вorderlιne oвlιvιon - lιтeraтe - OPEN

For roleplays featuring human or human-like characters which are based on a book/movie/tv show/band e.g. Twilight, Harry Potter, Hunger Games, One Direction etc.
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вorderlιne oвlιvιon - lιтeraтe - OPEN

Postby karkadorr » Wed Jul 03, 2013 2:19 am

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    The life of a different person is a sad one. Watching the world around you, whirl by while you stand there, observing. You are in the world, but not of the world.
    Legend tells of 5 powerful beings, alive for a millennia but appear to be as young as young can be. They are in disguise, hidden somewhere in the pocket of one of the world's nations. They are alive, and though they may be safe for now, there are many other universal beings that are stirring and becoming alive, their senses stronger and far-reaching. Enough so that they know that the Oblivion Ambassadors are alive. The powers possessed by the Ambassadors are great and powerful - powerful enough so that they have been granted custody of the planet and control the moving forces within, such as day and night, dark and light, and the movement of the planet. They control the weather and the natural forces, communication and just about anything that exists there. They are the 5 - alive but not strong enough to face the universal beings that are existing and awakening.




They are simply 5 voices. 5 souls. 5 people.
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вorderlιne oвlιvιon { r u l e s }

Postby karkadorr » Wed Jul 03, 2013 2:19 am

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    + No spamming/advertising/over-bumping

    + Only ONE character per person.

    + Keep everything to a minimum of PG-13

    + No god-modding or "perfect" characters

    + Keep. All. Genders. Even.

    + PM me for reservations. Don't spam the topic.

    + Make sure with your posts that you make it easy to reply to.

    + This is a literate roleplay. I am expecting (at the very minimum) 1 paragraph.

    + No immediate romances. Annoying.

    + Don't harrass/annoy/bother/whine over anything that happens. Just deal with it.

    + No killing of characters unless you have permission.

    + Follow all rules


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    introduction • rules • setting • powers • the hunt • misc. info • forms • characters
Last edited by karkadorr on Sun Jul 07, 2013 11:39 pm, edited 1 time in total.
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вorderlιne oвlιvιon { s e t t i n g }

Postby karkadorr » Wed Jul 03, 2013 2:20 am

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    There is a place on earth called London, situated in the heart of the United Kingdom. Otherwise known as England. It is in this town that the 5 Oblivion Ambassadors live. They all live close to each other - they are drawn to each other. They all live in the same neighborhood. Or so it seems. Sometimes, there are other different dimensions and worlds adjacent, parallel, or perpendicular to this one. The Ambassadors have the power to teleport to any of those places..of course, with the help of all of them combined. There are many places for the Oblivion Ambassadors to travel - some they may not have heard of and some they visit regularly. Here is just a brief listing of the familiar places.
    London, England - where the 5 people are disguised as teenagers and live everyday. They sometimes attend school, and sometimes they don't. When they are in the Earth Dimension, their powers are not as effective, and are not able to reach their full potential. They are limited, which sometimes puts them in danger if they are being tracked.
    The Stygian Dimension - where they can travel to in order to work their powers to the maximum; it's where they control what goes on in the Earth and see what is happening all over the planet. It is also where they can view what is going on in the universe, but nothing is stopping interference from outsiders that affect what they see and what they don't.
    The Speictrum Capall - the land of The Hunt & all the dangerous inhabitants in existence from all over the Universe. They are not confined there, though the dark realm is where most of them choose to live and stay, plotting devious plans and watching others. Hardly anyone travels here, except in cases of extreme emergencies.

