✧˖°- ᴇᴄʜᴏꜱ ᴏꜰ ᴛʜᴇ ᴜɴᴋɴᴏᴡɴ (open!)

For roleplays featuring human or human-like characters which have inhuman abilities or live in an (original) fantasy world. E.g. vampires, shape-shifters, werewolves. However this category does not include roleplays based on existing fandoms such as Twilight or Harry Potter

✧˖°- ᴇᴄʜᴏꜱ ᴏꜰ ᴛʜᴇ ᴜɴᴋɴᴏᴡɴ (open!)

Postby Hyunjinnie » Mon Feb 10, 2025 3:55 pm

Image


ׂ╰┈➤ ❝ ᴘʀᴇᴍɪꜱᴇ ❞

Your team was supposed to be sent to Omega-4X, a distant planet flagged for deep-space colonization. With its rich atmosphere and promising terrain, it was meant to be humanity’s next frontier. But something went wrong.

Your ship veered off course, crash-landing on an unknown world—one eerily similar to Earth. The air is breathable, the biomes familiar, but something is deeply wrong.

The creatures resemble Earth’s wildlife—but grotesquely mutated, twisted by forces beyond understanding. Some are prehistoric throwbacks, others unnatural aberrations, and a few seem almost intelligent. The trees seem to whisper, the land shifts when unobserved, and the very planet itself feels alive—watching.

Survival isn’t just about food and shelter. You must unravel the mystery of this world… before it claims you.


◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤

// Mission Log: Expedition Aurora //
Date: [REDACTED]
Objective: Survey & Catalog Planet Omega-4X // Uninhabited // High Resource Potential
Crew: __ Scientists, __ Security Personnel, __ Pilots, __ Medics, __ Engineers
// Mission Lead: Captain ____


---

The beginning was never supposed to be like this.

The Aurora-7, a state-of-the-art deep-space exploration vessel, was meant to land gently, touching down on a classified world rich in unknown resources. Instead, it fell violently from the sky, an uncontrolled descent through an alien atmosphere that no one had prepared for.

### Impact Event: 22:43 Galactic Standard Time
The ship tore through the sky, alarms screaming as flames licked the edges of the hull. No stabilizers. No communication. No sign of the intended landing site. Instead, there was only an endless stretch of dense, churning wilderness, terrain unlike anything on their mission brief.

When they hit, the world buckled around them.

Metal screamed. The impact shattered the ship, ripping through its reinforced hull as it tore across the dense alien forest, uprooting trees and carving a deep scar into the earth. Jagged debris littered the crash site, smoke curling from the twisted remains of the once-proud vessel. Fires sputtered and faded, choked by the thick, humid air, while the wreckage lay silent beneath the eerie glow of twin planets overhead.

Silence followed.

Then, the survivors began to stir.

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Last edited by Hyunjinnie on Wed Feb 12, 2025 1:33 pm, edited 7 times in total.
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✧˖°- ᴛʜᴇ ʀᴜʟᴇꜱ

Postby Hyunjinnie » Mon Feb 10, 2025 4:27 pm

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All chicken smoothie rules apply!
You’re allowed to make as many characters as you can handle.
If you have any ideas for other ‘jobs’ your character has, either pm me or ask on the discussion forum!
All characters must be 21+
Try to post more than 3 sentences per post, please! This is to give others something to reply to. If you have writer's block, ask for some help in the discussion forum ♡
Please keep non-RP convos and character forums on the discussion forum!
Also please try to post at least once a week. I understand life gets in the way (i work two jobs so it can be hard to get replies out some days). If you think you won’t be able to reply for a specific amount of time, dm me or make a post on the discussion forum!
If you no longer wish to be a part of the RP, let us know so we aren’t left waiting for a reply.
Drama is encouraged! But please make sure it’s okay with the other person first.
If your character has a romantic interest, please make sure you interact with more than just their partner/crush!
Please have your signatures disabled on the RP thread.
Feel free to ask me any questions!

♡ Have fun!! ♡

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Last edited by Hyunjinnie on Wed Feb 12, 2025 1:34 pm, edited 4 times in total.
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✧˖°- ᴛʜᴇ ᴘʟᴀɴᴇᴛ, ᴄʀᴇᴀᴛᴜʀᴇꜱ, ꜰʟᴏʀᴀ

Postby Hyunjinnie » Mon Feb 10, 2025 4:32 pm

(more may be added later. any suggestions are welcome!)

Image
ׂ╰┈➤ ❝ ᴛʜᴇ ᴘʟᴀɴᴇᴛ ❞

This is not Omega-4X.

Their star charts don’t match. Their instruments flicker with static. Every attempt to ping a distress signal is swallowed by an unnatural interference, a frequency that shouldn’t exist.

Outside, the landscape shifts unnaturally, almost breathing. Trees bend, not to wind, but as if reacting to the presence of intruders. Shadows are wrong—elongated in places where no light should cast them. And somewhere, in the distance, there is a sound.

Something knows they have arrived.


---

ׂ╰┈➤ ❝ ​ᴘʟᴀɴᴇᴛᴀʀʏ ᴡᴇᴀᴛʜᴇʀ & ᴇɴᴠɪʀᴏɴᴍᴇɴᴛᴀʟ ʜᴀᴢᴀʀᴅꜱ ❞

🌤 Typical Weather Patterns🌤
: ̗̀➛ Ever-Shifting Skies
The planet’s sky is a deep violet-blue during the day, with swirling cloud formations that change color depending on the air’s chemical makeup.
At night, strange auroras flicker across the sky, hinting at strong electromagnetic activity in the upper atmosphere.
Weather changes happen rapidly, sometimes within minutes instead of hours—calm skies can turn into a violent storm in the blink of an eye.

