Hogwarts Institute of Sorcery and the Arcane Arts

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Should Lily and James Potter come back as Hogwarts Ghosts?

Poll ended at Mon Aug 31, 2015 9:02 am

Yes
6
25%
No
2
8%
Yes, but not right away
12
50%
Maybe
4
17%
I don't care
0
No votes
 
Total votes : 24

Hogwarts Institute of Sorcery and the Arcane Arts

Postby Feral Fangs » Sun Aug 23, 2015 12:07 pm

"Gather round, gather round. Settle down. Now, I assume you have heard of our school's past. We were once known as Hogwarts School of Wizardry and Witchcraft. We are now known as Hogwarts Institute of Sorcery and the Arcane Arts. Our Headmaster, Professor Harry Potter, has been our Headmaster for over two centuries, due to reasons that are confidential. Now, when you walk through these doors, you will be sorted into one of Hogwarts' four houses. They are Gryffindor, Hufflepuff, Ravenclaw, and Slytherin. While you spend your time here, your house shall be your family. Your achievements will earn your house points, and rule breaking will lose points. At the end of the year, the house with the most points will be awarded the House Cup. Now come along, the Sorting Ceremony is starting."
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New Additions

Postby Feral Fangs » Mon Aug 24, 2015 1:27 am

ภєฬ ค๔๔เtเ๏ภร

The Sorting Hat was destroyed during the Battle of Hogwarts, so instead, there are statues of the house founders in the Great Hall. When you sit on the chair, a moment will pass before one of the statues' eyes glow with their house color. You are now in this founder's house.

There are classes taught at Hogwarts that would normally be taught in Muggle schools, such as cooking, economics, and physical education.

Hogwarts now requires that students attend the school until the age of 21.

Students may stay for the summer with written permission from a parent or guardian.

Many of the characters from the books are still alive to this day, because they believed it was safe to recreate the Philosopher's Stone after Voldemort's true demise. However, the Stone is still guarded by the trials that were mentioned in the first book(including the potions, which were not in the movie)

Many of the characters who died in the Second Wizarding War, such as Dumbledore, Snape, Sirius, and others have returned as ghosts. If you would like to play as a canon character's ghost, please inform me beforehand.
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Rules

Postby Feral Fangs » Mon Aug 24, 2015 2:22 am

гק гยlєร

No fighting
CS rules apply at all times.
PM me if you want to invent a new spell.
Do not SPAM the thread with theories or unnecessary conversations.
If it has not been more than five pages since your last post, you do not need a recap.
Try to make your characters act like they would if this was a book, Muggle borns should be excited by magic.
I would prefer you make at least one first year.
If you are making a first year, you will be placed in the house that best fits what you wrote for personality. If you are making a returning student, choose your house and make a personality that best fits that house

รςђ๏๏l гยlєร

Do not bring outsiders into your common room.
Only students over the age of 18 are permitted to smoke, and only in the courtyards.
Using magic to settle personal squabbles is forbidden.
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Hogwarts Staff and Students

Postby Feral Fangs » Mon Aug 24, 2015 2:33 am

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ђ๏ﻮฬคгtร รtคŦŦ

Headmaster Harry Potter-217-Open
Transfiguration Professor/Head of Gryffindor Hermione Weasley-217-Open
Defense Against the Dark Arts Professor Ronald Weasley-217-Open
Herbology Professor Neville Longbottom-217-Open
Potions Master/Head of Slytherin Draco Malfoy-217-Open
Care of Magical Creatures Professor/Gamekeeper Rubeus Hagrid-270-Open
Charms Professor/Head of Ravenclaw Luna Scamander-216-Open
Muggle Studies Professor/Head of Hufflepuff Justin Finch-Fletchley-218-Open

Image
гץŦŦг
"You might belong in Gryffindor,
Where dwell the brave at heart,
Their daring, nerve and chivalry
Set Gryffindors apart"

◾Bravery
◾Nerve
◾Chivalry
◾Courage
◾Daring
◾Strong of Will

Image

Wolf Grant-16-Sniper.
Jason Stryder-17-yare yare;;
Yukio Ryuu Morimoto-15-Queen Spades
Ginerva Luna Potter-11-Me
Phoenix Grant-15-Sniper.

Image
ђŦŦlєקŦŦ
"You might belong in Hufflepuff,
Where they are just and loyal,
Those patient Hufflepuffs are true,
And unafraid of toil"

◾Dedication
◾Hard Work
◾Fair play
◾Patience
◾Kindness
◾Tolerance
◾Unafraid of Toil

Image

Rosetta Amalia Callenbo-11-BloodiedBlackRose

Image
гשєςl
"Or yet in wise old Ravenclaw,
If you've a ready mind,
Where those of wit and learning,
Will always find their kind."

◾Intelligence
◾Wit
◾Wisdom
◾Creativity
◾Originality
◾Individuality
◾Acceptance

Image

Chloe Staine-16-Glaciana
Megan Westfall-15-Watching The Stars
Yukio Ryuu Morimoto-15-Queen Spades

Image
lץtђєг
"Or perhaps in Slytherin,
You'll make your real friends,
Those cunning folk use any means,
To achieve their ends."

◾Traditionalism
◾Resourcefulness
◾Cunning
◾Ambition
◾Leadership qualities
◾Self-Preservation
◾Determination
◾Cleverness
◾Fraternity
◾Power

Image

Caelan James Potter-18-Me
Cloudia Devinerei-18-Foxes Dreams
Kimberly Willow Wetzel-11-~Briar~
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Wand Information

Postby Feral Fangs » Mon Aug 24, 2015 3:14 am

ฬคภ๔ ฬ๏๏๔ร

คςคςเค
A very unusual wand wood, which I have found creates tricky wands that often refuse to produce magic for any but their owner, and also withhold their best effects from all but those most gifted. This sensitivity renders them difficult to place, and I keep only a small stock for those witches or wizards of sufficient subtlety, for acacia is not suited to what is commonly known as 'bangs-and-smells' magic. When well-matched, an acacia wand matches any for power, though it is often underrated due to the peculiarity of its temperament.

คl๔єг
Alder is an unyielding wood, yet I have discovered that its ideal owner is not stubborn or obstinate, but often helpful, considerate and most likeable. Whereas most wand woods seek similarity in the characters of those they will best serve, alder is unusual in that it seems to desire a nature that is, if not precisely opposite to its own, then certainly of a markedly different type. When an alder wand is happily placed, it becomes a magnificent, loyal helpmate. Of all wand types, alder is best suited to non-verbal spell work, whence comes its reputation for being suitable only for the most advanced witches and wizards.

คקקlє
Applewood wands are not made in great numbers. They are powerful and best suited to an owner of high aims and ideals, as this wood mixes poorly with Dark magic. It is said that the possessor of an apple wand will be well-loved and long-lived, and I have often noticed that customers of great personal charm find their perfect match in an applewood wand. An unusual ability to converse with other magical beings in their native tongues is often found among apple wand owners, who include the celebrated author of Merpeople: A Comprehensive Guide to Their Language and Customs, Dylan Marwood.

ครђ
The ash wand cleaves to its one true master and ought not to be passed on or gifted from the original owner, because it will lose power and skill. This tendency is extreme if the core is of unicorn. Old superstitions regarding wands rarely bear close examination, but I find that the old rhyme regarding rowan, chestnut, ash and hazel wands (rowan gossips, chestnut drones, ash is stubborn, hazel moans) contains a small nugget of truth. Those witches and wizards best suited to ash wands are not, in my experience, lightly swayed from their beliefs or purposes. However, the brash or over-confident witch or wizard, who often insists on trying wands of this prestigious wood, will be disappointed by its effects. The ideal owner may be stubborn, and will certainly be courageous, but never crass or arrogant.

