Rarity system updated to add 4 new categories!

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Re: Rarity system updated to add 4 new categories!

Postby Froggieee » Mon Sep 18, 2023 4:41 am

Pandora! wrote:
Froggieee wrote:Since the update, do you guys think some pets like the Raven dog will be easier to get now? Or will everyone still go by the list (which I STILL don’t understand haha)


    just my two cents, but maaaaaybe down the line. I think that there's still going to be a pretty large discrepency when it comes to actual rarity vs. demand on some of the more popular pets like the raven dog, pps dragon cat, etc. I feel that users will be less likely to overpay for pets that are high in demand, but not actually all that rare in comparison.


Bummer, I hope it drops someday ^^
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Re: Rarity system updated to add 4 new categories!

Postby liiontai » Mon Sep 18, 2023 4:43 am

Wysterinka wrote:It's kinda strange to change prices for most of the pets in my shop and sort them out again but I kinda like the change in lower rarities, making certain pets more valuable. What I don't like that much is the amount of OMGSR pets we have now since pets that were always OMGSR seem to have lost in value by quite a bit but we will see. Maybe Skelebun might finally be more affordable if according to the new update we have around same amount of skelebuns as PPS rose pups xD I just wonder if the rarity is calculated by active users or just numbers in general, including pound pets and inactive accounts. It also feels like the OMGSR pets factor is highly influenced by hoarders, which certainly feels like it when it comes to store pet rarities.

Then again, if the rarities for pets we got now are determined by certain number of owners, I do hope it wouldn't be such a big deal to give us item rarities same as the new pet ones...


for the first part of the post - the actual number range of omgsrs is still so vast that there is definitely no where near as many skelebuns as rose pups. any pets that turned omgsr during the update are still more numerous than those that were omgsr before - based on age and when they went up rarities is how we have always attempted to calculate value within the rarity tiers themselves. while i think the update has helped us determine exactly which old VRs are more valuable than we thought, those original OMGSRs have not lost any value.

for the part 2, staff have said before that item rarities will not be a thing. items numbers are not recorded the same way pets are because they are not individual entities in the same way that pets have an id to keep track of. the item backend of the site would need to be completely overhauled to implement item rarities, which i dont think is plausible. as much as i wish it could be as an item collector myself, it simply cannot be :c
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Re: Rarity system updated to add 4 new categories!

Postby infinityfate » Mon Sep 18, 2023 4:46 am


I had an idea about the OMGSR issue that would not leave my head. So here it is:

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A "tier within a tier" situation.

It would not bloat the actual rarity categories, and would only show up on OMGSR pets' personal pages. What do ya'll think?
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Re: Rarity system updated to add 4 new categories!

Postby liiontai » Mon Sep 18, 2023 4:48 am

infinityfate wrote:

I had an idea about the OMGSR issue that would not leave my head. So here it is:

Image

A "tier within a tier" situation.

It would not bloat the actual rarity categories, and would only show up on OMGSR pets' personal pages. What do ya'll think?


this would only add more confusion imo.. either officially add a new rare category between the higher tiers or leave it as is for people to calculate like we have done in the past with the high value pets.
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Re: Rarity system updated to add 4 new categories!

Postby Froggieee » Mon Sep 18, 2023 4:50 am

infinityfate wrote:

I had an idea about the OMGSR issue that would not leave my head. So here it is:

Image

A "tier within a tier" situation.

It would not bloat the actual rarity categories, and would only show up on OMGSR pets' personal pages. What do ya'll think?


That’s a little confusing for me; so it’s like a rarity bar for a rarity?
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Re: Rarity system updated to add 4 new categories!

Postby bathory_lord » Mon Sep 18, 2023 5:19 am

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Pet's name: Butterz

I was so happy to see this guy go up in rarity!! : D
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Re: Rarity system updated to add 4 new categories!

Postby Wysterinka » Mon Sep 18, 2023 6:23 am

liiontai wrote:
Wysterinka wrote:It's kinda strange to change prices for most of the pets in my shop and sort them out again but I kinda like the change in lower rarities, making certain pets more valuable. What I don't like that much is the amount of OMGSR pets we have now since pets that were always OMGSR seem to have lost in value by quite a bit but we will see. Maybe Skelebun might finally be more affordable if according to the new update we have around same amount of skelebuns as PPS rose pups xD I just wonder if the rarity is calculated by active users or just numbers in general, including pound pets and inactive accounts. It also feels like the OMGSR pets factor is highly influenced by hoarders, which certainly feels like it when it comes to store pet rarities.

Then again, if the rarities for pets we got now are determined by certain number of owners, I do hope it wouldn't be such a big deal to give us item rarities same as the new pet ones...


for the first part of the post - the actual number range of omgsrs is still so vast that there is definitely no where near as many skelebuns as rose pups. any pets that turned omgsr during the update are still more numerous than those that were omgsr before - based on age and when they went up rarities is how we have always attempted to calculate value within the rarity tiers themselves. while i think the update has helped us determine exactly which old VRs are more valuable than we thought, those original OMGSRs have not lost any value.

for the part 2, staff have said before that item rarities will not be a thing. items numbers are not recorded the same way pets are because they are not individual entities in the same way that pets have an id to keep track of. the item backend of the site would need to be completely overhauled to implement item rarities, which i dont think is plausible. as much as i wish it could be as an item collector myself, it simply cannot be :c


Awww didn't know that about the items, kinda stinks I wished for it so bad :/ Though it might still be doable to implement the C$ mark store pets have for store items maybe :D I do agree that those .5 MA old rats that turned omgsr won't be valued same as the high list pets but I also believe that the new people who haven't seen the list or some people that don't want to use it at all might think otherwise. Which at some point of time could also influence the values especially if new users post trades in threads. But who knows, we will see where it all leads to :) So far I only sorted out the lower rarities up to extremely uncommon pets, but I will have big trouble with the high value pets from now on :/
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Re: Rarity system updated to add 4 new categories!

