robobabe's characters

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rpw. - xiii. - maría.

Postby Wulfjaw » Tue Jun 09, 2015 3:52 pm



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NAME

            She goes by many aliases. Señorita Escarlata, Red Sail Woman, Captain M, and even The Scarlet Necromancer, are all just some of many. Her real name, known to only a select few, is María de Jesús.
BASICS

            Full name: María de Jesús.
            Nicknames/aliases: Señorita Escarlata, Red Sail Woman, Captain M, Scarlet Necromancer, & Zombie Lady.
            Gender: Female.
            Orientation: Panromantic pansexual.
            Ethnicity: Mexican.
            Race: Hispanic.
            Irregular traits/mutations: Curly hair, powered paint (necromancy), & long, floppy ears.
PERSONALITY

            Positive traits: Active, adventurous, capable, ambitious, organized, passionate, daring, dedicated, exciting, firm, hardworking, ballsy, strategic, persuasive, alert, guileful, opportunistic, adaptable, and calculating.
            Negative traits: Ruthless, murderous, abrupt, cold, sardonic, greedy, controlling, abrasive, overly competitive, amoral, deceitful, assertive, cynical, barbaric, mean spirited, crude, traitorous, dishonest, erratic, dogmatic, and pompous.
PAINT

            Her paint colour is a deep shade of scarlet, which is what the woman is known best for. It's a symbol of sorts, but why? What can it do?
            It can be explained in one word; necromancy. You can use other words to describe the power that her paint holds. Reanimation. Zombification. Necrokinesis. Anyway, there is more to know about it than just the fact that she can reanimate corpses.
            Her technique involves first locating carcasses that will work. There is a requirement for it, but it's not bad enough to make it too difficult to bother with. The body needs to have the original bones. She can make the rest of it grow back, no biggie. The thing is, though, Maria is very picky. She won't use any that don't have at least three limbs. On each arm, three fingers and a thumb are needed, else they can't hold anything. Three toes must be present on at least one foot, else they can't stand. The head isn't needed, but it's useful, because the ones with brains require less effort to keep moving.
            She's used her necromancy to erect a full crew for her ship. The living tend to be traitorous and disloyal. Sure, she's got some that are alive, but it's rare for her to hire them. The dead can only do most work, but there are other jobs that need a more intelligent, sentient and living being working it.
RELATIONS

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Leifr - Negative - Close - Arch-foe

    Maria has been warring with Leifr for ages. She lusts after his blood greatly, since he beat her to one ultimate bounty she'd been seeking for for many years. It was a large amount of riches, so she holds her grudge against him. Whenever she sees his ship, she attacks and tries to steal all of the valuables she can. She loses a few of her crew every time, though, so sometimes she just avoids him. On occasion, she'll seek Leifr out, particularly when her crew of the dead is larger than usual. In one of their battles, she managed to cut off a part of his limb.
    Leifr has nicknamed Maria 'Zombie Lady', and this doesn't impress her very much.

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Ripley - Negative - Close - Foe

    Being Leifr's first mate, you can imagine that she'd have a similar relationship. When Maria cut off Leifr's hand, Ripley stopped fighting one member of her crew and instantly launched herself at her. Ripley has been trying to get back at her for what she did to his father ever since, so whenever they see each other, you know a fight is going to happen.


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Loki - Negative - Close - Foe...ish

    The son of her arch nemesis, Loki has gotten into trouble with Maria. His friendly attitude essentially got him kidnapped, because when he first met Maria, she was docked and gathering supplies. He marched right up to her and declared her his friend. She found this amusing, and instantly took him onto her ship. When Leifr found out, she only gave him back after bribing her with gold.


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Sol - Negative - Distant - Foe

    Maria has only heard of Sol a couple times, so she knows who he is; the husband of Leifr. She's plotting to kidnap him, and swears that she'll charge even more gold than she did for Loki.


Last edited by Wulfjaw on Wed Jul 22, 2015 4:45 pm, edited 1 time in total.
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iqena. - i. - massarannguaq.

