________________________________________________________________________________

They kept us hidden, suppressed. They told nobody about us, not one person outside of their group. We’re their secret project, the soldiers for if something happened that made this stupid war worse. You don’t even know who I’m talking about, do you? They’re the government. They were the ones who turned us into freaks of nature with powers; they made us half human, half animal wrecks. They released us to fix their problems. I just can’t believe I fell for their lies for so long...
________________________________________________________________________________
________________________________________________________________________________

After the world descended into chaos, which ultimately led into a third World War, the United States government started project S.U.N. (Specials Using Nemex). This project centered around the highly controversial, newly developed drug called Nemex, which was supposed to make normal humans into something extraordinary.
Due to the controversy and possible dangers, they couldn’t do much with the drug with their limited volunteers. It wouldn’t work on adults, either. Their body would reject it because of their lack of ability to grow and change. However, as the war worsened, the United States found itself desperate. Desperate enough to take the search for test subjects into their own hands.
A draft for such a dangerous serum would have make tensions worse, and it would have turned the media against their own country. So, instead, they took people that no one would notice was missing. In order to find subjects, to perfect their weapon, and to be able to pull that last card from their sleeve, they decided to take ten orphaned children, who didn’t have anyone that would miss them.
This option was attractive to the government due not only to the availability but also from the fact that children are more prone to grow and adapt than adults are. As such, the prime candidates to be picked up and tested on were all between the ages of nine and thirteen, around the age children hit puberty.
These ten children were kept in an underground bunker for five years, where they were given constant doses of Nemex, as well as a place to live, stay, and learn. The decision to choose children instead of adults ended up being a smart choice in the end, for the project was a complete success, giving all the kids strange abilities and a new form to match.
All of the children, now in their teen years, are just starting their initial training before they enter, and hopefully win, this seemingly never-ending war. The only question left to ask is where the loyalties of these test subjects lie, and how they’ll go about showing these said loyalties…
________________________________________________________________________________
________________________________________________________________________________

☯ Follow all of Tess’s rules.
☯ Follow all of the CS roleplaying rules.
☯ Listen to Jenny and I. We made this roleplay. If you don’t follow our rules, we can kick you out.
☯ This is first come first serve. If a spot is reserved, it’s still taken unless the person decides to drop out. PM reservations to Bear-tastic.
☯ No godmodding or powerplaying.
☯ Post, at least, one paragraph, or eight sentences.
☯ The genders are to be kept even, which is why there are ten characters. Five girls, five boys.
☯ Respect others outside of the roleplay.
☯ There may be romance, but don’t make it the center of the roleplay.
☯ Have good spelling and grammar. This is a semi-literate roleplay for a reason.
☯ Please don’t make your posts hard to read. You may make them fancy, but don’t overdo it.
☯ Make sure your powers make sense. And describe them.
☯ Make sure your character also has limitations to their powers. Like, if they can control fire, that means they’re not strong against water.
☯ PM me any forms so we can get straight to roleplaying.
☯ Have fun.
Jenny and I can change these rules at any time.
________________________________________________________________________________
________________________________________________________________________________

Girls.
☯Kenna Lyes - Arctic Fox - Jennythe3
☯Jin - Shark - unique.
☯Joyce Lynn Sanders - Feral/Domestic Cat - TrueLovesRoses
☯Reserved for ~Erratic~
☯Kaley - Maned Wolf - pawow
☯Kenna Lyes - Arctic Fox - Jennythe3
☯Jin - Shark - unique.
☯Joyce Lynn Sanders - Feral/Domestic Cat - TrueLovesRoses
☯Reserved for ~Erratic~
☯Kaley - Maned Wolf - pawow
Boys.
☯Chase - Cougar - Bear-tastic
☯Reserved for Kurai066
☯Arron - German Shepherd - Bear-tastic
☯Alex - White Tiger - pawow
☯James - bothrops asper - knite
☯Chase - Cougar - Bear-tastic
☯Reserved for Kurai066
☯Arron - German Shepherd - Bear-tastic
☯Alex - White Tiger - pawow
☯James - bothrops asper - knite
Sscientists.
Unlimited Spots.
☯Christin Franke - Female - Bear-tastic
☯Summer Ricket - Female - unique.
☯Open
☯Open
☯Open
Unlimited Spots.
☯Christin Franke - Female - Bear-tastic
☯Summer Ricket - Female - unique.
