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Lagrins are creatures who each have their own unique ability, no two Lagrin abilities are the same. Some of the abilities can be something along the lines of; Being able to turn invisable, to morph into a liquid, to be able to fly, etc. But each power has it's downsides, for instance, if your Lagrin has the power to turn invisable, theres a high posibility that there is a Lagrin that is able to see the invisable, making your Lagrin's power useless in that situation.
In order for a Lagrin to get a power, they go into what is almost described as a 4-17 year hibernation (longer for the leaders as they serch for the more powerful, ancient stars due to an old ledgend told to only them), where their spirit goes to the stars of the universe in order to get one. The further they go to get a power, the better the power will be. Each star can offer a similar power to one and other, but they are never the same.
There are 17 different regions on Panderis, each with it's own 4 segments which will be home to different kinds of Lagrins, for instance:
Quart's region:
The Quarts region is where the Lagrins with most knowledged who are more priveledged than the other Lagrins but have more defects, for starters, they are naturally coloured - making them stick out in Panderis vibrant lands.
There are 4 sectors in the Quarts Region, they are:
Tiger - these are the warrior Lagrins, they help protect the region. But they cannot, however, protect themselves.
Smoke - Lagrins under this sector are the healers, they are those who help all of the other Lagrin regardless of age, gender, power, sexuality, or sector/region they are in. But they cannot, however, heal themselves.
Rose - These Lagrins help with the process of Breeding. It is very hard for Lagrins to Breed, so these wise Lagrins help those who wish to breed to have Lactu's - baby Lagrins. But they cannot, however, breed with another.
Clear - The Lagrins under this sector are those who make the descisions about the other Lagrins. But they are, however, incapable of making decisions about themselves and rely on others to do it for them.
This is the same for every Region.
Currently, only 5 regions have been found compaired to the other 9 regions which the Clear Quarts Clan have told us:
-Quarts
-Naturaly coloured, natural patturns also.
-Caven
-Mostly dark coloured, only a few bright coloured ones - depending on what sector they were born.
-Abyss
-Slightly deformed to be able to swim in the water and a few bright markings on them.
-Copper
-The 'old' Technical's, they are mostly made of old metal or have old metal assessories. They are dull coloured but some still have a little bit of their shine.
-Technical
-The 'new' Technicals are mostly lightly coloured, only rare ones have a dark base. Brightly coloured depending on what sector they were born in.
How to adopt a Lagrin:
On each adoptable Lagrin's page, the artist will decide what means it will take in order for you to adopt it. This could mean art, a short story, or just a first come first serve basis.
Artists:
~L Lawliet
~EveAngel
If you would like to become an artist, then please fill out the form below: