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Re: The Semi-Literate+ and Roleplayer's Club

Postby shudder » Sat Jun 16, 2012 2:46 am

When someone has a really crazy or depressed female character and at the end of her personality it says you need to "break down her walls." That bugs me every time.

When a semi/literate roleplay dies because everyone waits around for the owner to progress the plot rather than ask about or pitch some of their own ideas when things get slow.
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- amerikan.
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Re: The Semi-Literate+ and Roleplayer's Club

Postby Noel » Sat Jun 16, 2012 2:50 am

Ah, to mock that at one point I had a slightly depressed and mostly crazy(I mean literally crazy), and at the end of his personality I put: "break down his mocking walls to find... a still crazy boy." Unoriginal, but I had to put it. xP


Having plot ideas. Too busy and sick for plot ideas. Do not want.
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Re: The Semi-Literate+ and Roleplayer's Club

Postby 33Kitty » Sat Jun 16, 2012 3:20 am

Plot ideas are all too rare for us normal people... It makes me jelly.
I wish I could come up with good plots as often as you.
But I can't.
They all turn out like crap.
We're both aboard on an airship as it flies
And it's chasing for a star hiding from our eyes
And before all our feelings will subside
Let's escape past the air, the atmosphere

My eyes they looked into the night sky a bit too much
And then found light it turned into a painful touch
If this world will keep on spinning in the time ahead
You should go and find a reason to live on instead
Saying bye this afternoon is really too soon
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a shadowed prologue
-- grey queen's rose

the assassin's guild
-- black king's pawn

a shadowed prologue
-- grey queen's knight
-------------------------

never fading, amaranth
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Re: The Semi-Literate+ and Roleplayer's Club

Postby Pockyy » Sat Jun 16, 2012 4:06 am

I can't make up good plot ideas either D:

And my pet-peeve must be that a really nice roleplay, with descriptive and pretty introductory posts turns dead. You just feel like 'There goes another roleplay'. Sometimes I feel people don't try hard enough to keep roleplays alive { especially with more literate ones }
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Re: The Semi-Literate+ and Roleplayer's Club

Postby diamonds;; » Sat Jun 16, 2012 4:26 am

      would anyone be interested in a mansion role-play? basically, they were chosen because of a good talents, and then forced into a mansion in ripon, england. five males, five females. it will be reserved for this club only. anyone interested? instead of mostly good weather, it will be cold and wet.
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    .....Image
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    looking for a literate role-play.
    ... finish off literate forms ....
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Re: The Semi-Literate+ and Roleplayer's Club

Postby Pockyy » Sat Jun 16, 2012 5:07 am

- orchid. wrote:
      would anyone be interested in a mansion role-play? basically, they were chosen because of a good talents, and then forced into a mansion in ripon, england. five males, five females. it will be reserved for this club only. anyone interested? instead of mostly good weather, it will be cold and wet.


Sounds good, I'd be interested. :3 What are they to do in the mansion? Showcase their talents?
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Re: The Semi-Literate+ and Roleplayer's Club

Postby Noel » Sat Jun 16, 2012 5:11 am

33Kitty wrote:Plot ideas are all too rare for us normal people... It makes me jelly.
I wish I could come up with good plots as often as you.
But I can't.
They all turn out like crap.


Being a person who's often sick and too busy to do much of anything, trust me, plot ideas constantly is not fun either. >_>
And I'm having about a hundred right now.
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Re: The Semi-Literate+ and Roleplayer's Club

Postby shudder » Sat Jun 16, 2012 5:15 am

- orchid. wrote:
      would anyone be interested in a mansion role-play? basically, they were chosen because of a good talents, and then forced into a mansion in ripon, england. five males, five females. it will be reserved for this club only. anyone interested? instead of mostly good weather, it will be cold and wet.


Sounds like a good idea.
School's here. I have slow responses, sorry about that.
Trying to focus on one or two rps at a time.

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Re: The Semi-Literate+ and Roleplayer's Club

Postby eden . » Sat Jun 16, 2012 5:24 am

- orchid. wrote:
      would anyone be interested in a mansion role-play? basically, they were chosen because of a good talents, and then forced into a mansion in ripon, england. five males, five females. it will be reserved for this club only. anyone interested? instead of mostly good weather, it will be cold and wet.


might be entertaining but ... is it, like, only romance? XD
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YOU CAN FOLLOW US TO PARADISE
JUST STAY AWAKE. STAY AWAKE.


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Re: The Semi-Literate+ and Roleplayer's Club

Postby Noel » Sat Jun 16, 2012 5:31 am

My usual plot blurb(although I do like this one):

Death isn't black, as some people seem to believe. Everything in fact fades to white, as you are learning. The pain trickles away, but with all your senses as well. Your thoughts slow, and it all leaves you... and then you should die. You know you should die. Something horrible happened; you fell off a building, were hit by a car, sinking down too far to swim in a lake... something that should have killed you.
"You can't go yet, I need you." It's not a voice you recognize. You know you've never heard it before. But you heard it, in the field of nothingness where you should be gone and dead.
"Destroy the rising evil... for me. Two years. You have two years. Half of you... will live.. if you can..."
And then, before you could even try to stammer out a question, you're falling to earth. But it's not an earth you know. You've been dropped into a grassy field, with meadow and forest around you, a distant village on the horizon. There are other children picking themselves off the ground around you; you're not the only one this happened to.
Before long, on accident, you begin to realize you're not who ou where. You appearances have changed a bit, but that matters little; you're moving and jumping at speeds and heights that you never could have come close to before. A shove is sending people flying. You have other, strange powers as well.
And your goal is simple; destroy whatever this 'rising evil' is, you know that. Apparently you get two years, and half of you will return to earth alive if you do. Only half.
You don't where you are, anything about the world, or what to do really, but you only have two years. Time to get moving.


Of course, the plot would be explained more as the RP moves on and character discover more. XP
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