☯Open
☯Open
☯Open
__________________________________________________________________________________________________________
__________________________________________________________________________________________________________

Username: Your username.
Name: Your character’s name. Last name is optional, considering their background.
Age: How old your character is. The age range is fourteen to eighteen.
Gender: Male or female?
Animal/Creature: For example, a person may be half cat, or half dragon.
Appearance: At least four lines.
Personality: At least four lines.
History: Optional.
Abilities: These are similar to the powers, but they’re form based. So, if someone were part wolf they’d have an enhanced bite, claw generation, etc. Someone part bird would have flight.
Powers: You may have two powers to start with, and gain three more over the course of the roleplay.
Limitations: These are what your powers wouldn’t work against.
Friends: If you have any before the roleplay starts.
Other: If I missed anything.
- Code: Select all
[b]Username:[/b]
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Animal:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]History:[/b]
[b]Abilities:[/b]
[b]Powers:[/b]
[b]Limitations:[/b]
[b]Friends:[/b]
[b]Other:[/b]
__________________________________________________________________________________________________________
__________________________________________________________________________________________________________


Username: Bear-tastic
Name: Chase
Age: 16
Gender: Male
Animal: Cougar
Appearance: Chase is a tall guy, around six feet tall. Hes weight is normal for that of someone his age and height. He has the facial structure, fur, and claws of a cougar, and past his knees, his legs are thinner and end in paws, yet his bones are still strong enough to hold up his weight.
As stated before, Chase’s face looks more like a cougar’s than a human’s. For one, he has a muzzle and his nose is more heart shaped. He does have whiskers, and his stunning amber eyes are smaller and more cat-like. His ears sit at the top of his head, both of them being large and pronounced.
Tawny colored fur covers Chase’s body from head to foot, with dark brown fur on his ears. From his lower jaw to his waist line, there’s an area of light colored, almost off-white fur. He has a bit of that same fur over his eyes and on his top jaw.
Chase’s hands and feet are more paw like, but he still retains the ability to grab things, as he still has thumbs. His hand-paws have longer appendages than a normal cougar would, to act like fingers. Though he still has claws like a normal cougar, and he also has paw pads. A long, skinny tail comes out of his lower back, also a tawny color.
As for clothing, Chase prefers to wear a white tank top with a black leather jacket over it. Black jeans cover his legs and he doesn’t really wear any shoes. He doesn’t wear a hat, but he does have pure black sunglasses resting on his forehead.
Personality: Chase is a quiet kid who regrets a lot of things- like joining the project. He doesn’t like to fight and prefers to hang around in the background, watching everyone else. He’s not lazy, however. He does the work that’s given to him, and he tries his hardest to do it efficiently. He’s an overly cautious teen who tends to get stubborn real fast. He does care for others, if he lets them in.
History: It’s not really known what Chase’s history is. He lived in the St. Ridge Orphanage in D.C. his whole life. He kept to himself instead of playing with the others, and didn’t make many friends because of it. His quiet nature, and the war, led to him being left unadopted.
Abilities: Feline Physiology- Power to use the abilities of felines.
Claw Retraction- The power to extend and retract sharp claws.
Climbing- The power to climb effortlessly over/on steep and narrow surfaces or plains.
Enhanced Agility- The ability to possess agility beyond that of a normal member of the user's species.
Enhanced Balance- The power to achieve a level of balance beyond those of a normal human.
Enhanced Senses- The power to posses extremely accurate senses.
Night Vision- The power to see clearly in darkness.
Enhanced Bite- The power to have an incredibly powerful bite.
Enhanced Strength- The power to exert great strength from their muscles.
Enhanced Speed- The ability to move at extraordinary physical speed.
Environmental Adaptation- The power to survive and adapt to an environment. (Mountains in Chase’s case)
Powers:
Currently has;
Tactical Analysis- The ability to be an extremely skilled strategic genius and apply this skill for several objectives.
Luck- Basic Level: User is slightly more luckier than other people, on average good things happen to them more often and bad less often, random change tilts slightly to their favor.
Will get;
Soul Reading- The ability sense and read souls.
Hell-Fire Manipulation- The power to manipulate the mystical flames of hell.
Earth Manipulation- The power to manipulate elements derived from earth.
Limitations:
Tactical Analysis- Users are vulnerable against Unpredictability. May be corrupted or overwhelmed by his own intelligence making the user to be arrogant or underestimate the opponent.