: ̗̀➛ Erratic Rainfall & Toxic Storms
Normal Rain: Some regions experience pure, drinkable rain, but others have strangely thick, almost gel-like precipitation.
Acidic Rain: In certain zones, rain burns through fabric and weakens metal, forcing the crew to take shelter.
Biological Rain: Some storms release microscopic spores that cling to surfaces, causing mutations in plant life—or unexpected effects on the crew.

: ̗̀➛ Heatwave Surges & Sudden Freezes
Heat Flares: Certain areas suddenly spike to over 50°C (122°F) for short periods, forcing the crew to stay in shade or underground.
Flash Freezes: Temperature drops can happen without warning, freezing standing water and making movement hazardous.
Thermal Shock Events: Some days begin scorching and end in freezing temperatures, making survival planning a constant struggle.

Extreme Weather Phenomena
: ̗̀➛ The Howling Storms
▸ Giant, planet-wide windstorms that roar across the land, sounding almost like whispers—or screams.
▸ Winds reach up to 200 km/h (124 mph), capable of tearing apart structures and sending debris flying.
▸ Electrified dust clouds cause energy surges that short out electronics and confuse scanners.

: ̗̀➛ Bloodmist Veil
▸ A thick, red fog rolls across the land, drastically reducing visibility.
▸The mist clings to surfaces, leaving behind a faint rust-colored residue.
▸ It isn’t inherently toxic, but prolonged exposure causes dizziness, nausea, and paranoia.
▸ Some crew members report seeing movement within the mist—but nothing is ever found.

: ̗̀➛ Electrical Superstorms
▸ Gigantic, planet-wide lightning storms strike randomly across the landscape.
▸ Bolts leap from cloud to cloud in web-like patterns, illuminating the sky for hours.
▸ Anything metal attracts the discharges, making it extremely risky to be near ship debris or tech.
▸ Sometimes, the lightning seems to hit the same locations repeatedly—as if something beneath the ground is drawing it in.

: ̗̀➛ Glass Rain
▸ Tiny, razor-sharp crystalline shards fall from the sky instead of water.
▸ Formed when moisture in the air crystallizes due to the planet’s unusual atmospheric composition.
▸ The shards glitter in the sunlight, making the storm look beautiful—but deadly.
▸ Can slice through clothing and skin, forcing the crew to seek shelter immediately.

---

ׂ╰┈➤ ❝ ​ᴘʟᴀɴᴛ ʟɪꜰᴇ ❞

: ̗̀➛ Luminbloom (Bioluminescent Healing Plant)
● Appearance: Soft, glowing blue petals with translucent veins, found near water sources.
● Properties: When crushed, the plant secretes a cooling gel that accelerates wound healing and lowers fever.
● Some explorers report seeing memories or visions while under its influence.

: ̗̀➛Bloodvine (Parasitic, Aggressive Plant)
● Appearance: Thick, red vines that pulse as if carrying a circulatory system. They wrap around trees and slowly drain the nutrients from anything they touch.
● Danger: If stepped on, they latch onto the nearest warm body, burrowing under the skin like a parasite.
● They retreat from fire, but some vines bleed when cut, hinting at a shared consciousness underground.

: ̗̀➛Screamershroom (Explosive Spores & Psychological Effects)
● Appearance: Large, bulbous fungi with dark veins and pulsing caps. When disturbed, they release spores that cause temporary auditory hallucinations, inducing paranoia in victims.
● Danger: If too many spores are inhaled, they create an overwhelming fear response, sometimes leading to death.

: ̗̀➛Emberleaf (Fire-Resistant Plant Used for Medicine & Fuel)
● Appearance: Thick, orange-red leaves with a constantly warm surface. Found in volcanic or geothermal regions.
● Uses: Can be chewed to temporarily resist heat and prevent burns. When dried, it burns longer than wood, making it ideal for fuel.
● Some plants show signs of self-ignition, yet they never burn completely—suggesting an unknown energy source inside.

: ̗̀➛Daggerstalks (Toxic, Projectile-Firing Plant)
● Appearance: Stiff, green stalks with razor-sharp crystalline thorns that shimmer in the light.
● Danger: When disturbed, the plant fires its thorns like projectiles, injecting venom that slows motor function and induces paralysis.

: ̗̀➛Luminis Balm (Regenerative Healing Moss)
● Appearance: A soft, bioluminescent moss that glows a faint blue-green in the dark. Found growing on rocks near water sources.
● Effects: When applied to wounds, it accelerates cell regeneration, sealing cuts within hours.
● Bonus Use: It has mild numbing properties, making it effective for pain relief.

: ̗̀➛Ambervex Pods (Antibiotic & Anti-Toxin Remedy)
● Appearance: Small amber-colored seed pods growing on low-hanging vines.
● Effects: The sap inside acts as a powerful natural antibiotic, counteracting bacterial infections and mild toxins.
● It seems to evolve resistance to different toxins over time—suggesting a symbiotic relationship with local wildlife.

: ̗̀➛Glowfruit (Bioluminescent, Nutrient-Rich Food Source)
● Appearance: A round, translucent purple fruit with an inner glow.
● Effects: Packed with essential vitamins and energy, one fruit can sustain a person for an entire day.

---
ׂ╰┈➤ ❝ ᴄʀᴇᴀᴛᴜʀᴇꜱ ❞

Below is a list of a few Earth-like creatures that inhabit the planet. Each one shares traits with familiar animals but has developed unique adaptations under alien conditions. Some creatures may not be recognizable at all, however. Feel free to create your own in the rp!