ครקєภ
Wand-quality aspen wood is white and fine-grained, and highly prized by all wand-makers for its stylish resemblance to ivory and its usually outstanding charmwork. The proper owner of the aspen wand is often an accomplished duellist, or destined to be so, for the aspen wand is one of those particularly suited to martial magic. An infamous and secretive eighteenth-century duelling club, which called itself The Silver Spears, was reputed to admit only those who owned aspen wands. In my experience, aspen wand owners are generally strong-minded and determined, more likely than most to be attracted by quests and new orders; this is a wand for revolutionaries.

๒ครเlเรк Ŧคภﻮ
The fang of a basilisk is filled to the brim with what is considered to be the most potent venom in the world. The basilisk wand rarely picks those who are insecure or not confident, but it will also deny somebody who is cocksure of themselves and believes that the wand should be proud to have them as an owner. The best people for a basilisk fang wand are people who have a sense of inner balance. People who are good at knowing their limitations and not going past them are best suited to this wand.

๒єєςђ
The true match for a beech wand will be, if young, wise beyond his or her years, and if full-grown, rich in understanding and experience. Beech wands perform very weakly for the narrow-minded and intolerant. Such wizards and witches, having obtained a beech wand without having been suitably matched (yet coveting this most desirable, richly hued and highly prized wand wood), have often presented themselves at the homes of learned wandmakers such as myself, demanding to know the reason for their handsome wand’s lack of power. When properly matched, the beech wand is capable of a subtlety and artistry rarely seen in any other wood, hence its lustrous reputation.”

๒เгςђ
Birch wood does not make for the most powerful wand in the Dark Arts, but is very useful in defensive and healing magic. Those who wield birch wands are caring and, in my experience, prefer to settle conflict peacefully, but are not afraid to fight when needed. A birch wand is capable of producing a strong Patronus due to its ability to ward off evil spirits.

๒lคςкtђ๏гภ
Blackthorn, which is a very unusual wand wood, has the reputation, in my view well-merited, of being best suited to a warrior. This does not necessarily mean that its owner practises the Dark Arts (although it is undeniable that those who do so will enjoy the blackthorn wand’s prodigious power); one finds blackthorn wands among the Aurors as well as among the denizens of Azkaban. It is a curious feature of the blackthorn bush, which sports wicked thorns, that it produces its sweetest berries after the hardest frosts, and the wands made from this wood appear to need to pass through danger or hardship with their owners to become truly bonded. Given this condition, the blackthorn wand will become as loyal and faithful a servant as one could wish.

๒lคςк ฬคlภยt
Less common than the standard walnut wand, that of black walnut seeks a master of good instincts and powerful insight. Black walnut is a very handsome wood, but not the easiest to master. It has one pronounced quirk, which is that it is abnormally attuned to inner conflict, and loses power dramatically if its possessor practises any form of self-deception. If the witch or wizard is unable or unwilling to be honest with themselves or others, the wand often fails to perform adequately and must be matched with a new owner if it is to regain its former prowess. Paired with a sincere, self-aware owner, however, it becomes one of the most loyal and impressive wands of all, with a particular flair in all kinds of charmwork.

๒๏ภє
While this is not actually wood, that does not mean it cannot be used in wand making. However bone wands are one of the trickiest to make, and even trickier to master. I find that the best bone to work with is a dragon's femur, as these have the most potential. A bone wand's difficulty comes from what most wandmakers call the "Death Jinx", which in my opinion has no basis whatsoever. However it is true that wands made of bone can be extremely powerful, and when combined with a core of dragon, are very dangerous in the hands of the wrong person. Bone wands normally find their partner in someone who is strong in their beliefs, whatever they may be. A surprising quality of the bone wand is that it will burn, if touched by anyone whom it does not consider worthy to be its master.

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Whenever I meet one who carries a cedar wand, I find strength of character and unusual loyalty. My father, Gervaise Ollivander, used always to say, ‘you will never fool the cedar carrier,’ and I agree: the cedar wand finds its perfect home where there is perspicacity and perception. I would go further than my father, however, in saying that I have never yet met the owner of a cedar wand whom I would care to cross, especially if harm is done to those of whom they are fond. The witch or wizard who is well-matched with cedar carries the potential to be a frightening adversary, which often comes as a shock to those who have thoughtlessly challenged them.

ςђєггץ
This very rare wand wood creates a wand of strange power, most highly prized by the wizarding students of the school of Mahoutokoro in Japan, where those who own cherry wands have special prestige. The Western wand-purchaser should dispel from their minds any notion that the pink blossom of the living tree makes for a frivolous or merely ornamental wand, for cherry wood often makes a wand that possesses truly lethal power, whatever the core, but if teamed with dragon heartstring, the wand ought never to be teamed with a wizard without exceptional self-control and strength of mind.

ςђєรtภยt
This is a most curious, multi-faceted wood, which varies greatly in its character depending on the wand core, and takes a great deal of colour from the personality that possesses it. The wand of chestnut is attracted to witches and wizards who are skilled tamers of magical beasts, those who possess great gifts in Herbology, and those who are natural fliers. However, when paired with dragon heartstring, it may find its best match among those who are overfond of luxury and material things, and less scrupulous than they should be about how they are obtained. Conversely, three successive heads of the Wizengamot have possessed chestnut and unicorn wands, for this combination shows a predilection for those concerned with all manner of justice.

ςץקгєรร
Cypress wands are associated with nobility. The great medieval wandmaker, Geraint Ollivander, wrote that he was always honoured to match a cypress wand, for he knew he was meeting a witch or wizard who would die a heroic death. Fortunately, in these less blood-thirsty times, the possessors of cypress wands are rarely called upon to lay down their lives, though doubtless many of them would do so if required. Wands of cypress find their soul mates among the brave, the bold and the self-sacrificing: those who are unafraid to confront the shadows in their own and others’ natures.

๔๏ﻮฬ๏๏๔
Dogwood is one of my own personal favourites, and I have found that matching a dogwood wand with its ideal owner is always entertaining. Dogwood wands are quirky and mischievous; they have playful natures and insist upon partners who can provide them with scope for excitement and fun. It would be quite wrong, however, to deduce from this that dogwood wands are not capable of serious magic when called upon to do so; they have been known to perform outstanding spells under difficult conditions, and when paired with a suitably clever and ingenious witch or wizard, can produce dazzling enchantments. An interesting foible of many dogwood wands is that they refuse to perform non-verbal spells and they are often rather noisy.

є๒๏ภץ
This jet-black wand wood has an impressive appearance and reputation, being highly suited to all manner of combative magic, and to Transfiguration. Ebony is happiest in the hand of those with the courage to be themselves. Frequently non-conformist, highly individual or comfortable with the status of outsider, ebony wand owners have been found both among the ranks of the Order of the Phoenix and among the Death Eaters. In my experience the ebony wand’s perfect match is one who will hold fast to his or her beliefs, no matter what the external pressure, and will not be swayed lightly from their purpose.

єl๔єг
The rarest wand wood of all, and reputed to be deeply unlucky, the elder wand is trickier to master than any other. It contains powerful magic, but scorns to remain with any owner who is not the superior of his or her company; it takes a remarkable wizard to keep the elder wand for any length of time. The old superstition, ‘wand of elder, never prosper,’ has its basis in this fear of the wand, but in fact, the superstition is baseless, and those foolish wandmakers who refuse to work with elder do so more because they doubt they will be able to sell their products than from fear of working with this wood. The truth is that only a highly unusual person will find their perfect match in elder, and on the rare occasion when such a pairing occurs, I take it as certain that the witch or wizard in question is marked out for a special destiny. An additional fact that I have unearthed during my long years of study is that the owners of elder wands almost always feel a powerful affinity with those chosen by rowan.