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introduction • rules • setting • powers • the hunt • misc. info • forms • characters
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вorderlιne oвlιvιon { p o w e r s }

Postby karkadorr » Wed Jul 03, 2013 2:21 am

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    {{ - тнe onyх мargιn ~ the Ambassador with this power has the ability to bend space and time, regardless of what type of situation they may be in. They are able to twist time around so that nothing is moving and no time is passing, and they may also see into the past and the future. As for space, they can create a whole in matter and pass through dimensions, though they cannot teleport to different places far away.

    taken by an asian to the knee | Cristiano Valentin


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    {{ - тнe ѕιlverтongυe ~ this power enables the being who possesses it to communicate with any creature across any dimension/world/universe/galaxy. Their senses are also heightened a thousand fold, enabling them to hear, feel, and almost "be" in where they want to be, in almost a dreamlike state. They are also able to track anything down across the universe, wherever they may be.

    taken by Rivkah | Aurora Amelia Vince



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    {{ - тнe volтage ~ this power enables the Ambassador to control all the weather, particularly the electricity that conducts itself in water, in the air, and the movement of the clouds. They control the rainfall, the locations of storms, and everything that is considered "weather" on the earth. They're the person responsible for the movement of tectonic plates and natural disasters that occur every now and then. They are also responsible for volcanic eruptions.

    taken by Pandle | Gavin Zephyr


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    {{ - тнe lιgнт verge ~ The "light verge" is the Ambassador that has the ability to control the sun and the moon; darkness and light. They can bend shadows to make them look like something and they can control light - whatever its source is. They have the power to put the glow into stars or extinguish them, giving them the control over the sun, the stars, and the moon. Everything that has shadow and light.

    taken by ιмperιalғaтe | Fynn Maerr Hawking




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    {{ - тнe dιмenrιм ~ otherwise known as the "Dimension Rim," this Ambassador has the power to teleport anywhere they want across the universe. They only have to think of the place and time, and they will go there. They are able to travel back in time as well, to anyplace they want to be. In addition, if they are touching any other thing/person at the time they want to teleport, that thing/person will also go with them. They also have control over the movement of the planets and orbit.

    taken by n a v y . blue | Cameron Black


    introduction • rules • setting • powers • the hunt • misc. info • forms • characters
Last edited by karkadorr on Wed Jul 03, 2013 4:37 pm, edited 2 times in total.
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вorderlιne oвlιvιon { t h e h u n t }

Postby karkadorr » Wed Jul 03, 2013 2:21 am

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    The Hunt is a group of 3 sinister beings, also disguised as humans like the Ambassadors on Earth, but have much darker intentions. Their one and only goal is to hunt down the 5 beings and destroy them, bringing chaos and unbalance to the universe. They are greedy and selfish, made this way by wrongdoings of the past that are unable to reverse. They intend to steal all power from all of the 5 Ambassadors for themselves, to throw the universe into turmoil, feeding off of the chaos that they have caused. Each member of the hunt must have one creature for them to ride on and help them track the Ambassadors.

    тнe leader - reserved for deers&&. | creature:
    The leader of The Hunt is the person that ultimately makes the decisions for the entire group, and makes sure that everyone remains loyal to him/her. Their solitary goal in life is to hunt down the Ambassadors and take their power, in order to throw the world into war and anger and feed off the chaos, because The Hunt do not eat. They feed off of turmoil and chaos.

    тнe ѕтraтegιѕт - open. | creature:
    What would a leader be without strategy? The strategist is the person that thinks of every outcome, every beginning, and every end. They are the brains of The Hunt and plot out all the plans and strategies that the band will take. For this, they must be cunning and quick-witted and have the ability to think fast in a tight situation.

    тнe navιgaтor - . silent | creature:
    The navigator is the main person that gets The Hunt around, guiding them through every tight turn or portal in the universe. They have the endless knowledge of all the portals, realms, galaxies, and everything there is in existence. They know how to get to every realm and every dimension, and must therefore guide the leader safely through unknown hazards and obstacles.

introduction • rules • setting • powers • the hunt • misc. info • forms • characters
Last edited by karkadorr on Sat Jul 06, 2013 1:36 am, edited 2 times in total.
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вorderlιne oвlιvιon { m i s c }

Postby karkadorr » Wed Jul 03, 2013 2:22 am

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мoderaтorѕ
ιмperιalғaтe| pm me!

ѕтaтe oғ тнe υnιverѕe
at peace. for now.