: ̗̀➛ Redwood Elk
- Tall, graceful herbivores with elongated, branching antlers that can reach nearly twice the length of Earth elk. Thick, russet-brown fur for insulating against sudden temperature shifts. Known to gather in small herds near forest clearings, feeding on alien grasses and leaves. Bioluminescent Antler Veins that glow faintly at dusk, believed to help them identify each other in dense underbrush.

: ̗̀➛ Bramble Hog
- Stocky, pig-like body covered in coarse, bristle-like fur that resembles thorny brambles. Curved tusks used for rooting in the ground and warding off predators. Prefers damp, forested regions and is surprisingly agile in thick vegetation. Tough Hide woven with fibrous tissue that can resist minor cuts or bites, making them hard to take down. Highly territorial and prone to charging intruders on sight.

: ̗̀➛ Glow Raccoon
- Small, masked face, ringed tail, and nimble paws. Omnivorous scavengers that rummage through campsites and fallen logs, searching for insects, fruit, or leftover rations. Inquisitive nature often leads them close to human settlements. Bioluminescent Markings along their tail rings, glowing softly at night—possibly for group recognition or mate attraction.

: ̗̀➛ Spore Toad
- Bulky amphibian with a wide mouth and thick, pebbled skin. Prefers humid bogs or marshes, feeding on small insects and amphibious alien critters. Known for its deep, resonant croak that can carry across swampy terrain. Spore Pods behind its eyes release tiny, harmless spores when threatened—some speculate they ward off certain predators sensitive to fungal spores.

: ̗̀➛ Iguana Hawk
- Reptilian body with wing-like membranes stretching between elongated ribs, allowing limited gliding rather than true flight. Sharp, talon-like claws and a crested head reminiscent of an iguana’s spines. Roosts high in rocky outcrops, gliding down to snatch small rodents or insects. Thermal Vision via specialized eye membranes, letting it spot warm-blooded prey from above.

: ̗̀➛ Dusk Hare
- Long-eared herbivore with a slender, agile frame. Darker fur on its back blends into twilight shadows, lighter underbelly for temperature regulation. Extremely skittish, bounding off at the slightest noise. nSensitive Ear Membranes that pick up low-frequency vibrations, detecting predators or natural disasters (like small quakes) before they happen.

: ̗̀➛ Verdant Python
- Large constrictor snake with scales in swirling green-and-brown patterns, blending perfectly with lush vegetation. Ambush predator, coiling around tree branches or submerged logs, waiting for prey to pass. Typically non-aggressive unless provoked or hunting. Photosynthetic Scale Patches that can absorb limited solar energy, allowing the python to go longer between meals.

: ̗̀➛ Glass Vultures
- Large avian scavengers with translucent, crystalline feathers, giving them a ghostly appearance in sunlight. Opportunistic feeders, often circling above camps in search of carrion. If they sense weakness (injured crew members or unguarded supplies), they’ll swoop down en masse. Their beaks can shatter weaker materials like plastic containers or rotting wood. Feathers can refract light, temporarily blinding or disorienting defenders during an attack.

: ̗̀➛ Skulker Hounds
- Canine-like creatures with dark, mottled fur and elongated limbs for silent stalking. Move in packs of 3-5, communicating through soft growls and chirps. Specialize in night raids, slipping through weak points in fencing. Highly intelligent, able to open simple latches or cause distractions. Adaptive Camouflage at night; their fur darkens and blends with shadows, making them almost invisible under low light.

: ̗̀➛ Stone Maw
- An amphibious predator with a wide, rock-like carapace that blends into stony riverbeds. Massive jaws lined with serrated teeth designed to grip and tear. Often lurks near water sources. If the base relies on a nearby stream or river, Stone Maws can ambush crew members fetching water. Hard to spot—its camouflage allows it to look like just another rock in shallow water. Geologically Infused Skin that can deflect small arms fire and resist blunt impacts.

: ̗̀➛ Meadow Prowlers
- Feline-like creatures with soft, spotted coats, resembling small cheetahs. Omnivorous, known to hunt pests (rodents, insects) and graze on certain fruits. Natural pest control around the camp.Can be semi-tamed if fed regularly, becoming protective of the area. Heightened Senses—they detect threats (like Skulker Hounds) early, often giving a warning growl or hiss.

: ̗̀➛ Glow Foxes
- Small, fox-like animals with bioluminescent patches on their ears and tails. Friendly and curious, often approaching camps at night. Their glowing fur can help guide travelers in dark conditions. If tamed, they can act as nighttime sentries, warning of approaching danger. Their glow intensifies under stress, effectively creating an alarm signal for nearby allies.

: ̗̀➛Ember Bees
- Insect-like creatures the size of large bumblebees, with glowing abdomens that radiate warmth. Live in hives, typically in rocky overhangs or hollow trees. Their honey is rich in nutrients and can be used as food or medicinal salve. The warmth they generate can help incubate seeds or provide mild heat in cold climates. Hive Mind Communication—a tamed hive can recognize friendly scents and repel or sting threats around the base.

: ̗̀➛ Singer Bats
- Small, bat-like flyers with colorful, feather-like membranes along their wings. Emit melodic chirps at dawn and dusk, earning them the name “Singer.” Echolocation helps them navigate in caves, often leading explorers to safe passages or water sources. If attracted to camp, they can eat airborne pests and help keep insects at bay. Their harmonized chirps can disrupt certain predatory creatures that rely on sound-based hunting (like Skulker Hounds).