єl๓
The unfounded belief that only pure-bloods can produce magic from elm wands was undoubtedly started by some elm wand owner seeking to prove his own blood credentials, for I have known perfect matches of elm wands who are Muggle-borns. The truth is that elm wands prefer owners with presence, magical dexterity and a certain native dignity. Of all wand woods, elm, in my experience, produces the fewest accidents, the least foolish errors, and the most elegant charms and spells; these are sophisticated wands, capable of highly advanced magic in the right hands (which, again, makes it highly desirable to those who espouse the pure-blood philosophy).

єภﻮlเรђ ๏คк
A wand for good times and bad, this is a friend as loyal as the wizard who deserves it. Wands of English oak demand partners of strength, courage and fidelity. Less well-known is the propensity for owners of English oak wands to have powerful intuition, and, often, an affinity with the magic of the natural world, with the creatures and plants that are necessary to wizardkind for both magic and pleasure. The oak tree is called King of the Forest from the winter solstice up until the summer solstice, and its wood should only be collected during that time (holly becomes King as the days begin to shorten again, and so holly should only be gathered as the year wanes. This divide is believed to be the origin of the old superstition, “when his wand’s oak and hers is holly, then to marry would be folly,” a superstition that I have found baseless). It is said that Merlin’s wand was of English oak (though his grave has never been found, so this cannot be proven).

єยςคlץקtยร
Eucalyptus is a quite unusual wood, favored by the Australian wizards and witches who descend from the aborigine shamans. Because the tree grows so fast, it channels that liveliness into willingness and power. However the eucalyptus wand is quite fickle. I have found it very common that two eucalyptus wands will pick wizards that are sometimes polar opposites.

Ŧเг
My august grandfather, Gerbold Octavius Ollivander, always called wands of this wood ‘the survivor’s wand,’ because he had sold it to three wizards who subsequently passed through mortal peril unscathed. There is no doubt that this wood, coming as it does from the most resilient of trees, produces wands that demand staying power and strength of purpose in their true owners, and that they are poor tools in the hands of the changeable and indecisive. Fir wands are particularly suited to Transfiguration, and favour owners of focused, strong-minded and, occasionally, intimidating demeanour.

ђคฬtђ๏гภ
The wandmaker Gregorovitch wrote that hawthorn ‘makes a strange, contradictory wand, as full of paradoxes as the tree that gave it birth, whose leaves and blossoms heal, and yet whose cut branches smell of death.’ While I disagree with many of Gregorovitch’s conclusions, we concur about hawthorn wands, which are complex and intriguing in their natures, just like the owners who best suit them. Hawthorn wands may be particularly suited to healing magic, but they are also adept at curses, and I have generally observed that the hawthorn wand seems most at home with a conflicted nature, or with a witch or wizard passing through a period of turmoil. Hawthorn is not easy to master, however, and I would only ever consider placing a hawthorn wand in the hands of a witch or wizard of proven talent, or the consequences might be dangerous. Hawthorn wands have a notable peculiarity: their spells can, when badly handled, backfire.

ђคzєl
A sensitive wand, hazel often reflects its owner’s emotional state, and works best for a master who understands and can manage their own feelings. Others should be very careful handling a hazel wand if its owner has recently lost their temper, or suffered a serious disappointment, because the wand will absorb such energy and discharge it unpredictably. The positive aspect of a hazel wand more than makes up for such minor discomforts, however, for it is capable of outstanding magic in the hands of the skillful, and is so devoted to its owner that it often ‘wilts’ (which is to say, it expels all its magic and refuses to perform, often necessitating the extraction of the core and its insertion into another casing, if the wand is still required) at the end of its master’s life (if the core is unicorn hair, however, there is no hope; the wand will almost certainly have ‘died’). Hazel wands also have the unique ability to detect water underground, and will emit silvery, tear-shaped puffs of smoke if passing over concealed springs and wells.

ђเςк๏гץ
Though not as rare as bone, hickory is unusual and unique for a wand. Strong and flexible, hickory is perfect for those that are the same. When paired with a phoenix feather, it can be powerful in both good and bad hands. The wand is independent only choosing its master if the person is worthy to tame it.

ђ๏llץ
Holly is one of the rarer kinds of wand woods; traditionally considered protective, it works most happily for those who may need help overcoming a tendency to anger and impetuosity. At the same time, holly wands often choose owners who are engaged in some dangerous and often spiritual quest. Holly is one of those woods that varies most dramatically in performance depending on the wand core, and it is a notoriously difficult wood to team with phoenix feather, as the wood's volatility conflicts strangely with the phoenix's detachment. In the unusual event of such a pairing finding its ideal match, however, nothing and nobody should stand in their way.

ђ๏гภ๒єค๓
My own wand is made of hornbeam, and so it is with all due modesty that I state that hornbeam selects for its life mate the talented witch or wizard with a single, pure passion, which some might call obsession (though I prefer the term ‘vision’), which will almost always be realised. Hornbeam wands adapt more quickly than almost any other to their owner’s style of magic, and will become so personalised, so quickly, that other people will find them extremely difficult to use even for the most simple of spells. Hornbeam wands likewise absorb their owner’s code of honour, whatever that might be, and will refuse to perform acts - whether for good or ill - that do not tally with their master’s principles. A particularly fine-tuned and sentient wand.

เש๏гץ
Many people are attracted to the ivory wand because of its pristine appearance, but this material should not be underestimated. While some disapprove of using ivory in wands, I can assure that Ollivander brand ivory wands are made from walrus ivory, the sale of which is legal. Ivory can be combined with a Unicorn core for the most elegant magic ever spawned. Likewise, those with style and grace, but are not overly vain, make the ivory happiest.

เץש
The ivy wand finds itself happiest in the hands of one who is optimistic, strong, and most importantly, determined. Wizards and witches who wield ivy wands never let failures get them down, and their number one rule in life is more often than not "If at first you don't succeed, try, try again.", something which I myself value as well. A unique and perhaps humorous quality of ivy wands is that they give rashes to those who try to steal them.

кคץค
Kaya's beautiful yellow colour makes it a favorite of witches and wizards who pride themselves on appearance. However, these types of people will find a poor match with the Japanese wood. In actuality, the best people to wield a Kaya wand are those who prefer to dabble in the logical arts.

lคгςђ
Strong, durable and warm in colour, larch has long been valued as an attractive and powerful wand wood. Its reputation for instilling courage and confidence in the user has ensured that demand has always outstripped supply. This much sought-after wand is, however, hard to please in the matter of ideal owners, and trickier to handle than many imagine. I find that it always creates wands of hidden talents and unexpected effects, which likewise describes the master who deserves it. It is often the case that the witch or wizard who belongs to the larch wand may never realise the full extent of their considerable talents until paired with it, but that they will then make an exceptional match.

lคยгєl
It is said that a laurel wand cannot perform a dishonourable act, although in the quest for glory (a not uncommon goal for those best suited to these wands), I have known laurel wands perform powerful and sometimes lethal magic. Laurel wands are sometimes called fickle, but this is unfair. The laurel wand seems unable to tolerate laziness in a possessor, and it is in such conditions that it is most easily and willingly won away. Otherwise, it will cleave happily to its first match forever, and indeed has the unusual and engaging attribute of issuing a spontaneous lightning strike if another witch or wizard attempts to steal it.

lเlคς
Lilac wands' popularity sprouts from its appearance, some of which still have lilac flowers on them. The flowers increase the beauty of the wand, but do not particularly make it any stronger. But despite its fragile appearance, the lilac wand is not one to be taken lightly. Wielders of lilac wands are creators of some of the most powerful love spells. It is said that one who carries a lilac wand will be ensured safety during travel.

