"I think I speak for all of us when I say I understand,
Why you folks might hesitate to submit to our demands.
But here's an FYI, you're all gonna die screaming.
All we wanna do is eat your brains!"
Zombies.. A classic in horror movies and video games where shotgun wielding and beer drinking rebels reclaim cities by themselves.
But that's not what it's really what it's like in a zombie infested world. Subconsciously, we all know that those people would be nothing more than a gun toting buffet with friendly fire just waiting to happen.
In the year 2011, isolated zombie outbreaks began occuring, media blackouts covered it all so we still slept like there was nothing in the world that could harm us. Now, in this same year, most lie in waiting while zombies horde outside their walls. The end of mankind seems imminent, and those who survived appear to just be the epilogue of humanity. Looks like the Mayans were over a year off, America.
Those that do remain uninfected with a heartbeat will be chased to the ends of the earth, hunted like deer by zombies.
It's not so fun on the other side of the gun.
"Have you heard the news that your dead?
No one ever had much nice to say,
I think they never liked you anyway.."
---
Contents
a. General Information
i. Zombies, Eat Flesh
ii. Guns & Other Weapons
iii. General Knowledge
b. Rules
c. Character Sheet
d. Current Characters
---
a. General Information
In this world, there is such a thin margin for error that it is almost non-existant, to make sure you don't become a zombie's next lunch, let's make sure you have your facts straight.
i. Zombies, Eat Flesh
Those who have been infected by a bite or other wound exposed to zombie fluids (fluidic infection is rare given the congealed state of all liquid in the body) will become one of them. Symptoms of infection are fever, purple or brown discoloration of infection site, dementia, numbness, paralysis of lower body, coma, and finally, death. An hour or so after a person dies, they will reanimate.. and, well, try to eat you.
They are slow, awkward, and are easily outran.. or outjogged, or Hell, even speedwalking will keep you ahead. They feel no pain because of their dead nerve endings, and do not have any functioning vital organs besides the lungs, which do nothing but draw in and exhale air, allowing for their Hellish moan to work.
They decay at a less rapid rate than non-infected corpses because some bacteria that aids in decomposition ignore infected subjects. When an animal is bitten, they do not come back to life after death, the virus' catalyst in reanimation only works in human bodies.
Ingestion of infected flesh leads to death without reanimation, provided the person has no open mouth sores. This is the same with animals, though they will never come back to life, they simply die even if oral wounds are present.
The only way to cease their existance is to destroy the brain. Use your head, cut off theirs.
ii. Guns & Other Weapons
Choosing the correct weapon is vital, so don't just grab the shotgun from the gun cabinet and go shoot some zombies. The efficiency and accuracy of your weapon is important, along with muzzle velocity and other factors that contribute to skull penetration.
--Assault Rifles--
Squeezed into the gap between the rifle and the submachine gun is this lovely class of weapons. With the accuracy and range of a rifle and the rate of fire comparable to a little submachine gun, with a lot more power, this weapon appears to take first place for zombie killer.
Wrong.
The military issue M-16A1 is an overly-complicated piece of weaponry that is prone to jamming and hard to clean, which isn't exactly a priority when you have cannibalistic freaks on your tail. Along with a sight that needs adjusted every time a target changes range, and a delicate composite stock that completely takes away the use of melee combat. If given the choice, avoid this gun entirely.
On the other end of the spectrum is the ever popular AK-47, considered one of the best assault rifles made.. ever. It can be rather cumbersome with it's mule-kick of a recoil and it's over ten pound weight and MUCH louder fire, but it's wide firing mechanism prevents it from jamming all the time and it's (often) wooden stock can take a few blows against zombie skulls. It can also be equipped with a bayonet for a zombie-stabbing good time.
Another good choice for an assault rifle is the FN SCAR.
--Shotguns--
A classic, sure to be great for zombies, right?
Wrong again.
With low chances for skull penetration at moderate distances, this weapon is only good for it's intended use - as a scatter gun to hold back the enemy. A good 12 gauge can blow zombie's head off, sure, but you have to be close enough to see the whites of their eyes before it's of any use. Even if you use solid slugs, what's the point? You can get much better accuracy and rates of fire from a rifle.