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Last edited by Hyunjinnie on Tue Feb 18, 2025 5:14 am, edited 11 times in total.
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Postby Hyunjinnie » Mon Feb 10, 2025 4:32 pm

(currently working on)

The locations are all possible places your characters can go. Some areas have key discoveries that can give you more information about the strange planet or will make things more confusing. Be mindful of the location and its possible dangers. If you'd like to add your own location feel free to pm me or post it to the discussion thread!

ׂ╰┈➤ ❝ ​ʟᴏᴄᴀᴛɪᴏɴꜱ ❞

: ̗̀➛ Base Camp: Crashsite Outpost (neutrul)
A hastily built but steadily improving survival camp near the wreckage of the expedition’s spaceship, serving as the crew’s main hub for shelter, repairs, and strategizing.

- Location & Terrain:
● Situated just a few hundred meters from the crash site, allowing easy access to salvageable ship parts.
● Built on solid, flat terrain, preventing flooding or unstable ground.
● Surrounded by natural barriers (like rock formations or dense alien foliage) to shield from the wind and potential threats.
● A nearby stream provides fresh water.

- Structures & Features:
(not available until the crew builds it) Salvaged Shelter – Made from ship wreckage, reinforced with local materials like thick vines, wooden planks, and large leaves.
(not available until the crew builds it)Workshop Area – A makeshift repair station where engineers work on equipment, weapons, and tech salvaged from the ship.
(not available until the crew builds it)Food Storage & Cooking Pit – Crew members gather and store alien plants, small game, and ration packs, cooking over an open fire or a jury-rigged heating unit from the ship.
(not available until the crew builds it)Medical Tent – A dedicated area where the crew tends to injuries and studies the effects of the planet’s environment on human biology.
(not available until the crew builds it)Distress Beacon Setup – A partially working signal device, broadcasting a distress call, but it’s unclear if anyone will hear it.

- Defenses & Safety Measures:
● Perimeter Fences – Made of salvaged ship panels, sharpened wood, and electrical wiring to deter wildlife.
● Tripwire Alarms – Simple but effective, using empty metal containers and scavenged tech to alert the team of movement.

---

: ̗̀➛ The Verdant Oasis (peaceful)
A lush, secluded valley filled with clean water, edible plants, and gentle wildlife.
- Features:
● A clear freshwater spring surrounded by tall, alien trees that provide natural shade.
● Colorful fruits grow abundantly, some of which taste surprisingly familiar.
● Small, docile herbivores graze nearby, unbothered by human presence.
● A faint, sweet-smelling mist drifts through the air, possibly with medicinal properties.
● The thick canopy overhead provides shelter from extreme weather.
● Some plants might have healing properties, but others could have hallucinogenic effects.

---

: ̗̀➛ The Hollow Canyon (neutrul)
A vast canyon where the walls are honeycombed with natural tunnels.
- Features:
● The wind howls through the tunnels, creating eerie, shifting echoes.
● The rock appears eroded from within, as if hollowed out by something.
● Small pools of shimmering liquid dot the canyon floor.
- Points of Interest:
● A rope bridge spanning part of the canyon, old but still intact.
● A makeshift shelter carved into one of the walls, containing a single book.
● Strange markings along the walls, too symmetrical to be natural.
- Potential Uses:
● Natural or Artificial? Did something create these tunnels intentionally?
● Lost Explorer’s Notes: The book could contain useful information, but might be in a different language.
● Hidden Passage: The markings might reveal a concealed entrance.

---

: ̗̀➛ The Blooming Mirage (peaceful)
A vast desert where colorful flowers bloom overnight, only to vanish by dawn.
- Features:
● At night, the barren sand erupts in vibrant plant life, creating an oasis that shouldn’t exist.
● The flowers pulse with a soft, rhythmic glow, responding to footsteps.
● Any attempts to pick or preserve the flowers fail—they disintegrate at sunrise.

---

: ̗̀➛ The Singing Grove (peaceful)
A vast meadow of alien trees that hum softly, resonating in harmony with the wind.
- Features:
● The air here is warm and breathable, with no signs of danger.
● The trees sing, their vibrations forming soft, melodic tones that change depending on mood.
● Animals here are docile, showing no mutations—unlike the rest of the planet.
- Points of Interest:
● A stone platform sits in the middle, covered in unreadable carvings.
● A ruined garden suggests someone cultivated this place long ago.

---

: ̗̀➛ The Graveyard Ridge (danger level 8/10)
A canyon littered with crashed ships from different time periods, hinting at a cycle of doomed expeditions.
- Key Hazards:
●Unstable wreckage: Ships teeter on unstable ground, risking collapse when explored.
● Electromagnetic anomalies: Interference disrupts sensors, making navigation and communication difficult.
● Predators: Some mutated scavengers have adapted to feed on wreckage materials—and anything inside.
● Bone Scarabs: Small, insect-like creatures that burrow into corpses, breaking down organic matter at an alarming rate.
● A permanent low-pressure zone over the ridge creates violent windstorms that can hurl debris with deadly force.
● The air is often filled with an eerie, dust-like mist, which obscures visibility and may be toxic in certain pockets.
- Key Discoveries:
● A black box from an ancient wreck, warning of a force that "pulls ships from the sky."
● A survivor’s journal describing strange lights seen before the crash, possibly deliberate interference.
● An alien corpse embedded in metal wreckage, suggesting that even non-human ships have fallen victim.
- Possible Quests:
● Recover black box data to pinpoint anomalies in the planet’s gravitational field.
● Salvage working ship parts from wrecks, but beware of unstable power cores.
● Investigate a distress beacon still broadcasting from a recently downed ship.