Luck- Most users have literally no control over this power, so what happens is just random. The good fortune may have a limit of probability or time (5 minutes every 3 hours). Jinx may be able to lessen or remove luck. Over reliance may lead to overconfidence and eventually defeat.
Soul Reading- May have to be physical. May be painful.
Hell-Fire Manipulation- The flames created can be difficult to control, and may cause lethal backfire if not handled properly. Since the flames may be inextinguishable, it can be very troublesome to control. User must be careful when using the flames around comrades, to prevent causing unintended casualties. User may not be able to manipulate normal fire, and cannot use the flames for normal day purposes (i.e. cooking, campfire). Hellfire may be extinguished or repelled by holy items and substances (i.e. Holy water, crosses). Low level users may not have actual manipulation of the flames, and instead can only produce it and let it run wild afterwards.
Earth Manipulation- May be unable to create earth, being limited to manipulating only from already existing sources. Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user. Glass and artificial solids may be hard or impossible to control. May not be able to control over extraterrestrial (Alien) elements. May be weak against Electricity Manipulation as electricity can travel through the ground and break apart the earth.
Friends:
Other: Nope.
Username: Bear-tastic
Name: Arron
Age: 16
Gender: Male
Animal: German Shepherd
Appearance: Arron is a tall guy, around six foot five, with a hefty build, almost all of it muscle. He has the face of a german shepherd, his eyes a dark shade of amber. His fur is a dark brown with some black patches, his ears sitting atop his head and his nose being a black or dark brown color. He usually wears an army camo shirt with army camo pants and dark brown boots. A necklace sits around his neck with dog tags on it. A tail sticks out of his pants, long and shaggy.
Personality: Arron is typically a courteous, curious, loyal, sympathetic, and altruistic person. He never takes risks and is never optimistic. Sometimes he is ambitious while generally being self-controlled, trusting, and honest. Usually he can be nurturing and romantic, while rarely being flirty or affectionate. He is often observant and logical. He is usually a solitary person with very controlled emotions.
Just like everyone else, Arron has his quirks. He compulsively counts things, is prone to loss of appetite, and is prone to hair-twiddling when nervous. As for weaknesses and flaws, he is judgmental, self-important, socially awkward, dangerously obsessive, and moody. And he is motivated by one thing. His biggest wish is to protect the innocent.
History: Unknown.
Abilities:
Enhanced Bite - Have an incredibly powerful bite
Enhanced Durability - Resist damage
Enhanced Endurance - survive without supplies for a extended time
Enhanced Senses - have extremely accurate senses (smell/hearing)
Night Vision - See clearly in darkness
Enhanced Speed - Move at extraordinary speeds
Enhanced Stamina - exert oneself for long periods of time without tiring
Enhanced Strength - Exert super physical strength far greater than the average member of the user's species (original human species in this regard)
Environmental Adaptation - Survive and Adapt to Environment
Fur Generation - have fur
Predator Instinct - Possess instincts innate to a predatory creature
Temperature Regulation - Maintain a certain body temperature
Tail Manifestation - have a tail
Powers:
Guardianship - A title given to those who have been chosen or choose to protect a certain item, place, person, or concept, and possess or are given the powers to do so. (Who he’s supposed to be guarding is open.)
Force Field Generation - The ability to project powerful fields of manipulated energy.
Will get;
Energy Constructs - The power to craft a numerous variety of desired weapons and tools out of pure energy.
Aura Manipulation - The ability to manipulate the subtle, luminous radiation that surrounds a person or object.
Holographic Projection - The power to send forth holograms from their body.
Limitations:
Guardianship - Guardian's power/status may be connected to a specific object/person. Given their reputation, guardians tend to be hunted down by evil. May need to be deemed worthy. In certain cases, the guardian may be defenseless when being targeted himself. Path of destiny is placed by force. May not be able to to live a free life.
Force Field Generation - May be limited on size/shape/time their barriers can take. May not be able to maintain barriers under stress. Attack on barriers may cause equivalent damage to users mind or body. May require concentration. Some targets may not be held in or contained by barriers. Some targets may be immune to barriers restrictions. Airtight barriers may cause asphyxiation from prolonged use. Weak against users with Shield Break and Defense Break. May block only certain types of attacks.
