MutationsSeraphim can get mutations two different ways; by chance or by being gifted one by deities.
Normal
Name: Shadow
Restrictions: Any natural white horse markings (like blazes, appy, tobiano) and icing.
Description: Shadow turns specific black or dark grey. Sometimes Shadow might only affect either natural horse markings or Seraphim only markings, not both. This is called Selective Shadow.
Blessings
Name: Galaxy
Restrictions: Markings and/or horn and/or hooves. Most common on saddle.
Description: This is a fairly rare mutation that develops after _______ feels a Seraph is worthy of a blessing. She then blesses the Seraph with a galaxy pelt so they will never be homesick when traveling to foreign lands. This galaxy pattern isn't exactly fur. The constellations within twinkle and change after every sleep. Comets can also be seen streaking among the stars. The areas affected by the galaxy mutation feels cold to the touch and makes your hand tingle.
BondingTo form a bond with a Seraphim, you must give up a piece of yourself. First, a Seraphim choses you. New Starcallers are placed outside. It looks like there's no Seraphim there, however, they're all watching and waiting, seeing who will come forward. After about five minutes, up to five interested Seraphim will approach, coming to sniff you and check you out more. Another five minutes and only one remains. Once a Seraphim has chosen you, the ritual begins. You place your hand on the creature's nose and concentrate a moment of happiness, a moment that made you feel so grateful to be alive. In seconds the ritual is over and you are bonded. The Seraphim now shares this memory with you and in return, it has given you some of its magic.
Once bonded, a Seraph can:
* Communicate via telepathy
* Close their eyes and look through yours
* Find you anywhere
* Know how you feel
* Channel their magic through you
* Heal you
* Transform their soul into a spirit animal that can accompany you anywhere a Seraphim can't go (houses, dense forests, also good when the Seraph is in danger). However, their body does not transform with the spirit animal and therefore must be hidden somewhere safe.
Once bonded, a Starcaller can:
* Close their eyes and look through their Seraph's
* Use the magic given by their Seraph to heal others (a Seraphim cannot heal anyone other than their rider)
* Ride their Seraphim
* Share memories to strengthen their bond
* Communicate via telepathy (Advanced riders only. Young riders must respond out loud)
* Allow the Seraph to take control of their body