If you do consider this weapon, go for an autoloading shottie. Remington 1100's or Benelli Super Nova's are fine choices. Remember, the longer the barrel, the better the buckshot pattern.
--Pistols--
Carried by every cop on every street corner, bank robbers, and appearing in basically every damn novel or movie made, these things are icon in American pop culture.
But they aren't the best.
Along with being basically useless for melee combat (pistol whipping isn't much help), they are hard to aim, even with a laser sight, which will eventually need new batteries, anyway. Though these are great in a tagteam with a shotgun, immobilize them with the scatter gun and put the sidearm to their temple. Against one or two zombies, a pistol is much better than opening up with an assault rifle or a shotgun.
Picking your caliber should depend on how close you are willing to get to a zombie and how much recoil you can handle.
.38's are great for women, .45's are managable and pack a punch on the zombies, .22's can do massive damage at close ranges and can be fired at arm's length due their lack of strength. Magnum .44's and .357's should be avoided because of their nasty kick that can send unprepared shooters reeling.
Semi-autos are MUCH better than a revolver, unless you can call yourself an expert in the art of 'fanning'.
--Bolt-Actions & Levers--
Along with having to pull back a bolt, then manually feed all the bullets into the chamber, these guns tend to be long and ungraceful. Though for those who are tempted to go full auto with an assault rifle can easily replace their M-16 with one of these. They're incomplex and made for hunters, who don't want an over-bearing b-tch of a gun in the middle of the woods. Ruger makes an excellent bolt action carbine.
Lever action guns are often discounted because of the .22 rounds they tend to fire. Although these can be a great weapon for those who can't handle a large gun, especially for children. They are often small and compact allowing for ease of movement. Though pulling the lever after every shot gets annoying.
--Semi-Automatic Rifles--
These take the blue ribbon for zombie slaying machine. They were made for trench warfare in WWII, making them excellent for close-quarters combat. It may have a shorter range of accuracy, but they're light and easy to carry. Suggestions are the M1 Carbine and the M1 Garand.
--Hand Weapons / Secondary Weapons--
Machetes -- they're common, cheap, and are available at your local army surplus store. Being small and a one handed weapon, these are excellent for close combat.
Crowbars have the ability to smash through zombie skulls, and have the added bonus of their intended use, to pry things~
Two-handed swords should only be used if you are SURE they are real. "Battle Ready" may mean it can take a few blows on a theatrical stage, not against human skulls.
Axes are slow and bulky and require a lot of force for decapitation. Plus, if you miss, you could find yourself toppling into the not-so-loving arms of a hungry zombie. Hatchets are a smaller version and a little easier to wield, though they lack much of their larger cousins' velocity and strength.
Kitchen Knives can be used in close combat. Just make sure it has a smooth, long blade. Imagine dispatching one zombie to have four more come at you while you can't retrieve your weapon.
iii. General Knowledge
Safety comes in numbers. A group of two to three is good. Up to ten is managable.
Travel by day. There's a reason horror movies happen at night. Zombies use all their senses equally, while we as humans are sight-dependent. Don't give them an advantage over our greatest weakness.
Blades don't need reloading.
No place is safe, only safer. Keep on your guard at all times. And don't take off your shoes at night, no matter how safe an area may be.
Conservation. It's one of the keystones to survival. Use all food, water, and medical supplies wisely. If you do manage to find a store, odds are it's been looted of all things of worth in this world.
Backroads. It's likely highways are jammed to the teeth with abandoned cars. Use these sidstreets to get where you're going without the hassle of weaving in between and walking over cars.
"It seems what's left of human side,
Is slowly changing, in me.
Get up, come on get down with the sickness..."
---
b. Rules
1. Keep this PG-13. I honestly expect you to know that by now, but it must be emphasised.
2. Keep it realistic. There's no running around with chainsaws and riding motorcycles and hitting zombies with pianos (Z-land reference. Ha.).
3. The character limit is three. Any more and I would be more confused then I am already.
4. Romance, infighting, etc. is welcomed in this role play. Just don't make it, like, the main part of your little piece of the plot. Remember, there are cannibalistic zombies stalking them~
5. Be polite. I expect you to respect your fellow members. Comprende? (I spelled that correctly, right..?)
6. I expect you to be at least semi-literate. One-liners are not appreciated. One FULL paragraph is fine if you have writer's block, but I want at least two or three on a regular basis.
