Shian wrote:I wonder if it would be possible to code a dropdown menu style of wishlist where you could name your wishlists yourself and lock groups based on those, like a checklist. For example, say your wishlist contains a bunch of VRs, a few missed outcomes from the past months, a couple of hoard pets, some mid-'09 Uncommons you missed due to a holiday, and that one Rare you want as a gift for your friend. You could sort your wishlist into maybe five groups maximum, such as '1. Wishlist VRs', '2. Missed outcomes', '3. Hoards', '4. Mid-'09s' and '5. Seeking for friends', and then set up trade groups accordingly. Your VR trades would be open only to wishlists 1 and maybe 3, while regular trades would be open to 4 and 5, and only your monthly swaps group would be open to 2. No idea if that's possible to code within the system though. X3
Actually that's not a bad idea. Dropdown menu or not, if the wishlist was coded in Javascript (Sorry, Nick!), you could even drag and drop the pets in your list, much like how clothing currently works. All you'd need are a couple of empty category boxes that players could write what they're for. That's simple enough to understand and isn't a bother for players that don't want a complex wishlist.
Of course, I'd love a way to have three separate markings when trading, but there are a few cons to that kind of system.
I admit customizable wish lists WOULD in fact be more efficient, that way if some one wanted a hoard list they could have one, and if they didn't they could have a 'most important' 'semi important' and 'least important' wish list, or whatever they want for that matter. I'm just concerned with how difficult that would be to code and how well it would work within an actual trade. If you were trading with someone and trying to decide what to offer, would you be able to use the short cut we have now and go directly down the drop down menu to "pets on your partner's __fill in the blank__ list"?