Rarity system updated to add 4 new categories!

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Re: Rarity system updated to add 4 new categories!

Postby Sashtato » Sat Sep 16, 2023 11:13 am

All Hallows Eve wrote:Is it just my PC, or are the text labels under the bars very small and difficult to read?
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Its fine on my PC but they're completely unreadable on my phone

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Re: Rarity system updated to add 4 new categories!

Postby ShadowKatto » Sat Sep 16, 2023 11:31 am

All Hallows Eve wrote:Is it just my PC, or are the text labels under the bars very small and difficult to read?
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Re: Rarity system updated to add 4 new categories!

Postby cuddlewuffle » Sat Sep 16, 2023 11:40 am

infinityfate wrote:
lucifer morningstar wrote:
infinityfate wrote:I have no idea on the numbers, but let's say for example an OMGSR is 1 in 1000 accounts. Some pets might just barely make the cut with a rarity of 1 in 1003, while others might be as rare as 1 in 2500 or even 1 in 4000. Unless you want to make even more successively rarer categories, with each having less and less pets until you're hitting single digits, there's not really anything we can do about this.


I see your point, and am not trying to say I want several more categories or more confusion, my only worry about this is that it helps separate a ton of other categories but makes this one seem even more confusing, in my opinion. I see it being much, much easier for even newer users to get their hands on some newly changed OMG so rares (e.g. toxic bun), while others that appear to be much more rare are lumped into the same rarity category (e.g. cerb). I just worry people will be even more frustrated at not finding someone to swap 1:1 of the same rarity when the change was supposed to help that sort of mindset and spread things out more evenly. I agree it did for a large number of pets, I just worry there's almost too much disparity in the highest category which could lead to even more confusion for players. if that makes sense?

I guess it's not really a question though, as I think people will still base many higher values off of user made lists and/or references of other completed trades. I do hope the new change helps make trading easier for lower rarity pets though, as it did help spread them out much more which I do appreciate.


I get your worry, but this has always been a problem with the super high value pets trade imo. Value is subjective, and not tied to rarity all that much. Especially in the higher tiers, demand counts much more. This new redistribution actually showed the unfairness of the previous system.

I mean, look at the very first trade posted in the "VR and OMGSR Successful Trades Thread": trades/viewtrade.php?id=81127243&userid=939791&signature=m95kknkgm_bD9uPjm5L46Q

Raven dog's (perceived) value is based solely on demand, not on rarity (because it isn't actually all that rare).

It's really interesting to see these trades posted, because they illustrate just how convoluted trading these top tier pets actually is. I mean: trades/viewtrade.php?id=83148884&userid=776890&signature=1iQLrDkD6PIew0U-13sC1Q 6 OMGSRs for 1 OMGSR doesn't seem fair, but that's what it's perceived value demands.

Swapping any random VR and OMGSR 1:1 even in the past has never been a thing, probably never will be. The rarity label is just one factor that makes up a pet's value.


second this, though i'm not a big fan of the update; it doesn't seem like a problem for this reason specifically- for a while now it's been a struggle to get 1:1 swaps of mere rares, let alone OMGSRs. if anything, we're closer to that now than we were before, though i still don't think it'll happen

i'm more concerned with labels like "extremely uncommon", with how trading can get i wouldn't be surprised if people got extremely granular/generally more demanding with value. some traders were already really stingy with just trading popular rares and uncommons (even if they were brand new and not particularly worth much!), so i feel like we might start seeing people treat "extremely uncommon" as "basically rare" and reject 1:1 trades, etc.

not excited for how everyone's going to decide how many "very uncommon"s are worth one "extremely uncommon" and so on. i think the next few weeks of trading will really set the tone

this new system would be fine if people didn't trade the way they do
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Re: Rarity system updated to add 4 new categories!

Postby tsuyoshi » Sat Sep 16, 2023 12:03 pm

rlly liking the new update !! thank you so much guys :]
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Re: Rarity system updated to add 4 new categories!