7. No godmodding, Mary Sues... You should know this by heart by now.
8. Please wait for my acceptance to the RP before posting. Though you may put an introduction in your first post, I would prefer it if you don't interact with others until I see that you meet my standards.
9. I reserve my right to remove you from my roleplay. I will give you fair warning, such as telling you to edit your post, but if you decide to be a rebel, expect your character to be removed from the list and ignored. :)
10. Follow all forum rules. I don't expect myself to have to stress this, but I'd rather be safe than sorry. v.v
---
c. Character Sheet
Fill it out. Do it. :3
Please remove the stuff in [ brackets ].. It's one of my pet peeves. c:
NOW JOIN BEFORE THE ZOMBIES COME! D:
---
d. Current Characters
-Username- | Picture (If Applicable) | Gender | Age | -Char. Name-
--
-Zeev- | N/A | Female | 15 | -Joelle McLean-
-Zeev- | Click. | Male | 27 | -Onix Lovatt-
-Zeev- | N/A | Male | 25 | -Alexander Eberhardt-
-Homicidal Maniac:)- | N/A | Male | 20 | -Micajah Willis-
-Homicidal Maniac:)- | Click. | Female | 10 | -Everdeen Thomas-
-TheUnderDog- | Click. | Female | 22 | -Morgan Hutch-
-Moondancer- | Click. | Male | 25 | -Gabriel Antoine Quint-
-.: Ѧαƨκ :.- Click. | Female | 11 | -Nikki Vao-
-Kitteh! - | Click. | Female | 28 | -Tracy Stephens-
-Geeky- | N/A | Female | 11 | -Abigail Sierron-
Why you folks might hesitate to submit to our demands.
But here's an FYI, you're all gonna die screaming.
All we wanna do is eat your brains!"
Zombies.. A classic in horror movies and video games where shotgun wielding and beer drinking rebels reclaim cities by themselves.
But that's not what it's really what it's like in a zombie infested world. Subconsciously, we all know that those people would be nothing more than a gun toting buffet with friendly fire just waiting to happen.
In the year 2011, isolated zombie outbreaks began occuring, media blackouts covered it all so we still slept like there was nothing in the world that could harm us. Now, in this same year, most lie in waiting while zombies horde outside their walls. The end of mankind seems imminent, and those who survived appear to just be the epilogue of humanity. Looks like the Mayans were over a year off, America.
Those that do remain uninfected with a heartbeat will be chased to the ends of the earth, hunted like deer by zombies.
It's not so fun on the other side of the gun.
"Have you heard the news that your dead?
No one ever had much nice to say,
I think they never liked you anyway.."
---
Contents
a. General Information
i. Zombies, Eat Flesh
ii. Guns & Other Weapons
iii. General Knowledge
b. Rules
c. Character Sheet
d. Current Characters
---
a. General Information
In this world, there is such a thin margin for error that it is almost non-existant, to make sure you don't become a zombie's next lunch, let's make sure you have your facts straight.
i. Zombies, Eat Flesh
Those who have been infected by a bite or other wound exposed to zombie fluids (fluidic infection is rare given the congealed state of all liquid in the body) will become one of them. Symptoms of infection are fever, purple or brown discoloration of infection site, dementia, numbness, paralysis of lower body, coma, and finally, death. An hour or so after a person dies, they will reanimate.. and, well, try to eat you.
They are slow, awkward, and are easily outran.. or outjogged, or Hell, even speedwalking will keep you ahead. They feel no pain because of their dead nerve endings, and do not have any functioning vital organs besides the lungs, which do nothing but draw in and exhale air, allowing for their Hellish moan to work.
They decay at a less rapid rate than non-infected corpses because some bacteria that aids in decomposition ignore infected subjects. When an animal is bitten, they do not come back to life after death, the virus' catalyst in reanimation only works in human bodies.
Ingestion of infected flesh leads to death without reanimation, provided the person has no open mouth sores. This is the same with animals, though they will never come back to life, they simply die even if oral wounds are present.
