only about a mile from
camp and many have lost their lives to the monsters that use it.
there is no large body of water in the territory, there are three small creeks that run through the hilly
part of the terrain. however, these creeks are not always the best spot to count on for a drink - but can
actually be quite useful for a good hunt. in green leaf the creeks tend to dry up from the heat. in leaf-
bare the creeks usually freeze over and will not thaw until the weather begins to warm. during these
times it is best to head for the river that courses through the mountains, but it is smart to be wary as
this river is extremely dangerous. from the top of the highest mountain descends a rough waterfall,
which causes even rougher rapids in the river below; which can easily pull you under. the area here is
very rocky and with the splashing water - slippery. cats must always watch their step for they could fall
to their death if they don't; despite how easy lives can be lost to the river it is still the only way for
them to survive when the creek beds dry or freeze. but following the river south, one part of the river
is actually very calm and easy to swim and hunt in, but it can be very tricky to get to and is usually
advised against. as you have to climb down a very steep cliff of the mountain and getting back up can
prove even harder. going back to the waterfall, though while dangerous, the waterfall is in fact a very
special landmark to acaciaclan. behind the waterfall is a hidden cavern; that only the leader, future
leader or the medicine cat, and medicine cat apprentice are allowed to enter inside. the place is
known as the star pools, for inside the cavern are quite a few little pools, though the largest one
always glistens with the stars - this is where the leader or medicine cats will lay beside and drink from
the water. before falling asleep to walk with starclan.

moving along to the camp, it is located in its own cavern in a cliff side, to get inside one must climb the
fallen sequoia - that leans against the cliff making it an easy access into the cave. it also helps cover
the entrance with its branches and the moss that grows along the cliff - the moss also helps to give them
water when it rains. but the cats weren't stupid enough to make the cavern their home without first
making sure they had another exit, which is a crack in the cave wall that travels all the way to the
outside, but it can be a tight squeeze, so full grown cats tend to prefer the tree way - even though it's
more dangerous; but learning to climb it is one of the first of many things the apprentices learn. the
apprentices den is located to the front left of the cave, nestled in a little alcove. the warriors den is on
the opposite side, a small pocket in the wall. the nursery and elders den are located furthest from the
entrance; both cracks in the walls that open into large areas farther in. the medicine cat's den is in
another smaller pocket close to the apprentices den with even tinier pockets and cracks in the wall for
easy storage of herbs. clan meetings are held from the top of a small overhang within the cave that an
adult cat can easily leap up to. the leaders den is located right below the overhang in an alcove.
Last edited by sinopa on Sat Nov 21, 2015 6:19 am, edited 4 times in total.
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Postby sinopa » Fri Nov 20, 2015 5:40 am

xxxxxxxxxxxxxx
upon joining you
must be aware of
the fact that death
or severe injury is
not uncommon in
this roleplay. please
understand the
consequences of
in character
actions.

for this roleplay
unlike the more
"unrealistic" setting
of the warrior books,
when it comes to
dire hardships, this
roleplay is based
more around that
factor. a more
realistic world but
still fantasy in the
sense of the original.
xxxxxxxxxxxxxx

xxxxxxxxxxxxxx
d i r e c t o r y
intro
rules
territory
traditions
allegiance
relations
extra
currently
xxxxxxxxxxxxxx














































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most of the clans traditions are the same as any other,
but a few are different and they still follow the warrior code.

s t a r c l a n
the cats of acaciaclan are very close to their warrior ancestors and since they do not have another clan
to have gatherings with on full moons they gather together on top of the mountain their cave is located
in - this space can be reached by climbing the rest of the way up the great sequoia or taking the back exit.
here they share-tongues beneath the stars and give their thanks to starclan. once this is over they send
their medicine cat off with two warriors to the star pools to speak with starclan. the warriors are not
permitted to enter the cavern and must wait outside for the medicine cat to finish.

t r a i n i n g
like any ordinary clan the moment that an apprentice hits six [ 6 ] moons, they will begin their training.
the leader usually chooses a mentor by successfulness and how well they did in their own training - they
do not go by age but being wise and being able to have a tough streak are counted factors of being a
mentor. mentors are advised to not be passive or lax on their apprentice for warrior training is not for the
weak-hearted and death is not something every apprentice can escape. some may not be able to make it
through the full training, be it physically or mentally. training is often a very tough affair and requires a
lot of work. training is often complete at thirteen [ 13 ] to fifteen [ 15 ] moons. even though their
apprentice training calls for no games - during down time they are still encouraged to be the playful
young cats they are.

a s s e s s m e n t
when a mentor feels that their apprentice has reached the end of their training, they are sent to do
their assessment, but it is far different then what other clans do. the apprentice is sent into the over
grown two-leg place, which is actually an old abandoned temple - now in ruins and quite dangerous. it
is found near the most northern end of territory far back in the mountain cliffs. the apprentices must
survive in the temple for four sunrises and four nights on their own - warriors and other apprentices are
forbidden to help. though the mentor and two other warriors are stationed on the outskirts of the temple
at all times, making sure the apprentice doesn't try to sneak out of their assessment. if they do they are
immediately banished from the clan. they do this type of test to make sure that they can survive on their
own for if something happened that made them get separated from their clanmates they have a better
chance of making it. they either return back with their mentor on the fifth morning or not at all, once
the sun reaches its highest point in the sky the three warriors waiting usually return back to camp. if they
do return they are immediately granted their warrior name. it is forbidden to go into the temple at any
other time. only apprentices doing their assessment are allowed to enter.
Last edited by sinopa on Fri Nov 20, 2015 6:22 pm, edited 3 times in total.
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