๓คקlє
I have often found that those chosen by maple wands are by nature travellers and explorers; they are not stay-at-home wands, and prefer ambition in their witch or wizard, otherwise their magic grows heavy and lacklustre. Fresh challenges and regular changes of scene cause this wand to literally shine, burnishing itself as it grows, with its partner, in ability and status. This is a beautiful and desirable wood, and wand quality maple has been among the most costly for centuries. Possession of a maple wand has long been a mark of status, because of its reputation as the wand of high achievers.

קєคг
This golden-toned wood produces wands of splendid magical powers, which give of their best in the hands of the warm-hearted, the generous and the wise. Possessors of pear wands are, in my experience, usually popular and well-respected. I do not know of a single instance where a pear wand has been discovered in the possession of a Dark witch or wizard. Pear wands are among the most resilient, and I have often observed that they may still present a remarkable appearance of newness, even after many years of hard use.

קเภє
The straight-grained pine wand always chooses an independent, individual master who may be perceived as a loner, intriguing and perhaps mysterious. Pine wands enjoy being used creatively, and unlike some others, will adapt unprotestingly to new methods and spells. Many wandmakers insist that pine wands are able to detect, and perform best for, owners who are destined for long lives, and I can confirm this in as much as I have never personally known the master of a pine wand to die young. The pine wand is one of those that is most sensitive to non-verbal magic.

ק๏קlคг
“If you seek integrity, search first among the poplars,” was a great maxim of my grandfather, Gerbold Ollivander, and my own experience of poplar wands and their owners tallies exactly with his. Here is a wand to rely upon, of consistency, strength and uniform power, always happiest when working with a witch or wizard of clear moral vision. There is a tired old joke among lesser wandmakers that no poplar wand has ever chosen a politician, but here they show their lamentable ignorance: two of the Ministry’s most accomplished Ministers for Magic, Eldritch Diggory and Evangeline Orpington, were the possessors of fine, Ollivander-made poplar wands.

гє๔ ๏คк
You will often hear the ignorant say that red oak is an infallible sign of its owner’s hot temper. In fact, the true match for a red oak wand is possessed of unusually fast reactions, making it a perfect duelling wand. Less common than English oak, I have found that its ideal master is light of touch, quick-witted and adaptable, often the creator of distinctive, trademark spells, and a good man or woman to have beside one in a fight. Red oak wands are, in my opinion, among the most handsome.

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Wand-quality redwood is in short supply, yet constant demand, due to its reputation for bringing good fortune to its owner. As is usually the case with wandlore, the general populace have the truth back to front: redwood wands are not themselves lucky, but are strongly attracted to witches and wizards who already possess the admirable ability to fall on their feet, to make the right choice, to snatch advantage from catastrophe. The combination of such a witch or wizard with a redwood wand is always intriguing, and I generally expect to hear of exciting exploits when I send this special pairing out from my workshop.

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Rowan wood has always been much-favoured for wands, because it is reputed to be more protective than any other, and in my experience renders all manner of defensive charms especially strong and difficult to break. It is commonly stated that no Dark witch or wizard ever owned a rowan wand, and I cannot recall a single instance where one of my own rowan wands has gone on to do evil in the world. Rowan is most happily placed with the clear-headed and the pure-hearted, but this reputation for virtue ought not to fool anyone - these wands are the equal of any, often the better, and frequently out-perform others in duels.

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Sassafras wood is the cure to many ailments, and therefore is used mainly for healing magic. However sassafras wands can also be used in defensive situations, and are capable of powerful magic. The perfect witch or wizard for a sassafras wand is somebody who is content with the way things are, as long as it does not majorly affect themselves. Many Hogwarts students who I have sold Sassafras wands to are sorted into Hufflepuff, and this does not surprise me given the sassafras wand's sluggish nature.

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This unusual and highly attractive wand wood was greatly in vogue in the nineteenth century. Demand outstripped supply, and unscrupulous wandmakers dyed substandard woods in an effort to fool purchasers into believing that they had purchased silver lime. The reasons for these wands’ desirability lay not only in their unusually handsome appearance, but also because they had a reputation for performing best for Seers and those skilled in Legilimency, mysterious arts both, which consequently gave the possessor of a silver lime wand considerable status. When demand was at its height, wandmaker Arturo Cephalopos claimed that the association between silver lime and clairvoyance was ‘a falsehood circulated by merchants like Gerbold Ollivander (my own grandfather), who have overstocked their workshops with silver lime and hope to shift their surplus.’ But Cephalopos was a slipshod wandmaker and an ignoramus, and nobody, Seer or not, was surprised when he went out of business.

รקгยςє
Unskilled wandmakers call spruce a difficult wood, but in doing so they reveal their own ineptitude. It is quite true that it requires particular deftness to work with spruce, which produces wands that are ill-matched with cautious or nervous natures, and become positively dangerous in fumbling fingers. The spruce wand requires a firm hand, because it often appears to have its own ideas about what magic it ought to be called upon to produce. However, when a spruce wand meets its match - which, in my experience, is a bold spell-caster with a good sense of humour - it becomes a superb helper, intensely loyal to their owners and capable of producing particularly flamboyant and dramatic effects.

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The sycamore makes a questing wand, eager for new experience and losing brilliance if engaged in mundane activities. It is a quirk of these handsome wands that they may combust if allowed to become ‘bored,’ and many witches and wizards, settling down into middle age, are disconcerted to find their trusty wand bursting into flame in their hand as they ask it, one more time, to fetch their slippers. As may be deduced, the sycamore’s ideal owner is curious, vital and adventurous, and when paired with such an owner, it demonstrates a capacity to learn and adapt that earns it a rightful place among the world's most highly-prized wand woods.

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The druids considered anything with a woody stem as a tree, and vine makes wands of such a special nature that I have been happy to continue their ancient tradition. Vine wands are among the less common types, and I have been intrigued to notice that their owners are nearly always those witches or wizards who seek a greater purpose, who have a vision beyond the ordinary and who frequently astound those who think they know them best. Vine wands seem strongly attracted by personalities with hidden depths, and I have found them more sensitive than any other when it comes to instantly detecting a prospective match. Reliable sources claim that these wands can emit magical effects upon the mere entrance into their room of a suitable owner, and I have twice observed the phenomenon in my own shop.

ฬคlภยt
Highly intelligent witches and wizards ought to be offered a walnut wand for trial first, because in nine cases out of ten, the two will find in each other their ideal mate. Walnut wands are often found in the hands of magical innovators and inventors; this is a handsome wood possessed of unusual versatility and adaptability. A note of caution, however: while some woods are difficult to dominate, and may resist the performance of spells that are foreign to their natures, the walnut wand will, once subjugated, perform any task its owner desires, provided that the user is of sufficient brilliance. This makes for a truly lethal weapon in the hands of a witch or wizard of no conscience, for the wand and the wizard may feed from each other in a particularly unhealthy manner.

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Willow is an uncommon wand wood with healing power, and I have noted that the ideal owner for a willow wand often has some (usually unwarranted) insecurity, however well they may try and hide it. While many confident customers insist on trying a willow wand (attracted by their handsome appearance and well-founded reputation for enabling advanced, non-verbal magic) my willow wands have consistently selected those of greatest potential, rather than those who feel they have little to learn. It has always been a proverb in my family that he who has furthest to travel will go fastest with willow.

