Interest Check for Roleplays [rule update June 2018]

Create threads to collect roleplay applications, discuss your roleplays, or post additional information for them.

Re: Interest Check for Roleplays [rule update June 2018]

Postby iqtrash » Tue Feb 25, 2025 12:18 pm

interest check, this might be a long shot but i’m interested in doing a Bridgeton style rp? Like it’s the season for marriage in 1800’s england, with tropes and all that fun stuff. not sure if anyone would be interested?
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Re: Interest Check for Roleplays [rule update June 2018]

Postby amenaita » Wed Feb 26, 2025 6:33 am

hey guys!

is there any chance to find someone who will grab me by the hand and show how eng side of frpg works. I come from cyrillic side of rp and there's a difference how it goes. but i always wanted to join eng side of community, as i find english one of the launguages that i know on intermediate level (b1). so if yor're opened for experiments and helping somone to addapt - please, take me under your wing!
I can ask gemini to logically translate the post that i write usually.
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vroom vroom

Postby vanitas. » Mon Mar 03, 2025 7:15 pm

      WOO I haven't roleplayed on CS in a while, but I have this already-developed plot I'm itching to try out, so I'm testing the waters!

      First, my expectations before I share the plot!
      - Characters must be 21+ as there is a chance there will be smoking and/or drinking as per cs TOS (not as part of the plot)
      - 300+ words, quality over quantity
      - animanga faceclaims, NO AI.
      - As I only have 8 slots planned out (but with a possibility of adding more) we'll start off with only one character per person.

      Now, onto the plot!!

      South Coast City, a flourishing beach city, fresh and modern. Flourishing
      economy, low crime rate, a diverse population bursting with culture. A nearly
      perfect city... but alas, not everything can be so perfect. SCC has a strong racing
      presence, people come from all around to witness the racing events held on
      closed circuits around the city. The city's very foundation is its strong racing
      presence, both legal and illegal. Souped-up cars are not a rare sight across the
      city. A new chief of police has been voted in and who would have thought the
      man absolutely hates racers? Almost immediately, he announces the creation of a
      new police force, each one with their own little beefed-up patrol car, with a
      promise to rid the streets of racers to make them safer. Little does everyone
      know that not everyone can be trusted, even with a shiny badge.


      I have some worldbuilding already set out, along with some simple roles. Half the cast will be racers, and the other half will be part of the PD. Some car knowledge is nice but don't worry, I know enough about cars for all of us haha!

      dm if interested. Possibility of discussion via discord, or through forums, depending on everyone's preference ^^
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Re: Interest Check for Roleplays [rule update June 2018]

Postby cocogerber13 » Thu Mar 13, 2025 11:51 am

Hello! I was wondering if anyone would be interested in a sort of multi-media type of role play, in a way? A little while ago I started this fantasy field guide project to help inspire me to write and draw, and while life got in the way before I could add too much to it (although it will still continue on if anyone has any interest in it!), I was also thinking that a role play could help other people’s creativity as well as add fun :>

If I do go this route, I believe I would make the general plot be some sort of study abroad program at a fantasy academy, where I would have a professor-type character bring everyone out to take field notes. People could have “entries” where they add things like drawings or written descriptions (with some image count restrictions per cs’ rules).

I imagine there would be a few times where the entire group could run into something, where I would write a post giving a loose description and people could interpret it as they wanted and post a drawing or added description, as well as characters finding other creatures or plants on their own. This would also (mostly) be roleplay, although I’d have to refine an idea for something more plot-driven. At the moment I am thinking that maybe the group finding themselves somewhere unfamiliar because of a storm and having to get back or maybe being on a search for a treasure or something. I didn’t want to spend too much time on it if there isn’t an interest though, since it would mostly be character interaction-driven as opposed to plot.