---

: ̗̀➛ The Spire Fields (danger level 7/10)
Black stone spires stretch endlessly, humming with an unseen force.
- Key Hazards:
● The towering stone spires are unstable, with some collapsing due to shifting tectonic activity.
● Spires cause nausea, headaches, and hallucinations the longer you stay.
● Some of the spires hum in response to movement, like a radar detecting life.
● The spires act as natural lightning rods, and electromagnetic surges interfere with technology, disabling scanners and communications.
● The Chameleon Strider, a towering, six-legged predator, blends seamlessly into the spires and ambushes prey from above.
● Glide Wasps, massive winged insects, nest within the spires and attack in swarms when disturbed.

---

: ̗̀➛ Verdant Plateau (danger level 2/10)
A high-altitude mesa covered in lush, green flora. The elevation provides a clear view of the surrounding wilderness and relative safety from most predators. However, occasional rockslides and unpredictable winds make it risky to traverse.

: ̗̀➛ The Oasis Veil (danger level 3/10)
A hidden spring-fed oasis deep within a dense forest. The water is crystal clear and nutrient-rich, sustaining exotic wildlife. While generally safe, some creatures are territorial, and the area is prone to thick fog that can cause disorientation.

: ̗̀➛ Lunar Caverns (danger level 3/10)
A network of underground caves illuminated by glowing mineral deposits. Safe from most surface threats, the caverns are an excellent shelter. However, some tunnels have unstable ceilings, and deep within, eerie bioluminescent creatures lurk in the dark.

: ̗̀➛ The Whispering Cliffs (danger level 4/10)
A series of towering rock formations that hum with the wind, creating eerie but beautiful music. Provides defensive high ground, making it a great scouting location, but loose rocks and sudden air bursts make climbing dangerous.

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Last edited by Hyunjinnie on Wed Feb 12, 2025 2:37 pm, edited 7 times in total.
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Postby Hyunjinnie » Mon Feb 10, 2025 4:34 pm

ׂ╰┈➤ ❝ ᴄʜᴀʀᴀᴄᴛᴇʀ ʀᴏʟᴇꜱ ❞
Mission Commander | Team Leader (limited to one)
-oversees operations, makes strategic decisions, and keeps the team coordinated.

Cassian Lu | male | 28 | played by Furrydogs12


Pilots | Navigator (limited to two)
-was responsible for spacecraft operations, and can help chart safe routes on the planet.

Albedo Kim | male | 27 | played by rogan
(open)


Security Personnel | Combat Specialist (no limit)
-protects the team from hostile forces, handles close-quarters combat, and maintains perimeter security.

Damian Alvarez | male | 29 | played by Hyunjinnie
Solair Winters| male | 30 | played by Spiritstar3
(open)
(open)


Engineer | Mechanic (limited to three)
-repairs and maintains the equipment and works on trying to fix their ship.

Jayden Reyes | male | 28 | played by Hyunjinnie
Velvet Summers | female | 28 | played by Spiritstar3
(open)


Scientists | Xenobiologist | Exogeoligist | Botanist (no limit)
-studies the alien flora and fauna, assesses biological threats, and searches for potential medical and hazardous substances. can also analyze the planet's terrain, mineral resources, and geological hazards to determine safe pathways and resource opportunities. botanists will focus more on plant life, identifying edible or medical species, and assessing any toxic flora.

Vincent Fairchild | male | 35 | played by iqtrash
Binary Solana | non-binary | 29 | played by Fortune's Fool
(open)
(open)


Medic (limited to three)
-provides emergency medical care, manages injuries, and monitors the health of the crew under harsh conditions. other roles can have medical experience.

Violet Winnow | female | 27 | played by iqtrash
(open)
(open)


Environmental Scientist (limited to two)
-monitors atmospheric, weather, and ecological conditions, helping the team adapt to the planet's environment.



NPCs
-these are characters that anyone can use in their posts.

I'm open to adding more roles if you have a specific thing in mind. I'm also open to adding to the limited roles except for the mission leader.

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Last edited by Hyunjinnie on Tue Feb 18, 2025 5:33 am, edited 16 times in total.
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Postby Hyunjinnie » Mon Feb 10, 2025 4:35 pm

(coming soon)





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Last edited by Hyunjinnie on Wed Feb 12, 2025 1:35 pm, edited 4 times in total.
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✧˖°- ᴏᴛʜᴇʀ

Postby Hyunjinnie » Mon Feb 10, 2025 4:35 pm

ׂ╰┈➤ ❝ ᴛᴇᴄʜɴᴏʟᴏɢʏ ❞

The crew had access to advanced but practical technology designed for deep-space travel, planetary exploration, and survival. However, after the crash, much of it is either damaged, lost, or in limited supply.

: ̗̀➛ Wrist-Mounted PDAs - (functional for the most part)
▸ Portable devices used for communication, scanning, mapping, and logging data.
▸ They’re still functional for the most part, but may have some glitches.
▸ Communication can be disrupted in some areas of the planet.

: ̗̀➛ Emergency Oxygen Rebreathers– (limited supply)
▸ Small devices that provide extra oxygen if the atmosphere is thin or toxic.

: ̗̀➛ Auto-Injectors– (running low)(/i)
▸ Quick-use medical devices for pain relief, adrenaline boosts, or anti-toxin administration.
▸ Only used if it’s an absolute must. [i](They most likely used some when the crash happens if anyone ends up injured badly)


: ̗̀➛ Portable Medical Scanner-
▸ Can diagnose injuries, infections, or mutations, but requires power.