ץєฬ
Yew wands are among the rarer kinds, and their ideal matches are likewise unusual, and occasionally notorious. The wand of yew is reputed to endow its possessor with the power of life and death, which might, of course, be said of all wands; and yet yew retains a particularly dark and fearsome reputation in the spheres of duelling and all curses. However, it is untrue to say (as those unlearned in wandlore often do) that those who use yew wands are more likely to be attracted to the Dark Arts than another. The witch or wizard best suited to a yew wand might equally prove a fierce protector of others. Wands hewn from these most long-lived trees have been found in the possession of heroes quite as often as of villains. Where wizards have been buried with wands of yew, the wand generally sprouts into a tree guarding the dead owner’s grave. What is certain, in my experience, is that the yew wand never chooses either a mediocre or a timid owner.

ฬคภ๔ ς๏гєร

ยภเς๏гภ
Unicorn hair generally produces the most consistent magic, and is least subject to fluctuations and blockages. Wands with unicorn cores are generally the most difficult to turn to the Dark Arts. They are the most faithful of all wands, and usually remain strongly attached to their first owner, irrespective of whether he or she was an accomplished witch or wizard.

Minor disadvantages of unicorn hair are that they do not make the most powerful wands (although the wand wood may compensate) and that they are prone to melancholy if seriously mishandled, meaning that the hair may 'die' and need replacing.

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As a rule, dragon heartstrings produce wands with the most power, and which are capable of the most flamboyant spells. Dragon wands tend to learn more quickly than other types. While they can change allegiance if won from their original master, they always bond strongly with the current owner.

The dragon wand tends to be easiest to turn to the Dark Arts, though it will not incline that way of its own accord. It is also the most prone of the three cores to accidents, being somewhat temperamental.

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This is the rarest core type. Phoenix feathers are capable of the greatest range of magic, though they may take longer than either unicorn or dragon cores to reveal this. They show the most initiative, sometimes acting of their own accord, a quality that many witches and wizards dislike.

Phoenix feather wands are always the pickiest when it comes to potential owners, for the creature from which they are taken is one of the most independent and detached in the world. These wands are the hardest to tame and to personalize, and their allegiance is usually hard won.

ςђเ๓єгค
Chimera is a unique type of core. It is not often used, not for safety reasons, they are no more stubborn than hippogriff feathers, and are more stable than Erumpent hide. But the sad fact is that there have been more basilisks killed in the last fifty years than there have been chimeras killed in recorded history. Suffice it to say, a wand with a chimera scale fragment core is under appreciated by those who do not know of the power it can give.

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Basilisk skin is a very rare core, for the obvious reason being that Basilisks are extremely rare and hard to kill. However, the medieval wandmaker Geraint Ollivander was said to have had wizards who had brought him a piece of a basilisk's skin and asked him to use it as a core. When this core is paired with the material of basilisk fang, it can make a deadly combination.

ฬคภ๔ lєภﻮtђร & Ŧlєאเ๒เlเtץ

Many wandmakers simply match the wand length to the size of the witch or wizard who will use it, but this is a crude measure, and fails to take into account many other, important considerations. In my experience, longer wands might suit taller wizards, but they tend to be drawn to bigger personalities, and those of a more spacious and dramatic style of magic. Neater wands favour more elegant and refined spell-casting. However, no single aspect of wand composition should be considered in isolation of all the others, and the type of wood, the core and the flexibility may either counterbalance or enhance the attributes of the wand’s length.

Most wands will be in the range of between nine and fourteen inches. While I have sold extremely short wands (eight inches and under) and very long wands (over fifteen inches), these are exceptionally rare. In the latter case, a physical peculiarity demanded the excessive wand length. However, abnormally short wands usually select those in whose character something is lacking, rather than because they are physically undersized (many small witches and wizards are chosen by longer wands).


Wand flexibility or rigidity denotes the degree of adaptability and willingness to change possessed by the wand-and-owner pair - although, again, this factor ought not to be considered separately from the wand wood, core and length, nor of the owner’s life experience and style of magic, all of which will combine to make the wand in question unique.
Last edited by Feral Fangs on Fri Aug 28, 2015 5:23 am, edited 10 times in total.
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Spells and Potions

Postby Feral Fangs » Mon Aug 24, 2015 3:48 am

Section I: Charms
Charms alter the spell caster's targets or other capabilities and qualities. These spells can last for a really long time if they are cast by a good witch or wizard.

Accio(Summoning Charm): Summons an object to the caster, potentially over a great distance

Aquamenti(Water-Making Spell): Produces a stream of water from the tip of the caster's wand.

Alarte Ascendare: Shoots the target high into the air.

Alohomora (Unlocking Charm): Used to unlock and open doors. It is possible to curse a door to counteract the spell.

Arania Exumai: Used to blast away all arachnids (spiders).

Arresto Momentum: Slows down the movement of an object.

Ascendio: Lifts the caster high into the air or, should he or she be underwater at the time, propels the caster to the surface.

Bladder Temporus: Makes you not have to get up to go to the bathroom in the middle of the night

Bombarda: Provokes small explosions. Bombarda Maxima is a higher level of this spell, which provokes large explosions

Carpe Retractum(Seize and Pull Charm): Produces a length of supernatural rope from the caster's wand that pulls the target to the caster.

Cistem Aperio: Opens chests and boxes

Colloportus(Locking Spell): Locks doors, and presumably anything else that can be locked.

Colovaria (Color Change Charm): Changes the color of and animal or object (e.g., the caster's hair)

Confundo(Condundus Charm): Causes the victim to become confused and befuddled.

Defodio(Gouging Spell): Allows the caster to gouge large chunks out of earth or stone.

Deprimo: Causes downward pressure on the target(e.g., a floor), which may blast a hole in the target.

Dicemonium: Instantly turns whole fruits and vegetables into finely chopped pieces.

Diffindo(Severing Charm): Precisely and accurately cuts something. It can cause death or injury if used inappropriately.

Dissendium: Opens secret passageways

Duro(Hardening Charm): Causes objects to harden

Erecto: Used to set up structures(e.g., tents)

Everte Statum: A dueling spell; inflicts a short burst of pain upon the target, which can make him or her stumble.

Expecto Patronum: Creates a spirit- a Patronus- out of the caster's positive emotions. Commonly used against Dementors or Lethifolds.

Expelliarmus(Disarming Charm): Disarms the target (e.g., disarms a wizard by causing his/her wand to fly out of reach).

Fumos(Smokescreen Spell): Creates a cloud of smoke from the tip of the caster's wand.

Geminio: Duplicates targets; creates exact replicas of targets.

Glacius(Freezing Spell): Conjures ice from the tip of the caster's wand. Can extinguish fires and create ice blocks.

Glisseo: Causes the steps of a staircase to flatten into a slide.

Gluttonus Maxima: Restocks your refrigerator with fresh food

Herbivicus: Causes flowers and plants to grow rapidly.

Illegibilus: Renders text unreadable.

Immobulus: Renders living things immobile.

Incendio (Fire-Making Spell): Produces fire.

Lacarnum Inflamarae: Sends a small ball of fire from the tip of the caster's wand, usually to ignite the target's cloak on fire.

Legilimens(Legilimency Spell): Allows the caster to delve into the mind of the victim(a.k.a Legilimency)

Lumos(Wand-Lighting Charm): Creates a narrow beam of light from the tip of the caster's wand.

Mobilicorpus: Levitates and moves bodies.

Muffliato: Fills people's ears with a buzzing sound to keep them from overhearing private conversations.

Obliviate(Memory Charm): Erases specific memories.

Obscuro: Causes a blindfold to appear over the target's eyes

Oculus Reparo(a Mending Charm): Repairs broken eyeglasses

Pack: Packs a trunk full of luggage.

Periculum: Causes red sparks to shoot out of the caster's wand.

Point Me(Four-Point Spell): Causes the caster's wand to behave as a compass and point north.

