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Re: The Semi-Literate+ and Roleplayer's Club

Postby fiddlesticks. » Thu Jun 21, 2012 2:40 am

katyd wrote:
; o r c a wrote:
ʀose ; wrote:
      I was thinking of making a post apocalyptic literate/semi-literate roleplay.
      The good rps seem to be dwindling.
      Is anyone into that kind of roleplay?


I'd definitely join - as long as there was an actual plot.



Hi everyone! I'm glad to be here and I'm looking forward to meeting you all and having some good discussions on RPing.

I ditto the statements above. There does seem to be a dearth of good RPs out there. And even some of the good ones end in ruin after only a few short months, way before their time. Which begs the question, why?

Since so many of us are looking to join an RP or start up our own RP in the near future, I thought it would be interesting and hopefully enlightening to try and figure out why so many RPs fail.

Is it lack of plotting? Lack of preparation or maybe upkeep? Is it lack of time spent writing by the members? Is it too many or too few rules? Is it slow story progression? Is it too few or too many writers or characters?

Since I too am thinking about starting up my own RP in the near future, and since I have little experience at running an RP, I was wondering if any of you would tell me your ideas of what makes for a good RP (not so much the subject or genre, but more the mechanics and rules), and also what makes good RPs fail. That way, hopefully, I, and others, can avoid some of these pitfalls.

I know that in my short RPing time on CS I have already seen some things that have caused trouble. These are a few things that come to mind...

1. Lack of any rules or expectations as far as posting requirements or etiquette.
So members posted irregularly and some posted one liners consistently while others posted paragraphs consistently, which made for an unbalanced presentation of the characters. Some writers would disappear for a week, leaving other writers' characters stranded in frozen scenes, instead of writing their characters out of the scene before they left on vacation or whatever.
2. Lack of a well defined setting.
So people were left with a lot of questions as to where this or that was, and is such and such available to us or not? Also, writers weren't sure how much leeway they had to create the setting because nothing had been stated in regard to the freedoms they had in creating the world and the NPCs around them.
3. Lack of story management and pacing from the GM.
This allowed the story progression to bog down, and multiple tangents to veer off into their own storylines, thereby losing track of the main storyline (assuming the GM had even plotted one out, which is another problem altogether - the never-climaxing, never-ending RP).
4. Lack of willingness on the part of some writers to keep up with reading what other writers had posted.
Some writers would constantly ask for recaps instead of reading back a day or two themselves. Seems to me like all the writers should keep as up to date as they can on what has been written, even the details, which is essentially the history of the story. Otherwise how can they really ever get to know their fellow characters and gain an understanding of where the story has been and where it's going? It would be like reading a book's outline and chapter summaries but not the actual body text. It's no wonder some people would lose interest after awhile of doing that.

These are some of the issues I have seen anyway. What else have you all seen that might have led to RP failure that hopefully we can avoid doing in our own RPs? Maybe we can come up with a master list of Do's and Don'ts for CS RPers. Even the RP schools don't really address these issues. They concentrate mainly on cultivating a writer's ability to write a good paragraph, not on how to run a good RP. It seems to me that we should START with that.

Just some thoughts. I would love to hear from any and all of you on this matter. :) Thanks!


All veryvalid points, however for me it seems like most roleplays fail because of Lack of Participation. In my own roleplay, eeryone who has jined thinks it's a great plot idea. Howeer, the members just seem to have their characters drift about until I'm the one who roleplays with them. Right now there are about three people that are in this situation and I didn't roleplay with them, for I wanted to see if they wouldhave enough common sense to actually roleplay with each other. However, they don't; they are just having their wolves wander the territory, never evn bothering to at least bump into each other. It's extremely frustrating.~ -.-
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Re: The Semi-Literate+ and Roleplayer's Club

Postby rose; » Thu Jun 21, 2012 2:42 am

Would anyone want a warrior cat role-play made that was semi-litterate+? depending on the interest, I may ask someone to co-own one with me ^^
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Re: The Semi-Literate+ and Roleplayer's Club