Postby Wulfjaw » Fri Jun 12, 2015 12:51 pm



    Name: Magsseránguaĸ. The name meaning is unknown, but the suffix -nnguaq/-nguaĸ means 'sweet, dear'. She changed the spelling to Massarannguaq once she left.
    Gender: Female.
    Sex: Male.
    Orientation: Questioning/experimenting.
    Domain: She was born in Iceland, but grew sick of the cold and left for the Canary islands.
    Favourite instrument: An Icelandic Langspil. She got her own from her father before he kind of left. It had been one of his most prized possessions, but he wanted her to have it.
    Design details:
    Vaas wrote:
    - eyes x4 - lion tail - ice hooves - stomach mouth - icicles - extra fluff -

    This Iqena is constantly secreting ice from its eyes, mouth, and nostrils. Internally it is frozen.
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jbd. - i. - eponine.

Postby Wulfjaw » Mon Jun 15, 2015 9:58 am



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    USER : daring girlfriend.
    NAME : Éponine. Her grandmother was the one who started it all by naming her mother Fantine. Her sister, Cosette, too. There's a theme among these three names, and it all has to do with one musical; Les Miserables.
    GENDER : Female.
    ORIENTATION : Panromantic demisexual.
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PERSONALITY :

      TYPES/READINGS


      DISC reading: [source]
    C - Task oriented - Reserved
    "People who have both Reserved and Task-oriented traits often exhibit
    CAUTIOUS and CAREFUL behaviors."

      16 Personalities reading: [source]
    ISFP - Introvert(67%) - Sensing(50%) - Feeling(6%) - Perceiving(33%)
    You have distinct preference of Introversion over Extraversion (67%)
    You have moderate preference of Sensing over Intuition (50%)
    You have slight preference of Feeling over Thinking (6%)
    You have moderate preference of Perceiving over Judging (33%)

      The Big Five reading (OCEAN): [source]
    Open (Low) Conscious (Low) Extraversion (Neither) Agreeable (Low)
    Neurotic (High)


    - Openness to Experience/Intellect
    High scorers tend to be original, creative, curious, complex; Low scorers
    tend to be conventional, down to earth, narrow interests, uncreative.

    You prefer traditional and familiar experiences. (Your percentile: 5)

    - Conscientiousness
    High scorers tend to be reliable, well-organized, self-disciplined, careful;
    Low scorers tend to be disorganized, undependable, negligent.
    You probably have a messy desk! (Your percentile: 3)

    - Extraversion
    High scorers tend to be sociable, friendly, fun loving, talkative; Low scorers
    tend to be introverted, reserved, inhibited, quiet.

    You are neither particularly social or reserved. (Your percentile: 59)

    - Agreeableness
    High scorers tend to be good natured, sympathetic, forgiving, courteous;
    Low scorers tend to be critical, rude, harsh, callous.
    You find it easy to criticize others. (Your percentile: 6)

    - Neuroticism
    High scorers tend to be nervous, high-strung, insecure, worrying;
    Low scorers tend to be calm, relaxed, secure, hardy.
    You are a generally anxious person and tend to worry about things.
    (Your percentile: 90)

      12 Archetypes reading: [source]
    2. The Orphan/Regular Gal
    Motto: All are created equal
    Core Desire: connecting with others
    Goal: to belong
    Greatest fear: to be left out or to stand out from the crowd
    Strategy: develop ordinary solid virtues, be down to earth, the common touch
    Weakness: losing one's own self in an effort to blend in or for the sake of superficial
    relationships
    Talent: realism, empathy, lack of pretense
    The Regular Person is also known as: The good old boy, everyman, the person next
    door, the realist, the working stiff, the solid citizen, the good neighbor, the
    silent majority.

      Alignment Test reading: [source]
    Chaotic Neutral, "Free Spirit"
    A chaotic neutral character follows his whims. He is an individualist first and last.
    He values his own liberty but doesn't strive to protect others' freedom. He avoids
    authority, resents restrictions, and challenges traditions. A chaotic neutral character
    does not intentionally disrupt organizations as part of a campaign of anarchy. To do so,
    he would have to be motivated either by good (and a desire to liberate others) or evil
    (and a desire to make those different from himself suffer). A chaotic neutral character
    may be unpredictable, but his behavior is not totally random. He is not as likely to jump
    off a bridge as to cross it.

    Chaotic neutral is the best alignment you can be because it represents true freedom from
    both society's restrictions and a do-gooder's zeal.

    Chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority,
    harmony, and order in society.

      Colour Codes reading: [source]
    Yellow & Blue (Green)
    Yellows need to be noticed and have fun. They love life, social connections, and being
    positive and spontaneous. Blues need to have integrity and be appreciated. They are
    focused on quality and creating strong relationships.

      Western Zodiac reading: [source]
    Aries
    Date of Birth: March 21 -April 19
    Strength: hopeful, active, energetic, honest, versatile, brave, adventurous, passionate,
    generous, cheerful, argumentative, curious
    Weakness: impulsive, naive, self-willed, belligerent, impatient
    SUMMARY


    ----With her family, Eponine is very social and playful. She loves horsing around with her siblings! She gets up to all kinds of trouble with them by raising a large amount of hell everyday. Her parents mostly aren't all too thrilled by this, but Oni seems to be enjoying a bit of mirth when she's just watching. This family is nowhere close to being picture perfect like most aspire to be, but that doesn't matter. It may seem like they hate each other, especially at the most stressful points, but their love binds them together anyway. Whoever said that these little monkeys wouldn't cause a ruckus?
    ----Eponine's probably the most disorganized out of the family... She's unpredictable and really wild. What more could you expect from a kid her age?
    ----Nobody's really sure what she'll do next, since she primarily acts before thinking with her impulsive ways. Screw decision making, just shoot! You can deal with the consequences later, can't you? Besides, punishments from adults aren't very bad in her opinion. It means that they're giving her more attention. She doesn't care that it's negative, it's just better than nothing!
    ----Outside of home, though, she's still very hyperactive, she just becomes a bit more withdrawn. The people in public don't appreciate her antics, and her chronic bad luck doesn't seem to be helping her reputation. She's only herself when she's around her family, because she feels like her peers wouldn't like spending time with her and her misfortune. It's become common knowledge that Eponine is no good. Nobody cares that she's trying her best to suppress it; they just care that she's not around. The minute she sits at a lunch table, everyone moves away. When she asks to play ball with them, they say no, some joking about how she'd set the ball on fire somehow, others more afraid.
    ----Some have actually tried to approach her and become friends, feeling empathy for the odds being stacked against her all the time. When they do this, Eponine pushes them away and lashes out. She believes that they only feel guilty and are seeking out to make themselves feel better. Even if they weren't, she'd be cursing them all in the process of spending time with them. Having them close would get them hurt. This mentality, hedgehog's dilemma, gets in the way of her having friends. Her parents try to remedy this by setting up play dates with the other kids, but they don't blow over well at all. Ever.

    THEME:

    Avey Tares Slasher Flicks - Little Fang.
    ----Eponine is always told that she's special, and that she should ignore the fact that she's... really unlucky. Oni and Fantine try their best to reassure her that she's got other, better things going for her, and that she shouldn't be so self-deprecating about it all.
    ----Of course, she doesn't take them seriously and misinterprets their messages.

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    FANTINE - MOM

    ----Eponine loves her mom, but often times disobeys her. Being as young as she is, that's pretty expected. She definitely isn't as adored as Oni is. Ep can really tire Fantine out.
    ----She ultimately blames her mom for being asked if she's a botanist, but the fault actually lies within the mysterious plants she's growing in her room, and the fact that she's green. The latter is actually a joint effort between both of her moms, though, so that doesn't really count.

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    ONI - ALSO MOM

    ----Oni's pouch is full of many treasures that Eponine loves to steal... and accidentally break! Many sea monkey tanks and masks have been broken, and lots of Sharpie stains have become part of Ep's being. It's all fun and games until Mom's sea monkeys die.
    ----Pouch aside, Eponine loves watching her mom show off her many talents, like the numerous instruments she can play and the juggling! She's very impressed with her mom, and is way more likely to follow Oni's orders than Fantine's.
    However, she's a little creeped out by her now that she's realized she blinks one eye at a time. Its really unnerving...

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    RAEGAN - BRO

    ----Eponine LOVES Raegan! She's taken to calling him 'Rae', and basically carries out his basic commands that he gives her, like calling her other brother Elia. He's probably her favourite sibling, and makes it obvious by following him around and being obnoxious.
    ----That can be pretty bad, though, because her bad luck tends to be contagious.
    Whenever he threatens others when he believes that she's in trouble, it just makes her love him all the more. Nothing can make her leave him alone, ever.