ѕтaтe oғ тranѕporт
easy.

recenт υpdaтeѕ
24.10.12 // roleplay under construction.
26.10.12 // roleplay open | people joining
02.06.13 // roleplay reposted


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introduction • rules • setting • powers • the hunt • misc. info • forms • characters
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вorderlιne oвlιvιon { f o r m s }

Postby karkadorr » Wed Jul 03, 2013 2:24 am

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[center][img]picture%20here[/img][/center]
[center][color=#808080]{ [/color]age[color=#808080] }[/color] x [color=#808080]{ [/color]name of power[color=#808080] }[/color] x[color=#808080] { [/color]the [b]___[/b] one[color=#808080] }[/color][/center]
[center]character's name here (preferrably in fontmeme)[/center]
[left][b][color=#800000]ᴀɢᴇ[/color][/b] [size=85]write here.[/size][/left][right][b][color=#800000]ᴘᴏᴡᴇʀ[/color][/b] [size=85]write here.[/size][/right][center][b][color=#800000]ɢᴇɴᴅᴇʀ[/color][/b] [size=85]write here.[/size][/center]
[center][b][color=#800000]s. ᴏʀɪᴇɴᴛᴀᴛɪᴏɴ[/color][/b] [size=85]write here.[/size][/center]
[center][img]http://i1130.photobucket.com/albums/m531/Fogfeather/phoenix%20rp%20set%20up/2dj43djjpg.png[/img][/center]
[center][b][color=#800000]ᴘᴇʀsᴏɴᴀʟɪᴛʏ...[/color][/b]
[size=85]write here.[/size][/center]
[center][b][color=#800000]ᴘʜʏsɪᴄᴀʟ ᴅᴇsᴄʀɪᴘᴛɪᴏɴ...[/color][/b]
[size=85]write here.[/size][/center]
[center][b][color=#800000]ʙᴀᴄᴋɢʀᴏᴜɴᴅ...[/color][/b]
[size=85]write here.[/size][/center]
[center][b][color=#800000]ᴏᴛʜᴇʀ...[/color][/b]
[size=85]write here.[/size][/center]




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Code: Select all
[center][img]picture%20here[/img][/center]
[center][color=#808080]{ [/color]age[color=#808080] }[/color] x [color=#808080]{ [/color]position[color=#808080] }[/color] x[color=#808080] { [/color]the [b]___[/b] one[color=#808080] }[/color][/center]
[center]character's name here (preferrably in fontmeme)[/center]
[left][b][color=#000080]ᴀɢᴇ[/color][/b] [size=85]write here.[/size][/left][right][b][color=#000080]ᴘᴏsɪᴛɪᴏɴ[/color][/b] [size=85]write here.[/size][/right][center][b][color=#000080]ɢᴇɴᴅᴇʀ[/color][/b] [size=85]write here.[/size][/center]
[center][b][color=#000080]ᴄʀᴇᴀᴛᴜʀᴇ[/color][/b] [size=85]write here.[/size][/center]
[center][img]http://i1130.photobucket.com/albums/m531/Fogfeather/phoenix%20rp%20set%20up/2dj43djjpg.png[/img][/center]
[center][b][color=#000080]ᴘᴇʀsᴏɴᴀʟɪᴛʏ...[/color][/b]
[size=85]write here.[/size][/center]
[center][b][color=#000080]ᴘʜʏsɪᴄᴀʟ ᴅᴇsᴄʀɪᴘᴛɪᴏɴ...[/color][/b]
[size=85]write here.[/size][/center]
[center][b][color=#000080]ʙᴀᴄᴋɢʀᴏᴜɴᴅ...[/color][/b]
[size=85]write here.[/size][/center]
[center][b][color=#000080]ᴏᴛʜᴇʀ...[/color][/b]
[size=85]write here.[/size][/center]


introduction • rules • setting • powers • the hunt • misc. info • forms • characters
Last edited by karkadorr on Wed Jul 03, 2013 2:25 am, edited 1 time in total.
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вorderlιne oвlιvιon { c h a r a c t e r s }

Postby karkadorr » Wed Jul 03, 2013 2:24 am

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Fynn Maerr Hawking | 19 | ♀ | the light verge | ιмperιalғaтe | link
Gavin Zephyr | 31 | ♂ | the voltage | Pandle | link
Aurora Amelia Vince | 20 | ♀ | the silvertongue | Rivkah | link
Cameron Black | 19 | ♂ | the dimenrim | n a v y . blue | link
Cristiano Valentin | 26 | ♂ | the onyx margin | an asian to the knee | link


