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Guilds are open! You can now Found and Join Guilds!
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Dragons of Aerene - Guilds
This is all lore, this is an optional read.
The heavy oak door groans open on rusty hinges, the sound swallowed by the hundreds of voices within. A wave of warm, muggy air washes over you, carrying the scent of spilled ale, woodsmoke, and the faint, coppery tang of old blood. This is the Adventurer’s Guild of Aerene, a place for adventure, danger, and most importantly, dragons.
The main chamber is vast, its high, vaulted ceiling lost in a haze of smoke from a central hearth that crackles and spits, sparks seemingly dancing through the fire. The stone walls are scarred and pitted, adorned with the trophies of a hundred hunts: a mounted griffin’s head with glazed eyes, a giant serpents’s scaly skull propped on a pedestal, and the tattered, venom-stained wing of a manticore.
Laughter erupts from a long table to your left. A trio of scarred fighters in mismatched armor are engaged in a rowdy arm-wrestling match, their mugs of ale spilling with every win or loss. Across from them, a lithe rogue with a silver circlet calmly sharpens a dagger, her gaze sweeping over the chaos with practiced detachment.
Near the bar, a tall man in a leather apron meticulously polishes a pewter mug, his knuckles a landscape of old battle scars. He glances up as you enter, his one good eye sizing you up with a flash of shrewdness before returning to his task. A tinkerer with goggles perched on his forehead is deep in conversation with a grizzled wizard, their gestures animated as they debate the merits of a new-fangled magical component.
At the far end of the hall stands a massive announcement board, a slab of dark mahogany almost entirely obscured by pieces of parchment, leather scrolls, and hastily scrawled notes. Some are wanted posters with grim-faced bandits, others are detailed maps of long-forgotten place, and a few are terse requests for anything from a few bottles of rare herbs to a monster’s heart. The promises of coin and glory are scrawled in a dozen different hands.
Everywhere you look, a story is being told—a hero nursing a new wound, a scout haggling over a bounty, a group plotting their next foray into the wilds. For a moment, all noise seems to fade as a few heads turn in your direction, their curiosity a silent question. This is the crossroads of a thousand journeys, and you've just stepped onto the main road.
You make your way over to the bar, taking a seat on one of the wooden stools. Despite looking like they could collapse at any moment, the seats are sturdy and well-built. Before you have the chance to get settled the barkeep stands before you. ”Founding or Joining?” His voice is smooth and rich, despite his grizzled look. The question catches you by surprise and you manage to stammer out a response.
“What do I mean? By the stars, have you been living under a rock? Are you founding or joining a guild.” You look at the barkeep, confused. He mutters a curse under his breath before sighing. “The Lord of Aerene has proclaimed that any guild able to defeat the Guild Master of the Fallen Shadows will be rewarded beyond measure. If you’re interested, there’s a list of all the Guilds you can join.” He points to the announcement board.
You give the barkeep your thanks and place an order for some food and drink before heading over to the board onto take a look at your guild options.
Guilds are open! You can now Found and Join Guilds!
⋆⁺₊⋆ ━━━━━━━━━━━━━━━━⊱༒︎ • ༒︎⊰━━━━━━━━━━━━━━━━ ⋆⁺₊⋆
Dragons of Aerene is an arpg focusing on developing dragons in whatever way that you choose. Whether you want to take one dragon on a solo adventure- and have them grow as a character, or develop an entire clan of dragons of all sorts to take on the world together. It prioritizes freedom of development, taking things at your own speed, and meeting personal goals in development.
This ARPG also has a specialization in breeding/fantasy "genetics" in hybridizing varying traits and mixing different dragon types for new and unique results
⋆⁺₊⋆ ━━━━━━━━━━━━━━━━⊱༒︎ • ༒︎⊰━━━━━━━━━━━━━━━━ ⋆⁺₊⋆
Dragons of Aerene - Guilds
This is all lore, this is an optional read.
The heavy oak door groans open on rusty hinges, the sound swallowed by the hundreds of voices within. A wave of warm, muggy air washes over you, carrying the scent of spilled ale, woodsmoke, and the faint, coppery tang of old blood. This is the Adventurer’s Guild of Aerene, a place for adventure, danger, and most importantly, dragons.
The main chamber is vast, its high, vaulted ceiling lost in a haze of smoke from a central hearth that crackles and spits, sparks seemingly dancing through the fire. The stone walls are scarred and pitted, adorned with the trophies of a hundred hunts: a mounted griffin’s head with glazed eyes, a giant serpents’s scaly skull propped on a pedestal, and the tattered, venom-stained wing of a manticore.
Laughter erupts from a long table to your left. A trio of scarred fighters in mismatched armor are engaged in a rowdy arm-wrestling match, their mugs of ale spilling with every win or loss. Across from them, a lithe rogue with a silver circlet calmly sharpens a dagger, her gaze sweeping over the chaos with practiced detachment.
Near the bar, a tall man in a leather apron meticulously polishes a pewter mug, his knuckles a landscape of old battle scars. He glances up as you enter, his one good eye sizing you up with a flash of shrewdness before returning to his task. A tinkerer with goggles perched on his forehead is deep in conversation with a grizzled wizard, their gestures animated as they debate the merits of a new-fangled magical component.
At the far end of the hall stands a massive announcement board, a slab of dark mahogany almost entirely obscured by pieces of parchment, leather scrolls, and hastily scrawled notes. Some are wanted posters with grim-faced bandits, others are detailed maps of long-forgotten place, and a few are terse requests for anything from a few bottles of rare herbs to a monster’s heart. The promises of coin and glory are scrawled in a dozen different hands.
Everywhere you look, a story is being told—a hero nursing a new wound, a scout haggling over a bounty, a group plotting their next foray into the wilds. For a moment, all noise seems to fade as a few heads turn in your direction, their curiosity a silent question. This is the crossroads of a thousand journeys, and you've just stepped onto the main road.
You make your way over to the bar, taking a seat on one of the wooden stools. Despite looking like they could collapse at any moment, the seats are sturdy and well-built. Before you have the chance to get settled the barkeep stands before you. ”Founding or Joining?” His voice is smooth and rich, despite his grizzled look. The question catches you by surprise and you manage to stammer out a response.
“What do I mean? By the stars, have you been living under a rock? Are you founding or joining a guild.” You look at the barkeep, confused. He mutters a curse under his breath before sighing. “The Lord of Aerene has proclaimed that any guild able to defeat the Guild Master of the Fallen Shadows will be rewarded beyond measure. If you’re interested, there’s a list of all the Guilds you can join.” He points to the announcement board.
You give the barkeep your thanks and place an order for some food and drink before heading over to the board onto take a look at your guild options.