Prior Incantato: Causes an echo of the last spell cast by a wand.

Quietus: Causes a magically amplified voice to return back to normal.

Reducio(Shrinking Charm): Makes and enlarged object shrink.

Rennervate(Reviving Spell): Revives a stunned person.

Reparo: Used to repair broken or damaged objects.

Repello Muggletum(Muggle-Repelling Charm): Causes an area to be unseen of undesirable for Muggles to enter.

Rictusempra(Tickling Charm): Causes an extreme tickling sensation, making the target buckle with laughter.

Riddikulus: Repels a Bogart by forcing it to take the form of something amusing.

Scourgify(Scouring Charm): Used to clean something.

Silencio: Makes someone temporarily mute.

Slugus Eructo(Slug-Vomiting Charm): Causes the target to vomit slugs for about ten minutes.

Sonorus: Amplifies the caster's voice.

Spongify(Softening Charm): Softens the target area or object, making it rubbery.

Stupefy(Stunning Spell): Stuns the victim.

Tarantallegra(Dancing Feet Spell): Makes the target's legs dance uncontrollably.

Tergeo: Siphons material from the target surface area(e.g., ink, dust, etc.).

Waddiwasi: Throws small objects through the air.

Wingardium Leviosa(Levitation Charm): Levitates and moves the target object

Wit Augmento: Will make you funny and charming in any situation

Section II: Healing Spells
Healing Spells improve the condition of living targets. If cast improperly, however, these spells can actually harm the target.

Anapneo: Clears a target's blocked airway.

Brackium Emendo: Used to heal broken bones.

Episkey: Used to heal minor injuries.

Ferula: Creates a bandage and splint for broken limbs.

Migrainio Relivium: Instantly relieves any stress or allergy induced migraine

Recollectus: Restores memories lost due to heavy drinking or memory charms

Visio Reparo: Corrects damaged vision

Vulnera Sanentur: Causes wounds and gashes to heal and any blood to return to the target.

Section III: Transfiguration Spells
Transfiguration spells alter targets' forms or appearance. These spells are divided into four different branches: transfigurations(altering the physical features of targets), vanishment(causing targets to vanish), conjuration(transfigures objects from thin air), and untransfiguration(counter-spells that reverse the effects of transfigurations). Animagus is also a type of transfiguration that effects only the caster, allowing him/her to transform into a specific type of animal.

Acifors: Changes the target into a bird.

Avis(Bird-Conjuring Charm): Produces a flock of birds to fly out from the caster's wand.

Bluebell Flames: Conjures waterproof blue flames that can be carries around in a container and released.

Draconifors: Causes the target to change into a dragon.

Ducklifors: Causes the target to change into a duck.

Epoximise: Adheres one object to another:

Evanesco(Vanishing Spell): Vanishes the target.

Herbifors: Causes flowers to grow from the victim.

Lapifors: Causes the target to change into a rabbit.

Orchideous: Makes a bouquet of flowers appear out of the tip of the caster's wand.

Macchiato: Turns any liquid into coffee.

Magnorus Striiate: Makes any object magnetic.

Piertotum Locomotor: Brings inanimate objects to life(e.g., statues and suits of armor). Casters can control the target's movements.

Serpensortia(Snake Summons Spell): Conjures a large snake to come forth from the tip of the casters wand and attack the target.

Tentaclifors: Causes the target's head to change into a tentacle.

Vera Verto: Transforms animals into water goblets.

Section IV: Counter-Spells
Counter-spells are spells the removes, inhibit, or negate the effects of other spells.

Aparecium: Forces invisible ink or other hidden messages to appear. Also possible to force other invisible things to appear.

Embargo: Temporarily shuts down a wands core, making it unable to produce magic

Finite Incantatem(General Counter-Spell): Counter-spell for general use.

Homorphus: Causes a transfigured object or Animagus to return to its normal shape.

Protego: A shield charm that creates a barrier around the caster to deflect other spells.

Nox(Wand-Extinguishing Charm): Puts out the light produced by Lumos(Wand-Light Charm)

Redactum Skullus: Shrinks the target's skull. Can be used to reverse the effects of the Engorgio Skullus hex.

Section V: Jinxes
Jinxes are affiliated with dark magic. They are used mainly for amusement and do not majorly affect targets.

Cantis: Causes the target to burst uncontrollably into song.

Ebublio: Entraps the target in a large bubble that cannot be penetrated by physical force.

Entomorphis: Induces insect-like qualities upon target for a short period of time.

Flipendo(Knockback Jinx): Physically repels targets or knocks away objects.

Impedimenta: Trips, freezes, binds, or knocks back the target; does anything to keep the target away from the caster.

Incarcerous: Ties the target with ropes.

Inflatus: Inflates objects.

Langlock: Glues the target's tongue to the roof of their mouth.

Levicorpus: Lifts the target upside-down by their ankles.

Melofors: Encases the target's head in a pumpkin.

Oppugno: Causes objects or individuals to attack the target.

Orbis: Sucks the target into the ground.

Relashio: Causes the target to drop whatever object he or she is holding.

Ventus: Shoots a strong blast of wind from the tip of the caster's wand.

Section VI: Hexes
Hexes have a strong tie to dark magic. These spells generally cause some suffering and pain to the target, but the can also be used in a defensive capacity.

Anteoculatis: Causes the target to grow antlers.

Colloshoo(Stickfast Hex): Adheres the target's shoes to the ground.

Densaugeo(Tooth-Growing Spell): Causes the target's two front teeth to grow rapidly or regrow lost teeth.

Engorgio Skullus: Causes the target's skull to swell in size. The counter-spell to this is Redactum Skullus.

Mutatio Skullus: Mutates the target(e.g., the target grows extra heads).

Steleus: Causes the target to sneeze violently for a short while.

Titilando: Tickles and weakens the target.

Section VII: Curses
Curses are the worst kind of dark magic. Intended to affect the target in the worst way possible, usually in a way that harms him or her physically.

Calvorio(Hair Loss Curse): Causes the target's hair to fall out.

Confringo(Blasting Curse): Causes anything the spell hits to explode and burst into flames.

Expulso: Provokes a pressurized explosion with a burst of blue light.

Fiendfyre: A bewitched flame that seeks out targets.

Flagrante: Causes an object to be extremely hot when touched. An object bewitched with this curse can burn flesh and other material.

Morsmordre: Conjures the Dark Mark, the skull-and-serpent sign used by Voldemort and his Death Eaters.

Petrificus Totalus(Full Body-Bind Curse or Body-Freezing Spell): Paralyzes the target

Reducto: Breaks objects

Sectumsempra: Causes gashes on the target, as if he or she was slashed with an invisible sword.

Section VIII: The Forbidden Section (Unforgivable Curses)
Forbidden! Do not read!
The three most powerful, dangerous, and sinister curses in the wizarding world are known as the Unforgivable Curses. Beware of these curses if they are thrust upon you, and do not perform them on other Muggles or wizards, lest you spend your life in Azkaban!

Imperio(Imperius Curse): Places the subject in a dream like state, in which the subject is subject to the will of the caster.

Crucio(Cruciatus Curse or Torture Curse): Causes great pain on the target, described as a thousand hot knives being driven into the target.

Avada Kedavra(Killing Curse): Causes instant death to the target, accompanied by a flash of green light.


A

Ageing Potion
A potion that, depending on the amount taken, ages the drinker to various ages.

Alihotsy Draught
A potion from the Alihotsy plant; causes hysteria.

Amortentia
The world's strongest Love Potion; does not create real love, just powerful obsession.

Anti-Paralysis Potion
A potion that heals paralysis.

Antidote to Common Poisons
A potion that reverses the effects of common poisons. Contains Bezoar, Mistletoe Berries, and Unicorn Horns.

