by Wolvine » Tue Oct 27, 2015 7:39 am
1: Won't tell me?
2: Say nothing
3: Say nothing
4: Won't tell me?
Roll says 4: Why wouldn't they let you tell me what you know?
"If we're working together, why are we still keeping secrets?"
"Sorry Commander, I genuinely can't answer that. Seems stupid to me too, but what do I know. I'm a military man; I get paid to point and shoot, not deal with politics." You get the impression that Agrix doesn't mix well with bureaucrats. Something to keep in mind since you're going to be meeting the Committee.
Aviator Evans's voice crackles overhead, announcing that the ship is coming into dock, interrupting your conversation. Agrix gives you another of his terrifying grins and gestures for you to lead on. You do so.
*
The Hub is every big as grey and urban and magnificent as everyone always described it. It would be almost ugly, with its sheer edges and sharp, provocative lines, but something about its harsh metal frame is charming, handsome even. Its as alien as anything out here, certainly something no human architect could have come up with. People are moving, moving with the same single-minded purpose you're used to seeing on the cities of Earth, apologizing offhandedly at every small collision, but never stopping. Its almost like being back at home.
You glance around at the streets (do they qualify as streets?) and alleys, trying your best not to wear an expression that seems too obviously tourist. Agrix, at your left, is making no such efforts; unversed as you are in the body language of the Raski, its hard to misinterpret that slack-jawed, wide-eyed look. XO Hamilton, on the right, has the tiniest of smirks on her face. You wonder if she's been here before.
The rest of your crew will remain aboard the ship, with the exception of a couple of runners to fetch supplies, in case you need to leave urgently. Agrix has been requested by name, and Hamilton was insistent that she not be left behind. You don't say so, but its comforting to have someone you can trust with you.
You set off towards the large diagonal building that houses the human members of the Committee, and are greeted by an overeager receptionist who sends you up (the rather cramped lift) immediately. The ambassadors, four of them, regard you impassively, apparently not overly bothered by your companions.
"Commander Ackermann. Welcome, come in." You step, awkwardly, into the room, unsure where to look. The ambassadors seem to move as one, some kind of horrific multi-headed political beast. "We expect you've examined the files, yes? There's little we can add to that information that has been provided for you, except point you in the right direction. As you know, this is a joint effort now." The ambassador who's talking doesn't move, but the other three shoot less than subtle glances at Agrix. "We implore you not to step on any toes."
It seems strange that they have summoned you here just to tell you to play nice. You get sent away with little else, and are halfway back to your ship when you get stopped by an anxious looking prilgun.
"Commander Ackermann?" he asks, and it takes you a minute to acknowledge him, so busy are you looking at his pink scales. Prilgun are never usually that vibrantly coloured. This phenomenon hardly lasts a second before the scales shift over to a more pale orange colour. You hear one of your crew mutter something in a disbelieving tone. "Hello, I'm terribly sorry, I was mean't to be meeting you up there."
You change colour.
Who are you exactly?
How do you know who I am?
I'm a little busy.
Say nothing.