All Hallows Eve wrote:Is it just my PC, or are the text labels under the bars very small and difficult to read?
Its fine on my PC but they're completely unreadable on my phone
All Hallows Eve wrote:Is it just my PC, or are the text labels under the bars very small and difficult to read?
All Hallows Eve wrote:Is it just my PC, or are the text labels under the bars very small and difficult to read?
infinityfate wrote:lucifer morningstar wrote:infinityfate wrote:I have no idea on the numbers, but let's say for example an OMGSR is 1 in 1000 accounts. Some pets might just barely make the cut with a rarity of 1 in 1003, while others might be as rare as 1 in 2500 or even 1 in 4000. Unless you want to make even more successively rarer categories, with each having less and less pets until you're hitting single digits, there's not really anything we can do about this.I see your point, and am not trying to say I want several more categories or more confusion, my only worry about this is that it helps separate a ton of other categories but makes this one seem even more confusing, in my opinion. I see it being much, much easier for even newer users to get their hands on some newly changed OMG so rares (e.g. toxic bun), while others that appear to be much more rare are lumped into the same rarity category (e.g. cerb). I just worry people will be even more frustrated at not finding someone to swap 1:1 of the same rarity when the change was supposed to help that sort of mindset and spread things out more evenly. I agree it did for a large number of pets, I just worry there's almost too much disparity in the highest category which could lead to even more confusion for players. if that makes sense?
I guess it's not really a question though, as I think people will still base many higher values off of user made lists and/or references of other completed trades. I do hope the new change helps make trading easier for lower rarity pets though, as it did help spread them out much more which I do appreciate.
I get your worry, but this has always been a problem with the super high value pets trade imo. Value is subjective, and not tied to rarity all that much. Especially in the higher tiers, demand counts much more. This new redistribution actually showed the unfairness of the previous system.
I mean, look at the very first trade posted in the "VR and OMGSR Successful Trades Thread": trades/viewtrade.php?id=81127243&userid=939791&signature=m95kknkgm_bD9uPjm5L46Q
Raven dog's (perceived) value is based solely on demand, not on rarity (because it isn't actually all that rare).
It's really interesting to see these trades posted, because they illustrate just how convoluted trading these top tier pets actually is. I mean: trades/viewtrade.php?id=83148884&userid=776890&signature=1iQLrDkD6PIew0U-13sC1Q 6 OMGSRs for 1 OMGSR doesn't seem fair, but that's what it's perceived value demands.
Swapping any random VR and OMGSR 1:1 even in the past has never been a thing, probably never will be. The rarity label is just one factor that makes up a pet's value.
Cuddlewuffle wrote:~snip~
not excited for how everyone's going to decide how many "very uncommon"s are worth one "extremely uncommon" and so on. i think the next few weeks of trading will really set the tone
this new system would be fine if people didn't trade the way they do
Cuddlewuffle wrote:second this, though i'm not a big fan of the update; it doesn't seem like a problem for this reason specifically- for a while now it's been a struggle to get 1:1 swaps of mere rares, let alone OMGSRs. if anything, we're closer to that now than we were before, though i still don't think it'll happen
i'm more concerned with labels like "extremely uncommon", with how trading can get i wouldn't be surprised if people got extremely granular/generally more demanding with value. some traders were already really stingy with just trading popular rares and uncommons (even if they were brand new and not particularly worth much!), so i feel like we might start seeing people treat "extremely uncommon" as "basically rare" and reject 1:1 trades, etc.
not excited for how everyone's going to decide how many "very uncommon"s are worth one "extremely uncommon" and so on. i think the next few weeks of trading will really set the tone
this new system would be fine if people didn't trade the way they do
Ishnawababa wrote:
I've got a question though- on Nick's post it says "As part of the update we've also updated the horizon beyond which a player is considered to be inactive, so we now get a more accurate view of how many pets might be available for trading."
What is this horizon? Was this ever implemented before? Does this affect rarity? I feel like I've seen all over 'consider the amount of x pets sitting in inactive accounts' when sending trades, especially in 'new rares' (summer event, etc) vs 'old rares'. If this has always been taken into account for with rarity tags then we need to reframe things
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