Postby fiddlesticks. » Thu Jun 21, 2012 2:47 am

ℑʜᴇ ℬᴜʀɴɪɴɢ ℛᴏsᴇ wrote:
Would anyone want a warrior cat role-play made that was semi-litterate+? depending on the interest, I may ask someone to co-own one with me ^^

Hm sounds like fun, I'd join!~ n.n
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Re: The Semi-Literate+ and Roleplayer's Club

Postby abandoned. » Thu Jun 21, 2012 5:05 am

ℑʜᴇ ℬᴜʀɴɪɴɢ ℛᴏsᴇ wrote:
Would anyone want a warrior cat role-play made that was semi-litterate+? depending on the interest, I may ask someone to co-own one with me ^^


It's been a while since I joined a warrior cats rp...x.x
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Re: The Semi-Literate+ and Roleplayer's Club

Postby zippyzoo77 » Thu Jun 21, 2012 5:09 am

ℑʜᴇ ℬᴜʀɴɪɴɢ ℛᴏsᴇ wrote:
Would anyone want a warrior cat role-play made that was semi-litterate+? depending on the interest, I may ask someone to co-own one with me ^^


I could co-own if you needed, I have a few semi-lit warriors ones in my signature, but I could add another no problem.
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Starbase Typhon is a roleplay run by me, off site. It is Star Trek based (but not the new movies, as you will see) and it definetly needs people who are willing to be active, write with great grammar, and of course, are semi-literate or above. Format is play by Nova, which involves multi-person posts that are a different way of doing things that here of CS. But it's lots of fun, and we need long term people who will help us complete our missions. As the commanding officer of Typhon, I invite anyone who would like to give it a try to please apply! (Warning that quality of applications is strictly judged. Very strictly judged.) The link is in the image.
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Re: The Semi-Literate+ and Roleplayer's Club

Postby katyd » Thu Jun 21, 2012 5:26 am

Rockpath101 wrote:
All veryvalid points, however for me it seems like most roleplays fail because of Lack of Participation. In my own roleplay, eeryone who has jined thinks it's a great plot idea. Howeer, the members just seem to have their characters drift about until I'm the one who roleplays with them. Right now there are about three people that are in this situation and I didn't roleplay with them, for I wanted to see if they wouldhave enough common sense to actually roleplay with each other. However, they don't; they are just having their wolves wander the territory, never evn bothering to at least bump into each other. It's extremely frustrating.~ -.-


Hi,

Yes, I have experienced this. People who would write their characters wandering around doing nothing, complaining about being bored (and waiting for someone else to make first contact). It's crazy, but it happens a lot. And it is frustrating. I think the only thing you can do in those cases is to come right out and give them some suggestions as to what they can do, because they are obviously looking for some direction.

Also, I think, from the sound of it, you are probably one of the best writers on your RP, so everyone is gravatating toward you, and waiting on you, because they want to write with you.

If you want some advice, these are my thoughts on the subject...

If you are writing the pack leader, for instance, you could meet up with them and tell them "___Name__, you go meet up with ___Name__, and find a new water source for the pack" or "scout out the NE corner of our territory together." Or something like that. If your pack isn't formed yet, you might just have to come right out, as the RP owner, and suggest they meet up and write together.

Some people need a few hints as to what to do. Or they need a gentle push toward other members before they will start writing with them. Hopefully, once you get them introduced and started and revved up, they will be able to carry on from there themselves.

Another thought is, if you haven't done this already, make sure you have listed and thoroughly described all the territorial "places" where the wolf pack congregates. Maybe even supply a graphic map for your writers. If you limit them to particular places, they will be more likely to "find" one another. Like "the watering hole" or "the meadow" or "the dens" or whatever. That should help.