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    ELIAS - ALSO BRO

    ----Eponine loathes Elias! He can be such a bully to her sometimes, and is probably her least favourite family member. Her earliest memory of him is playing Uno with him and being brutally crushed. She could never forgive him for that, so she's started a full blown sibling rivalry and has developed a personal vendetta against him.
    ----Ep often tries to get Raegan to go against him, too. He's the reason she calls Elias 'Elia'. She likes how it annoys him, too.


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    COSETTE - SIS

    ----Cosette is kind of... in a neutral zone. She doesn't find her all that bad, despite what she hears from the kids at school. She's hardly around, so she finds it hard to really know much about her. Cosette is truly a mystery.
    ----Eponine likes to take her stuff, much like she does to her mom, to maybe get some attention from her. It's pretty difficult, so it isn't a common occurrence.

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    APPLE JUICE - UNCLE

    ----Eponine finds Uncle AppJoo great fun. His optimistic attitude always helps perk her up sometimes, especially at big family outings where she starts to recede into herself. She doesn't mind how overwhelming he is, because she feels like she's the same way!
    ----

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    GENEVA - AUNT

    ----Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc eu dictum dui. Vivamus efficitur libero in leo finibus bibendum. Mauris at viverra ante. In dapibus augue ut pretium aliquam. Nullam eget eros et dolor mollis pulvinar. Curabitur sodales turpis eu elit consectetur faucibus. Ut vestibulum eros massa, id pharetra purus lobortis id. Pellentesque metus magna, vulputate eu ex ut, tincidunt rutrum ligula. Aenean varius hendrerit sodales. Pellentesque elementum faucibus mauris.

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    ROMEO - UNCLE

    ----Uncle Rome is so cool! He always knows the right thing to say to people, and makes Eponine jealous.
    ----She likes to hang around him and try to learn flirtation techniques, because she wants to be appealing to others, too!
    ----She tries to find any excuse she can to follow him around.

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    LYLE - COUSIN

    --------Eponine and Lyle aren't very close, but she enjoys playing with him when Ceraia and Phyllis can't at family reunions. His funny and playful attitude is amazing, and much like Romeo, she wants to learn more about being flirtatious from him. It seems he hasn't perfected his skills just yet, but she still likes to think she learns a bunch from him.

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    ISHIMARU - (FUTURE) BRO IN LAW

    ----Ishimaru can be a bit of a bore in Eponine's opinion, so she's always inside and trying to annoy him into coming out and playing around! His sticking to the rules can wear down on her a bit, because she hates rules. Boring, boring, boring!
    ----She can relate to his angry 'eyebrows' scaring others away from being his friends, because her misfortune has the same affect. When she sees people avoid him, she feels a little empty.
    ----Elias tries to keep the secret that he's dating Ishimaru away from Eponine, but she knows what's up. She's already called dibs on being the flower girl.

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    LIBERTAS - FRIEND

    ----These two became fast friends after Eponine got separated from her family at the beach. It was a big beach. She was looking for her family, or even some help, when she came across Libertas painting on a canvas set up in front of the ocean. Once he noticed her and asked what was going on, she started crying.
    ----They searched for her family until midnight, when they were sure they'd left without her, so he took her home and kept her safe until morning, when he walked her home. They got to know each other well.

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    SEA-SALT - FRIEND

    ----It took a long while for Eponine to warm up to Sea-salt, especially when compared to Libertas. Her brunt scared the little bean away at first, as she'd come upon Sea-salt's precious beer bottle collection. Naturally, Eponine broke some, and was instantly confronted by an upset bean. She made her parents pay her back for it, and had Eponine collect new beer bottles for her.
    ----During Eponine's hunt, Sea-salt realized she must've scared her a bit, so she apologized and helped her search. They became friends after seeing more to each other, despite the age difference.