Postby Ishnawababa » Sat Sep 16, 2023 12:05 pm

Cuddlewuffle wrote:~snip~

not excited for how everyone's going to decide how many "very uncommon"s are worth one "extremely uncommon" and so on. i think the next few weeks of trading will really set the tone

this new system would be fine if people didn't trade the way they do


My first thought was that each tier would be 1.5 instead of the previous 2. As in 1 extremely uncommon = 1 very uncommon + 1 uncommon, instead of 1 extremely uncommon = 2 very uncommons. It's my attempt to not over-inflate the rarity math to get to higher rarities. who knows if it'll gain traction

I've got a question though- on Nick's post it says "As part of the update we've also updated the horizon beyond which a player is considered to be inactive, so we now get a more accurate view of how many pets might be available for trading."
What is this horizon? Was this ever implemented before? Does this affect rarity? I feel like I've seen all over 'consider the amount of x pets sitting in inactive accounts' when sending trades, especially in 'new rares' (summer event, etc) vs 'old rares'. If this has always been taken into account for with rarity tags then we need to reframe things
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Re: Rarity system updated to add 4 new categories!

Postby iHolli » Sat Sep 16, 2023 12:12 pm

Cuddlewuffle wrote:second this, though i'm not a big fan of the update; it doesn't seem like a problem for this reason specifically- for a while now it's been a struggle to get 1:1 swaps of mere rares, let alone OMGSRs. if anything, we're closer to that now than we were before, though i still don't think it'll happen

i'm more concerned with labels like "extremely uncommon", with how trading can get i wouldn't be surprised if people got extremely granular/generally more demanding with value. some traders were already really stingy with just trading popular rares and uncommons (even if they were brand new and not particularly worth much!), so i feel like we might start seeing people treat "extremely uncommon" as "basically rare" and reject 1:1 trades, etc.

not excited for how everyone's going to decide how many "very uncommon"s are worth one "extremely uncommon" and so on. i think the next few weeks of trading will really set the tone

this new system would be fine if people didn't trade the way they do

{I'm especially interested to see if the 2:1 rule continues bc, though most seem to be saying it could be done away with, I actually see it working much better now. The rarities being much more specifically ranked makes me feel more like pet values go up like a staircase rather than jumping random distances from one value to the next. I personally view Extremely Uncommon as being the "step up" from Very Uncommon and so 2 VU : 1 EU makes perfect sense to me, even with date gaps. Someone said 5 years and yeah, I could see that working. Perhaps in the case of 08 / 09 etc it could be a smaller date gap with a 3:1 rule [though I would definitely like to see the 2:1 rule stay alive here and just...do away with most demand...but ik that's much less likely 😔]. In any case as others have said I hope the update will make people realize how awful demand is for most of the trade economy and move into more genuinely rarity based trading instead, because so much guesswork has really been removed.}
{At least that's how I'm going about it currently while I'm writing out new prices for my trade shop. Every rarity is a step up, every year is a step up until older years, and even then I'm actually lowering my old prices because I feel less like I'm shooting in the dark selling pets that may be less or more uncommon.}
{tl;dr the update at least for me makes me feel more balance in rarity trading and I actually feel more confident in the existence of the 2:1 rule. if that makes sense 😭🙏}
{edit;; I think if another rarity level were added above OMGSR [like "Ultra Rare" or smthn] then that would solve the 08 09 issue and close the gap further on those higher value rares. So many pets just went OMGSR it feels like the truly almost unobtainable pets need a label of their own. That could be overcomplicating an already complex new system but it would eliminate more guesswork at least for me ?? 😅}

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Last edited by iHolli on Sat Sep 16, 2023 12:16 pm, edited 1 time in total.
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Re: Rarity system updated to add 4 new categories!

Postby Amakai » Sat Sep 16, 2023 12:14 pm

Now I have to redo all my folders...this sucks
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Re: Rarity system updated to add 4 new categories!

Postby emgeal » Sat Sep 16, 2023 12:15 pm

Ishnawababa wrote:
I've got a question though- on Nick's post it says "As part of the update we've also updated the horizon beyond which a player is considered to be inactive, so we now get a more accurate view of how many pets might be available for trading."
What is this horizon? Was this ever implemented before? Does this affect rarity? I feel like I've seen all over 'consider the amount of x pets sitting in inactive accounts' when sending trades, especially in 'new rares' (summer event, etc) vs 'old rares'. If this has always been taken into account for with rarity tags then we need to reframe things


This was the case before. I never saw exact details, but a long time ago they started excluding old accounts that had not been logged into for ?years? .
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Re: Rarity system updated to add 4 new categories!

Postby Sage Kat. » Sat Sep 16, 2023 1:20 pm

viewpet.php?id=366021203

IM SO CONFUSED??? IT WAS A VR BEFORE THE UPDATE
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Re: Rarity system updated to add 4 new categories!

Postby samiam52900 » Sat Sep 16, 2023 1:22 pm

oh boy, how to sort my trade folders..? Rest in pieces to litterswaps
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