The only way to cease their existance is to destroy the brain. Use your head, cut off theirs.
ii. Guns & Other Weapons
Choosing the correct weapon is vital, so don't just grab the shotgun from the gun cabinet and go shoot some zombies. The efficiency and accuracy of your weapon is important, along with muzzle velocity and other factors that contribute to skull penetration.
--Assault Rifles--
Squeezed into the gap between the rifle and the submachine gun is this lovely class of weapons. With the accuracy and range of a rifle and the rate of fire comparable to a little submachine gun, with a lot more power, this weapon appears to take first place for zombie killer.
Wrong.
The military issue M-16A1 is an overly-complicated piece of weaponry that is prone to jamming and hard to clean, which isn't exactly a priority when you have cannibalistic freaks on your tail. Along with a sight that needs adjusted every time a target changes range, and a delicate composite stock that completely takes away the use of melee combat. If given the choice, avoid this gun entirely.
On the other end of the spectrum is the ever popular AK-47, considered one of the best assault rifles made.. ever. It can be rather cumbersome with it's mule-kick of a recoil and it's over ten pound weight and MUCH louder fire, but it's wide firing mechanism prevents it from jamming all the time and it's (often) wooden stock can take a few blows against zombie skulls. It can also be equipped with a bayonet for a zombie-stabbing good time.
Another good choice for an assault rifle is the FN SCAR.
--Shotguns--
A classic, sure to be great for zombies, right?
Wrong again.
With low chances for skull penetration at moderate distances, this weapon is only good for it's intended use - as a scatter gun to hold back the enemy. A good 12 gauge can blow zombie's head off, sure, but you have to be close enough to see the whites of their eyes before it's of any use. Even if you use solid slugs, what's the point? You can get much better accuracy and rates of fire from a rifle.
If you do consider this weapon, go for an autoloading shottie. Remington 1100's or Benelli Super Nova's are fine choices. Remember, the longer the barrel, the better the buckshot pattern.
--Pistols--
Carried by every cop on every street corner, bank robbers, and appearing in basically every damn novel or movie made, these things are icon in American pop culture.
But they aren't the best.
Along with being basically useless for melee combat (pistol whipping isn't much help), they are hard to aim, even with a laser sight, which will eventually need new batteries, anyway. Though these are great in a tagteam with a shotgun, immobilize them with the scatter gun and put the sidearm to their temple. Against one or two zombies, a pistol is much better than opening up with an assault rifle or a shotgun.
Picking your caliber should depend on how close you are willing to get to a zombie and how much recoil you can handle.
.38's are great for women, .45's are managable and pack a punch on the zombies, .22's can do massive damage at close ranges and can be fired at arm's length due their lack of strength. Magnum .44's and .357's should be avoided because of their nasty kick that can send unprepared shooters reeling.
Semi-autos are MUCH better than a revolver, unless you can call yourself an expert in the art of 'fanning'.
--Bolt-Actions & Levers--
Along with having to pull back a bolt, then manually feed all the bullets into the chamber, these guns tend to be long and ungraceful. Though for those who are tempted to go full auto with an assault rifle can easily replace their M-16 with one of these. They're incomplex and made for hunters, who don't want an over-bearing b-tch of a gun in the middle of the woods. Ruger makes an excellent bolt action carbine.
Lever action guns are often discounted because of the .22 rounds they tend to fire. Although these can be a great weapon for those who can't handle a large gun, especially for children. They are often small and compact allowing for ease of movement. Though pulling the lever after every shot gets annoying.
--Semi-Automatic Rifles--
These take the blue ribbon for zombie slaying machine. They were made for trench warfare in WWII, making them excellent for close-quarters combat. It may have a shorter range of accuracy, but they're light and easy to carry. Suggestions are the M1 Carbine and the M1 Garand.
--Hand Weapons / Secondary Weapons--
Machetes -- they're common, cheap, and are available at your local army surplus store. Being small and a one handed weapon, these are excellent for close combat.
Crowbars have the ability to smash through zombie skulls, and have the added bonus of their intended use, to pry things~
Two-handed swords should only be used if you are SURE they are real. "Battle Ready" may mean it can take a few blows on a theatrical stage, not against human skulls.