: ̗̀➛ Nanite Patches–
▸ Advanced bandages that accelerate healing.
▸ Extremely valuable and rare post-crash. (most likely used most of it after the crash for the injured crew)

: ̗̀➛ Handheld Scanners– (only a few that aren’t broken. Some may work but have cracked screens)
▸ Used to analyze terrain, identify biological threats, and locate resources.

: ̗̀➛ Drones- (damaged/limited use)
▸ Some lightweight drones are used for scouting and mapping but might be damaged.

: ̗̀➛ Compact Weapons–
▸ Security personnel may have been issued compact plasma sidearms or kinetic firearms for security.
▸ Ammunition is scarce.

: ̗̀➛ Geological Sample Analyzers–
▸ Originally used for mineral surveys, now useful for identifying potential food or toxins.

: ̗̀➛ Personal Energy Shields–
▸ Creates a temporary energy barrier around the user, absorbing incoming damage before depleting.
▸Absorbs small arms fire and environmental hazards (heat, minor impacts). Lasts 30-60 seconds.
▸Uses a rechargeable compact energy cell. Can be recharged via ship power sources or portable energy generators.
▸Can withstand heavy ballistic and energy weapon fire but depletes rapidly. Lasts 10-30 seconds under heavy fire.
▸Overheats if used for too long.
▸ Not effective against melee attacks or extreme kinetic force (e.g., a direct explosion).
▸ Requires time to recharge between uses.

: ̗̀➛ Fusion Reactor- [i(severely damaged)[/i]
▸ Originally powered the ship; some crew may attempt to scavenge parts for energy generation.

: ̗̀➛ Fabrication Bay- (partially functional)
▸ A 3D-printing system capable of producing tools, simple electronics, and possibly ammunition
▸ Requires power. Low on materials.

: ̗̀➛ AI Core- (Corrupted)
▸The ship’s onboard AI might still be operational in some capacity, offering limited data or control over remaining ship systems.

: ̗̀➛ Distress Beacon- (Weak Signal)
▸May be partially operational, but interference from the planet’s environment makes it unreliable.

: ̗̀➛ Solar Power Banks- (Limited Use)
▸ Some crew members may have salvaged portable solar panels to charge small devices.

: ̗̀➛ Radio Transmitters- (Short-Range Only)
▸Long-range communication is impossible due to interference, but short-range radio works within a few kilometers.
▸Used if PDA's are unavailable.

: ̗̀➛ Security Personnel Gear: (will eventually be shared among the crew if your character wishes to use any of it)
▸ Ballistic Vest – Provides moderate protection against physical threats.
▸ Sidearm (Energy or Kinetic Pistol) – Standard issue weapon for defense.
▸ Survival Knife – A versatile tool for combat, cutting, and utility purposes.
▸ Multi-Tool – Equipped with screwdrivers, wire cutters, and basic repair functions.
▸ Tactical Flashlight– High-lumen, adjustable beam with an emergency strobe function.
▸ Emergency Rations & Water Pack – Compact, long-lasting food and a purification system.
▸ Climbing Gear – Grappling hooks, rope, and compact climbing spikes.
▸ First-Aid Kit – Basic medical supplies with a compact auto-healer injector.
▸ Thermal Blanket – Lightweight but efficient in extreme temperatures.

: ̗̀➛ General Crew Technology:
▸ Auto-Medical Pod – A self-operating medical unit that stabilizes injuries and administers advanced treatment.
▸ Drones (Recon & Repair) – Small automated units for scouting, mapping, and fixing damaged equipment.
▸ Portable Energy Generator – Provides power for essential systems when away from the ship.
▸ Omni-Tool Scanner – Detects lifeforms, minerals, and environmental hazards.
▸ Laser Cutting Tool – Used for repairs and cutting through obstacles.
▸ Data Tablet with AI Assistant – Stores logs, maps, and research data.
▸ Plasma Torch – Useful for welding and emergency defense.
▸Mapping Device – Creates real-time maps of the surroundings.


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ׂ╰┈➤ ❝ ᴇɴᴇʀɢʏ-ʙᴀꜱᴇᴅ ᴛᴇᴄʜɴᴏʟᴏɢʏ ❞

The crew has access to advanced energy-based technology, including defensive shields and plasma-based weaponry. These devices operate on compact energy cells and are designed for both survival and combat situations.

Plasma-Based Weapons
Plasma weapons utilize superheated ionized gas contained within a magnetic field and projected as bolts or beams. These weapons are effective against both organic and synthetic targets.

✦ Types of Plasma Weapons:
- Plasma Sidearm (Standard-Issue Pistol)
Semi-automatic handgun that fires concentrated plasma bolts.
▸ Ammo: Plasma cartridges (each holds 12-15 shots).
▸ Heat Management: Overheats after continuous fire; must cool down.
▸ Effects: Causes severe burns and armor-melting damage.

✦ Plasma Rifle (Heavy-Duty Firearm)
Mid-to-long range energy weapon. Can fire rapid plasma pulses or a short burst beam.
▸ Ammo: Rechargeable energy packs (each lasting ~50 shots).
▸ Heat Management: Requires cooling systems to prevent overheating.
▸ Limitations: Ineffective in extreme cold environments (plasma dissipates faster).

✦ Plasma Cutter (Tool & Weapon Hybrid)
Primarily a tool for cutting through metal but can be used as a close-range weapon.
Generates a focused plasma arc for welding, cutting, or short bursts in combat.
▸ Limitations: Short range and slow recharge rate.