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LUCK

    ----One would think that being born as green as she would give you some good
    luck, right? Eponine wishes that was true. It's inexpiable... Ever since she was
    born, she's had misfortune tag alongside her. Her parents, first puzzled by this,
    eventually figured it out after putting two and two together. Their daughter
    might be cursed, or jinxed, or hexed, or under some kind of cruel spell.
    Whatever it is, all it brings is trouble.
    ----Eponine is very hard on herself for this.
DISABILITIES

    Did you really think that her rotten luck wouldn't give her disabilities? She definitely has some, that's for sure.

      • Hereditary dyslexia makes it difficult for her to read as well as everyone else.
      • She's developing social anxiety because she's isolating herself.
      • Stuttering has become a problem, especially when speaking in public.

WHY?

    ----There are lots of reasons I entered for this green bean. I won't get around to some, because if I listed them all off, I'd be typing all day!
    ----I first found out about this nursery batch when I was in a JM with a couple friends. Zuppe linked us to it, excited that her JBDs got bred again! I checked it out, and learned that one of them was going up for adoption. I wanted to try out, despite the fact that it was finals week when this competition started.
    ----Instantly, I thought of a name based off of her twin's and her mother's, got a basic thought of her bad luck, and started developing her character! More reasons came to me on the way. It's very difficult for me to get motivation for things a lot of the time because of my mental health, but man, I really had the energy to do this.
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Gifted to me by Kaitlynizer, thank you so much! <3

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By Sokanon.

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By the birb

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By pipsqueak99

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By Inky.

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By ~:Saddles&Bridles:~

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By Illuminati Dorito

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By rockpelt.

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By chamomile

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By karmaloco

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By Sparked Angel

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By bambi boo

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by claws

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By Owl Trowel

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By pandemonium

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By Ittam
Last edited by Wulfjaw on Tue Jul 21, 2015 10:38 am, edited 4 times in total.
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weasel. - i. -

Postby Wulfjaw » Mon Jun 15, 2015 10:12 am

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Created by Ittam - WIP
Last edited by Wulfjaw on Tue Jun 16, 2015 8:39 am, edited 1 time in total.
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lld. - ii. - diana.

Postby Wulfjaw » Tue Jun 16, 2015 8:32 am

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By Lyra Heartstrings

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By Snow!

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Lines by On Gravity;

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Lines by unknown

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By Daniel
Last edited by Wulfjaw on Thu Jun 25, 2015 7:25 pm, edited 1 time in total.
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rpw. - xiv. - clovis.

Postby Wulfjaw » Tue Jun 16, 2015 10:06 pm



"See that constellation, the one you Earthlings call Canis Minor? I'm from there."

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▲ CLICK ▲


    NAME: They just go by Clovis; it’s much easier for the inhabitants of Earth, because their real name is difficult to be pronounced, as it is in Mizuxin (Clovis’ mother tongue).
    GENDER: The alien race Clovis comes from has no concept of gender, so they are genderless, and go with whatever pronouns. Clovis is more masculine than feminine by Earth's society's standards, but back on Mizuxe, there are no gender roles at all, since it's a concept that Earthlings invented.
    SEXUALITY: Demiromantic asexual.
    IRREGULAR TRAITS: Long, custom tail, and half shaven hair.
    PAINT: Rare, sparkly, brown.
    OCCUPATION: Celestial persuader.
    RACE: An alien race; Mizuxin.
    ETHNICITY: Printurn.
    HOME PLANET: Mizuxe, AKA Gomeisa 2.
    HOME SUN: Gomeisa.
    CURRENT RESIDENCE: Sol 3, AKA Earth. He's living on his ship with Maebh.
    RELATIONS:
      Maebh - Adopted child. Clovis has taken her in, and is currently raising her on their space ship. They like to take her out for a spin in the solar system.
      Gomeisa - Fellow Gomeisan, from the neighbouring planet. Their home, the empire they're dedicated to, caused an apocalypse on their home planet when they refused to join the Mizuxin Empire.
      Asariel - As is obsedded with Clovis, so they let her onto their ship. They teach her all about Mizuxe, the technology, and how to use it.
      Clovis has told her that they want to take her home to their home planet, but he's starting to get doubtful he'll ever be able to go back after his home planet finds out that he's been leaving out information in his regular reports.
    PERSONALITY:
      Clovis is smooth. His silver tongue can persuade some of the most stubborn folk, and that's why he was sent here. To persuade. He's very cunning and guileful, and most always has a trick or two up his sleeve for the unwary. Earth gambling is hard for him to cheat at, though.
      The problem is is that he keeps getting attached to Earthlings and everything else on the planet. He likes all of the interesting things, and the people... they're just so nice. Much nicer than anyone he knew on Mizuxe. He knows that if the administrators back home found out how common aventurine is here, they'd tear it apart, so now he's trying to protect the planet by keeping it a secret. He's turning out to be very motherly towards Earthlings.
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arcane. - i. - lucia.