Anyways, if there IS an interest in this type of idea, please feel free to PM me! Even if it’s only a few people, I think an idea like this could be fun to try out at least :)
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Re: Interest Check for Roleplays [rule update June 2018]

Postby bigwig. » Sat Mar 22, 2025 7:06 pm

    thinking of starting up an rp lately. I've had an idea for a while of a royalty type RP, with arranged marriages and all the angst that comes with it? this would take place in a fairly modern setting but in a sort of alternate universe where a majority of countries are still ruled by some form of monarchy. and of course, marriages are arranged between heirs as a way of preserving relationships between countries. a group of heirs (princes/princesses) of around the same age are invited to a sort of summer getaway to meet their betrothed partners. and do course, all sorts of opportunities for drama ensue. I don't usually do realistic rps but this one would probably be in that genre, with a focus on the relationships between characters and a lot of romantic drama - do they really like their betrothed partner, or do they end up falling for someone else?

    not sold on this one but hey. if this sounds appealing to you lmk
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Re: Interest Check for Roleplays [rule update June 2018]

Postby Maniacal_Ferret » Sun Apr 13, 2025 5:17 pm

A Lord of the rings based RP The Fellowship of the Flame
Tone: mysterious, epic, character-driven
When: Post-War of the rings, 4th age
Setting: A secluded monastery guarding a lost Palantír.
Premise: When the relic is stolen, a diverse group is assembled to recover it before it falls into the wrong hands.
Possible character ideas: Reluctant monk, exiled noble, cunning thief, battle-hardened mercenary, scholar
Themes: Redemption, mystery, Artifact hunting
Blurb: A secluded order of monks has guarded a Palantír for centuries in secret. When the relic is suddenly stolen—its chamber burned, and the monks slain—a summons is sent out to a group of unlikely heroes to recover it before it falls into the hands of a rising dark power.

Act I: Embers of Deceit
Goals:
    Establish the group’s bond
    Introduce the relic theft
    Uncover the first clues
Plot Points:
    The party is summoned to the burned monastery (set in the ruined hills near Weathertop).
    Survivors speak of a masked rider who led the attack—bearing a banner not seen since the Second Age.
    Clues point toward a mercenary band known as The Broken Flame, now working out of Bree and gathering relics of the Dark Lord.
Major NPCs:
    Brother Elril – Sole survivor, haunted and prophetic.
    Captain Varien – Mercenary leader, obsessed with controlling fate.
Act II: Through Ash and Shadow
Goals:
    Track the Palantír across regions
    Introduce allies and enemies
    Reveal larger forces at play
Plot Points:
    The trail leads from Bree to the ruins of Dol Guldur, now crawling with strange creatures and cultists.
    A rival faction, the Guardians of the Mirror, seeks to destroy the Palantír to prevent its misuse—do the players side with them?
    A vision through a second, still-functional Palantír shows a shadowy figure manipulating events from the East
Choices:
    Recover or destroy secondary artifacts (orc relics, Númenórean scrolls, etc.)
    Choose to ally with other factions (Dwarves of Erebor, Rangers of the North, secretive elves of Thranduil’s realm)
Act III: The Fire that Sees
Goals:
    Reveal the villain
    Bring tensions within the party to a head
    Explore themes of power and temptation
Plot Points:
    The villain is revealed: Morhaldir, a former steward of Gondor who believes he can reshape Middle-earth through knowledge and foresight.
    Morhaldir intends to use the Palantír to locate lost weapons of the Enemy and forge a new empire in the East.
    The final race is on to reach an ancient vault in the Grey Mountains where the last seeing-stone can amplify his power.
Twists:
    One party member may become tempted by the power of the Palantír.
    The Dwarven character may find a buried grudge—Morhaldir's actions could restore dwarven kingdoms… at a cost.
    A betrayal or hidden truth: was one of the monks complicit?
Finale: The Flame Reforged
Setting: An ancient fortress buried in the Grey Mountains
Climax:
    The party must choose: destroy the Palantír, use it to stop Morhaldir, or turn it to their own ends.
    Morhaldir reveals a vision of a future world without Sauron—but ruled by control and surveillance through the Palantíri.
    Massive confrontation with his forces, perhaps twisted spirits of the past, or even constructs tied to Númenórean magic.
Endgame Choices:
    Destroy the Palantír: Ending the cycle of control, but losing its knowledge.
    Use the Palantír briefly: To undo damage or learn secrets—risk of corruption.
    Claim it: Set up a sequel or darker ending where power tempts the victors.
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Re: Interest Check for Roleplays [rule update June 2018]

Postby cocogerber13 » Tue Apr 22, 2025 11:59 pm

Hi! I am thinking about trying to get a little more back into animal-themed roleplays but want to do something a little different from the one-species ones that are common. The current idea I think I would like to go with is various animals trying to survive in a post-apocalyptic city, maybe near a forest or having a zoo or something so people can be a little more creative with their animal choices.