✦ Electro-Baton
A baton that emits a high-voltage energy pulse, designed for stunning and incapacitating threats.
▸ Effects:
Stuns unarmored targets.
Disrupts electronics and robotic systems.

✦ Portable Energy Field Generators
Deployable devices that create a temporary force field around an area.
▸ Uses:
Protecting camps from wildlife.
Blocking energy-based attacks.
▸ Limitations:
High energy consumption.
Can be disrupted by EMPs or sustained attacks.

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ׂ╰┈➤ ❝ ᴅᴀᴍᴀɢᴇᴅ ᴛᴇᴄʜɴᴏʟᴏɢʏ ❞

The crew’s damaged technology includes both shipboard systems and personal equipment that were either damaged in the crash or deteriorated due to the planet’s conditions.

: ̗̀➛Shipboard Systems:
▸ Long-Range Communications Array – Heavily damaged; unable to send distress signals beyond low orbit. Short-range comms may still work intermittently.
▸ Navigation Computer – Corrupted data; only partial star maps remain usable.
▸ Primary Power Core – Severely damaged, causing unstable energy output and system failures. The ship relies on emergency backup power.
▸ Autodoc Medical Pod – Partially functional, but its advanced diagnostics and automated surgery functions are offline. Basic first aid still works.
▸ Shield Emitters – Fried in the crash, leaving the ship vulnerable to environmental hazards and hostile creatures.
▸ Fabricator Unit (3D Printer) – Can only produce low-complexity items due to a lack of raw materials and software corruption.
▸ Landing Bay Doors – Jammed open, exposing part of the ship’s interior to the elements.

: ̗̀➛ Personal Equipment:
▸ Plasma Rifles/Pistols – Some weapons are overheating or misfiring due to energy cell instability. (There are some regular guns for situations like this, but ammo will run low fast)
▸ Portable Shield Generators – Malfunctioning; limited battery life and occasional energy flickers.
▸ Scanning Equipment – Some bioscanners and mapping devices have corrupted data or reduced sensor range.
▸ Drones – A few reconnaissance drones are damaged, with limited flight capability and weak signal range.
▸ Energy Cells – Many are drained or degraded, causing power shortages across various devices.

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ׂ╰┈➤ ❝ ʀᴇᴘᴀɪʀ ᴏᴘᴛɪᴏɴꜱ ꜰᴏʀ ᴅᴀᴍᴀɢᴇᴅ ᴛᴇᴄʜɴᴏʟᴏɢʏ ❞

The crew can use a mix of salvaging, crafting, jury-rigging, and external resources to repair their damaged technology. However, some systems may never be fully restored without significant resources.

: ̗̀➛ Shipboard System Repairs:
✦ Long-Range Communications Array (Severely Damaged)
▸ Partial Fix: Boost the weak signal using a repurposed power cell and antenna array scavenged from wreckage. Requires Engineering expertise.
▸ Full Repair: Locate or fabricate a new transmission module, requiring rare materials like refined crystal capacitors or alien tech integration.

✦ Navigation Computer (Corrupted Data)
▸ Partial Fix: Manually restore local planetary maps using handheld scanners and drones.
▸ Full Repair: Find or reconstruct a compatible quantum processor to replace the corrupted storage.

✦ Primary Power Core (Unstable Output)
▸ Temporary Fix: Reroute power from backup cells and manually regulate energy output.
▸ Full Repair: Requires fusion reactor components, which may be found in other wreckage sites or salvaged from local energy-rich materials.

✦ Autodoc Medical Pod (Limited Functionality)
▸ Basic Fix: Replace damaged circuits using functional components from handheld medkits or other tech.
▸ Full Repair: Requires advanced biosynthetic materials, possibly from native flora with regenerative properties.

✦ Shield Emitters (Destroyed)
▸ Jury-Rigged Fix: Deploy portable shield generators inside the ship as a temporary defense.
▸ Full Repair: Requires new emitter cores, which may be rebuilt using exotic alloys or alien energy sources.

✦ Fabricator Unit (Limited Production)
▸ Basic Fix: Bypass software corruption to restore essential functions like creating tools and small components.
▸ Full Repair: Requires a fresh nanomaterial supply and a clean software reboot, possibly through recovered data chips.

✦ Landing Bay Doors (Jammed Open)
▸ Manual Fix: Use heavy tools to cut away damaged mechanisms and weld reinforcements.
▸ Full Repair: Requires hydraulic replacements, possibly crafted from scavenged metal and pressure systems.

✦ Plasma Weapons (Overheating/Misfiring)
▸ Temporary Fix: Adjust cooling vents and manually regulate power flow using modified energy cells.
▸ Full Repair: Requires a stable heat-dispersing alloy or an alternative cooling system.

✦ Portable Shield Generators (Flickering)
▸ Jury-Rigged Fix: Reduce power drain by limiting coverage area.
▸ Full Repair: Requires fresh power cells and recalibrated emitters, which may need exotic energy sources.

✦ Scanning Equipment (Reduced Sensor Range)
▸ Partial Fix: Manually tune frequency settings to compensate for interference.
▸ Full Repair: Needs a new sensor module or a stronger signal booster.

✦ Drones (Limited Flight)
▸ Basic Fix: Replace broken rotors or legs with salvaged parts.
▸ Full Repair: Requires new AI chips or battery packs scavenged from ship systems.

✦ Energy Cells (Drained/Degraded)
▸ Temporary Fix: Use a solar charging setup or energy siphoning from natural sources (like bioelectric creatures).
▸ Full Repair: Requires new power cores, potentially crafted using planetary resources.