Postby infinityfate » Mon Sep 18, 2023 6:38 am

Froggieee wrote:That’s a little confusing for me; so it’s like a rarity bar for a rarity?


Yeah, to signify rarity levels within the OMGSR category.

If all pets with a rarity of 1 pet per (random guess) 2000 active account gets labeled OMGSR, we can further specify with these tiers.

For example:

1 star: rarity 1/2000 to 1/2500

2 stars: 1/2500 to 1/3000

3 stars: 1/3000 to 1/3500

4 stars: 1/3500 to 1/4000

5 stars 1/4000 to rarest pet ever

This seems better to me than just adding an extra ultra/hyper rare category, because not only is this more specific/accurate, it doesn't unnecessarily bloat the existing rarities for people who don't have OMGSRs.
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Re: Rarity system updated to add 4 new categories!

Postby Caelus » Mon Sep 18, 2023 6:52 am

liiontai wrote:
frank ocean wrote:

    i was quite a big fan of this update in theory but in practice i agree with a lot of the criticisms raised previously in the thread, in that it seems like we may have benefitted more from more distinguishments among the higher rarity tiers rather than the lower ones.

    the main issue before was it was hard to tell the difference in rarity/value of higher-worth pets, where there was a big difference even among pets of the same rarity, meanwhile for lower-tier pets it didn't matter much to begin with with how broad those tiers were and how generally plentiful and easy to trade a lot of those pets were anyway.

    seems like this'll just make trading lower-tier pets even harder as people will be arguing over the worth of a common vs extremely common which wasn't that big to begin with, while also making trading higher-tier pets harder as they're almost all just lumped into omgsr now. i feel like that's the main problem i have now - in the higher rarities, where you have more to lose, there's now more uncertainty than ever.

    feel like it might be a step in the right direction but from the looks of it, it doesn't seem to have worked out how a lot of us expected even with the information given prior. obviously you're never going to satisfy 100% of the player-base anyway, and i'm still excited to see how this goes!


I feel like I have to agree with this - I don't want to simply shift the OMGSR threshhold back down in fear of bloating the ER or VR categories again. I feel like extremely common could easily be removed and have OMGSC and very common take on those pets, since that's very low-stakes trading anyway.

I feel like we need an extra rare tier, maybe between ER and OMGSR.This way the top of the ER category and the bottom of the OMGSR category might be more granular and we can discern at least a bit more about those high-rarity pets, which is where it's really needed for trading.

Gotta agree with this critique. I was kind of shocked to see that some of my pets had become ER/OMGSR, then I checked the archive and I was baffled by how many older pets were pushed into the OMGSR category. I kept saying that this would add more clarity to high-end trading because that's what needed the most help to begin with, but my initial feeling is that it's done the exact opposite. I don't really understand how a lot of pets (which have never been OMGSR before the rarity update) jumped straight from VR to OMGSR when there's an entirely new rarity category between the two.

It's clear that the new OMGSRs aren't nearly as rare as pets that were OMGSR before the update, so I'm very confused by what happened and why the ER category was added.
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Re: Rarity system updated to add 4 new categories!

Postby bluushi » Mon Sep 18, 2023 7:07 am

Willow.cat wrote:
conarcoin wrote:
bluushi wrote:2:1 is dead.


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Rest in pieces, 2:1 rule... I used you because everyone else used you and I didn't know of any other systems 😔🫡


Here's what I use: Convert them to C$ price on your mind, make sure both sides are balanced. 2:1 worked for uncommon-to-rare pet trades for 2011-2018 pets. For uncommon-to-rare of other years and for 2 year:1 year-1 it always favored the older pet for a bit. But it didn't work at all when trading a hoard of newer pets for an old one, or Very Rares to Rares, which was my biggest gripe.

My second gripe: "This pet is overvalued for its rarity and year, start trading it fairly!" ...If it constantly trades above its supposed worth, then it is worth more than the table says. That's how demand and supply works.

Someone suggested a 5 year old rule on this thread for pets of the same rarity and it seems a good idea as well.

Also: I don't actually think the OMGSR inflation is bad. High value trades never worked like "let us swap our OMGSRs :D" anyway. Previously we had a lot of pets-rarer-than-others on the Very Rare tier (in the lower end of the "list"). Now they're almost all in the OMGSR tier with a few oddballs. I suspect some of them are Very Rare because they were being hoarded as the list said they were of a higher rarity, which made them ironically less rare than some pets outside (or lower) in the list.
Last edited by bluushi on Mon Sep 18, 2023 8:21 am, edited 3 times in total.
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