I think it would probably be semi-lit just so people have enough details to respond to and build their characters (and I quite like writing a little more myself haha), and there mighttt be a possibility to have a few surviving humans, although the focus would probably be more on the animals. Please feel free to pm me if interested! I am still trying to think of a plot as well, although ultimately surviving, finding a group, or whatever other character motivations you have would likely impact the roleplay in an interesting way :>
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Re: Interest Check for Roleplays [rule update June 2018]

Postby Queen of flames » Fri Apr 25, 2025 7:44 pm

Little RP plans, but I have not yet put it anywhere except here now...

The mysterious Dungeons
This is Survival RP
took the idea from a Minecraft, Dungeons & X-Men
Multifandom (maybe)

This means there is no matter of the fandom, I prefered OC:s, but still all fandoms are acceptable (Can also be an Oc without any fandoms or an AU version of the canon). It can also be like an OC, children of Canon Characters, or familiar with them. Just remember that this is mutation RP, so if you don't like the idea of your canon having mutations, you don't want to bring that canon in here.
And I prefer that there could be only human characters, as they may have superpowers, abilities, over a mutation during the RP.

Mutations

~~Superpowers (agility, strength, magical, or elemental manipulation), without having body mutations
~~Animal mutations, body mutations (either fully or partly "ears, tails or claws if the animal has them"), animal abilities (wereanimal is common, but able to turn into an animal is rare)
~~Elemental mutations, body mutations (flaming body, tree-like body, stone-like body, etc.), power manipulation (only one element, but that element can be used in different ways).
~~Extra body mutations, extra body parts (hands, legs, eyes, etc) can have wings, horns, tails.
~~Monster mutation, mutations that are hard to say what they are, no humans, no animals, they're monsters. The most uglies, and most fearful mutations, this is the last mutation any of you wants to become.

You can go to your own mutations too, but not too overpowered.

RP IDEA
Dungeons with a lost city with a lost civilisation being found.
Danger, death, and monsters. Limited accessories, food, lights, etc. Curses and magic shields.
The deeper the dungeons go, the more there will be that alters human DNA. Causes either mutations or death.

PLOT/PAST
The cave and the dungeons have remained unknown for many years, before an accident brought the cave to human knowledge.

Ten years before the RP Starts. There was a group of teens who found the caves by accident and curiously decided to check out the caves. Neither of them was seen after that; they were looked for for several years, but were not found for five years after being missing. One traveller found the cave entrance and the staff that belonged to those teens. The find was reported to the authorities, who made a group to investigate the caves to find the missing teens, even if their being alive was just minimal. Thought, just like with the teens, the rescue team also vanished and was not seen after that. For the rest four years, they sent more and more teams to look for the missing ones, and none of them ever got back, before one team. A team of three people got there and was there for two months, and everyone thought that they also vanished, but one day, one member of the team did come out of the cave, alive. The member was in bad shape, mentally absent, and psychotic. Attempts were made to get answers from them, but the person never answered anything, just mumbling vague sentences, but everyone thought the person was just paranoid.

Now they had found special people to group up a team to look for those missing persons and find out what happened to them.

Monsters / Cursed monsters

~~Mutated animals (Common, weak to semi-strong, including what animals)
~~Cursed, mutated humans who have lost their minds (rare, very strong)
~~Cursed Zombies, Water Zombies, and Zombie Skeletons. "Common, semi-weak, except Water Zombies because they're underwater monsters, and hard to defeat."
~~Cursed Skeletons, Armored Skeletons (common, weak, except Armored Skeletons, the armor makes them a little harder to defeat)
~~Skinwalkers (Uncommon, lives in groups, strong)
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