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not filled yet. [reserved]
not filled yet. [reserved]
not filled yet. [open]




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introduction • rules • setting • powers • the hunt • misc. info • forms • characters
Last edited by karkadorr on Sat Jul 06, 2013 1:36 am, edited 3 times in total.
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вorderlιne oвlιvιon { my character}

Postby karkadorr » Wed Jul 03, 2013 2:26 am

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{ 19 } x { the light verge } x { the intelligent one }

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ᴀɢᴇ 19.
ᴘᴏᴡᴇʀ the light verge.
ɢᴇɴᴅᴇʀ Why, female of course.

s. ᴏʀɪᴇɴᴛᴀᴛɪᴏɴ heterosexual.

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ᴘᴇʀsᴏɴᴀʟɪᴛʏ...
Fynn Maerr Hawking is peculiar in the sense that she has split personalities. Different personalities for the different types of people that she perceives to be different. As mentioned before (or not), Fynn has an uncanny sense of telling what type of person you are by the way you carry yourself or how you look and the way you dress. Of course though, most personalities contrast with the way a person looks just simply for the sake of appearing to be something you're not. However, if you're lucky sometimes your first impression of someone is exactly like their personality and then you have your perceiving dilemma solved. Anyways, back to subject.
Fynn Maerr Hawking is a girl of split personalities. She has a façade she puts up when she's around no one, boys, girls, or just different types of people she classifies in her brain.

Fynn is the light verge Ambassador, which therefore means she controls the sun, the moon, and the stars. Anything with shadows or light, she can control. Like the other Ambassadors, she has a great responsibility in maintaining the ongoing cycle of night and day, sun and moon and the stars. They are her responsibility and she takes great care in making sure that she is not hindered and there is no interference with the daily cycle. She is very much wary of everything around her, what with The Hunt trying to track her down and the rest of the Ambassadors to unleash chaos on the poor, innocent inhabitants of Planet Earth.

For example, when Fynn is by herself, she's not talkative - well, of course you wouldn't be talkative if there was no one to talk to - or emotional. In fact, her face is a mask of nothing - all her emotion and thoughts are packed up in her brain but not shown unless she allows them to flow out. She loves to lie there on her bed and think. Think about the world, and think about things that could be possible, and wonder about the impossible. She very much likes fancying herself to be a philosopher, like Aristotle or Socrates, or Confucius. She loves figuring out strategies and plans, laying them out in her brain like a mental blueprint. She's a thinker - talkative inside her head, but almost silent on the outside (when she wants to be, of course). One of her main strengths in thinking is of fighting and battle strategies - even considering the fact that she lacks strength and size. Her brain makes up for more than half of it. Fynn loves studying the ways of Sun Tzu and how many famous philosophers/thinkers operate - she doesn't exercise her physical body, but gives her mind quite a workout everyday, just lying down and looking at the ceiling, asking herself the impossible and trying to figure out answers to things.

As for when she's around other people, she does try to be more talkative, but if she's around strangers, she becomes more than quiet. She stays stone silent until she warms up to them by how they show themselves to her. No one really knows it when they meet Fynn Hawking, but she's always watching and observing you in the way you talk, eat, walk, act, and look. All of these factors add up together to show her whether you're trustworthy or not. As is known universally: "You can't trust anyone." Once she gets to know you, she opens up a lot more. She starts talking and leading conversations - she'll let you into your life. But Fynn is a one-time only girl - if you break her trust once, she'll never trust you again.