Postby Wulfjaw » Sat Jun 20, 2015 6:58 am



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    Name:

    Lucia.

    Gender:

    Cryptogender. (she/her)

    Sexuality:

    Gyneromantic demisexual.

    Age:

    She measures her age with moon cycles, since it's just the way Thaumaturgy does it. She's 606 moons/50 years old.

    Occupation:

    Apprentice alchemist to the head alchemist.

    Personality:

    She's a free spirited, colourful, and friendly faun. Despite these likable attributes that she has, she tends to annoy the Head Alchemist with her antics. Her determination and ambition cause her to aim for wild goals and her free spirit makes her do some silly activities, so it's not hard to understand why. She definitely isn't down to earth like her tattoo suggests.
    Lucia fails to see why, though, so whenever the Head Alchemist or anyone above her criticizes her, it really gets to her. She isn't emotionally tough at all, meaning her feelings get hurt easily. Sometimes her sensitivity gets her taking everything the wrong way when she's down in the dumps.


    The thaumaturges:

    In Etroth, there exists an alchemist group called Thaumaturgy. Thaumaturges, the members of the group, can be considered to be even more diverse than arcanes. Thaumaturgy has members that aren't arcanes, and can be almost anything. Each thaumaturge receives a tattoo that represents their specialty in alchemy. Lucia's is earth, meaning she specializes in working with earthy materials like metals, gems, stones, dirt, plants, etc. A thaumaturge receives this mark after being personally tested by the Head Alchemist, one of the leaders.
    There are three leaders; the head alchemist, the head strategist, and the representative.
    The head alchemist is the most skilled in alchemy in Thaumaturgy. They take in many apprentices to assist them with daily work, and in return, may teach them the alchemy secrets that they know. They are chosen by the previous Head Alchemist, but this is only because they have to meet a long list of requirements.
    The head strategist is elected by everyone in Thaumaturgy. Their job is to, obviously, strategise. That can include a lot of things though, and it does! This is probably the job that takes the most from the worker, because they have to make war plans, make the important decisions, organize elections, and so on.
    The representative is an individual chosen by the head strategist, but, much like the head alchemist, this is only because they must meet a list of
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    requirements, though the list is significantly shorter and the criteria is easier to meet.

    Thaumaturge mark:

    "Each thaumaturge receives a tattoo that represents their specialty in alchemy. Lucia's is earth, meaning she specializes in working with earthy materials like metals, gems, stones, dirt, plants, etc. A thaumaturge receives this mark after being personally tested by the Head Alchemist, one of the leaders."
    The mark's history extends to the first ancestors of Thaumaturgy. It was different back then. They received their mark at birth, and often times got multiple. As time advanced, having more than one mark got rarer.
    The mark glows white when it is used, even for things that aren't the specialty. It glows dimmer if it isn't used for the specialty, but it still works.
    If there is a deep wound on the mark going deeper than the tattoo, it will not glow in that spot and its magic will grow weaker. The tattoo can be redone over the scar if it isn't too bad, but sometimes the damage is irreparable. Some thaumaturges have completely and permanently lost their magical abilities due to wounding after being attacked or experiencing a freak accident that didn't kill them.
    Inspired by Avatar: The Last Airbender's air nomad tattoos


    Alchemy:

    Thaumaturgy's alchemy works similarly to the alchemy in Fullmetal Alchemist.