Good luck! :)
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Re: The Semi-Literate+ and Roleplayer's Club

Postby rose; » Thu Jun 21, 2012 5:39 am

Well, looks like I will make it after all ^^ Hm... Now for a co-owner... I need someone who can help with the plot, and is on often [ obviously ] so we can sort it out quickly. Someone who is decent at coding- cause I'm not xD And can deal with the character list, and keep up with it - cause again, I can't xD
Shoot me a message if you want to, and we'll move the chatting there.
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Re: The Semi-Literate+ and Roleplayer's Club

Postby fiddlesticks. » Thu Jun 21, 2012 6:14 am

katyd wrote:
Rockpath101 wrote:
All veryvalid points, however for me it seems like most roleplays fail because of Lack of Participation. In my own roleplay, eeryone who has jined thinks it's a great plot idea. Howeer, the members just seem to have their characters drift about until I'm the one who roleplays with them. Right now there are about three people that are in this situation and I didn't roleplay with them, for I wanted to see if they wouldhave enough common sense to actually roleplay with each other. However, they don't; they are just having their wolves wander the territory, never evn bothering to at least bump into each other. It's extremely frustrating.~ -.-


Hi,

Yes, I have experienced this. People who would write their characters wandering around doing nothing, complaining about being bored (and waiting for someone else to make first contact). It's crazy, but it happens a lot. And it is frustrating. I think the only thing you can do in those cases is to come right out and give them some suggestions as to what they can do, because they are obviously looking for some direction.

Also, I think, from the sound of it, you are probably one of the best writers on your RP, so everyone is gravatating toward you, and waiting on you, because they want to write with you.

If you want some advice, these are my thoughts on the subject...

If you are writing the pack leader, for instance, you could meet up with them and tell them "___Name__, you go meet up with ___Name__, and find a new water source for the pack" or "scout out the NE corner of our territory together." Or something like that. If your pack isn't formed yet, you might just have to come right out, as the RP owner, and suggest they meet up and write together.

Some people need a few hints as to what to do. Or they need a gentle push toward other members before they will start writing with them. Hopefully, once you get them introduced and started and revved up, they will be able to carry on from there themselves.

Another thought is, if you haven't done this already, make sure you have listed and thoroughly described all the territorial "places" where the wolf pack congregates. Maybe even supply a graphic map for your writers. If you limit them to particular places, they will be more likely to "find" one another. Like "the watering hole" or "the meadow" or "the dens" or whatever. That should help.

Good luck! :)

Thanks, this should help alot!~ ^w^
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Re: The Semi-Literate+ and Roleplayer's Club

Postby Smamm » Thu Jun 21, 2012 7:02 am

Smamm wrote:
Guys, please stop advertising your role-plays. This is not the place for that. If you MUST advertise, simply post your plot idea, and ask if there is any interest. Quit linking and directly advertising to you roleplays, please. Thank you!


There have been some question as to what I mean by this, so please allow me to clarify...

I say this because there is a whole other thread dedicated to roleplay advertisement. This thread is not for that, and too many people are treating it as such. It's not so much that I don't mind people asking for a few members to join or something that was discussed on the thread, but it's how some of the members are going about it.

Many of them are just posting up a link and say "I just made a ____ rp! Check it out and come join! I need ____ more spots filled". No, that is not acceptable. If you did not even discuss the roleplay on the thread and are suddenly asking for everyone to join, that is advertising that should be taken to the "advertise your roleplay" thread.

However, I don't mind if people post up the plot line and ask if anyone would be interested in that roleplay. That, and people develop plots on the board, and then decide to make a thread if there is a select amount of interest. In that case I don't mind them linking, so everyone who helped contribute and etc can find the thread. That is fine

Does that make sense, or am I being too vague?
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Re: The Semi-Literate+ and Roleplayer's Club

Postby CaptiveLegacy » Thu Jun 21, 2012 7:11 am

Hmm, I feel like making a roleplay. Its been two years since I have roleplayed, but I got this idea that im really interested in trying out.
I'll just give you a base on what the roleplay will be about, and will write up a full plot later.

- It will be semi-literate, a paragraph or two each post.
- It'll be based on my adoptables, and how they live. These adoptables are very small, half the size of a mouse. They are thin like wolves, antlers, and have wings.
- They live in packs, ranging from 5-15 . Their homes are abandoned dens, or complex homes in trees that were dug out.
- They have a lot of natural enemies, such as birds, foxes, and things like that.
- These creatures collect things left behind from humans, and use them to their advantage. Such as an old bottle cap can be used to store food or water.

The roleplay will be about how they live their day. Disators, fueds, and enemies will arise within the roleplay, and hopefully keep it alive.

Would anyone be interested? c:
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