Wolf'sflame wrote:Wolf'sflame wrote:There is a orphanage deep in the woods, completely out of the way in the countryside as if the owners didn't want it to be found. It seems nice from a distance, even up close. Rumour has it that strange things happened in that place, and now it is closing down. You heard these rumours and grew curious, wanting to get a look at the building before it was completely destroyed. You discover building is quiet, vacant, and bare, as if nobody had ever been there. There is a strange and creepy small that bothers you, like something it rotting somewhere in the building. There are no toys or even colour on the white walls. Maybe everyone was already gone. You soon discover that is not the entire truth. In one of the rooms is a little baby in a lone crib, the only furniture or item in the room. Maybe you feel lonely, maybe you've always wanted a child, or maybe you notice the word "Erase" on a piece of paper attached to the side of the crib. Either way, you leave the place with a child in your possession.
But there is something W R O N G with this child.
First, it has a strange eye colour, whether it be rare of very vibrant. Other than that, their appearance is rather normal compared to babies their age. However, it grows at a uprising rate, faster than any child could. When you find it, the baby appeared to be a year old, but after a week it looks around two years old. It eats a surprising amount of food and, when not sleeping, is as energetic as any baby. But that's not the only thing, the baby you found wasn't the only one in the abandoned orphanage, but three others. Those three other babies have the same traits and were found by three different people. Furthermore, it seems that more and more shady people are after the children.
T H E R E . I S. S O M E T H I N G . I N H U M A N. A B O U T . T H E S E . C H I L D R E N.
















m a s k y. wrote:All your life you had been taught that humans were bad. You were trained to think they were the enemy. Their culture and the way they lived was bad. You were never aloud to be exposed to such horrid things. You were not human. You were a power dwelling being called an Azert. You possessed one of the 7 deadly elements, which were 7 deadly powers which if were used in the wrong way, could destroy the Earth and everything around it. You were kept unexposed to the humans at a hidden academy far into the woods where you studied and learned how to use your powers correctly. Your goal was to one day master your power and be sent out on the ultimate mission. You didnt know what that was, as no one would ever tell you. You would only know when the day came... And finally, it did. Your trainer has decided that your have mastered your powers well, and trusts you will not abuse it. Your mission now is to go into the 'Land of the Humans' and study there ways. Learn their strengths and weaknesses. See the food they eat, the clothes they wore. You could basically do whatever you wanted.... Under one circumstance.... You not associate with ANY human unless VERY necessary. They were the enemy. You were taught that if you were to develop ANY sort of feelings towards ANY human, you would loose your powers and you would perish. No Azert ever wanted that to happen to them, so they kept away from humans as much as possible. It is two days before you leave to go into the 'Land of the Humans.'
Some may think you live in a fairy tale magical world. For you.... Reality is a prison....L i g h t
The element of light. Shining, bright, and outstanding. The element of light can bring upon shine in the darkest of rooms.
Weaknesses: Darkness
[ 0/4 ]D a r k n e s s
The element of darkness. Quiet, mysterious, and full of dread. The element of darkness can quiet the brightest of light. It is a thief of hope and happiness. Very mysterious and dreadful.
Weaknesses: Light, fire
[ 1/4 ]A n i m a l
The element of the animal. Fierce, cunning, and brave. The power to change form, into any animal the beholder desires.
Weaknesses: Earth
[ 0/4 ]W a t e r
The element of water. Refreshing, helpful, and flowing. The element of water can withdraw anything in its way.
Weaknesses: Ice, light
[ 0/4 ]I c e
The element of ice. Cold, frozen, and fierce. The element of ice can freeze land and sea, to stand frozen in time.
Weaknesses: Fire, light, earth
[ 0/4 ]F i r e
The element of fire. Hot, raging, and bright. It can burn almost anything until it is nothing but ash.
Weaknesses: Water
[ 0/4 ]N a t u r e
The element of nature. Beautiful, creative, and full of life. Th element of nature can make almost anything look beautiful.
Weaknesses: Fire, darkness
[ 1/4 ]There will be four of each, no more. You may either be an Azert or a human.
m a s k y. wrote:All your life you had been taught that humans were bad. You were trained to think they were the enemy. Their culture and the way they lived was bad. You were never aloud to be exposed to such horrid things. You were not human. You were a power dwelling being called an Azert. You possessed one of the 7 deadly elements, which were 7 deadly powers which if were used in the wrong way, could destroy the Earth and everything around it. You were kept unexposed to the humans at a hidden academy far into the woods where you studied and learned how to use your powers correctly. Your goal was to one day master your power and be sent out on the ultimate mission. You didnt know what that was, as no one would ever tell you. You would only know when the day came... And finally, it did. Your trainer has decided that your have mastered your powers well, and trusts you will not abuse it. Your mission now is to go into the 'Land of the Humans' and study there ways. Learn their strengths and weaknesses. See the food they eat, the clothes they wore. You could basically do whatever you wanted.... Under one circumstance.... You not associate with ANY human unless VERY necessary. They were the enemy. You were taught that if you were to develop ANY sort of feelings towards ANY human, you would loose your powers and you would perish. No Azert ever wanted that to happen to them, so they kept away from humans as much as possible. It is two days before you leave to go into the 'Land of the Humans.'
Some may think you live in a fairy tale magical world. For you.... Reality is a prison....L i g h t
The element of light. Shining, bright, and outstanding. The element of light can bring upon shine in the darkest of rooms.