At first glance, Fynn might seem a quiet little girl - you could call her a weakling. The one thing you should know is that even though she might seem mellow and self-composed (which is true for most of the time) she has a temper. One that - if you push her too far - will explode and ignite, setting fire to everything around her. She's almost impossible to stop once she's made angry, whatever the cause of her fury. She'll keep going until she decides herself to calm down and compose herself. She'll never just lie there and be a wimpy little girl just because other people perceive her that way. When she gets fired up, she will stand up for herself and anything that is right. However, luckily for those who choose to be in her company, she does try her hardest to stay calm all of the time. There's always a little seed in her heart that is ready to burst forth though, so try not to push her buttons. She has some major pet peeves. First of all, she hates it when people are insensitive of others and don't use the brain that was given so gracefully to them. She respects intelligence and cunning so much, she almost loathes it when people are thoughtless or not sensible with their lives. For example, she has no idea why people would actually go and personally choose to waste their lives on smoking, alcohol, and other things besides. It disturbs her and she chooses to stay away from those things. She hates crowds of random strangers more than anything. They're loud, they're annoying, and some of them are smelly and sweaty. Not to say that she never gets like that, but she prefers to stay cool and comfortable, and you already know that she's not the loudmouth type.

When Fynn Hawking gets in one of her dark moods, it's not really any use trying to communicate or talk to her. She'll be withdrawn and stay inside, or get outside and go to a quiet place where she knows no one will bother her. With Fynn, there's no knowing, because she's not the type to voice her fears or her feelings. She'll let you figure it out for yourself by analyzing her. She doesn't really understand that some people are not like her and aren't withdrawn, but she doesn't really care. Fynn is very independent and self-reliant, therefore she technically doesn't need the companionship of others, but because she is a human and it is human nature to want companionship, she chooses to allow some close friends to be with her. They should know when she's in a mood though. What she knows is a true friend is if the person leaves her alone when she wants to be alone, but she knows that she can trust her fully and count on her. As for the opposite gender, Fynn doesn't exactly allow men to control her just because of the fact that she's unapproachable at times and some men choose not to talk or hang out with her. The boys that do remain true to her and keep trying will more than likely be rewarded with her friendship - she doesn't just become friends with everyone and if you keep trying with her, one day she will eventually crack. You only have to have the endurance and perseverance to keep up with her.

ᴘʜʏsɪᴄᴀʟ ᴅᴇsᴄʀɪᴘᴛɪᴏɴ...
Fynn is - as aforementioned - a peculiar person, but she has the looks of a normal 19-year old girl. Long hair she can't be bothered to cut, eyes, nose, mouth, ears, and all the regular pieces that make up a human being. Her hair is the color of tree trunks at sunset - a rich golden brown that can range in colors to sandy gold or dark brown, depending on the lighting. Her nose is slightly turned up at the end and her lips generally stay open a fraction, even when she doesn't realize it. Her face is angular and her cheek bones are quite visible. However, she doesn't notice her facial qualities and can't be bothered to primp herself in front of a reflective surface - vanity and self-indulgence is beneath her and her morals.

Fynn isn't too fat, nor too skinny. She has a slender body from constantly going outside and walking around aimlessly (her own form of exercise) and eating according to how she monitors herself and all the right, healthy foods for her body. Fynn's a health nut, if you haven't noticed. She isn't addicted to constantly weighing herself or counting carbs, and she knows when to stop. She has never been anorexic in her life - in her opinion it's not making you any better and she pities those who suffer from it. Her arms and legs are muscular, but not body-builder type; her overall build is slim and slender. She could almost be categorized as bony - she hardly eats sometimes when she's in a withdrawn, darkened mood. She's very aware of herself though, and eats just enough to keep her body functioning and moving.

The color of Fynn Hawking's eyes is very much like the color of her ancestors before her - the most resemblance goes to her grandfather, Archibald Willeim Hawking. Both of their eyes bear a quality almost unique to the Hawking family, which is a silvery gray coloring, almost the color of teal but not quite. The tone ranges from a darkish version of the coloring to a light silver (in the form of flecks) This coloring is almost very similar to the Greek goddess Athena, who is said to have silver eyes that portray wisdom. Fynn is calculating and cunning, which makes up for her lack of brute force and strength. Quite an accurate comparison. Her eyes are also almost the same color of the moon, which is quite accurate when describing her personality, as well as her power as the light verge.