Energy Constructs - He can only make weapons. Construct structural strength may be limited by the users will. Constructs will fade if he isn’t in the area or awake. May be limited on how complicated constructs they can create (ie. no/limited amount of moving parts). User's imagination, less creative usually means they can only make simplified constructs, such as geometric shapes and stick figures. Advanced practitioners can make exact replicas of anything they think of. Can be broken if the amount of force that is applied is greater than the amount the user's imagination can produce. If the construct takes too much damage it may be difficult to maintain and can break, especially if the user has problems with maintaining focus.
Aura Manipulation - Users must be in control of their moods. Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user. Aura may fall victim to Anger or Hatred Empowerment. If connections are blocked, the aura cannot flow. May be able to use only one aura at a time.
Holographic Projection - May not look realistic (static or scan lines). May only last a limited amount of time. May be limited to still images.
Friends: Unknown.
Other: Nope.
Name: Christin Franke
Age: 24
Gender: Female
Job: Head Scientist.
Appearance: Christin has fair skin and mid-length, straight, platinum blonde hair. She has somewhat small, hazel colored eyes and is fairly tall. She is fairly muscular and somewhat broad. She usually wears an extravagant medium-length dress and a pair of high boots, over which she wears a white lab coat. Her accessories include a belt, a mini-crown, and an owl brooch. The whole ensemble, besides the lab coat, is coordinated in black and rich red.
Personality: Christin is a sometimes courteous person who is also sometimes observant and flirty. She rarely will take a risk or be optimistic. Typically she is ambitious and curious, while also being generally self-controlled, nurturing, and trusting. Often she will be honest, affectionate, and logical, and he is usually loyal. She is never romantic or sympathetic.
Christin, like all other humans, has flaws and weaknesses. Hers are her being short-tempered and overly dramatic. She is a very solitary person and her emotions are usually controlled. She is prone to spacing out when nervous, she often tries to figure out how things could be run more effectively, and she is annoyed by people prone to foot-tapping.
Just like other humans, Christin also has her own interests. Her interests include sculpting, mystery novels, and magic tricks. More than anything, she wants to explore and see new places. It has been that way since she was a small child.
History: Unknown
Friends: Unknown
Other: Nope.

Username: Jennythe3
Name: Kenna Lyes
Age: 17.
Gender: Female.
Animal: Artic fox.
Appearance: Kenna is rather thin for someone her age, and finds herself to be underdeveloped in some aspects. She isn't necessarily a normal height either, being a mere fifty five inches tall. Some of the others swear she's lying about her age due to this, although she knows otherwise. Her hair itself is a dirt brown, and generally her body hair also grows in the same color. However, when it gets closer it gets to winter, she finds her hair starting to grow in white and thicker, much like a regular arctic fox.
Her hands themselves are a bit curled inwards. They have paw pads, something that she sometimes pokes at, and they tend to grow hair. Her nails are longer than the average person's, and find themselves to be almost in a point, without being sharp. Her nails are also black. Her feet do something similar.
She has bright blue eyes and some dots around her round-ish nose. Also surrounding her nose are some ‘whiskers’, which she seems to think look cool. She does have a muzzle, and a thin line of hair between her nose and mouth.
As for what she generally wears, she’s more casual. She’ll wear anything from hoodies to tank tops, but she never wears shorts or skirts. Very rarely would she wear dresses. She prefers something she can move around easily in and not be uncomfortable. When she does wear hoodies, she wears them oversized so that she can slip her hands into the sleeves. Under her clothes she tucks in a long, white, and fluffy tail that makes her pants seem to be rather bulky, which is another reason she prefers baggier clothes.
Personality: Kenna isn’t loud spoken in any real way other than when her opinions get dismissed, ignored, or utterly put down. She refuses to admit that she’s wrong, even when she is, and she’s too hardheaded to apologize for any mistakes she makes. She’s not necessarily book smart, and she is a bit awkward, but she does have ways to get what she wants from people.
If Kenna were to see a kid alone on the street, she would sympathize with him or her, but she wouldn’t necessarily do more than maybe spare a coin or two. It’s all she would be able to handle.
Kenna does respect authority figures, if given a reason to respect them. She doesn’t like being yelled at, and she prefers to work independently rather than with a group or team. She doubts she would ever be able to be a leader herself, or that she would ever be able to handle caring exclusively for herself without anyone’s guidance.