Weaknesses: Darkness
[ 0/4 ]D a r k n e s s
The element of darkness. Quiet, mysterious, and full of dread. The element of darkness can quiet the brightest of light. It is a thief of hope and happiness. Very mysterious and dreadful.
Weaknesses: Light, fire
[ 1/4 ]A n i m a l
The element of the animal. Fierce, cunning, and brave. The power to change form, into any animal the beholder desires.
Weaknesses: Earth
[ 0/4 ]W a t e r
The element of water. Refreshing, helpful, and flowing. The element of water can withdraw anything in its way.
Weaknesses: Ice, light
[ 0/4 ]I c e
The element of ice. Cold, frozen, and fierce. The element of ice can freeze land and sea, to stand frozen in time.
Weaknesses: Fire, light, earth
[ 0/4 ]F i r e
The element of fire. Hot, raging, and bright. It can burn almost anything until it is nothing but ash.
Weaknesses: Water
[ 0/4 ]N a t u r e
The element of nature. Beautiful, creative, and full of life. Th element of nature can make almost anything look beautiful.
Weaknesses: Fire, darkness
[ 1/4 ]There will be four of each, no more. You may either be an Azert or a human.
smilypitbull55 wrote:smilypitbull55 wrote:smilypitbull55 wrote:The Keys to Hale
The Keys are portal makers, they change any door or cabinet into a portal to an alternate dimension called Hale; put it in any door lock or cabinet lock and you get a portal to Hale by opening the door. These keys are scattered all over Earth, they find their way to their holders via magical means. They disappear when their holder becomes too old to be going between the dimensions and they appear where their new holder will find them. When you enter Hale, you transform; you become more powerful, stronger, faster, you gain two powers and you know how to use up to three weapons. You also become different, your hair can change, your style can change and your clothes almost always change; you come to embody the style of your key... an antique key might make you someone from the 1800's or older, a car key might make you a racer, a clock key might make you obsessed with time and a house key might keep you normal. However, lately someone has risen in Hale. A dark force that is simply called Knight... Knight is rumored to have been a holder, a holder who was corrupted by the power to enter Hale and abandoned by his key. He wants his key back, he wants it badly enough to kill all the holders to find it. Many of the creatures are trying to help him because he promises to bring them to Earth
The spot for Knight has been filled, but there are currently four members beside myself and another who has yet to fill out their forms. Most of the posts are just me bumping and a bit of discussion between us. We have not started but we will then the fifth person finishes up their forms. Join now so you don't miss anything!
M A T R Y O S H K A wrote:M A T R Y O S H K A wrote:The Wild Ones - Wild Horse Roleplay Accepting
Were you a show horse destined for greatness when someone simply left the gate open? Or are you born wild and will you forever be free? Whatever your history, you are now a wild horse. Living in the plains of what is left of wild America. The fresh air fills your lungs and there is room to stretch your legs, will you find a herd and survive or are you destined to fall prey to the many predators or hard conditions? However you choose your path you are wild and you will be for the rest of your life. Or will you?

m a s k y. wrote:m a s k y. wrote:All your life you had been taught that humans were bad. You were trained to think they were the enemy. Their culture and the way they lived was bad. You were never aloud to be exposed to such horrid things. You were not human. You were a power dwelling being called an Azert. You possessed one of the 7 deadly elements, which were 7 deadly powers which if were used in the wrong way, could destroy the Earth and everything around it. You were kept unexposed to the humans at a hidden academy far into the woods where you studied and learned how to use your powers correctly. Your goal was to one day master your power and be sent out on the ultimate mission. You didnt know what that was, as no one would ever tell you. You would only know when the day came... And finally, it did. Your trainer has decided that your have mastered your powers well, and trusts you will not abuse it. Your mission now is to go into the 'Land of the Humans' and study there ways. Learn their strengths and weaknesses. See the food they eat, the clothes they wore. You could basically do whatever you wanted.... Under one circumstance.... You not associate with ANY human unless VERY necessary. They were the enemy. You were taught that if you were to develop ANY sort of feelings towards ANY human, you would loose your powers and you would perish. No Azert ever wanted that to happen to them, so they kept away from humans as much as possible. It is two days before you leave to go into the 'Land of the Humans.'
Some may think you live in a fairy tale magical world. For you.... Reality is a prison....L i g h t
The element of light. Shining, bright, and outstanding. The element of light can bring upon shine in the darkest of rooms.
Weaknesses: Darkness
[ 0/4 ]D a r k n e s s
The element of darkness. Quiet, mysterious, and full of dread. The element of darkness can quiet the brightest of light. It is a thief of hope and happiness. Very mysterious and dreadful.
Weaknesses: Light, fire
[ 1/4 ]A n i m a l
The element of the animal. Fierce, cunning, and brave. The power to change form, into any animal the beholder desires.
Weaknesses: Earth
[ 0/4 ]W a t e r
The element of water. Refreshing, helpful, and flowing. The element of water can withdraw anything in its way.
Weaknesses: Ice, light
[ 0/4 ]I c e
The element of ice. Cold, frozen, and fierce. The element of ice can freeze land and sea, to stand frozen in time.
Weaknesses: Fire, light, earth
[ 0/4 ]F i r e
The element of fire. Hot, raging, and bright. It can burn almost anything until it is nothing but ash.
Weaknesses: Water
[ 0/4 ]N a t u r e
The element of nature. Beautiful, creative, and full of life. Th element of nature can make almost anything look beautiful.
Weaknesses: Fire, darkness
[ 1/4 ]There will be four of each, no more. You may either be an Azert or a human.http://www.chickensmoothie.com/Forum/viewtopic.php?f=80&t=2159517
Clickie above to check it out!!
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