    "Alchemy (錬金術 Renkinjutsu) is, as it is understood in the Fullmetal Alchemist series, is the ancient metaphysical science/mystical art of manipulating and altering matter by using natural energy. This act is known as "Transmutation" (錬成 Rensei) and its sequence is usually described as:

    Comprehension - Understanding the inherent structure and properties of the atomic or molecular makeup of a particular material to be transmuted, including the flow and balance of potential and kinetic energy within.
    Deconstruction - Using energy to break down the physical structure of the identified material into a more malleable state so as to be easily reshaped into a new form.
    Reconstruction - Continuing the flow of energy so as to reform the material into a new shape."

    There are a few differences, such as the involvement of the Thaumaturgy's mark.
    Images are from Fantasia by Disney.

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aether guide. - iii. - monifa.

Postby Wulfjaw » Sun Jun 21, 2015 7:41 am



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    Username;; daring girlfriend.
    Guide name;; Monifa; "Yoruba of Nigeria name meaning 'I am lucky' ". [source]
    Guide gender;; Male (DFAB).
    Gif that describes him;; The gif is pictured above. This describes him because he sees geometry in everything, due to him having majored in it in college. He'd been considered a prodigy for it as a kid. He's still extremely good at it, it's just (disappointingly) less abnormal and sensational now that he's an adult.
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rpw. - xv. - vendeta.

Postby Wulfjaw » Mon Jun 22, 2015 7:30 am



    Name: Vendeta. She's been nicknamed Ven.
    Gender: Pangender, with she/her pronouns.
    Orientation: Panromantic demisexual.
    Race: She is a siren.
    Hobby: Vendeta, like her brother, is a witch. She specializes in making vigors, even though just making one takes months. After drinking one, it takes years to take full affect. Ven is very patient, but she isn't sure about other RPWs.
    Irregular traits: Jellyfish tentacle tail, edited floppy ear (like Ceto's), edited and upright wing ear (like Rito's), hair, leg feathering/tufts, glowing marks, glowing hair streaks, glowing eyes and glowing common paint.
    Her bioluminescent features are meant to help her see in low light, and lure in unsuspecting prey. Her eyes are too sensitive to light to be uncovered in higher levels of the sea and on the land.
    Relations:
      Laga - Best friend - This girl is the sole confidant in her life. Laga is the one she trusts the most, even with Astera and her mentors included. The witch has begun to crush on Laga, trying to sneak in romantic gestures and words into their alchemy practices. She's constantly promising Laga that she will one day kill her father, Chishiki.
      Rito - Father - She likes to take advantage of him, and studies his paint power extensively.
      Ceto - Mother - She fights with her about being a siren, but is praised for her witchery.
      Dolly - Older sibling - She looks up to her, and is happy she could be born a siren like her. She understands the whole thing behind her being her grandparent, thanks to Rito's explanations, and somehow accepts it.
      Astera - Twin brother - They love practicing their witchery together, and pulling all kinds of shenanigans.
      Lumina - Younger sibling - Lumina is terrified of her. Vendeta wishes she could be closer to Lumina, even though her sibling is always pushing everyone away.
      Quill - Dark arts mentor - She admires Quill a lot, and was overjoyed when she accepted her as an apprentice in the dark arts.
      Cassiel - Siren mentor - She adores Cassiel as much as she does Quill, and often goes places with him to learn more about sirens and siren history. He was the one that taught her how to swim.
Last edited by Wulfjaw on Sun Jul 26, 2015 8:07 am, edited 5 times in total.
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doll. - i. - gudit and mirror.

Postby Wulfjaw » Mon Jun 22, 2015 11:05 am



    Doll Name : Gudit.
    Doll gender : Qirl.
    Shadow name : Mirror.
    Shadow gender : Genderless. Any pronouns
    Lost object : Glass shard.
    Gudit's personality:
      Gudit is very serious and uptight. She seems to not know how to have fun. Maybe she just doesn't have the time, though, because she's always busy doing some kind of 'mission'. Her serious attitude allows her to get things done, and fast. She's also very gallant, honest, and brave.
    Mirror's personality:
      They are a lot like Gudit, but much less serious. They like to have fun and complete honourable missions, but often times, they get distracted from their goals.
      One of their favourite things to do is annoy Gudit by changing into the most dysfunctional shape possible. Sometimes, they even do it at inappropriate moments, like during battle. Gudit has had to use her claws in times like that.
Last edited by Wulfjaw on Sun Jun 25, 2017 9:33 am, edited 4 times in total.
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