She has some self-worth issues, viewing herself as “just another cog in this war machine.” She’s good at talking to people that she knows she won’t be talking to often or seeing again, but the second she’s around someone she’ll have to meet and see frequently, she gets really shy and afraid of being judged by them. She’s scared of what normal people would think of her.
History: She doesn’t happen to remember it all, or clearly. All she remembers is fear and the orphanage she was taken from.
Abilities:
Enhanced Bite - Have an incredibly powerful bite
Enhanced Durability - Resist damage
Enhanced Endurance - survive without supplies for a extended time
Enhanced Senses - have extremely accurate senses (smell/hearing)
Night Vision - See clearly in darkness
Enhanced Speed - Move at extraordinary speeds
Enhanced Stamina - exert oneself for long periods of time without tiring
Enhanced Strength - Exert super physical strength far greater than the average member of the user's species (original human species in this regard)
Environmental Adaptation - Survive and Adapt to Environment
Fur Generation - have fur
Predator Instinct - Possess instincts innate to a predatory creature
Temperature Regulation - Maintain a certain body temperature
Tail Manifestation - have a tail
Powers:
Currently has;
Cryokinesis- The ability to manipulate cold and ice.
Frigokinesis- The ability to manipulate snow.
Will Get;
Hallucikinesis - The power to manipulate illusions
Magic - The ability to use magical forces to varying degrees. Those who possess this ability are known (among other things) as Magicians, Wizards, Warlocks, Sorcerers, Mages, and Witches.
Clairvoyance - The power to gain direct visual information through non-physical means.
Limitations:
Cryokinesis - Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user. May be unable to create ice, being limited to manipulating only from already existing sources. Creation of ice may depend on the amount of moisture available, dry areas could make this difficult or impossible. Ice is affected by everything that normal ice would be, although the user is perfectly able to use their power to return the ice in its original shape and/or controlling it even under these forces: Melt under extreme heat (Fire Manipulation or Magma Manipulation). Vibrations are difficult (if not impossible) to freeze, as they cause the ice to shatter, making sound-based abilities a perfect counter.
Frigokinesis - Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user. May be unable to create snow, being limited to manipulating only from already existing sources. Creation of snow may depend on the amount of moisture available, dry areas could make this harder or impossible. Snow is affected by everything that normal snow would be, although the user is perfectly able to use their power to return the snow in its original shape and/or controlling it even under these forces: Melt under extreme heat (Fire Manipulation or Magma Manipulation).
Hallucikinesis - Some users are limited to creating illusions that affect only certain senses, sight being the most common as a result people with Enhanced Senses might be able to see through it. Some users may have to limit the amount of mental powers to control the illusion. Some targets may be immune, mainly those who either have this ability as well or other mental ability. User may be unable to create accurate illusions, such as making things that don't exist or situations that would never happen in a million years. One common mistake is misplacing a feature on a person, or forgetting to add shadows to their forms. Illusion Awareness. User of Psychic Shield are either immune or highly resistant. People with Danger Sense may be able to distinguish a fake illusion by telling which one is really a threat.
Magic - There is always a price. Always. Always make sure you know what the price is, it will come back to haunt you. It will be paid, one way or another. The price can range from something as insignificant as the magical energy required to activate your magic, a part of your sanity, or even something devastating, like your own life, or worse. Stronger Magics will overcome weaker ones. Magic Resistance may foil your plans. Magic Immunity will foil your plans. Magic Negation is even bigger problem. Magic often drains a person's stamina or mana. Naturally, stronger magic puts a much greater strain. Magic is unpredictable, if one gets too creative or is interrupted in a crucial moment. Results range from amusing to annoying, but mendable, to destructive to lethal, to Catastrophic to Apocalyptic. Without the knowledge or proper skill, the intended use of a spell can create unpredictable or potentially dangerous results. Society with knowledge about magic is likely to have rules/laws about its use, and areas of magic that are forbidden. In some societies, magic may be limited to a specific class or status. User is unable to use spells that are beyond their imagination. Using magic takes concentration and focus. May react disastrously with Science Manipulation. May disrupt/cancel out technology. May need to perform certain actions/fulfill conditions to use magic, ranging from specific words/songs, certain hand/body moves, materials that may be consumed or even extensive rituals.
Clairvoyance - Users usually have to imagine their targets, no actual images shown. Requires concentration. May happen unexpectedly.
Friends: N/A.
Other: Nah.
__________________________________________________________________________________________________________