


dwaekki wrote:in theory, support.
but it would also be extremely difficult for both users and staff to navigate and figure out how many of those pets exist on active accounts or inactive accounts.
for example, in snowdrake's rules, they write about just how many ur bwolves are on inactive accounts.
me personally, i like going to the archive and clicking on old staff members profiles and seeing whos still around. when i go to the account of someone who hasn't logged on since 2012, i see like 10 red cerbs, 30 skelebuns, etc. imagine counting allll of those pets up on allll accounts ever made on chicken smoothie.
you could say "it'll only be counted on active accounts!" but then that brings up the question: what is deemed inactive and active? obviously, if you're on everyday, you're active. but what if i only log on once a month? every 6 months? once a year? even then, im still active in the trading scene. im still trading skelebuns and cerbs, so are my pets counted towards the amount of pets on site? and what if im a player who stopped playing in 2012, and recently came back for childhood nostalgia?
i think that, in theory, this is a great idea. i think if both staff and the user-base come up with a good solution to what i mentioned, this would be a great update. but i feel like counting up all of the pets on inactive and active accounts, and then coming up with an entire new list based around that number, would be difficult. not even including figuring out what is deemed an inactive account.
Seasonal wrote:satuurnity wrote:Hey Winx! Thanks for answering everyone's questions c: Can I ask if you know why official pet numbers are not being released, and if the staff team is open to revisiting the decision to not release them? I know that years ago Nick said this wouldn't happen, but I can't remember why. I think this would go a long way to fixing the situation.
Thanks!
I knew this before I was staff based on posts Tess made back in the day, so I feel comfortable speaking on it. Litters are created with probabilities - for example, you might have a 1 in 8 chance to adopt X outcome, but it doesn’t mean that every 8th pet will be X outcome. So even if pets are given the same exact rarities on the backend, they will never be equal since there is a random element there. So technically, there probably aren’t two pets that have the same exact value.
Seeing the actual numbers would make trading even harder than it currently is. Say you have 12,000 Green Sorbets and 12,025 Blue Sorbets - now the Blue Sorbet is rarer and they can no longer be swapped equally.
I think people would also be very disappointed to see that certain pets are much rarer than the community has insisted they are - for example, the 2009 Easter buns changed rarities pretty early on, but no one cared because they were bunnies and the list had them low. I don’t know how rereleases have impacted the original values of those pets, but many of the original list placements were completely incorrect.
I have mixed feelings about this update. I see what you’re aiming for, but I think the execution is poor. It seems the onus is being put on the community to not be scammed rather than on the scammers who make others’ experiences unpleasant, and that is disappointing. I hope that ninjas truly will be cracked down on and it won’t only be something to protect new players, but to protect everyone.
Seasonal wrote:Seeing the actual numbers would make trading even harder than it currently is. Say you have 12,000 Green Sorbets and 12,025 Blue Sorbets - now the Blue Sorbet is rarer and they can no longer be swapped equally.
ChunkyChad wrote:Why should this help? Well it would help prevent fake scarcity.
ChunkyChad wrote:Currently CS’s biggest issue is the inflation and extreme value of some pets, making a core aspect of this game, trading and collecting, miserable. We as a community need to work together to improve this site but we cannot do this without valuable information like total pet counts to base value on
ChunkyChad wrote:Think like on Flightrising with their rare genes.
you may have certain percentages for how these rarities scale against one another overall, but seldom (if ever, really) have i seen exact numbers given.
Galipaygo wrote:I think it may be best to have rather than a hard number of “this many pets in existence” or “this many pets on active accounts” it should be a range to help mitigate insane overinflation from finding out say there’s 1000 orange cerbs or something (arbitrary number). Even just saying the range for a rarity would be better in my eyes than a hard number per pets.
A) Easier on the site mods and admins
B) Doesn’t force inflation or deflation of certain pets because players know how many exist as a hard number
Just a personal suggestion
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