ʙᴀᴄᴋɢʀᴏᴜɴᴅ...
Of everyone in her family, Fynn is the closest to her father, but bears most resemblance to her grandfather, Archibald Willeim Hawking. They have exactly the same eyes, and some people say the same personalities. Archibald was a thinker as well, very much like his granddaughter, even though he's never met her. They have the same tempers - Fynn is almost an exact copy of Archibald Hawking, except for the fact that she is a girl and they've never met each other, which is actually quite uncanny. Her father's full name is Finnigan Colin Hawking, and you could say that Fynn was named after him, but she never knew whether it was true or not and didn't bother to ask. They are very close because they spend much of their time together in a quiet place, contemplating their lives and asking each other queer questions. Archibald Willeim, Finnigan Colin, and Fynn Maerr are the philosophers of the family, and Fynn hopes to see her children (if she does have them) will be very much like their forefathers. Fynn is proud of her family heritage and wouldn't give it up for the world - she was born and raised in England - in the Hawking Manor, which her father inherited from Fynn's great great grandfather, Lewis Icaron Hawking. She holds that place close to her heart. Her heritage and family line is a rich and strong one - she has all the names that she has been told about by heart and can date most of her ancestor's years of living. She likes to keep these close to mind as possible - it's the only way she feels really close to her family even when she's not with them.

Now, on to her history. Fynn's history is not one she really likes to dwell upon, but in the dark reaches of night, memories will come rushing back to her and no amount of her brain power will be able to stop them replaying behind the blackish screens of her eyelids. As a child, she was raised as a "proper English girl," sitting with posture and drinking tea the correct way. She hated that lifestyle, and her father pitied her as well - they would stay up together at night when everyone else was asleep and discuss things as if she was an adult his age as well. She had an impeccable amount of knowledge for a child her age, and her mother - Delilah Agora Hawking didn't like it as much. She was a very tyrannical mother, and a traditional one too. Fynn hated the way she displayed herself, and how she didn't really seem to care for Fynn. So when Fynn turned the age of 16, she decided enough was enough and set out on her way, her mind set on traveling the world by herself without the restricting boundaries her mother set for her. Since then, she's never seen her mother, but from time to time, she'll secretly travel back to Hawking Manor and visit her father in secret, giving him her delightful stories from all around the world and hiding around the house until she's ready to leave again, and will start traveling to all the different places she hasn't visited yet. As mentioned before, she is a very independent girl and she likes her freedom. Since that time, she has returned back to England and settled in on her own, managing by herself. She has no problems whatsoever, and the universe does step in from time to time and gives her quite some money to manage, as it is thankful for her as the Light Verge.

ᴏᴛʜᴇʀ...
The brainpower of one person is extremely powerful. Fynn's brain is extremely strong and she's cunning. She relies on strategy and brains to get her out of trouble and fix messes - sometimes she even perceives brute force as dumb and senseless. She is like a night owl - silent and intelligent. She can creep and sneak and run around like it's nothing and no one will hear or catch her unless she wants to be heard/caught. She studies everything around her and uses her environment to her advantage. She'll use all of her brainpower and mental training to help her with difficult situations and she's good at it as well.

Because Fynn is so withdrawn and quiet, she finds it hard to communicate with other people, and that can be a problem if the dilemma that she is facing requires teamwork. She can't interact well with others (other than, of course, the Ambassadors), and that could be a potential problem in the future. In addition, she isn't all that strong at all. With tasks that require strength and force, she is at a huge disadvantage. Her brain is the one part of her body that is exercised - yes, she is lithe and fast, but that can only get you so far. She does ponder this sometimes, but she tries not to dwell on it for the sake of making her stressed and anxious.

Like the silvery, moon-color of her eyes, Fynn's eyesight is as sharp as a knife. She can also hear very well too - she has adopted the senses of a night owl and they are her favorite animal to study. She's quick on her feet and flees and the first sight of danger, unless there is something she can use to her advantage to defeat the danger that she's facing. All of Fynn's 5 senses are sharp and refined, but she is more of an evader than an attacker. It's just not her style.

{{ ~ Inheritance: Fynn is the inheritor of a rich property (Hawking Manor) and a large sum of money, passed down through the ages and generations in her family. She is not to inherit it yet, as her father is still alive, but she is quite well off for a 19-year old all by herself in the world. Of course though, all the Ambassadors are well off as a thank you gift from the universe.