Antidote to Uncommon Poisons
A potion that reverses the effects of uncommon poisons.

Antidote to Veritaserum
A potion that removes the effects of Veritaserum.

B

Babbling Beverage
A potion that causes uncontrollable speaking of nonsense.

Baneberry Potion
This potions effects are unknown; most likely a poison.

Baruffio's Brain Elixir
A potion that apparently increases the taker's brain power.

Beautification Potion
A potion that makes the taker very beautiful.

Befuddlement Draught
A potion that makes the taker confused and reckless.

Beguiling Bubbles
A Love Potion sold at Weasleys' Wizard Wheezes.

Black Fire Potion
A potion that makes the taker able to move through black fire uninjured.

Blemish Blitzer
A potion that most likely gets rid of acne.

Blood-Replenishing Potion
A potion that replenishes the taker's blood if they have been injured and lost blood.

Bloodroot Potion
A poisonous potion.

Bruise removal paste
A paste invented by Fred and George Weasley to remove bruises.

Bulgeye Potion
Presumed to make the taker's eyes swell.

Bundimun Pomade
A potion that is presumably a hair pomade containing Bundimun secretion.

Bundimun Secretion
A magical substance that, when diluted, is known to be used in some magical cleaning products.

Burn-healing paste
A thick paste used to heal burns.

Burning Bitterroot Balm
Presumably a soothing balsam made from the Bitterroot plant.

C

Calming Draught
A potion that calms the user of shock, trauma, etc.

Caxambu Style Borborygmus Potion
Provokes stomach growling

Confusing Concoction
A potion that confuses the taker.

Cough Potion
A potion that soothes and reduces coughs.

Cupid Crystals
A Love Potion sold at Weasleys' Wizard Wheezes.

Cure for Boils
A potion that cures boils. Contains Horned slugs, Porcupine quills, and Snake fangs.

D

Death-Cap Draught
Effects of this potion are unknown, but it is possibly a poison.

Deflating Draught
A potion that deflates anything swollen by magical means.

Developing Solution
A potion used in the developing of magical photographs, making them move.

Dizziness Draught
A potion that makes the taker dizzy and lightheaded.

Dogbane Potion
The effects of this potion are unknown, but it is possibly poisonous to dogs.

Dogbreath Potion
Gives the drinker a fiery breath.
Has a purple hue

Doxycide
A solution that kills Doxys

Dr. Ubbly's Oblivious Unction
Heals wounds given by thoughts.

Dragon Poison
A poisonous potion most likely taken from dragons.

Dragon Tonic
A tonic used to heal sickly dragons.

Dragon dung fertiliser
A solution that helps Venomous Tentacula grow.

Draught of Living Death
A potion that places the taker in a state of sleep that makes them seem like they are dead.

Draught of Peace
A potion that relieves anxiety.

Draught of Revitalization
Revives the dead

Dreamless Sleep Potion
A potion that places the taker in a sleep that is dreamless.

Drink of Despair
A potion that puts the taker in extreme pain.

Drowsiness Draught
Makes drinker drowsy

E

Elixir of Life
A potion created from the Philosopher's Stone that extend the taker's life.

Elixir to Induce Euphoria
A potion that induces a sense of inexplicable, irrational happiness upon the drinker.

Erumpent Potion
A potion that is highly explosive when it touches or is touched by an outside source.

Everklena
A supposed cleaning product that produced more of what it was sprayed on.

Essence of Dittany
A potion that regrows skin over a wound.

Essence of Insanity (Possibly)
A potion which presumably causes irrational behaviour, possibly inflicting the condition of insanity.

Everlasting Elixirs
A potion with the effect to either never run out of potion or to work forever.

Exploding Potion
A very volatile potion, and when completed, can be used to create explosions.

F

Fake Protective Potions
A potion that claimed to protect the taker from Dark magic, but did not.

Fatiguing Infusion
A potion that, when either drank or inhaled, caused fatigue.

Felix Felicis (Also known as Liquid Luck)
A magical potion that makes the taker successful in all their endeavors.

Fergus Fungal Budge
A fungicidal product that treated ringworm infections on the feet.

Fire Protection Potion
A potion that protects the taker from being burnt.

Flesh-Eating Slug Repellent
A pesticide that repels flesh-eating slugs.

Forgetfulness Potion
A potion that makes the taker forgetful.

Frog Parts Mixture
A packet of potion ingredients that most likely contained frog parts.

Fungiface Potion
A potion that makes the taker's face break out in fungi.

G

Garrotting Gas
A gas that induces choking and possibly suffocates the taker.

Girding Potion
A potion that gives the taker extra endurance.

Grand Pepperup Potion
Most likely a stronger version of Pepperup Potion.

Grand Wiggenweld Potion
Most likely a stronger version of Wiggenweld Potion.

Gregory's Unctuous Unction
A potion that causes the drinker to believe that whomever gave the potion to them is their best friend.
H

Hair-Raising Potion
A potion that causes the taker's hair to stand on end.

Hate Potion
A potion that shows the taker's worst traits and habits.

Heartbreak Teardrops
A potion sold by Fred and George Weasley at Weasleys' Wizard Wheezes.

Herbicide Potion
A potion that either kills or damages plants. Contains Flobberworm mucus, Horclump juice, and Spines of lionfish.

Hiccoughing Solution
A potion that most likely cures hiccups.

I
Invigoration Draught
A potion that is presumed to give the taker an energy boost.

Invisibility Potion
A potion that makes the taker invisible.

J

Jawbind Potion
A potion that induces lockjaw

K

Kissing Concoction
A potion created by Fred and George Weasley sold at Weasleys' Wizard Wheezes.

L

Laugh-inducing Potion
A potion that makes the taker laugh uncontrollably.

Laxative Potion
A potion that is most likely a laxative.

Love Potion
Any of a large number of potions that make the taker fall in love with the person that has given it to them.

Love Potion Antidote
Antidote to love potions.

Lung Clearing Potion
A potion whose effects are unknown; most likely cures the taker of lung infections.

M

Magi-Me-More
Magical pills that allegedly allow the regaining power and concentration that some elderly wizards lose over the years.

Madame Glossy's Silver Polish
A magical cleaning solution.

Malevolent Mixture
A potion that is most likely a poison or produces other bad effects.

Mandrake Restorative Draught
A potion made from Mandrakes that restores a person that has been petrified to their original state.

Manegro Potion
Causes hair on drinker's head to grow out rapidly

Maximum Turbo Farts Potion
resumably causes the drinker to rapidly develop flatulence

Memory Potion
Enhances the drinker's memory

Moonseed Poison
A poison made with moonseed

Mopsus Potion
presumably gives one Seer-like power
possibly the ability to manipulate objects telekinetically.

Mouth Itching Antidote
Cures Mouth Itching (possibly)

Muffling Draught
A potion most likely used to silence people and/or various objects

Mrs. Scower's All-Purpose Magical Mess Remover
Removes stains

Murtlap Essence
Soothes and heals painful cuts and abrasions

N

Noxious Potion
Releases green clouds of smoke when completed. Exact effects are unknown, but it is possibly used as a poison.

O

Oculus Potion
Restores the drinker's sight
Counteracts the Conjunctivitis Curse

P

Pepperup Potion
Relieves and/or cures cold symptoms.
Poison Antidote

Polyjuice Potion
Temporarily transforms the drinker into another person. The drinker will take on the appearance of the person whose hair, fingernails, etc., are added to the potion. Not to be used for transforming into an animal.

Pompion Potion
Temporarily turns the drinker's head into a pumpkin

Q

Quodpot solution
Prevents the Quod from exploding.

R

Rat tonic
Healing potion for rats.