Axes are slow and bulky and require a lot of force for decapitation. Plus, if you miss, you could find yourself toppling into the not-so-loving arms of a hungry zombie. Hatchets are a smaller version and a little easier to wield, though they lack much of their larger cousins' velocity and strength.
Kitchen Knives can be used in close combat. Just make sure it has a smooth, long blade. Imagine dispatching one zombie to have four more come at you while you can't retrieve your weapon.
iii. General Knowledge
Safety comes in numbers. A group of two to three is good. Up to ten is managable.
Travel by day. There's a reason horror movies happen at night. Zombies use all their senses equally, while we as humans are sight-dependent. Don't give them an advantage over our greatest weakness.
Blades don't need reloading.
No place is safe, only safer. Keep on your guard at all times. And don't take off your shoes at night, no matter how safe an area may be.
Conservation. It's one of the keystones to survival. Use all food, water, and medical supplies wisely. If you do manage to find a store, odds are it's been looted of all things of worth in this world.
Backroads. It's likely highways are jammed to the teeth with abandoned cars. Use these sidstreets to get where you're going without the hassle of weaving in between and walking over cars.
"It seems what's left of human side,
Is slowly changing, in me.
Get up, come on get down with the sickness..."
---
b. Rules
1. Keep this PG-13. I honestly expect you to know that by now, but it must be emphasised.
2. Keep it realistic. There's no running around with chainsaws and riding motorcycles and hitting zombies with pianos (Z-land reference. Ha.).
3. The character limit is three. Any more and I would be more confused then I am already.
4. Romance, infighting, etc. is welcomed in this role play. Just don't make it, like, the main part of your little piece of the plot. Remember, there are cannibalistic zombies stalking them~
5. Be polite. I expect you to respect your fellow members. Comprende? (I spelled that correctly, right..?)
6. I expect you to be at least semi-literate. One-liners are not appreciated. One FULL paragraph is fine if you have writer's block, but I want at least two or three on a regular basis.
7. No godmodding, Mary Sues... You should know this by heart by now.
8. Please wait for my acceptance to the RP before posting. Though you may put an introduction in your first post, I would prefer it if you don't interact with others until I see that you meet my standards.
9. I reserve my right to remove you from my roleplay. I will give you fair warning, such as telling you to edit your post, but if you decide to be a rebel, expect your character to be removed from the list and ignored. :)
10. Follow all forum rules. I don't expect myself to have to stress this, but I'd rather be safe than sorry. v.v
---
c. Character Sheet
Fill it out. Do it. :3
- Code: Select all
[b]Name:[/b] [ First, last, and any nicknames used frequently. ]
[b]Gender:[/b]
[b]Age:[/b] [ From 5 to about 30. ]
[b]Personality:[/b] [ Optional -- I know how characters evolve. ]
[b]Description:[/b] [ Picture is fine. Preferably a link, if you do use one. ]
[b]Strengths:[/b]
[b]Weaknesses:[/b] [ I expect at least two of these and the above. It's not that hard. ]
[b]WOC:[/b] [ Weapon of choice. ]
[b]SWOC:[/b] [ Secondary weapon of choice. ]
[b]Other:[/b] [ Anything I forgot? Just say so here.<3 ]
Please remove the stuff in [ brackets ].. It's one of my pet peeves. c:
NOW JOIN BEFORE THE ZOMBIES COME! D:
---
d. Current Characters
-Username- | Picture (If Applicable) | Gender | Age | -Char. Name-
--
-Zeev- | N/A | Female | 15 | -Joelle McLean-
-Zeev- | Click. | Male | 27 | -Onix Lovatt-
-Zeev- | N/A | Male | 25 | -Alexander Eberhardt-
-Homicidal Maniac:)- | N/A | Male | 20 | -Micajah Willis-
-Homicidal Maniac:)- | Click. | Female | 10 | -Everdeen Thomas-
-TheUnderDog- | Click. | Female | 22 | -Morgan Hutch-
-Moondancer- | Click. | Male | 25 | -Gabriel Antoine Quint-
-.: Ѧαƨκ :.- Click. | Female | 11 | -Nikki Vao-
-Kitteh! - | Click. | Female | 28 | -Tracy Stephens-
-Geeky- | N/A | Female | 11 | -Abigail Sierron-