{{ ~ Theme Song: Crystallize, by Lindsey Stirling.
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aurora vince; the silvertongue

Postby Rivkah » Wed Jul 03, 2013 2:31 am

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{ Twenty years old. } x { the s i l v e r t o n g u e } x { the imaginative one }

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ᴀɢᴇ Twenty years of age, born on June 5th. She's still pretty young and naive to the world, but she has more experience than you would think.
ᴘᴏᴡᴇʀ The power to communicate and connect with other creatures. Anything living is able to hear, or at least feel, Aurora. Animals, humans, and... even others. Anything from Earth, to even the dimensions beyond. Of course, she's not completely attuned to it on Earth. She can see and hear like an animal, better than any human, and she can even "be" the animal - understanding their emotions and thoughts. She can track down any living thing in the universe.
ɢᴇɴᴅᴇʀ Female. Dame. Madam. Lady. Girl. Lassie. Pretty one. Fae. Feminine. She has been female, and she will stay female.

s. ᴏʀɪᴇɴᴛᴀᴛɪᴏɴ Aurora hasn't thought much about it. She doesn't rule much out, so the term bisexual comes to mind.

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ᴘᴇʀsᴏɴᴀʟɪᴛʏ...
free-spirited and imaginative ;;
➳ A free spirit, never tied down by the rules of society. She lives for the outdoors, never wasting a moment inside any time of structure. Her home: the animal kingdom. Her heart melts for animals, big and small, beautiful or ugly. She doesn't turn down any animal or person in need. She's spunky, full of ideas, with an endless imagination. Her mind soars when her feet stand still. An active girl, you can't catch her staying in one place for long.

open-minded and friendly ;;
➳ Fiercely loyal to those she trusts, Aurora is friendly, though she never indulges her personal life. Few people know of it at all. She sees beauty in everything, and while she can be very head-strong and set on one idea, she has many opinions, and is often indecisive. Others, you couldn't budge her if you tried to shove her off a cliff. That said, despite her sweet and peaceful manner, you threaten what she cares about and she's no-nonsense when it comes to making you pay for it.

eccentric and quirky ;;
➳ She's a bit manic when it comes to her animals, sometimes to the point of being eccentric. She is rather selfless to the point of having self-esteem issues, putting herself before others, even if she needs it. She loves tinkering, and enjoys old things, especially old inventions. Creating things is what she does, and so her job as a mechanic fits her need to build and fix. She's a bit obsessive compulsive, at least in the mindset that she needs everything completely organized, and will always clean up a mess.

ᴘʜʏsɪᴄᴀʟ ᴅᴇsᴄʀɪᴘᴛɪᴏɴ...
Aurora has sun-kissed Caucasian skin, in between a tan and a regular pale. Her brunette hair can get rather faded at times, being darker in the summer than it is in the winter. She has no explanation for this, but she doesn't dare touch her hair with chemicals. In the winter, it's more likely to be a sandier brown. She stands at 5'9", a good height for her, and one she's keeping. Her eyes are a rich brown,flecked with a bit of hazel-blue. She's rather lean and nimble, used to running around and getting lots of exercise. She can be described as an hourglass figure overall.

ʙᴀᴄᴋɢʀᴏᴜɴᴅ...
Aurora has no memory of a family, mainly having lived on the streets or with foster families. When she was eighteen, she moved to her current home, in the neighborhood with the other Oblivion Ambassadors. She had always felt drawn to that place, just as she felt drawn to them, and had been yearning to come live there since she was a young teenager.

ᴏᴛʜᴇʀ...
Her other most common name would simply be "Rora." Aurora's clothing style can be as eccentric as her, or in a fashionable style that is both bold but modest at the same time. She does many things to style her hair, and she can be seen in anything from jeans and a halter top to a Batman sweatshirt, some sweatpants, and rundown Converse. The oddest thing about her is she can switch from such simple clothing to such stylish attire that she doesn't even look like the same person.


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Last edited by Rivkah on Thu Jul 04, 2013 5:10 am, edited 1 time in total.
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