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Alternative Repair Methods:
▸ Scavenging: Search ship debris, other wreck sites, or alien ruins for compatible materials.
▸ Crafting: Use the functional parts of the fabricator to rebuild damaged components.
▸ Reverse-Engineering: Adapt alien technology to replace lost functions (e.g., using bioelectric plants to power shields).

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ׂ╰┈➤ ❝ 🇲​​🇺​​🇱​​🇹​​🇮​-​🇵​​🇺​​🇷​​🇵​​🇴​​🇸​​🇪​ ​🇸​​🇺​​🇷​​🇻​​🇮​​🇻​​🇦​​🇱​ ​🇸​​🇺​​🇮​​🇹​​🇸​ ❞
Equipped with reinforced fabric, temperature regulation, and minor environmental protection (not full-on space suits). These are designed to protect against extreme weather, radiation, toxic atmospheres, and hostile wildlife, while also incorporating limited technology for survival.

: ̗̀➛ General Appearance
▸Base Material: A combination of reinforced nanoweave fabric and lightweight composite plating, offering flexibility and durability.
▸Color Scheme: Mostly dark gray, deep blue, or olive green, with reflective elements for visibility.
▸Helmet: Detachable visor helmet with a polarized HUD display for environmental readouts, night vision, and basic threat detection. It can be retracted or removed when not in hazardous conditions.

Key Features:
: ̗̀➛ Environmental Seals
▸Air-tight for protection against toxic gases, dust storms, or underwater excursions.
▸Integrated oxygen rebreather with about 30-60 minutes of emergency air supply.

: ̗̀➛ Temperature Regulation:
▸Adaptive thermal insulation for extreme hot/cold conditions.
▸Liquid-cooling mesh beneath armor plates to prevent overheating.

: ̗̀➛ Reinforced Armor Sections:
▸Lightweight plating on the chest, shoulders, forearms, and legs for protection against impacts and minor attacks.
▸Shock-absorbing gel layer to dampen blunt force trauma.

: ̗̀➛ Energy Shield Integration (If Functional):
▸Small, wrist-mounted personal energy shields, designed to absorb low-level kinetic and energy-based damage before overloading.
▸- Currently partially damaged due to the crash.

: ̗̀➛ Modular Backpack:
▸Can store survival rations, extra ammo, power cells, and tools.
▸Has attachment points for larger gear like medkits or drone deployment pods.

: ̗̀➛ Boot Design:
▸ Reinforced soles for trekking through harsh terrain.
▸ Magnetic locking feature for stability in low-gravity environments.

: ̗̀➛ Variants Based on Role:
▸Security Suits: Extra armor plating, enhanced HUD for threat detection.
▸ Engineer Suits: Built-in welding torch and reinforced gloves.
▸Medic Suits: Compact autodoc module for treating wounds on the go.
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ׂ╰┈➤ ❝ ​🇵​​🇴​​🇷​​🇹​​🇦​​🇧​​🇱​​🇪​ ​🇲​​🇪​​🇩​​🇹​​🇪​​🇨​​🇭​ ​🇬​​🇪​​🇦​​🇷​ ❞
These tools allow medics to treat injuries away from the ship, crucial for survival in dangerous terrain.

: ̗̀➛ Medscanner Mk-IV – A handheld diagnostic device that scans for fractures, internal bleeding, toxins, and infections.
: ̗̀➛ Biosuture Applicator – A gun-like device that rapidly seals wounds using self-dissolving synthetic threads and coagulation gel to stop bleeding instantly. (will run low on supply quick)
: ̗̀➛ Trauma Foam Injector – A pressurized canister that sprays a fast-hardening biofoam into open wounds to stabilize severe injuries until surgery can be performed. (will run low on supply quick)
: ̗̀➛ Anti-Radiation Pills & Serum – Protects against environmental radiation exposure in high-risk zones. (low supply)
: ̗̀➛ Survival Cryo-Packs – One-use cryo-stasis kits that can slow metabolism and organ failure in a critically injured crew member for up to 12 hours while awaiting treatment.

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ׂ╰┈➤ ❝ ​🇸​​🇭​​🇮​​🇵​-​🇧​​🇦​​🇸​​🇪​​🇩​ ​🇲​​🇪​​🇩​​🇮​​🇨​​🇦​​🇱​ ​🇪​​🇶​​🇺​​🇮​​🇵​​🇲​​🇪​​🇳​​🇹​​ ❞
(if the medbay is partially functional | Most of the ship’s stored medications have been lost or contaminated)

: ̗̀➛ Bio-Containment Chamber – A sealed medical pod that can quarantine individuals exposed to pathogens, toxins, or unknown alien infections. (Mostly functional, but missing power cells.)
: ̗̀➛ Cellular Regeneration Bed – A high-tech medical cot that uses low-level energy waves to speed up tissue repair and reduce healing time for fractures and burns. (Functional, but drains a lot of power.)
: ̗̀➛ Automated Blood Synthesizer – Can replicate blood plasma for transfusions, reducing the need for direct blood donors. (Offline due to missing biochemical components.)
: ̗̀➛ Nano-Infusion Therapy – An IV system that delivers nanoscale medical agents into the bloodstream to repair internal damage. (Currently unstable due to crash damage.)
: ̗̀➛ Cryo Pods (Mostly Unusable) – Could have been used for stasis travel. If any remain intact, they could be a last resort for medical stasis.



What Can Be Repaired or Improvised?
- The Blood Synthesizer might work if the right biochemical materials are found.
- The Nano-Infusion system could be recalibrated with careful engineering.
- New medications and treatments could be developed using alien plants and biological samples.

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Hyunjinnie
 
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