Regeneration Potion
Helps restore non-corporeal wizards to their bodies.

Regerminating Potion
Forces the germination of a plant

Replenishing Potion
A potion used to replenish

Restoration Potion
Reverts spell effects.

Revive Potion
Awakens an unconscious person

Rudimentary Body Potion
Helps restore non-corporeal wizards to a rudimentary bodies/sustains rudimentary bodies

S

Shrinking Solution
Causes the drinker to shrink

Skele-Gro
Regrows missing bones

Sleekeazy's Hair Potion
Makes hair more manageable

Sleeping Draught
Made the drinker quickly fall into a deep but temporary sleep

Snuffling Potion
Causes the drinker to sniff (possibly)

Star Grass Salve
Healing potion for soothing injuries

Strength Potion
Gives drinker increased strength
It may be related to the Strengthening Solution].

Strengthening Solution
Presumably increases the strength of the one who drinks it
It may be related to the Strength Potion.

Swelling Solution
Causes enlargement on contact

T

Ten-Second Pimple Vanisher
Treats acne

Twilight Moonbeams
Thick golden potion
Healing, curse quarantining.

Truth Serum
Makes the drinker tell the truth

Twilight Moonbeams
Causes the drinker to become infatuated with the giver of the potion

V
Venomous Tentacula Juice
Acts like a (non-fatal) poison

Veritaserum
Forces the taker to tell the truth.

Vitamix Potion
Gives energy to the drinker

Volubilis Potion
Alters the drinker's voice

W

Weakness Potion
Weakens the drinker

Weedosoros
Poison

Wideye Potion
Prevents the drinker from falling asleep. Also awakens from drugging or concussion.

Wiggenweld Potion
Cures minor damage
Awakens a person from magically-induced sleep (and hence can cure Draught of Living Death).

Wit-Sharpening Potion
Presumably enhances the clarity of thought of the drinker

Wolfsbane Potion
Eases the symptoms of lycanthropy; prevents werewolves from losing their minds post-transformation.

Wound-Cleaning Potion
Antiseptic
Last edited by Feral Fangs on Sat Aug 29, 2015 10:15 am, edited 3 times in total.
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Postby Feral Fangs » Mon Aug 24, 2015 6:42 am

Staff Form

Code: Select all
[center][img]IMAGE%HERE[/img]

[size=200]Full Name and Title Here[/size]

[size=150]tђє ๒ครเςร[/size]
Name:
Nickname:
Age:
Gender:

[size=150]๔เﻮﻮเภﻮ ๔єєקєг[/size]

Personality:
History:

[size=150]tђє ๓คﻮเς ฬเtђเภ[/size]

Wand Wood:
Wand Core:
Wand Length:
Wand Flexibility:
Former House:

[size=150]l๏שє'ร เภ ๒l๏๏๓[/size]

Spouse:
Children:[/center]


Student Form
Code: Select all
[center][img]IMAGE%HERE[/img]

[size=200]Full Name Here[/size]

[size=150]tђє ๒ครเςร[/size]
Name:
Nickname:
Age:
Gender:
House:
Year:

[size=150]๔เﻮﻮเภﻮ ๔єєקєг[/size]

Personality:
History:

[size=150]tђє ๓คﻮเς ฬเtђเภ[/size]

Wand Wood:
Wand Core:
Wand Length:
Wand Flexibility:

[size=150]tђє ร๓คll tђเภﻮร ๓คttєг ๓๏รt[/size]
Likes:
Dislikes:
Fears:
Favorite Activity:
Favorite Food:
Hobbies:
Bad Habits:
Dreams:

[size=150]l๏שє'ร เภ ๒l๏๏๓[/size]

Crush:
GF/BF:[/center]
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Postby Feral Fangs » Mon Aug 24, 2015 6:58 am

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Caelan James Potter

tђє ๒ครเςร
Name: Caelan Potter
Nickname: None
Age: 18
Gender: Male
House: Slytherin
Year: 8th

๔เﻮﻮเภﻮ ๔єєקєг

Personality: Caelan is a silent boy, not talking much, but when he does talk, he is shows that he is very intelligent and caring, but also cunning and intuitive. He does not always follow the rules, much like his living ancestor Harry James Potter. Much like his ancestor, he has a sense of justice that is strong and he will always stand up for his friends. He has also shown to have a creative mind, being the one who drew up the new uniforms, and the first one to wear them in open defiance of the professors. With all of this, he is not someone who makes friends easily, but when you are his friend, he will protect you til the bitter end.
History: Caelan is the great-great-great grandson of Harry and Ginny Potter. Much like his ancestor, both Harry and Albus, he was initially intimidated by Slytherin, but when his father told him Slytherins are among some of the greatest wizards, he grew proud of his house very quickly.

tђє ๓คﻮเς ฬเtђเภ

Wand Wood: Bone
Wand Core: Chimera
Wand Length: 13 inches
Wand Flexibility: Unyielding
(The wand is hidden in his staff)

tђє ร๓คll tђเภﻮร ๓คttєг ๓๏รt
Likes: Magic, family, Quidditch
Dislikes: Bullies
Fears: Unknown
Favorite Activity: Reading a book by the Slytherin Fireplace
Favorite Food: Lamb
Hobbies: Reading, Quidditch, cards
Bad Habits: Gambling, smoking
Dreams: Becoming famous for his achievements

l๏שє'ร เภ ๒l๏๏๓

Crush: None
GF/BF: None


Image

Ginerva Luna Potter

tђє ๒ครเςร
Name: Ginevera Luna Potter
Nickname: Ginny
Age: 11
Gender: Female
House: Gryffindor
Year: 1st

๔เﻮﻮเภﻮ ๔єєקєг

Personality: Ginny is a shy girl, not talking much. She does value bravery however, and strives to be like her ancestor, for whom she is named.
History: Unknown

tђє ๓คﻮเς ฬเtђเภ

Wand Wood: Ivory
Wand Core: Unicorn
Wand Length: 12 1/2 in.
Wand Flexibility: Yielding

tђє ร๓คll tђเภﻮร ๓คttєг ๓๏รt
Likes: Magic, family, ghosts
Dislikes: Slytherins' antics
Fears: Dementors
Favorite Activity: Reading
Favorite Food: Roast beef
Hobbies: Reading, drawing, practicing magic
Bad Habits: Bookworm
Dreams: Becoming a famous Potter

l๏שє'ร เภ ๒l๏๏๓

Crush: None
GF/BF: None
Last edited by Feral Fangs on Sat Aug 29, 2015 12:33 am, edited 6 times in total.
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Re: Hogwarts Institute of Sorcery and the Arcane Arts

Postby Feral Fangs » Mon Aug 24, 2015 6:59 am

(This RP is now open)
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Re: Hogwarts Institute of Sorcery and the Arcane Arts

Postby chase. » Mon Aug 24, 2015 7:12 am

Image
Meet
W o l f xxxxxG r a n t


{Introduction}This 16 year old is wolf she does have a strange name yes, and some people call her phoenix because of her wand core but she doesn't mind the name that was given to her by her farther, she is currently in Griffindor and he wand is 28cm in length and consists of willow on the outside with a phoenix feather as its core. She also has a Belgian Malinois called Sniper x
{Getting to know Her}Wolf is very laid back and caring, if you leave her alone that is, she can be 'aggressive' and rude if you threaten her or her friends but she is loyal and loving once you befriend her.
{Love Life} She currently has not had someone catch her eye and she hasn't been married but she is defiantly to young to have children of her own.
{Other Information} Her voice is clearly female and her theme song is 'Ghost town'.
Last edited by chase. on Mon Aug 24, 2015 8:25 am, edited 1 time in total.
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